A Full Guide To Vengeance Cold Conversion Build In POE 3.22 League
Sep 20, 2023 Source: POECURRENCY
Hello, Exile. Today I’m going to cover my favorite build in POE 3.22 league. This is Vengeance Cold Conversion. Let’s start.
The first thing I want to introduce is Vengeance skill. Vengeance is the melee skill with the highest base damage per hit in the game. Its basic function is that Vengeance has a 30% chance of triggering when hit by something, and cannot be used directly.
But its major drawback is that we can only wait for monsters to attack us. And because our damage won’t last, we may die quickly. Therefore, we also need two unique POE items to make our Vengeance work consistently. That is a Storm Secret ring and Yoke of Suffering amulet.
Storm Secret & Yoke Of Suffering
The way it works is simple. Storm Secret ring makes it so that when Herald of Thunder hits a monster, it will also cause damage to you. This process counts as you being hit, which can trigger Vengeance skill.
Moreover, Herald of Thunder’s hits can be used in conjunction with the passive skill Inexorable, which has a 25% chance of receiving an Endurance Charge when hit. This will ensure we always have a continuous supply of this Endurance Charge.
Heatshiver
After understanding how our major skills work. There is a third unique item in the build that you need to know about, Heatshiver. Especially when playing Ice builds, this helmet is a huge game changer.
When you hit a monster, it is immediately chilled and frozen. You gain an additional 130% fire damage from cold damage. It will more than double your damage for a short period. This helps you kill all monsters quickly and farm massive amounts of POE Currency. Of course, we can also use our builds to cool and freeze monsters.
Marohi Erqi
Now, let’s talk about the best weapon in our build, which is also the fourth unique item. That’s Marohi Erqi, a mace. As I mentioned, Vengeance is triggered when you are hit. This means that this skill doesn’t care about your attack speed. So all you need is something with very high damage per hit. Attack speed doesn’t matter. And this mace is one of the most powerful weapons in POE.
By the way, we haven’t converted Vengeance to cold damage yet. I recommend two conversion methods:
First, we can use the passive Cold Mastery to convert 40% into cold damage. Second, the unique jewel Militant Faith has 4 nodes and can convert 15% into cold.
Painseeker
Now you might be wondering why we don’t use gloves to reduce injuries. The reason is that I want to introduce you to the fifth unique item we have built, Painseeker. These gloves can cause non-damaging ailments on enemies, causing them to deal 200% more indirect damage.
This means it won’t increase damage, but it will allow you to inflict non-damaging ailments more easily. When calculating ailments like Freeze, it counts as three times your damage.
Utula’s Hunger
Finally, you’ll notice that our building uses five unique items, but none of them have life. This means your life pool is small in our build. But, don’t worry. In POE 3.22 league, we have a new unique, and that is Utula’s Hunger.
We can use this body armor when none of your items have health mods. This body armor can provide you with nearly 1,000 health points.
Vengeance Cold Conversion is an exciting and powerful building that excels in map scenarios. Although it may not be suitable for facing bosses with high health points, it is definitely an excellent choice for you to clear the map efficiently and enjoy a unique gaming experience.
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How Does This Non-Glass Cannon Build Perform In POE 3.24? - Crit Elemental Hit Of The Spectrum Pathfinder
Most people generally feel that bow builds and tanks are incompatible, but Elemental Hit of the Spectrum Pathfinder will meet almost all of your requirements. It can use Headhunter and tank all enemies as much as possible. You can explode the map like Deadeye, but you don’t really need Progenesis or any super expensive items.
There is no doubt that the effect it brings is absolutely amazing. In this guide, we’ll talk about everything you need to know about this build.
Build Inspiration
Before I get into that, I want to talk about why I created this build. This is because a friend of mine is playing with a Glass Cannon mapper with super expensive items. It’s Molten Shell with a 30k effective hit pool. If you don’t add it, you only get 9k.
This is a Glass Cannon, though I know the effective hit pool doesn’t reflect how tanky the build is in most cases. Therefore, we desperately need to make this build tanky without losing 70% or more of damage.
So I started brainstorming what build I could make that wasn’t made of paper, had good damage, and more importantly didn’t cost hundreds of Divine Orbs.
The reason we want to use Headhunter is that this belt is very cheap in Necropolis League, so it is better not to waste this opportunity, and there are new skill gems that we can use. Anyway, that’s how this build came about.
What Are The Advantages?
The hardest thing about crafting a perfect bow build is how you balance good damage and tanky, not just ticking Guard Skill and plugging in Progenesis, but also enabling Berserk to expand the effective hit pool.
For this build, if we just stand still without any Guard Skill or Berserk ticked, we can also tank every boss in the game, and we can even throw in some Ubers here.
If you really want to hear the numbers, our effective hit pool is actually 53k, and the physical max hit has gone up to 42k. Again, this is a case of no boxes being checked.
But if we talk about specific boss skills like Sirus Meteor, our effective healing is just insane. Because we are mapping, we cannot be hit by Sirus Meteor, and you can also tank high hit skills.
After a few seconds, when we get all the good buffs from rare monsters, we can’t die from anything. We’ll even delete anything that moves within a second.
How To Scale Damage?
Now we talk about damage. The single target damage done by this build is around 5 million since we have two Manaforged setups. And another Elemental Hit of the Spectrum 6-link setup can also generate Frenzy and Power Charges. So we’re getting all the good damage increasing buffs as well.
Maybe you’ll find this number low, but I think this damage is enough to give a critical hit to every rare monster on the map, and 3 shots to the map boss.
This build also runs fast by default. Even without any buffs from Headhunter, we have 128% movement speed. So we can clear the map quickly.
This build is almost too fast for me. I mean, we could totally complete the map in 2 minutes or less.
Pathfinder vs Deadeye
You may be wondering why we’re playing Pathfinder and not Deadeye. The reason for going with Deadeye is simply because this is a Glass Cannon build and your effective hit pool simply doesn’t exist. You can’t make Deadeye go crazy without Mageblood and Progenesis, or just inflate the damage numbers with Guard Skill or Berserk.
But Pathfinder does not need to use this item, its own skills are very tanky and can cause good damage. And we can also use Elemental Flask, so we don’t have to worry about our resistance at all. We can also use suffixes for things like Chaos Resistance and Damage Increase.
Additionally, Flask can roll pretty good modifiers, such as increased critical hit chance, and our flask has 100% uptime. We also get Taste of Hate, so we take less physical damage.
Headhunter
For Headhunter, I have to say, this is the first proper Headhunter build I’ve played, so it’s all new to me.
This item is simply incredible. When you kill some rare monsters with good damage modifiers, your damage is not doubled, but 10 times higher than what you see in Path of Building.
Additionally, this item will make you super tanky as it will give you life and energy shield. Temporal Bubble is no longer annoying now because when you kill a rare monster that has this mod, you also get this mod. Therefore, nothing outside Bubble can harm you.
Currently, I only have one big problem with my gameplay. That means I have no control over where the character goes when I want to leave the map. But overall, it was still a very good and new experience for me.
Invest
Now, let’s talk about the investment this build requires. But please keep in mind that since I make most of my gear, it is difficult to estimate the market price of many items.
My bow was purchased for 30 Divines. It is a 1.4k Elemental DPS Bow with crit and multi-crit.
Quiver was handcrafted by me, based on 5 Divines, and I spent less than 5 Divines on the craft. So that’s less than 10 Divines. From now on, all items are made by me, so I’ll just tell you how much I paid for these bases.
The total cost of this build is 82.2 Divines, but still keep in mind that 70% of the gear is made by me. This is by far the most expensive build I’ve done in this league. Although I have to admit that other builds have much higher single target damage than this one, but its clear speed is just insane.
Final Thoughts
Overall, this build is amazing. It’s better than most all-Glass Cannon Deadeye or other builds. So when you try this build out, I want you to give me feedback on how you feel about the build.
This build was a fresh experience for me because I could get a taste of what it would be like to play a Headhunter build. Sometimes it was so fast that I didn’t even know what was happening on the screen because everything our attacks touched disappeared. If you are interested in this build, give it a try!
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How To Significantly Enhance Your Defenses In Path Of Exile 3.24 Necropolis?
Welcome, fellow Exiles! This time, we'll be discussing some of the best Defensive Layers in the Path of Exile 3.24 Necropolis League. Before diving in, it's essential to note that these are core components of a defensive strategy and should be combined with other layers for optimal mitigation.
Flasks
Having the correct flasks for your build with the right modifiers is one of the most core Defensive Layers in the Path of Exile 3.24. This is evident in using the Mageblood, unique that almost all top-end builds will use. You can get them by investing in some POE Currency.
For example, if you play a crit-based build, you may want to opt for the mod percent chance to gain a flask charge when you deal with the critical strike. And if you get hit frequently, you can opt for the 'gain a number of charges when you're hit by an enemy' mod. These are just some ways to help sustain the flasks and make sure you don't run out of charges.
Armour
Armour is more effective when mitigating multiple small hits rather than one big hit. Though, you want 90% physical damage reduction from armour, which is the maximum. However, this mod doesn't include things like the Endurance Charges, giving you additional physical damage reduction, and also the mod on a chest piece.
An armour becomes more effective when physical damage is converted to an element because essentially you're taking less physical damage. If you're a new player, armour is extremely important in the campaign since there are many enemies that do physical damage, including the boss called Kitava, so use the Determination.
Spell Suppression
Spell suppression is a core Defensive Layer because, if we achieve 100% spell suppression, we effectively are taking 50% less spell damage. This is a common Defensive Layer, primarily effective when facing bosses, since most of the damage dealt by bosses is spells.
The 50% spell suppression is a baseline, which is achieved by having 100% spell suppression, but this can be raised through some of the following sources: there's the Spellbreaker from the Trickster ascendancy, Inveterate, and the Spell Suppression Mastery.
Maximum Resistance
Maximum Elemental resistances are capped at 75% traditionally in the Path of Exile 3.24. However, there are many sources now to raise those base values. Any build can strive for 80% resistances comfortably, and with the new flask changes in the Necropolis League, it's much more accessible.
All Elemental flasks now have 5% to their respective maximum resistance, and this can be scaled by percentage increased flask effect. Using all these flasks is not ideal, but you can use them respectively for encounters with each element, like the Searing Exarch for Ruby Flask, Shaper for Sapphire Flask, and Eater of Worlds for Topaz Flask.
Damage Taken As
Damage taken as either an Elemental or Chaos damage stands as one of the most potent forms of physical damage mitigation in the entire game, alongside additional physical damage reduction. Combining these 2 aspects can yield formidable mitigation, significantly bolstering armor effectiveness.
Several items facilitate this approach, including helmets, chest pieces, Vaal implicits on shields, passive tree nodes including Taste of Hate, Dawnbreaker, Lightning Coil, Cloak of Flame, and the Lethal Pride, among others.
However, it's crucial to note that as the percentage of physical damage converted to Elemental approaches or exceeds 75%, reliance on armor diminishes, shifting focus towards maximizing Elemental resistances to mitigate converted damage effectively.
Ascendancies play a pivotal role in enhancing damage conversion strategies. For instance, the Chieftain ascendancy shines with its ability to convert all physical damage to an element, complemented by a 90% boost to all maximum resistances. Meanwhile, classes like the Trickster or Occultist offer compelling examples of leveraging Physical Damage taken as Chaos damage.
Typically, players opting for these ascendancies adopt a Chaos Inoculation strategy, aiming to acquire gear with Physical Damage taken as Chaos damage through corruptions on shields or helmets. This approach renders them immune to Chaos damage, providing robust Defenses against various threats.
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An Efficient Strategy On Farming The Corrupted 8-Mod Maps In Path Of Exile 3.24 SSF
This time, I have prepared a farming strategy for you that'll help you gather a multitude of corrupted 8-mod maps in the Path of Exile 3.24 Necropolis League SSF without having to re-roll them. Besides, we'll be utilizing some new Scarabs in this setup. So, without wasting time, let's get started!
Strategy Overview
The 8-mod corrupted maps are maps that are corrupted and have 8 modifiers. These maps are considered valuable because of the amount of items they offer, their rarity, and the number of monsters they offer. Although running these maps poses increased difficulty because of the multitude of modifiers, the benefits usually outweigh the challenges.
When it comes to the pros, firstly, it significantly simplifies the map collection process by avoiding the tedious process of manually scrolling maps. Secondly, another notable advantage of this strategy lies in its utilization of common Scarabs that the strategy can be executed frequently.
Transitioning to Tier 17 maps presents a significant challenge, demanding a robust build for success. However, this build doesn't lean towards Tier 17 maps. Despite their potential benefits, such as dropping an amulet ideal for the build. Instead, this can perform well on Tier 16 maps.
In this strategy, first, you need to run a map, ideally an 8-mod corrupted map, with any scarab that increases map drops, pack size, or any of those things to increase drops. We may back into nodes on the Atlas, and then we top it all off with the Cartography Scarab of Corruption, which turns all non-unique maps into corrupted maps with 8 mods.
Scarabs
When it comes to Scarabs, there are several options available. I have conducted a test using the following Scarabs in conjunction with corrupted Tier 16 maps. After running 20 maps, I obtained 85 8-mod corrupted maps with Layers of Delirium.
- Cartography Scarab
- Cartography Scarab Of Corruption
- Cartography Scarab Of Ascension
- Delirium Scarab Of Delusions
Atlas Tree Setup
Let's talk about the Atlas passive tree and the choices that I made. I recommend taking the Packed with Energy. It remains a staple node on most of the Atlas trees for taking strongbox nodes, increasing pack size when triggering them, and making them re-open.
We're specifically taking Concealed Logistics, duplicating maps, and increasing the chance of the Cartographer's Strongboxes. You can take plenty of shrine nodes, and it will add more monsters around those shrines.
Then we back into the Searing Exarch, including old pack size nodes. That is also to make sure that you spawn most altars possible in your maps, giving those altars the best odds for duplicating maps.
You can also take a bunch of Heist nodes, in particular, Casing the Joint as it sometimes drops entirely revealed blueprints. Heist nodes are completely optional, but the farming maps and the Heist for blueprints do synergize quite well.
One keystone that is optional, but I really recommend is the Singular Focus. This targets all your favorite maps and turns all other non-favorite maps into the POE Currency. This way can make sure you run the maps you enjoy running. If you don't take this node, you will drop a bunch of maps which you likely will never run.
And finally, you can take nodes like Chiselled Perfection, Invasive Adversaries, and Mounting Modifiers. This does make the map a lot harder, but the increase in loot is worth it. If you don't want to take all these nodes, you can unspec those and spend points on Scarab nodes.
In this case, we have to drop the Scarab nodes, as this strategy isn't about farming Scarabs, but about farming maps. Scarabs still drop all the time, as we are running fair maps, so you don't really need Scarab nodes.
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Follow These Optimization Tips To Make Your Tornado Of Elemental Turbulence Inquisitor Unstoppable In POE 3.24!
In this guide, I want to discuss the much-needed upgrades and changes to the life stacking Tornado of Elemental Turbulence Inquisitor in Path of Exile 3.24 Necropolis League. It’s going pretty well and I’ve got it up to level 95 so far.
Even though I don’t play much now, I did make some major gear upgrades during that time, and changed my Passive Skill Tree as well. As of now, at level 95, I have about 16,200 life and about 4, 400 energy shield, which is way more than I expected to reach.
So this build is powerful at this point. At least for public characters, this is the character with the highest health in Hardcore Trade league.
Tattoo Of The Tukohama Shaman
I also use some tattoos for life regen. I hadn’t considered Tattoo of the Tukohama Shaman before because it only regenerates 15 life per second, but in Necropolis League this has really worked wonders for us, now providing 0.3% life regen per second.
I have 6-7 similar tattoos equipped and they provide about 4,400 life regen, which means I also have 4,400 energy shield regen.
But note that regen does get cut down quite a bit by Righteous Fire, as I’m not really scaling max fire resistance in this build, or at least I’m not going out of my way to do so. Still, it’s comfortable to use Righteous Fire build with active regen.
Respect Passive Tree
In fact, I respect Prismatic Skin section of the passive skill tree and select Cruel Preparation Life Wheel at the top of the tree. I’m all about having more life, which is why I use this life regen tattoos to help offset the maximum fire resistance loss from Righteous Fire burn damage.
Gear Change
Next, let’s go over some of the gear upgrades I made.
Amulet
We now have Untouched Soul Gold Amulet with 20% quality, and that quality alone actually gives us almost 700 life, so that’s an enormous improvement.
Boots
Additionally, we upgraded the boot I’m using, Spirit Dash. While they’re still not perfect, the life stack it brings is all useful for this build.
It’s worth noting that the life regeneration rate from Suffix and Eldritch Implicits is also huge for this build. Because this is the multiplier of our life regen. And Eldritch Implicits’ maximum fire resistance reduces some of Righteous Fire’s burn damage.
Ring
Besides this, I also replaced two of my rings again: Armageddon Circle and Blood Grip. These are far from optimal for this build, but the important thing to mention here is that I now have a cap on Chaos resistance, so Chaos damage is almost non-existent for this build.
You can imagine that in a normal build with average life, if your total life pool is three to four times the average build, Chaos Resistance is usually good enough that Chaos damage becomes less of a threat. And you have capped chaos resistance on top, which is pretty trivial. At this point, but these rings help get the work done.
You also need dexterity from Ruby Ring, which is actually the tier 1 dexterity modifier for max rolling. But I plan to address this elsewhere.
Maybe we can give it dexterity by Harvest Crafting on Body Armor quality, or maybe by crafting another ring with Deafening Essence of Sorrow. Because those can actually roll to 58 dexterity and then we can get a lot more life on the ring.
Belt
But these types of upgrades are endgame upgrades that are often very expensive for little benefit. So we have to look at this now. We replace Replica Soul Tether with a Glorious Vanity for Corrupted Soul keystone and replace that unique belt with a life crafted belt.
While this belt isn’t perfect, it does complete the change from Replica Soul Tether to this belt, losing about 800 energy shields and gaining 1,300 life. So that’s a big difference, especially considering life is the scaling factor for pretty much everything in this build from damage to regeneration. So this is a huge upgrade.
Jewel
Besides this belt, I now use Glorious Vanity Jewel to get Corrupted Soul keystone from the passive tree, and Timeless Jewel Calculator to try and find a good gem for the build.
With this jewel, three nodes were transformed, two-thirds of which were transformed to increase their maximum life, and their maximum roll rates were all 4%. So this is a very nice jewel for this build and another very important upgrade for this build.
Double Corrupt Crest Of Desire
Speaking of major upgrades, I managed to double corrupt Crest of Desire and hit Socketed Gems and some leech for +2 levels. This is useful to an extent, as the gem level provides about 133% extra damage to the build. So this is a great double corruption.
Next, we need to look for more +8 Crests that we can corrupt, since we can theoretically hit +4 on the helmet. But the problem is, they are becoming quite scarce in the league now. Spending Divine Orbs to buy Crest to give them +8 is obviously annoying and can get quite expensive.
But corruption itself is a very big improvement, which means our Tornado reaches level 33.
Weapon
Finally, I will say that the biggest upgrade I made to this build wasn’t the helmet change, it was actually the weapons.
I’m currently using a Dark Seer Unique Sceptre and I only have this because I managed to get one at a really good price. This Sceptre is just a small upgrade in terms of damage output, but for the defense it provides, it’s absolutely insane.
Dark Seer provides +2 maximum health and +2 maximum energy shield per character level. I got 1,900 life and 800 energy shield, obviously some of that life came from empty sockets, but still pretty crazy.
In addition to the life gained from this item, Malediction debuff it allows us to inflict also reduces the damage done by enemies by 10%. So that’s an excellent defense mechanism as well. This Sceptre is just crazy for this build.
That’s it, I do enjoy the smooth gameplay that comes with this Tornado of Elemental Turbulence Inquisitor build. What do you think of this build? What suggestions would you make to optimize this build? See you next time!
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Is The Nightblade Flicker Strike Raider Still Worth Trying In Path Of Exile 3.24?
Hi, fellow Exiles! Join me today as we delve into another exciting build in Path of Exile 3.24. This time, we'll be exploring the Nightblade Flicker Strike Raider with the Ranger class. Most of the players may try this build in the previous leagues, so this time, we will discuss whether it still performs well in the Necropolis League. Let's find out together!
Pros And Cons
Pros: When it comes to the pros of this build, it's hard to overlook just how well-rounded it is. It offers an excellent combination of speed, damage output, and survivability and is one of the most balanced builds in the Path of Exile 3.24.
Moreover, the gameplay experience provided by this build is deeply satisfying, not least of which are the explosive effects and the dynamic gameplay facilitated by the Flicker Strike skill.
Cons: However, it is also necessary to discuss the cons. Firstly, it's worth noting that this build doesn't come cheap. You'll need to purchase some mandatory, unique and rare items that can easily exceed your budget, making it a significant investment.
Additionally, one of the challenges you'll face is the limited control over your character, particularly evident in encounters with formidable bosses like Atziri, Queen of the Vaal, and the Shaper. These fights actually require careful positioning and a keen understanding of attack zones, which is challenging for this build.
Budget Of This Build
Moving on to the budget of this build, it is important to note that this build is an expensive one and is not ideal to be a league starter for new players. To craft this build, you'll need a substantial investment of at least 6 Divine Orbs. Let's delve into the unique items required for optimal performance.
First and foremost, the Farrul's Fur body armor is a must-have. This piece of gear can ensure that you always maintain your full frenzy charges, providing a crucial boost to your overall effectiveness in combat.
Next up is the Yoke of Suffering amulet. Equipping this item enables all of your Elemental damage to shock enemies, significantly amplifying the damage they receive. Effects on this item can easily turn the tide of battle in your favor.
Lastly, pick up the Perseverance belt is essential for maximizing your damage output. This belt can transform Silence into damage, granting a percentage increase for every 200 units of the lower value between Armor and Evasion. This unique attribute enhances your offensive capabilities and further enhances your combat capabilities.
Performance Ratings
Clear Speed: Speaking of the clear speed, this build definitely deserves a perfect score of 10 out of 10. The speed is so incredible that enemies are wiped out before you even have a chance to see them.
Boss Damage: The boss damage is undeniably impressive, particularly when utilizing a Berserker skill. With this setup, it's capable of defeating Guardians in under 2 seconds. However, I'd rate it a 9 out of 10, as this damage potential is somewhat diminished against endgame bosses where stacking Rage becomes more challenging.
Survivability: In terms of the survivability, I'd also rate it a solid 9 out of 10. With its combination of high Armor, Evasion, Spell Suppression, over 30% chance to block, and a substantial chance to avoid Elemental damage, the build boasts nearly 100,000 effective HP. However, I've deducted 1 point because of the potential vulnerability to poison, stemming from comparatively low life regeneration.
That’s it for today. What do you think of the Nightblade Flicker Strike Raider? Wish you a good day and if you're interested in this build, don't forget to try it out in your future games!
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Check Out The Outstanding Splitting Steel Trickster Build In POE 3.24 Necropolis
Hi, fellow gamers! Today, let's explore the Splitting Steel Trickster build in Path of Exile 3.24. This build excels in durability, making it one of the sturdiest options available to Trickster players. With excellent clear speed and impressive single-target damage, it's a formidable choice for any adventure.
How It Works
In this build, the primary source of damage is lightning, primarily facilitated by the Ephemeral Edge sword. This unique weapon adds lightning damage equal to 20% of your energy shield. That's why we opted for the Trickster ascendancy.
The Splitting Steel's projectiles explode, but they also split on impact, so these explosions almost never overlap. It has a lot of rapid recovery and a vast life pool, 100% spell suppression chance, 25% block chance, and Endurance Charges supported by the Immortal Call to reduce even the dreaded physical damage.
Gear Setup
As for its gear setup, this build requires a significant amount of POE Currency. A multitude of specific modifiers is necessary to seek out on rare items, which can be even more challenging to assemble without Mageblood. While many of the BiS items are unique, a helmet, body armor, gloves, and boots are recommended to be of rare rarity.
Unique Items
For the weapon, the Ephemeral Edge is essential, while Atziri's Reflection is the shield of choice because of its comprehensive stats. Unique jewelry pieces are advised, while the Adorned setup for jewels is recommended.
Utilize the Anathema ring to apply 4 curses simultaneously: Elemental Weakness, Conductivity, Punishment, and Sniper's Mark. The build revolves around Splitting Steel projectiles, which converge at your location after piercing targets.
Ancestral Vision and Thread of Hope should be utilized strategically, along with specific notables like Piercing Shots, Primeval Force, Multishot, and Wind Dancer. The Watcher's Eye is recommended for synergistic aura bonuses, focusing on Haste, Discipline, Precision, and Grace.
Rare Items
In terms of stat prioritization, attack speed, Intelligence, and energy shield are crucial. Seek attack speed with Precise Technique and Chaos Inoculation, focusing on evasion for body armor and maximizing energy shield and Intelligence for other gear pieces.
Optimize suffixes and Eldritch mods on various gear pieces to enhance mana efficiency, mana reservation, suppression, and overall defense. Ensure resistance needs are met through rare items and a rare belt, with Crystal Belts or Stygian Vises being popular choices.
When using the Adorned setup, host only Magic Jewels with attack speed and energy shield, prioritizing corrupted implicits that reduce the effect of various ailments. The Large Cluster Jewels with important notables like Veteran Defender, Feed the Fury, and Smite the Weak are crucial for maximizing the build's potential.
Flasks
Consecrated ground from the Bottled Faith increases damage taken by enemies. Its other stats are not very useful. If you have Mageblood, get Silver, Topaz, Ruby, and Sapphire Flasks with suffixes for increased evasion, attack speed, movement speed, and chances to avoid stuns. If you don't have Mageblood, get Jade, Silver, Quicksilver, Quartz, and Stibnite Flasks.
Gems Links
The Splitting Steel fires a projectile that splits and explodes. It can shotgun with Nimis and has base physical damage, but because of the added lightning damage sourced from the Ephemeral Edge, the terminal damage is mostly lightning. Link it with Volatility, Energy Leech, Elemental Damage with Attacks, Damage on Full Life, and Level 5 Awakened Lightning Penetration support gems.
Elemental Weakness lowers Elemental resistances, including Lightning Resistance. Conductivity lowers the Lightning Resistance of the cursed opponent. Enemies on low life receive increased damage from all sources with Punishment which can be replaced with Enfeeble.
Ancestral Protector grants you more attack speed while active, but this one has to be activated manually. Haste is used only for increased attack and movement speed, while Grace adds and increases Evasion for a chance to avoid attack hits. Discipline grants additional energy shield and increases energy shield recovery rate. Link them with Enlighten support to reserve less mana.
Enemies marked with Sniper's Mark take increased projectile damage, and projectiles hitting them split on impact. Every 50% increase in effect of your marks will add another Splinter on top of the default: 5 from Splitting Steel and 2 from Sniper's Mark. This breakpoint can be pushed with passives and Tattoo of the Tasalio Scout. Link it with Mark on Hit and Enhance support gems.
Immortal Call causes you to take less damage but only for a second, and it can consume Endurance Charges to last longer and reduce even more incoming physical damage. Link it to the Cast when Damage Taken.
The Enduring Cry generates Endurance Charges and improves their effectiveness. This buff lasts 2 seconds, but the charges will stay on until consumed by Immortal Call. Call to Arms support triggers Enduring Cry whenever it's off cooldown.
Precision adds accuracy and increases critical strike chance. You don't need any of that with Precise Technique, so use it only if you don't have this keystone or if you want some good mods from the Watcher's Eye. You can replace it with Berserk to consume the Rage you've gained thanks to the rare gloves.
Bandits & Pantheon
In Act 2, slay all the bandits for 2 skill points. Among the Pantheon choices, the Soul of Lunaris appears to be the best option, providing movement speed and physical damage reduction while mapping, along with additional durability against projectiles and Elemental damage.
However, the Soul of Gruthkul offers physical damage reduction per hit taken recently and the Ralakesh can be beneficial against Bleeding and Corrupted Blood.
Passive Tree
The passive skill tree is built to host 3 Large Cluster Jewels. This makes it easy to allocate additional jewel sockets. Seek for Intelligence, energy shield, evasion, reservation efficiency, effective marks, and some minor utility and damage nodes. Your keystones are Chaos Inoculation, Precise Technique, Ghost Dance, Wind Dancer, and Wicked Ward.
Allocate masteries as follows:
- Attributes Mastery: +5 to Intelligence per mastery
- Evasion And Energy Shield Mastery: 1% increased evasion rating per 5 Intelligence
- Energy Shield Mastery: 100% increased energy shield from helmet
- Mark Mastery: 10% chance to gain a frenzy charge when you hit your marked enemy
- Leech Mastery: 10% of leech is instant
- Lightning Mastery: 40% of physical damage converted to lightning
- Mana Mastery: 12% increased mana reservation efficiency
- Reservation Mastery: 10% increased effective auras
- Suppression Mastery: 3% extra damage prevention