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If you’re getting frustrated with tons of Alterations dropping while people are dropping tons of Divine Orbs and Winged Scarabs. Then this guide should help you understand how Magic Find in POE works, and how minor details can make a vast difference in your map runs.
By following this guide carefully, you should be able to profit from at least 3 Divine Orbs on every map with ease!
This is largely because of the insane POE 3.23 Affliction League mechanic, which allows even a single player to stack quantity, rarity and even quality of loot on the map.
Even if you’re new to Path of Exile, this is the league where you should spend as much time as possible. Because I firmly believe this may be our last chance to try Magic Find on a low budget until POE 2 comes out.
Magic Find strategy has always been popular. But the only drawback to their loot exploding strategy is that you have to invest more POE currency in your character to run these maps.
I have to give Goratha credit for coming up with this cheap Magic Find strategy in POE 3.23, which is basically you only need 2 items to get the same amount of loot.
Now keep in mind, if I remember correctly, low level MF has always been an issue, even before Scourge League. What made this strategy obsolete was the introduction of altars in Siege of the Atlas expansion. Since then, Eldritch Altars farming has become the number one reason to farm T14+ Maps.
In addition to the quantity and rarity of Altar, you can also get a lot of Awakened Sextant in these premium maps, worth about 5 Chaos Orbs each.
You can also get Valdo’s Puzzle Boxes, which are worth some Divine Orbs and will mostly send top players on the ladder into Void.
All other loot is pretty much the same whether you’re running Yellow Maps or Red Maps. However, even compared to the budget version, Magic Find build is noticeably weaker than the regular build.
If your character can’t maintain 6 portals in a high level map, you can still run T7 Yellow Maps as long as your build has at least 40% of quantity and 150% rarity.
While you can stack a lot of quantity and rarity from maps, atlas trees, and atlases, the basis of this value scaling is your gear. Therefore, even a small amount of these values in the build settings can result in a huge multiplier factor for Magic Find.
However, too many of these in your gear will only weaken your build and make the strategy less profitable. This is exactly why I had to take off this body armor and put on this one, because I would die from anything in Abyss so often.
Now keep in mind that most of the damage done by Abyss is as physical damage. So you either need a lot of physical damage reduction or physical damage conversion to run them.
Rarity will not convert Chaos Orbs into Divine Orbs. But most Loot Goblins have 3 or 4 modifiers that cause certain transformations to occur in their loot drops. This is why your focus is to stack as many drops as possible instead of rarity.
But you may have noticed that every top Magic Finder uses Reliquary Scarab and the main reason is to get lucky T0 Unique like raw Mageblood or Headhunter. This stacks with your gear, atlas, and rare mods on the map.
So the bottom line principle is that if you’re looking for tons of Divines drops and Winged Scarabs, you should scale the quantity and get as many rare monsters with loot conversion modifiers in the map as possible.
The 2 main things you need to run a T7 map with Magic Find are monsters with 2 extra projectiles and a lot of wisps. Stacking all those Wisps isn’t enough, and although this guy has one of the biggest potentials, he’s had very little luck. This may be because of insufficient pack size in the map and not enough rare monsters to apply the transformation.
Most people will ask why are there 2 extra projectiles on the map? Actual Loot Goblins type rare items will have 3 or more mods. These rare monsters are real, but usually very rare.
They are usually generated from Abyss’s Stygian Spires. So a way to further increase your chances of spawning these 4 mod Loot Goblins is to scale the projectiles fired from Stygian Spires. Each projectile from Stygian Spires can spawn 3 or more rare monsters. So you have to be careful not to kill Spires until it has thrown at least twice.
Using Gilded Abyss Scarab will force these Stygian Spires to spawn in your Abyss encounters. So a Gilded Abyss map with 2 extra items is actually better than a map with just the added rare monster map mod.
Once you’ve cleared Abyss of all rare monsters, you’ll have to destroy Spires itself. Because it constantly spawns junk monsters and doesn’t drop any loot or any XP.
The best combination of league mechanics and Abyss is Ritual, Beyond and permanent Delirium. If you can get Strongboxes to Alch and Corrupt, feel free to add that.
If you’re running a higher level map, you can also use Harbingers, as not only do they spawn rare monsters, but they’re also more likely to drop Fracturing Shards worth some Divines.
When these Harbingers appear, try to focus on killing rare monsters rather than magic and normal monsters, as each kill will bring you closer to Harbinger portal.
The next best thing is Legion and Breach, which doesn’t yield as many rare items as the others, but if you get it, it’s best not to skip it.
In order to unlock Abyssal craft in this league’s map set, you will need Seventh Gate Atlas Keystone, which contains all gateway points allocated in your atlas.
I recommend you adjust this strategy after completing all maps and unlocking at least 2 Watchstones. A key element of our atlas strategy is Wandering Path. This means that we will have to use Scarab and map devices to choose our league mechanics.
After testing it out from budget to mid-level investments, I realized that the more you invest, the more fun it is and the bigger the guaranteed loot explosion really is! Therefore, I recommend trying different combinations of these Scarabs to get the loot you want.
You should force Gilded Abyss Scarab in order to face Stygian Spires first. This is a guarantee if you’re running Yellow Maps, as low-level maps can’t lead Abyss to the depths.
Most of the top Magic Finders use Reliquary Scarab. The main reason is to get T0 Unique. This stacks with your gear, atlas, and rare mods on the map, essentially increasing the number of Divination Card drops. It also stacks nicely with Strongboxes and all sources of quantity and rarity.
Ideally, you want to kill as many contact monsters in Wildwood as possible by uncovering as many events as possible. The loot from these events provides many wisps.
If you spot white wisps nearby, be sure not to miss them. One type increases your duration, the other reveals a wide area around it. Try not to waste time grabbing Wisps lying around as you can collect them even after the time is up.
The bottom line is that you need to spend more time in Wildwood than on the map. This is the most important part of POE 3.23 Magic Find.
When you run a map with at least 7k Wisps, you are bound to have millions of items dropping on the ground. Your loot filter sets as visible if you will face severe latency spikes or even instance crashes.
This brings me to another extremely important factor that most players overlook. The loot filter is one of the most important factors in determining hourly profit.
Once you reach Red Map, unless you’re playing SSF, you should focus more on higher-level currencies and items. To do this, make sure to download Strict Loot Filter and open the file in an editor. Doing this is very important because once you set up your endgame loot filter, you can save a lot of quality time during your gameplay.
Personally, I like Warden of the Maji because of its Detect Evil ability, which counts rare monsters from the mini-map.
Once you have this, your build needs as much power as possible to survive in juiced maps. The faster you clear these maps, the more profit you make per hour.
I recommend investing in as much to build power as possible while gaining currency. And don’t use things like item rarity support gems in your main 6 link.
After using Headhunter for a few maps, I realized the only benefit it has is when you get Soul Eater stack. This is the most powerful buff in the game and can turn even the worst build into a god-level killer. Once you get this buff, you’d better complete all Abyss before it runs out.
Just follow the instructions in this guide and you can run any build you like. Hopefully, you’ll get full Divine Orbs and Winged Scarabs from this currency conversion rares instead of full Alterations and Alchs! Good luck!
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View MoreAccording to the information released by the developers, Path of Exile 3.26 Secrets of the Atlas is expected to be officially released on June 13th. It adds a lot of new content, such as the current exclusive Mercenaries of Trarthus challenge league and new endgame content. In addition to the new mechanisms and items that will affect the gameplay, players are very surprised by the addition of the pause system.
In POE 2, which is highly sought after by developers, the pause mechanism has allowed some players to enjoy an unprecedented and enjoyable exploration experience. Given the previous developers’ attitudes towards the previous game and the sequel, players did not have high hopes for this Secrets of the Atlas league, but the appearance of the pause system overturned everyone’s views.
Since the current developers’ description of the pause mechanism that players are looking forward to is only a small part in the patch notes, most of it appears in some public interviews with its game director Mark Roberts. Therefore, this guide will explore the operation mechanism of the pause mechanism and the dual attitudes of developers and players towards it.
For a long time, it is not uncommon for players to die because of problems with the game instance or network architecture in Path of Exile as a massively multiplayer online role-playing game .
In fact, in this type of game world, as long as you do not choose the Hardcore mode, it is very normal to die 1-2 times during an exploration. However, the super-strict death penalty in POE will greatly increase the exploration cost of players, whether you die due to skill rotation or network disconnection.
First, all POE currency and loot that you have not collected in the exploration of this map will be confiscated. Secondly, you cannot explore it again by using the same Waystones (even those with the same modifiers).
This will make the player’s small mistakes in a certain battle infinitely magnified, and even cause some newly joined exiles to not dare to try the final boss in the first act, because they are afraid that they will not be able to beat it and make all the costs invested before go down the drain.
Not only that, those players with medium game skills will also use the build that conforms to the current game version for a long time, because they are afraid that the new build will cause them to die in battle, which is completely detrimental to the build diversity advocated by the entire game.
In view of this, the developers added the pause mechanism in POE 2 to change the status quo. In the subsequent exploration process, you only need to press Esc to pause, whether you are in some regular combat or running exploration.
But it is worth reminding you here that if you are playing a multiplayer game, only if each player chooses to pause can the entire exploration time be frozen here. According to Roberts, this is to prevent a player’s pause from affecting other players’ sessions to ensure fair exploration for all players in POE.
If the network environment you are in does not allow you to explore freely in the game, or even cause high latency, the system will help you automatically pause the instance exploration to prevent you from being hurt during the disconnection period. So with the help of this mechanism, those players who often experience lag will have a much lower chance of death than Hardcore players.
Of course, the developers are not partial, and Path of Exile also has a failsafe mechanism for hardcore players: if the game detects that the player’s client is no longer communicating, it will automatically pause the instance immediately. Although the detection element it has only looked at packet loss and frame rate issues, it is fast enough to prevent some abnormal deaths.
After Roberts introduced the pause mechanism in POE 3.26 for players, he said that not all game content in Wraeclast can be paused. In order to fully maintain fairness, all pinnacle boss encounters in the game will not be able to use pause.
Their consideration is to prevent some players from abusing the pause right to cheat, such as pressing Esc to observe what the boss’s next attack is or where the attack range will be.
In this case, the developers believe that it not only retains the highest challenge difficulty in POE, but also allows players to get super high flexibility in other aspects besides this content. They are even very confident that the addition of this system can attract more new players.
In fact, since the developer announced that the pause mechanism will be added to the game, the attitude of players towards it has been mixed.
Especially after the announcement that Mercenaries of Trarthus challenge league would allow players to hire a mercenary to be your 0.5 teammate, players became even less optimistic about the pause mechanism. Because while you are exploring with your mercenaries, you can only mark yourself as paused, and the battle continues.
Not only that, but disabling the ability to pause during pinnacle boss encounters, which are extremely prone to death, is another point that players are very unhappy about.
Originally, the number of deaths and penalties for players in this high-difficulty challenge were already very high. After the pause mechanism was banned, the difficulty of the challenge can be said to have been taken to a higher level.
In summary, the developers added a pause mechanism to balance the exploration fairness in the game and disabled it in some difficult content, but players said that this would make some challenges that were originally difficult to win more difficult, thus further undermining the players’ confidence in exploration. So what is your judgment about it?
With PoE 3.26 Secrets of the Atlas League approaching, are you ready?
As we all know, the beginning stage is always the most critical moment in the game, just like building a house, the foundation is always the most important. A good starter build will always determine whether you can have a far superior advantage when you start the league and enter the endgame earlier, which is a vast difference between having to stagnate for a while because of using an inappropriate build.
Therefore, here we have sorted out the starter builds for various different play styles to ensure that everyone can find the most suitable one for you! Whether you have already chosen your initial equipment or you like to leave it until the last minute, it is always beneficial to get more information and know which builds are more popular. Let’s get started.
Let’s start with a build that is likely to become mainstream in the early stages of the league, which is Volcanic Fissure of Snaking Berserker.
While this isn’t a brand new build that just appeared in POE 3.26, it’s perfectly positioned in the meta as a strong successor to the severely nerfed Lightning Strike.
Volcanic Fissure of Snaking is a melee slam attack with great scaling and huge single target damage. When you slam the ground, you create a winding rift that deals area damage as it moves outward. Once it reaches the target location, the rift bursts, dealing damage to the target area, and the rift keeps moving towards enemies, dealing further damage.
Not only that, this build has great synergy with Warcries, and since it’s auto-cast, you don’t even need to press an extra button.
In addition, its spawning power is pretty strong thanks to Ascendancy rework and the use of Endurance Charges and other defensive layers. The explosive visual effects brought by this build will also bring you a feast for the eyes and ears!
Moving on to Penance Brand of Dissipation Inquisitor, which really shocked me by surviving 3.26 patch.
Despite being one of the most powerful skills in Path Of Exile in the past, it has not been nerfed at all in the latest update because of its mechanics and scaling to billions of DPS. And now, with updates to skills like Righteous Fire of Arcane Devotion, it could be even more powerful.
This build is excellent at farming content like Ultimatum and Simulacrums, and can even handle endgame bosses if you’re willing to spend some POE currency to equip it with the right unique items.
While it’s not a fast clearer, it can be very efficient when you commit to the right farming strategy. Not only does it give you the thrill of a rain of Divine Orbs dropping, but the entry cost is fairly low and more importantly it scales impressively into the late game, which is why this build has always been at the top of the popular build charts over the past year.
Next up is Explosive Concoction, a pure League starter that can be used as a temporary build while you prepare for a real endgame setup.
For this build’s Ascendancy, Slayer class is the first choice for most players, but in fact, any class on the right side of the passive tree is applicable, and its flexibility determines that it can be your excellent League starter. Even if you don’t choose Ascendancy class, it can still help you get to the endgame, which is exciting!
Then there is Poisonous Concoction of Bouncing Pathfinder, which is also a strong starter build.
Poisonous Concoction causes projectiles to bounce randomly in a non-linear manner, and the damage of the explosion scales according to the area of effect.
Note that choosing this build as a starter does not mean you have to use it for the entire League. It is perfect for fans who are eager to build a small army of soldiers, starting with the low-cost and reliable Archer Skeletons, and transitioning to Skeletal Mage on a small budget.
If you like to summon an army to help you, then this build is definitely for you, it is arguably the best minion build for early leagues. It has always been strong, and the latest patch has given it some indirect buffs.
Also, there is a very interesting build, Flameblast of Celerity Totem, which is probably the most buffed skill in POE 3.26 update.
It now does 660% more damage at the maximum stage, and the new gem quality increases its damage by 40%. Since you can get a gem quality of up to 104 by using Ashes of the Stars and buffing it to level 4, it means that the quality alone can cause 208% additional damage.
Therefore, the damage effect brought by this spell totem is absolutely ridiculous, you don’t even need to worry about aiming or charging, the patch gave it a better cast speed and lower mana cost.
Finally, my personal favorite Lightning Arrow Deadeye build is a lot of fun, traversing the map at the speed of light, leaping over enemies and firing thousands of projectiles. Although Arrow has been nerfed in POE 3.26 and doesn’t perform well on a budget, this is also the right starter build for you if you want to have fun.
In short, no matter what your play style is, you can find the best starter build for you here. Maybe you can try something new, they may bring you unprecedented experience!
Last week, after the developers of Path of Exile held a live broadcast about 3.26 Secrets of the Atlas League, they released a full description of the entire update, and the introduction of some new and improved features made many players look forward to this new league.
However, the changes to Shaper of Winter passive skill of Elementalist, Ascendancy class that players have always loved, have caused opposition from some players who are keen to use elemental damage such as freezing and frost to complete all campaign content, because its effectiveness has been greatly weakened compared to the previous patch.
But in fact, it is not. This guide will compare the current description of Shaper of Winter in the game with its update notes, and analyze for you from multiple attributes and statistics presented to you whether this change is a sign of the developers giving up this style of play or an early attempt to find a different way.
This 3.26 patch notes originally released by the developers state that the changes to Shaper of Winter include increasing the maximum Cold Ailments Effect by 50%, increasing Chills inflicted by each hit, and removing the previous effect of reducing enemy movement speed by 15% - 40%.
Instead, this Notable will only cause enemies that are Chilled by you to deal 50% of your Chill Effect. For example, if you can deal 30% Chill, the damage dealt by Chilled enemies will be reduced by 15%. Not only that, these already Chilled enemies will be more vulnerable to this longer duration damage, and the damage they receive will be increased by the Chills effect.
With this change, builds with Shaper of Winter Notable activated can still rely on strong offensive gear with high POE Currency investment to have strong Chills damage even when taking any type of hit damage, which is very suitable for encounters with monsters with strong offensive capabilities or elite monsters.
However, the developers made another change to Shaper of Winter Ascendancy Passive Skill in the patch notes of June 9 update: the previous slow down debuff of up to 40% was returned to players, which means that your powerful Chills damage and action speed debuff can help you complete encounters with more flexible bosses more easily and smoothly.
Judging from the comments in the player community and social media, the biggest complaint from players about the changes to Shaper of Winter is that the developers removed a lot of direct damage buffs that players saw and added new effects that did not directly make their builds more powerful.
But if those players calm down and analyze rationally, they are likely to modify their negative comments. First, before determining how much actual damage you can get from the modifiers that Shaper of Winter provides to Chills. If you only have this one damage type in your build, then a 30% modifier means you can cast 30% more damage.
It has to be said that in the more than ten years of POE development, there is no optimal build that focuses on only one source of damage. So if you add gear that can cast Unnerve debuff to your build and buy POE currency to increase your spell damage by 10%, then the actual damage gain from the modifier provided by this passive skill may only be 27%.
Of course, when making a build, you must add some crowd control modifiers, such as Shock debuff that make enemies stand still and vulnerable to damage, which can generally be up to 50%. With these modifiers working together, the additional damage provided by the modifier of Chill damage buff may only be 18%-19%.
In addition to this, like chaos damage, vulnerability, and physical damage modifiers that can be added to a build will reduce Chill damage bonus that the original Shaper of Winter had, preventing it from being able to reach its maximum effect.
So it was a very correct decision for the developers to remove this passive skill effect that is not conducive to players’ exploration in the game and balance the offensive and defensive effects brought by Shaper of Winter.
First of all, the up to 40% enemy speed debuff that players had before is still there, so your build defense ability has been greatly improved. And reducing the enemy’s damage ability by half will put you in an advantageous position in the battle from the beginning.
Secondly, on the offensive side, you can combine Chill effect of this passive skill with Bonechill Support, so that you have higher cold damage and can more easily deal with enemies and bosses that have no resistance to this element type.
Not only that, in POE 3.26 Secrets of the Atlas League, the developers will bring some new Uniques to players, among which Ahuana’s Bite, a Unique Quiver, makes up for Chill Effect buff removed by Shaper of Winter in the build. And most importantly, it will not stack with other elemental damage affixes.
So in summary, Shaper of Winter changes are actually good news for builds that focus on cold damage, but builds with a variety of elemental damage may see some nerfs when using this passive skill, but it’s not a big deal.
Which builds are likely to be most affected by this change? Those builds with limited access to increased damage taken on the enemy are probably some of them.
Of course, in the regular exploration process after the new Secrets of the Atlas League is released, we highly recommend heading over to the major communities and social platforms to find the build that works best for you. And here will continue to pay attention and introduce it to you. I wish you a happy game!
After the live hosted by the developers to introduce the new content contained in Path of Exile 3.26 Secrets of the Atlas, players are getting more and more excited about the arrival of this long-awaited new league, because some changes it has will greatly improve the game experience that players can get.
For example, the crafting mechanism. In all previous leagues, the crafting system can be said to be one of the most important game mechanisms in POE, because it allows all players to make a piece of gear that can be used to increase their own combat or defensive capabilities through some efforts, so as to explore more freely.
In Secrets of the Atlas, the developers have made comprehensive improvements to the crafting system, including the introduction of some new crafting mechanisms and improvements to some existing mechanisms, which will help you find Zana in Atlas more easily and complete all the campaigns in the game.
In order to let all exiles master it faster, here will be an in-depth discussion of the new crafting system in POE 3.26. However, it should be noted that since there is still some time before its official release, some properties or statistics introduced in it may change. Everything is subject to the official release.
In this League update, the developers have added two new crafting mechanics for players - Memory Strands and a new pinnacle crafting currency. Here are their specific effects.
This new crafting mechanic is currently the highlight of PoE 3.26. You can find Memory Strands on the item description of high-tier loot picked up in Memory-influenced maps, and the value it has will affect the quality of the item after Scroll of Wisdom, up to 100.
Although the value of Memory Strands on the item is completely random, you can replace or add modifiers to it by applying POE Chaos Orb or Exalted Orb to make it more likely to generate a higher quality random affix for the item.
However, it should be noted here that Memory Strands cannot be used in other non-currency crafting methods, such as fossils or crafting benches.
Thanks to Zana, PoE 3.26 adds three new Pinnacle Bosses - The Incarnation of Dread, Neglect and Fear - who drop new loot with unique effects, such as Starcaller Axe, as well as some new exclusive crafting currencies:
In addition to the new crafting mechanics above, the developers have also improved existing systems in the game, such as Betrayal, Recombinator, and Syndicate crafting bench. Next, here will introduce them one by one.
In POE 3.26 Secrets of the Atlas, Betrayal league mechanic, which has existed for more than 10 years, has undergone a major change: Veiled modifiers that were previously unique to it will no longer be obtained through uncovering items.
Now, they have become the core of the current game. When you find some Veiled Items in a boss encounter or some endgame maps, you can right-click at any time to open Unveil screen, which greatly facilitates the player’s exploration process.
Betrayal changes bring back Veiled Chaos Orb to the game, which can allow you to reforge rare items with random modifiers and add Veiled Modifier to them.
However, in the current game content, it has been renamed Veiled Exalted Orb, and its effectiveness has changed a bit: it can remove a random modifier from an item and add a Veiled modifier to it.
Introduced in 3.25 Settlers of Kalguur league, Recombinator was very popular with players when it was first launched because it allowed you to combine two non-unique items with the same base into an item with a random combination of modifiers.
However, due to the randomness of the modifiers that are included in the final items, many players have received completely useless or extremely bad modifiers after handing in some items, which has caused a lot of complaints.
So in this update, the developers have added an option for players to choose their desired modifiers to make this random event a fixed event that players can create.
In previous game content, completing the raid of Syndicate safehouses and spending POE currency awarded to you to craft high-quality gear was a favorite among players. Previously, players only received crafting materials and currency, but now, the crafting bench will also have pre-generated craftable items and other rewards.
Above are some of the new additions and production changes that the developers have brought to players with Path of Exile 3.26 Secrets of the Atlas. In fact, judging from the live and update notes held by the developers, this new league must be a carnival for new and old exiles, and everyone can feel the sincerity and repentance of the developers in it. I wish you a happy game!