How To Earn Tons Of Divine Orbs By Farming Heist In POE 3.23? - Currency Farming Guide
It’s no secret that the new Heist is a currency printer that is underutilized by most endgame players and streamers. But after the best gem farming and Affliction League mechanic farming out there, it still lingers in the background as a decent and reliable currency farming strategy.
The Profit Per Hour
In about 24 hours of farming with my Caustic Arrow Pathfinder build, I made a profit of about 85 Divine Orbs at a rate of over 3 Divine Orbs per hour. Especially considering that Divine Orb’s ratio is currently at an all-time high.
In this guide, I’ll cover everything you need to know about farming currency in Heist. If you’re new, you’ll learn how to get started and maximize your efficiency with the redesigned nuances of Heist to earn as much currency as possible.
Most of your chest currency comes in the form of stacked decks, catalysts and raw currency drops. And Heist’s rewards are a variety of items that can be sold to earn Divine Orbs.
I will say that unlike the good old days of farming Heist, you shouldn’t expect Divine Orb to drop from most currency chests.

With Regrading Lens removed, Blueprint’s profits are less certain, but running costs are much cheaper.
During your heist, you’ll get tons of stacked decks, Screaming Essence, Catalysts, and base currency items. All from regular level 80+ contracts and Blueprints.
For the sake of this guide, I also ran the full Deception Contracts tab to get more revelations from Gianna.
Each regular Contract costs 2-5 Chaos Orbs. Most traders will ask you if you want to buy in bulk. If they offer it, then I highly recommend you make a deal with them. The premise is that you check their contract for bulk sales.
I also bought a few Blueprints for less than 10 Chaos Orbs each. All Contracts including Blueprints, are level 80 or above. If you still have a lot of reveals, I recommend just buying Rogue’s Marker instead of running a regular contract.
What Has Changed Since POE 3.23?
So what are the changes in POE 3.23? While much of the reward system has changed, what bothers me the most is that previously most gem-based Grand Heists guaranteed each contract to be worth a ton of profit. With Regrading Lens and Alternate Gems gone, it’s now more of a matter of luck.
But on the bright side, these contracts are much cheaper now. So I highly recommend buying them on the deal. Even with all Atlas nodes for Heist, it’s still hard to find Blueprints in Solo Self-Found game. This means you should actually do more Heist and only focus on those high-level contracts that can be revealed with Gianna or Niles.

Another thing I noticed is that even if you pay 10 Chaos Orbs for Blueprint and have 4 revealed wings, you can easily earn more raw currency from the chests and main reward room.
Grand Heist Blueprints no longer have reward categories, but a mix of different reward types. This is currently annoying because we can see sometimes 2 or more rewards for the same item behind glass.
Even though you might find a bunch of Chaos Orbs or Vaal Orbs, you can only get 1 Divine Orb or any higher level rarity base currency item.
The number of drops increases by 10%, and the base currency is converted, making it much easier to get good jewelry. Although these aren’t as impactful as the gear, you equip for Rogue.
Another reason to run the level 83 blueprint is that sometimes you’ll come across rare items that are exclusive to Heist reward room. Some of these basic types are worth far more than a bunch of Chaos Orbs.
I wish the developers kept the reward types unique to their own league mechanics instead of mixing everything in here and there. And Heist is one of the few areas in Path of Exile where you can get almost every item.
How To Get Started?
If you’re new to Path of Exile, or you’re not familiar with Heist, I’m going to explain how simple this really is, and how a few slight changes you make can make a vast difference in better loot.
When you reach the final stage in a POE game, there is no doubt that it will award you a contract. Most players will sell them because they are worth some Chaos Orbs.
However, if you consume a Rogue’s Marker, you can travel to Rogue Harbor. Here you can run these contracts. Each contract requires a specific Rogue skill, such as Deception or Lockpicking. So you can choose a Rogue with this level of skills to sign a contract with you.
In Contracts, you can have your Rogue unlock large chests behind doors and manually open smaller chests scattered around the map. This will raise the alert level when you target items locked at the end of Heist.
As soon as you pick up the locked item, the alert level will reach maximum. Heist will go into lockdown, and you will need to escape immediately. If you die, you lose everything you picked up and have no chance of recovering it.
Rogue skill required to open the contract determines the type of large treasure chest that exists. For example, Brute Force Contract contains weapons, uniques, and fossil chests. Lockpicking Contract contains rings, currency and fragment chests.

Why Deception Contracts Are The Best?
This subtle difference in loot is largely why there are price differences between different contracts. Because some contracts offer better loot than others. This is an important point about contracts and where the real money comes from.
Every time you complete a contract, you’ll receive a revelation from Whakano. If you use Gianna or Niles as a Rogue to execute contracts, you’ll receive additional rewards from them.
You can give Whakano a Blueprint and use reveals and Rogue’s Markers to unlock more bonus rooms from Blueprint. There’s no denying that Blueprint is where the real money is.
Deception is an extremely powerful force for a number of reasons. First, you can use Gianna as a Rogue so you can get her bonus reveals. Also, she gives a large Rogue’s Marker discount when revealing rooms.
Deception has nice locked boxes with Divination card types. These drop a lot of stacked decks, which make up the majority of POE Currency profits.
Best of all, Deception Contract is the fastest to complete so far. When you open a door with Gianna, you just open the big box. Whereas in some other contracts, you need to open the door and wait, then open the box and wait, and that takes a lot of time.
Also, when you grab the locked item at the end of Heist and everything goes into lock, there’s no door blocking your exit. So you can just quickly run to the end and leave. This allows you to get a lot of blueprints reveals in a short amount of time.

Maximizing Profit With Optimized Rogues
Now let’s dive into the nuances of Heist farming and how to maximize your profits.
Perhaps the most important part when it comes to farming currency in Heist is Rogue. Namely, their level and the gear you equip them with.
So before you delve into the farming blueprint, you need to upgrade your Rogue to the highest level. This allows you to farm Heist with higher-level requirements.
Higher-level requirements increase the inherent heist perks each Rogue provides and allow them to get the job done faster. Luckily, with their upgrades, this is really easy to do.
After getting them to max level, you need to equip them with heist gear that contains excellent bonuses. Equipping your rogues is very important, as they can provide valuable rewards, such as the chance to copy the currency contained or a lowered alert level for opening chests.

Optimizing Reveals
Now remember, Blueprint is where the real money is. Because you want to reveal as much as possible. So no matter who you farm with or who you contract with, you want their gear to have a modifier that gives you more Whakano bonuses.
Remember, each Rogue has a reveal cap of 255. My personal approach is to use Gianna and her discount to reveal the large wings, and then to use Whakano to reveal the smaller rooms. I usually reveal all currencies, Divination cards and Harbinger rooms as they provide consistently great returns.

Ideal Way To Assign Rogues
After the room is revealed, you can assign Rogue to each wing on the large table. Each Rogue has its own heist perk, which increases based on the level of its primary job.
When assigning a Rogue, I follow general rules. If every wing is available, I always choose Venderi, as he is the only Rogue that has a chance of copying the contents of the chest, which can lead to a lot of profit.
It added all other Rogues to lower the alert level of chests so you can open more chests. This means you can choose Karst, Nenet or Tullina if you can. All other Rogues are mostly irrelevant.
Assigning the same Rogue twice in the same wing does not stack their benefits and is actually a bad thing.
Also, when you enter blueprint wing, every Rogues present will receive bonuses from their equipment. However, if you select the same member twice, that member will not be duplicated, and you will actually lose the additional heist bonus granted by the third member.
So when assigning rogues, make sure you don’t duplicate them as much as possible, and try some variety when scrolling the blueprint.
I personally don’t worry too much about it, knowing that a large portion of the profit comes from the reward room, and volume does not affect the reward room. Anyway, that’s all I have for today. I hope it’s useful for you!
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In Path of Exile 2 Patch 0.5.0, there are many highly rewarding farming methods. As long as you are willing to invest enough time into farming, you can almost always come away with substantial returns. However, these methods are clearly more effective for dedicated players who have plenty of time to play.
Casual players generally have less time available, so off-meta farming strategies that take less time while still offering reasonably good returns may be more appealing. These methods do exist, but because their profits are less consistent, they are often overlooked by players.
Vaaling Uniques
In Runes of Aldur League, there are many excellent Unique items whose value can increase dramatically if you use a Vaal Orb and get a favorable outcome.
Widowhail
First, you need to invest some currency through the currency market to obtain a base Widowhail Bow with 250% increased bonuses from equipped Quiver, then make sure it has the required sockets before using Vaal Orbs to corrupt it directly.
The best outcome is to obtain more than 250% increased bonuses from the equipped Quiver. The closer the value gets to 305%, the more valuable the item becomes.
Even if you do not hit the perfect modifier, outcomes such as gaining a third socket can still make the item worth a considerable amount of currency, allowing you to recover part of your investment.
Saitha's Spear
Saitha's Spear is an excellent weapon for Ignite and Bleed builds. Since many players use various Spears in PoE 2 Patch 0.5.0, there is solid market demand for this item.
Unlike Widowhail, Saitha's Spear requires a second corruption using a Vaal Cultivation Orb. A Vaal Cultivation Orb is worth close to 2 Divine Orbs, while the base item itself is not particularly costly.
Your main goal is to increase its DPS. More specifically, you want the modifier that increases physical damage, which can roll as high as 400%. The higher the value, the more valuable the item becomes.
During corruption, try to avoid removing important modifiers such as added physical damage. In addition, getting a second socket from the first corruption is also a favorable outcome.
Selling Tablets
Late in PoE 2 Patch 0.5.0, many players still need high-quality Tablets to maximize their maps and obtain better returns. As a result, there is strong market demand for valuable Tablets.
You can check your stash and first look for the value of Tablets you do not plan to use, then list them for trade if they are worth enough.
You can also use a Chance Orb on common Tablets for a chance to obtain Visions of Paradise or The Grand Project, both of which can be traded for several Divine Orbs.
Fracturing Bases
If you are not a high-end crafter, this strategy can be a great option. Players who craft gear need large quantities of strong Bases, so you can monitor the market to see which Bases are currently the most valuable.
You can then use currencies such as Chaos Orbs and Fracturing Orbs to create a base with the desired modifiers. The process relies heavily on luck, and you may waste a considerable amount of PoE 2 currency. However, once you hit a successful result, you can recover your investment and potentially make a substantial profit.
Spread Trading
This strategy depends on how much gold you have available. If you have excess gold, this can be a good way to turn it into currency.
Check the lowest listing value and highest offer value of an item on the exchange. If you need the item immediately, you can acquire it directly through the lowest available listing.
Alternatively, you can place an acquisition order slightly below the current market value. When a seller accepts your offer, you acquire the item successfully. You can then list it at the prevailing market value and keep the difference as profit.
The only cost is gold. After setting up your orders, you can continue mapping while the orders remain active. After running several maps, the trade may already be completed, allowing you to passively generate additional currency. This makes the method particularly suitable for placing orders while you are busy with other activities.
Pinnacle Boss Farming
Currency, Support Gems, and other drops from Pinnacle Boss Farming provide relatively consistent returns as long as you can defeat the bosses. The following Pinnacle Bosses are recommended.
The King in the Mists
The cost of challenging him is roughly several dozen Exalted Orbs, and each encounter guarantees one item worth around several PoE 2 Divine Orbs. This means every attempt can provide a relatively stable return.
His From Nothing Diamond has extremely high value and can be traded for several hundred Divine Orbs. It can still command a high value even when unidentified.
Delirium Boss
The cost of challenging this Boss is somewhat higher than The King in the Mists, and your main target is Raven-Touched Shard, which is worth around 88 to 95 Divine Orbs.
Delirium Boss is very easy to defeat. Although the estimated drop rate is around 1/30 to 1/50, repeatedly farming it during your limited free time can result in huge returns whenever the drop occurs.
The Arbiter of Ash
The entry cost for The Arbiter of Ash is relatively high, and its difficulty should not be underestimated. However, many of its Unique item drops are extremely valuable. As long as you can defeat it successfully, you can obtain substantial returns with relatively consistent results. It is best suited to players who can kill the boss efficiently.
Trials of Chaos
Although this is not the most exciting activity, it is certainly an excellent way to generate Path of Exile 2 currency. Each run consistently produces items worth around 7 Divine Orbs. A single run takes roughly 10 minutes, and experienced players can complete 5 to 6 runs per hour.
If you only have a small amount of time to play each week, you can save up entry materials during the weekdays and focus on farming them over the weekend. For beginners or players who need starting currency, this is a very accessible and consistent source of income. Over time, it is possible to generate around 150 to 300 Divine Orbs per week with relative ease.
These are some of the various currency-making strategies that are often overlooked by players in PoE 2 Patch 0.5.0. The core idea is diversification and passive income. Beyond mapping, make good use of idle items and Gold sitting in your stash, as they can all be converted into additional currency.
With Path of Exile 2 entering Patch 0.5, the build ecosystem has undergone significant changes. Numerous new mechanics, equipment, and adjustments to progression systems have prompted players to re-explore the meta, and Jewels system has gradually become a focal point of discussion.
Many players believe that the benefits provided by Jewels outweigh other progression methods, leading to a surge in high-powered builds centered on Jewels. This trend is evident in popular PoE 2 builds: different classes and skills ultimately converge on similar Passive Tree paths.
This situation is more concerning than simply overpowered stats. The most appealing aspect of Path of Exile series has always been the ability for players to create diverse characters through different interpretations.
However, now, more and more builds, in pursuit of maximum power, are prioritizing acquiring more Jewels over character development.
The Impact of Jewels
The reason Jewels have affected the entire PoE 2 environment in Patch 0.5 is simple: the benefits they provide are too high.
A good jewel provides more than just a single attribute; it offers a powerful overall boost. It can simultaneously increase damage, critical strike chance, speed, and even change the entire characters damage output.
However, if a Passive Skill Point only provides a few percentage points of improvement, while a jewel slot offers a huge benefit, then abandoning the jewel path is what needs explanation.
Therefore, the problem is not that players are deliberately chasing Jewel stacking. When one progression path provides such a significant advantage over others, players will inevitably gravitate toward the strongest option.
5-Mod Jewel
If Patch 0.5 only focused on stronger jewel attributes, its impact would be limited. What truly elevates jewels to their current status is 5-mod jewels.
In the past, crafting a good jewel required a significant amount of time and luck. You might have a few decent attributes, but you were still far from perfect. This process, while painful, maintained the value of gear crafting.
But 5-mod jewels are different. Players can use this mechanism to add extra affixes, then fix some excellent attributes using the current crafting method, and adjust the remaining ones.
The problem with this mechanism is that after the extra affixes are removed, PoE 2 still retains the expanded affix space limitation. Players can use the random reforging mechanism of PoE 2 Chaos Orbs to repeatedly adjust the remaining affixes while retaining three ideal affixes.
This changes the way top-tier jewelry is obtained. Previously, a top-tier piece of jewelry represented more of a matter of luck; now, its more like a crafting goal that can be planned and achieved.
When a system simultaneously offers high returns and high stability, it naturally becomes the goal pursued by all players.
Zahroqs Gift
5-mod jewelry increased the value of jewelry, while Zahroqs Gift gave players more opportunities to acquire jewelry. The combination of these two mechanisms created the problem in Patch 0.5.
Previously, Anoint was a system with a choice cost; players needed to consider what their characters actually lacked.
Some builds prioritize damage, some defense, and some might focus on enhancing a specific mechanic. Different PoE 2 characters have different priorities.
But with Zahroqs Gift, this choice became simpler. Extra jewelry slots are available for almost all characters; you dont need to research your own build or consider complex combinations. As long as you have sufficiently strong jewelry, this choice usually yields benefits.
This is where it most significantly affects the gameplay experience. A powerful skill or piece of equipment might only change a playstyle. But an enhancement that every character chooses changes the entire games build logic.
What Players Lose?
Many might think that high-level players, pursuing maximum damage, should naturally choose the strongest path, which is fine.
Thats true.
However, the fun of Path of Exile 2 has never been just about hitting the highest numbers. Many players enjoy the game because building a character is inherently valuable.
However, increasingly, when players encounter Passive Tree, their first reaction becomes: Are there any jewelrys here? Can I add another jewelry? Is there a way to obtain more jewelry?
When one option outweighs many others, the games creative space naturally decreases.
Solutions
I dont think simply nerfing jewelry in the upcoming Patch 0.5.5 will solve the problem. Jewels themselves should remain strong because they do provide a lot of build flexibility.
More needed and timely adjustments are an option to make jewelry a viable option for PoE 2 builds again.
Zahroqs Gift is the part that most needs reconsidering. Its problem isnt that the value is too high, but that it makes extra jewelry slots the default answer for the vast majority of characters.
The crafting method for 5-mod jewelry also needs to be changed. If players can consistently craft near-perfect jewelry, then other equipment and passive skill choices will find it difficult to compete.
The problem with PoE 2 isnt that jewels are too powerful; rather, as more and more builds need to revolve around the same system, players are truly losing their choices. If in the future, opening Passive Skill Tree for different characters reveals similar jewel paths, then no matter how high the jewel numbers are, the game will lose some of its creative fun.
Most players have likely finished the campaign in PoE 3.29 by now, made solid progress through the Atlas, and accumulated a healthy amount of currency. At this point, your league starter has probably fulfilled its purpose, and it's time to consider building a second character with exceptional endgame potential.
Below are the 5 strongest endgame builds available in Curse of the Allflame League. Each of them offers outstanding damage, survivability, and map-clearing speed, although several also require an enormous amount of currency to fully optimize.
Here are 5 best endgame builds:
- Ethereal Knives Golden Charlatan Elementalist
- Frostmage Mana Stacker Hierophant
- Strength Stacker Juggernaut
- Doryani's Prototype Spectre Necromancer
- Herald Stacker Autobomber Elementalist
1. Ethereal Knives Golden Charlatan Elementalist
A similar build actually existed during PoE 3,28 Mirage League, where players used Blade Vortex together with Minion Pact Support to maintain an incredible damage multiplier. However, Minion Pact was completely reworked in PoE 3.29, making that version of the build no longer possible.
Ethereal Knives is a physical spell that fires multiple daggers. In PoE 3.29, it received buffs to its base critical strike chance, damage effectiveness, and projectile speed, resulting in roughly a 35% increase to its base damage.
Golden Charlatan grants Shrine buffs, although it provides very few meaningful modifiers beyond that. Some Shrine effects significantly increase your movement speed, making map clearing much smoother.
To fully unlock the build's damage potential, you also need Original Sin, which allows Elementalist to convert its damage into Chaos Damage. Oriath's End is another essential unique flask because its explosions are also converted into Chaos Damage through Original Sin, dramatically improving your clear speed.
A Chaos The Light of Meaning jewel is another mandatory component. It not only pushes the explosion damage to an entirely different level but also greatly increases the damage of Ethereal Knives itself.
This build is extraordinarily demanding in terms of currency and can require thousands of Divine Orbs. It should never be assembled on a limited budget, and none of its core components should be omitted.
2. Strength Stacker Juggernaut
Strength Stacker Juggernaut combines Kinetic Blast of Clustering with Heavy Strike of Trarthus.
Kinetic Blast of Clustering is responsible for map clearing, offering phenomenal clear speed that allows you to effortlessly cut through even the most heavily juiced content.
The build's biggest weakness is its single-target damage, but this issue is completely solved by swapping weapons and switching to Heavy Strike of Trarthus for boss encounters.
Both skills benefit from exactly the same scaling, including Strength, Accuracy, Attack Speed, Spell Damage, and Critical Strike Chance.
As a result, simply switching skills transforms one of the strongest mapping abilities in the game into a devastating boss killer with roughly 30 times more single-target damage.
The obvious drawback is the massive investment required. Besides Mageblood, you will also need a large amount of PoE currency to craft highly specialized attribute-scaling gear. Ultimately, this build's performance scales directly with the level of investment.
3. Frostmage Mana Stacker Hierophant
Frostmage Support is one of the new additions introduced in Path of Exile 3.29. It grants added Cold Damage based on the amount of Mana you have reserved. At the same time, Reclaimed Malevolence allows you to continue casting even after your Mana has been completely depleted.
This build also relies on The Golden Charlatan. While its random Shrine buffs are certainly powerful, the truly valuable modifier is the one that grants +1 to Maximum Mana for every 2 Intelligence. This alone can provide several thousand additional Mana.
Hierophant Ascendancy offers numerous powerful Mana-related bonuses. For example, Sanctuary of Thought grants additional Energy Shield based on a percentage of your maximum Mana while also increasing your Area of Effect.
The goal of this build is to stack as much Mana as possible. The result is a character with incredible damage output backed by exceptionally strong defenses, making it an excellent choice for players who enjoy efficient mapping.
4. Doryani's Prototype Spectre Necromancer
This is a pure endgame minion build centered around stacking a large army of Spectres. Most versions run around 10 to 14 damage-dealing Spectres alongside several utility Spectres that provide powerful auras such as Determination, Grace, and Haste.
Doryani's Prototype drastically reduces enemies' Lightning Resistance, allowing your Spectres to deal tremendous amounts of additional damage.
Defensively, the build combines Purity of Ice, Sublime Vision, and Watcher's Eye to convert all incoming Fire and Lightning Damage into Cold and Chaos Damage. This means you no longer need to stack Fire or Lightning Resistance while also gaining excellent protection against encounters such as Uber Bosses and Nightmare Maps.
Building this defensive setup requires a tremendous amount of PoE currency. However, for players who enjoy minion builds, especially the low-input Spectre playstyle with minimal button presses, it is one of the most rewarding long-term investments.
5. Herald Stacker Autobomber Elementalist
This build revolves around Herald of the Hive by stacking Herald effects and using Ignite Proliferation to automatically eliminate entire packs of monsters while moving through maps with movement skills.
Once the first enemy dies, the explosions and Ignite spread throughout the entire pack, creating the smooth autobomber gameplay that clears screens of monsters without sacrificing meaningful single-target damage.
One of the core components is Venarius' Astrolabe, which requires all six Influence types: Shaper, Elder, and the four Conquerors, Hunter, Redeemer, Warlord, and Crusader. You will also need to craft several double-influenced items around this unique.
Once all of its requirements are fulfilled, every source of damage you deal can Freeze, Shock, and Ignite. In practice, this grants the benefits of Shaper of Flames, Shaper of Winter, and Shaper of Storms simultaneously.
This build is an outstanding choice for players looking for extremely fast automated map clearing while still maintaining excellent boss damage and a complete endgame defensive package.
Although most of these builds require an enormous amount of currency, they represent some of the strongest options available in terms of both offense and defense. Once fully assembled, they deliver one of the smoothest and most satisfying endgame experiences PoE 3.29 has to offer.
Path of Exile 2 Patch 0.5.0 may continue for around half a year until the official 1.0 release is announced. This will be an extremely long waiting period.
However, the good news is that the official team has not completely abandoned Runes of Aldur League during these several months. PoE 2 Patch 0.5.5 will be a major update, although it will most likely not reach the scale of a new league.
Confirmed Update Content
Independent Economy Event
At the end of Path of Exile 2 Patch 0.5.4 preview video, the official team clearly confirmed that Patch 0.5.5 will be the final major patch before version 1.0. It will launch alongside a one-month event league featuring a completely new economy system.
This independent league will operate separately from the current Runes of Aldur League, and PoE2 currency from the existing league cannot be used in this event. Characters created in the current league will not be affected and players can continue playing them normally.
This event league may also include exclusive content that will not appear in Runes of Aldur League. Its structure could be somewhat similar to PoE 1's Legacy of Phrecia League, although the official team has not revealed any major details about the event yet.
Large-Scale Balance Adjustments
The official team has also confirmed that the core focus of Patch 0.5.5 will be a complete balance overhaul, which will account for around two-thirds of the development workload.
A large number of skill values and mechanics will be adjusted, and new skills and Unique items may also be introduced. Atlas Passive Tree will also receive redesigns and improvements.
Chaos Damage system and Ignite-related Damage Over Time effects will receive significant buffs, especially benefiting Acolyte of Chayula Ascendancy.
Beyond numerical adjustments, the development team will also improve skill responsiveness, animations, and sound effects to ensure that combo-based gameplay feels more impactful and rewarding. They hope players will feel that skill usage is smoother and provides a stronger sense of reward.
Potential Content That May Be Added
During interviews, the development team mentioned that there are many features they hope to add before version 1.0. Some of them may be introduced or tested in Patch 0.5.5.
Act 4 Improvements
The development team acknowledged that Act 4 has received fewer changes in the past, partly because there was not enough player feedback. As more players replay this chapter, they expect to gather clearer information about its shortcomings and plan to make targeted improvements in future patches.
New Ascendancy Classes
The development team previously mentioned plans to unlock all Ascendancy classes for existing characters. During the 0.5.5 patch period, the third Ascendancy for Ranger or the third Ascendancy for Druid could potentially be introduced first.
This possibility comes from comments made by the official team in interviews before the launch of Runes of Aldur League, so there is a certain chance that it could happen.
As for releasing an entirely new class such as Marauder, the possibility appears lower. The official team has stated that even the 1.0 release may not include all 12 classes, as completing the campaign and endgame experience remains the higher priority.
Legacy League
Jonathan mentioned that they may draw inspiration from Path of Exile 1's Legacy of Phrecia League by combining and remixing older or abandoned concepts into special entertainment content for a league.
This type of content requires a shorter development cycle and is mainly intended to encourage players to test character builds again under a new balance environment, rather than becoming a permanent core mechanic.
Release Date Prediction
If Patch 0.5.5 is treated as a new league, its release timing may be close to the usual league schedule.
PoE 2 Patch 0.5.0 was released on May 29, which can be considered part of the June timeline. Therefore, if Patch 0.5.5 includes a large amount of new content, players may need to wait at least three months before its arrival.
Gamescom
It is worth noting that Gamescom will take place from August 26 to August 30 this year, and the official team has already confirmed attendance. They usually use the event to showcase and test upcoming content in advance. For example, Druid was already revealed during Gamescom 2023.
Patch 0.5.5 will most likely receive its official announcement during the event, and the official team may use the platform to build anticipation or reveal the release date. The earliest possible release window could be from early to mid-September 2026.
ExileCon
If the official team plans to announce version 1.0 at ExileCon in November and release 1.0 in December, Patch 0.5.5 could potentially arrive around October so that the event league can conclude around the time of ExileCon. However, this would create a very long gap after Patch 0.5.4, making this scenario less likely.
While PoE 2 Patch 0.5.5 won't introduce a new endgame mechanic, the numerous balance adjustments and new independent leagues will significantly impact the economy of Runes of Aldur League. Additionally, some elements of the independent leagues may be integrated into the core gameplay when PoE 2 is officially released. Let's wait for more official announcements.





