How To Earn Tons Of Divine Orbs By Farming Heist In POE 3.23? - Currency Farming Guide
It’s no secret that the new Heist is a currency printer that is underutilized by most endgame players and streamers. But after the best gem farming and Affliction League mechanic farming out there, it still lingers in the background as a decent and reliable currency farming strategy.
The Profit Per Hour
In about 24 hours of farming with my Caustic Arrow Pathfinder build, I made a profit of about 85 Divine Orbs at a rate of over 3 Divine Orbs per hour. Especially considering that Divine Orb’s ratio is currently at an all-time high.
In this guide, I’ll cover everything you need to know about farming currency in Heist. If you’re new, you’ll learn how to get started and maximize your efficiency with the redesigned nuances of Heist to earn as much currency as possible.
Most of your chest currency comes in the form of stacked decks, catalysts and raw currency drops. And Heist’s rewards are a variety of items that can be sold to earn Divine Orbs.
I will say that unlike the good old days of farming Heist, you shouldn’t expect Divine Orb to drop from most currency chests.

With Regrading Lens removed, Blueprint’s profits are less certain, but running costs are much cheaper.
During your heist, you’ll get tons of stacked decks, Screaming Essence, Catalysts, and base currency items. All from regular level 80+ contracts and Blueprints.
For the sake of this guide, I also ran the full Deception Contracts tab to get more revelations from Gianna.
Each regular Contract costs 2-5 Chaos Orbs. Most traders will ask you if you want to buy in bulk. If they offer it, then I highly recommend you make a deal with them. The premise is that you check their contract for bulk sales.
I also bought a few Blueprints for less than 10 Chaos Orbs each. All Contracts including Blueprints, are level 80 or above. If you still have a lot of reveals, I recommend just buying Rogue’s Marker instead of running a regular contract.
What Has Changed Since POE 3.23?
So what are the changes in POE 3.23? While much of the reward system has changed, what bothers me the most is that previously most gem-based Grand Heists guaranteed each contract to be worth a ton of profit. With Regrading Lens and Alternate Gems gone, it’s now more of a matter of luck.
But on the bright side, these contracts are much cheaper now. So I highly recommend buying them on the deal. Even with all Atlas nodes for Heist, it’s still hard to find Blueprints in Solo Self-Found game. This means you should actually do more Heist and only focus on those high-level contracts that can be revealed with Gianna or Niles.

Another thing I noticed is that even if you pay 10 Chaos Orbs for Blueprint and have 4 revealed wings, you can easily earn more raw currency from the chests and main reward room.
Grand Heist Blueprints no longer have reward categories, but a mix of different reward types. This is currently annoying because we can see sometimes 2 or more rewards for the same item behind glass.
Even though you might find a bunch of Chaos Orbs or Vaal Orbs, you can only get 1 Divine Orb or any higher level rarity base currency item.
The number of drops increases by 10%, and the base currency is converted, making it much easier to get good jewelry. Although these aren’t as impactful as the gear, you equip for Rogue.
Another reason to run the level 83 blueprint is that sometimes you’ll come across rare items that are exclusive to Heist reward room. Some of these basic types are worth far more than a bunch of Chaos Orbs.
I wish the developers kept the reward types unique to their own league mechanics instead of mixing everything in here and there. And Heist is one of the few areas in Path of Exile where you can get almost every item.
How To Get Started?
If you’re new to Path of Exile, or you’re not familiar with Heist, I’m going to explain how simple this really is, and how a few slight changes you make can make a vast difference in better loot.
When you reach the final stage in a POE game, there is no doubt that it will award you a contract. Most players will sell them because they are worth some Chaos Orbs.
However, if you consume a Rogue’s Marker, you can travel to Rogue Harbor. Here you can run these contracts. Each contract requires a specific Rogue skill, such as Deception or Lockpicking. So you can choose a Rogue with this level of skills to sign a contract with you.
In Contracts, you can have your Rogue unlock large chests behind doors and manually open smaller chests scattered around the map. This will raise the alert level when you target items locked at the end of Heist.
As soon as you pick up the locked item, the alert level will reach maximum. Heist will go into lockdown, and you will need to escape immediately. If you die, you lose everything you picked up and have no chance of recovering it.
Rogue skill required to open the contract determines the type of large treasure chest that exists. For example, Brute Force Contract contains weapons, uniques, and fossil chests. Lockpicking Contract contains rings, currency and fragment chests.

Why Deception Contracts Are The Best?
This subtle difference in loot is largely why there are price differences between different contracts. Because some contracts offer better loot than others. This is an important point about contracts and where the real money comes from.
Every time you complete a contract, you’ll receive a revelation from Whakano. If you use Gianna or Niles as a Rogue to execute contracts, you’ll receive additional rewards from them.
You can give Whakano a Blueprint and use reveals and Rogue’s Markers to unlock more bonus rooms from Blueprint. There’s no denying that Blueprint is where the real money is.
Deception is an extremely powerful force for a number of reasons. First, you can use Gianna as a Rogue so you can get her bonus reveals. Also, she gives a large Rogue’s Marker discount when revealing rooms.
Deception has nice locked boxes with Divination card types. These drop a lot of stacked decks, which make up the majority of POE Currency profits.
Best of all, Deception Contract is the fastest to complete so far. When you open a door with Gianna, you just open the big box. Whereas in some other contracts, you need to open the door and wait, then open the box and wait, and that takes a lot of time.
Also, when you grab the locked item at the end of Heist and everything goes into lock, there’s no door blocking your exit. So you can just quickly run to the end and leave. This allows you to get a lot of blueprints reveals in a short amount of time.

Maximizing Profit With Optimized Rogues
Now let’s dive into the nuances of Heist farming and how to maximize your profits.
Perhaps the most important part when it comes to farming currency in Heist is Rogue. Namely, their level and the gear you equip them with.
So before you delve into the farming blueprint, you need to upgrade your Rogue to the highest level. This allows you to farm Heist with higher-level requirements.
Higher-level requirements increase the inherent heist perks each Rogue provides and allow them to get the job done faster. Luckily, with their upgrades, this is really easy to do.
After getting them to max level, you need to equip them with heist gear that contains excellent bonuses. Equipping your rogues is very important, as they can provide valuable rewards, such as the chance to copy the currency contained or a lowered alert level for opening chests.

Optimizing Reveals
Now remember, Blueprint is where the real money is. Because you want to reveal as much as possible. So no matter who you farm with or who you contract with, you want their gear to have a modifier that gives you more Whakano bonuses.
Remember, each Rogue has a reveal cap of 255. My personal approach is to use Gianna and her discount to reveal the large wings, and then to use Whakano to reveal the smaller rooms. I usually reveal all currencies, Divination cards and Harbinger rooms as they provide consistently great returns.

Ideal Way To Assign Rogues
After the room is revealed, you can assign Rogue to each wing on the large table. Each Rogue has its own heist perk, which increases based on the level of its primary job.
When assigning a Rogue, I follow general rules. If every wing is available, I always choose Venderi, as he is the only Rogue that has a chance of copying the contents of the chest, which can lead to a lot of profit.
It added all other Rogues to lower the alert level of chests so you can open more chests. This means you can choose Karst, Nenet or Tullina if you can. All other Rogues are mostly irrelevant.
Assigning the same Rogue twice in the same wing does not stack their benefits and is actually a bad thing.
Also, when you enter blueprint wing, every Rogues present will receive bonuses from their equipment. However, if you select the same member twice, that member will not be duplicated, and you will actually lose the additional heist bonus granted by the third member.
So when assigning rogues, make sure you don’t duplicate them as much as possible, and try some variety when scrolling the blueprint.
I personally don’t worry too much about it, knowing that a large portion of the profit comes from the reward room, and volume does not affect the reward room. Anyway, that’s all I have for today. I hope it’s useful for you!
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As the saying goes, everyone has their specialty, and this applies to Path of Exile as well: different classes specialize in different powers and weapons, and the main functions of available builds also differ.
Unlike the classes, whose basic attributes are fixed, the builds themselves, as craftable creations, are entirely up to you. Whether dealing with bosses, developing new dungeons, or farming PoE currency, each build's fate is sealed when it's crafted.
Of course, with the updates to various mechanics in 3.27 league, your strategy for crafting builds should also be adjusted. To save you time, this guide will directly introduce how to craft Death's Oath Occultist Build, suitable for farming resources.
Death's Oath Occultist Build Overview
In fact, this isn't a completely new build originating from Keepers league; it appeared in earlier leagues, but 3.27 gave it another chance to showcase its power.
As the name suggests, this build revolves around Witch Ascendancy class Occultist and the unique Astral Plate of Death's Oath.
The Occultist specializes in cold, chaos damage, and curses. And Death's Oath, when equipped, grants Death Aura effect. This effect deals continuous chaos damage to enemies within a certain range and inflicts chaos damage on yourself when you kill an enemy.
As a key element of the build, Death's Oath's advantage lies in its easy availability at the start of the season, allowing you to farm currency or XP early on through its effective health, damage reduction, and wide-area explosion.
However, as the league progresses, this build becomes less effective due to its relatively low single-target damage, requiring you to adjust your build strategy.
How To Craft This Build?
Before you can unlock Occultist class for crafting this build, we recommend using Chaosslinger build as a transition, which also focuses on chaos damage output, to complete early battles, accumulate resources, and level up.
This transitional build is centered around Spellslinger, combined with other chaos damage-dealing skills to quickly farm XP. Of course, if you have a more suitable Occultist leveling build, you can play at your own pace.
Next, use your earned currency to exchange for some basic gear, such as shields or rings that increase damage, but more importantly, obtain at least two Voidstones.
Socketing these items into Atlas of Worlds will enhance the base map's tier, up to Tier 16. This will give you a chance to obtain more and rarer loot when clearing the map later. The available Voidstone types and their corresponding enemies are:
- Ceremonial Voidstone - Drops from The Maven
- Decayed Voidstone - Drops from Uber Elder
- Grasping Voidstone - Drops from The Eater of Worlds
- Omniscient Voidstone - Drops from The Searing Exarch
Next, use these buffs to wreak havoc within your capabilities! Continue until you've earned enough Divine Orbs. Then, try to acquire Cluster jewels to expand your talent tree and activate more passive nodes.
Based on this, combined with your existing Death's Oath and Occultist, the basic build and the resources to further optimize it are complete.
Recommended Gear
When crafting this build, aside from Death's Oath as chest armor, most gear choices are not fixed. Just ensure the rarity is at least rare and meets your attribute requirements. However, for the helmet and amulet, we recommend the following:
Helmet - Heretic's Veil:
- Adds +2 to the level of socketed cursed gems.
- Socketed gems gain a level 22 Blasphemy bonus.
- Socketed cursed gem retention efficiency increased by 30%, dodge and energy shield increased by 90-110%, and maximum energy shield value increased by 40-50.
Amulet - Impresence (Chaos):
- All attributes are increased.
- Damage over time increased by 30-40%.
- Adds extra chaos damage.
- Maximum health increased by 50-70.
- Chaos resistance increased by 17-23%.
You May Like: How To Quickly Master Grafts In Path Of Exile 3.27? | Types, Skills & Running Tips
How To Obtain Enough Divine Orbs?
There are many ways to obtain this currency, but we recommend Heist and Delirium. Heist's advantage lies in its optimization in 3.27 league; rogues' skills will upgrade along with their chosen jobs, accelerating your reward farming.
Since the enemies in Heist are not dangerous, you can easily complete it even in the early stages of the season when your character's damage output is insufficient. If you want to improve efficiency, you can equip items that increase movement speed.
To maximize your Delirium currency earnings in League 3.27, you need to add Delirium orbs to the relevant maps to increase the level of Delirium enemies encountered and the final reward. Currently available orbs include:
- Abyssal Delirium Orb
- Armoursmith's Delirium Orb
- Blacksmith's Delirium Orb
- Blighted Delirium Orb
- Cartographer's Delirium Orb
- Diviner's Delirium Orb
- Fine Delirium Orb
- Foreboding Delirium Orb
- Fossilised Delirium Orb
- Fragmented Delirium Orb
- Jeweller's Delirium Orb
- Singular Delirium Orb
- Skittering Delirium Orb
- Thaumaturge's Delirium Orb
- Timeless Delirium Orb
- Whispering Delirium Orb
How Effective Is This Build In Combat?
If you're familiar with PoE player community, you'll know that Death's Oath Occultist Build is often considered a chaotic version of Righteous Fire build, which inevitably results in a very slow combat pace.
But don't worry, with the right gear selection, you can ultimately gain increased chaos damage and damage over time, and further enhance your build's defense by stacking chaos resistance.
More importantly, besides direct damage output, Occultist class allows you to curse enemies, slowing their movement speed and reducing their damage output, thus ensuring you survive longer to the end.
That concludes this introduction. Hopefully, it will help you delve deeper into 3.27 league!
Dear Exiles, it's been over half a month since the release of Path of Exile 3.27. Have you found your best build yet? Here, we'd like to share a very interesting new build from Keepers of the Flame League, centered around The Grey Wind, added in 3.27.
Frankly, when we first saw this unique axe, its insane damage multiplier made us feel it was definitely going to be the focus of all builds in this league.
About The Grey Wind
This axe has an affix: When attacking with this weapon, deals an additional 8%-12% of the player's maximum health as fire damage. In other words, it's essentially a life-based version of Ephemeral Edge. The affix descriptions are very similar; the former provides maximum lightning damage based on an energy shield, while this axe provides fire damage based on the player's health.
It's worth noting that the difference between The Grey Wind and Ephemeral Edge is that The Grey Wind provides fixed damage with no area of effect. That is, the damage value remains constant. However, Ephemeral Edge provides maximum lightning damage, so its scalable damage range is very large.
Considering its damage type, this axe is well-suited for Ignite build because it also has another affix: an additional 2% fire damage over time bonus for each Rage stack.
However, here we're not opting for continuous Rage stacking, but rather a hit-based totem setup.
How Does It Work?
But before we discuss the totems, let's talk about the basic principles of this Grey Wind build. There's nothing particularly new here; it mainly revolves around Rathpith Globe and Crown of Eyes. So, we get a large amount of fixed damage from Grey Wind, and then use Rathpith Globe to boost that damage, which provides a 5% spell damage bonus for every 100 points of the player's maximum health.
However, this only applies to spell damage; to convert it into attack damage, this shield is needed. This means the spell damage increase/decrease effect applies to attacks at 150%, resulting in a 7.5% attack damage bonus for every 100 health in this build.
In other words, Rathpith Globe shield provides such a high damage bonus that we essentially don't need to invest in any other damage bonuses anywhere else in the build.
Totems Regarding totem setups, since Ehemeral Edge synergizes well with totems (for example, its affix grants you Lightning Damage based on your Energy Shield still works when used with totems), it's reasonable to assume that Grey Wind will also work well with totems. Excitingly, the effect is indeed quite good.
In the previous Path of Exile league, Trickster build players preferred using totems for damage, but that was before the totem rework. Now, in patch 3.27, the only way to obtain melee totems is through Dawnstrider unique boots.
These boots provide a level 25 Earthbreaker Support effect to socketed gems. This is a support skill that converts your attack skills into a totem, which then performs a slam on your behalf.
Therefore, totems spawn here, and when nearby monsters are present, they will slam at those monsters to quickly stack damage.
Sand Stance & Blood Stance
Here, we need to focus on the changes to Perforate totem under different Stance systems.
In Sand Stance, Perforate slams like Starfish, but you can only hit once, regardless of where the monster is standing. However, when you switch to Blood Stance, the damage multiplier is reduced by 70%. Furthermore, the attack pattern completely changes after switching stances.
In Blood Stance, the attack range is much smaller, and many spikes will emerge from the ground. Their positions are not fixed, and they will fly in different directions, covering different areas. But the key to Blood Stance is that once you enter this stance, your attacks can hit the same target multiple times. So even with the reduced damage multiplier, it actually generates additional spikes to deal more damage.
In this version, we're using Perforate of Duality, meaning you gain 5 spikes in your base stance, and then an additional 10 spikes for 4 seconds after switching stances. So when we switch to Blood Stance, we have 15 spikes.
Theoretically, all 15 spikes could hit the same target, dealing massive damage, but in reality, this is unlikely unless your target is large and stationary. However, if you position yourself correctly, its damage is still significantly higher than Blood Stance.
Equipment
Next, let's quickly look at the equipment needed for The Grey Wind Totems build.
- Weapon: The Grey Wind
- Helmet: Crown of Eyes
- Chestplate: Kaom's Heart
- Shield: Rathpith Globe
- Gloves: Oblivion Grasp
- Boots: Dawnstrider
- Belt: Cataclysm Locket
- Rings: Havoc Grip & Brimstone Coil
Our gear selection criteria are simple: a thin layer of defense to protect our lives, allowing us to absorb damage before we lose health. If hit by a critical strike, we essentially need to buy time to break free of the pre-emptive state.
Ascendancy
For the Ascendancy class, we actually have many interesting options.
For example, Ascendants, because they also grant +1 totem, and you can choose other Ascendancy passives on top of that. You can also choose Juggernaut, which provides additional accuracy.
There's also Gladiator, with its high base block chance. Since our shields only provide about 50% base block chance, this is very beneficial for improving blocking ability. You don't need to invest too many resources in blocking.
Another notable feature is Hierophant, whose totem placement speed is exceptionally fast. Hierophant provides a 100% totem placement speed bonus, which, combined with the 20% from other nodes, results in a total 140% increase in totem placement speed - making it almost indispensable for totem builds.
Furthermore, you also gain a totem duration bonus, which is extremely useful in certain situations. When placing five totems, this provides an additional 25% damage.
In short, The Grey Wind Totems build, with its incredibly high fire damage output and hit rate, is definitely the best choice for quickly clearing areas in Path of Exile 3.27. Give it a try!
Path of Exile 2 is currently in patch 0.3.0, Rise of the Abyssal League, which is now in its third month. The current league will end in a few weeks. After it ends, player characters and items will be migrated to the Standard or Hardcore early access league without any data erasure.
If PoE 2 follows a four-month release schedule, patch 0.4.0 is expected to arrive in early December. An official livestream and the exact release date for this patch will be announced soon. According to leaked information, patch 0.4.0 will include a new class.
Predicted Release Date For Patch 0.4.0
Based on the four-month release cycle of PoE 1 and the fact that Rise of the Abyssal League launched at the end of August, it is speculated that PoE 2 patch 0.4.0 will be released soon. Considering the development team’s Christmas break, they typically don’t release new patches right before the holidays, so patch 0.4.0 should arrive in the first half of December.
The next league’s launch event is usually held the week before the current league ends, and the likely date is December 6th, which also marks the one-year anniversary of PoE 2. The official release of patch 0.4 is expected around December 13th. It’s anticipated that full patch notes for 0.4.0 will be revealed in the last week of November.
Of course, the development team might also announce a delay due to unfinished content, releasing it after Christmas holidays in January 2026.
Possible New Content
ToTA Mechanics
ToTA (Trial of the Ancestors) mechanic was originally planned for patch 0.3.0 but wasn’t completed, so patch 0.4.0 is almost certain to introduce it. It will be a full gameplay mechanic, not a small seasonal feature, and may be tied to Ascendancy Class system.
Delve
Delve is one of Game Director Jonathan’s favorite mechanics. The related content was already present in the patch 0.3.0, which is Isle of Kin.
Since tablets in PoE 2 now function similarly to scarabs in PoE 1, introducing a mechanic like Delve - which consumes PoE 2 currency to enter - is a logical next step. Delve is also a nearly infinite long-term mode that can sustain player engagement, making it an ideal feature for a Christmas season release.
Breach Rework
Breach received a major rework in PoE 3.27, and the outcome was well-received. PoE 1 currently acts somewhat like a beta realm for PoE 2, so the developers may rework systems in PoE 1 to refine them before porting them into PoE 2. Therefore, Breach is very likely to receive a rework in patch 0.4.0.
New Classes
Patch 0.4.0 will likely introduce new classes, as patch 0.3.0 made very few updates to classes and ascendancies. To deliver a strong seasonal update impact during Christmas, the official team is expected to release at least one new class. While nothing is confirmed yet, several possibilities exist.
Druid
Druids were mentioned alongside Huntresses in patch 0.2.0, suggesting that development on the class may already be complete. Therefore, seeing a Druid class in patch 0.4.0 seems logical. However, Druids are inherently complex, with form-shifting mechanics that may conflict with certain design systems, so delays are possible.
Templar
If Delve is added, PoE 2 will need more tank-oriented classes capable of enduring sustained damage. Warrior and its ascendancies alone may not be enough. Therefore, introducing Templar class alongside Delve is a strong possibility.
With the introduction of new classes comes a wave of new skill gems, support gems, and possibly new weapon types.
These new skills will not be restricted to the new classes; all classes can use them, which will inevitably impact existing builds and the broader meta. Some balance changes are expected, potentially affecting overperforming builds such as Lightning Arrow Deadeye.
Predicted Content
Atlas Endgame Overhaul
Patch 0.3.0 added more unique maps, further refined Atlas Tree, and removed the requirement to use Towers, completely changing how players cultivate the map.
These changes lower the reward ceiling for top-tier players on maps, but simultaneously raise the reward floor for average players, making farming smoother for less hardcore players.
Patch 0.4.0 is likely to include a major overhaul of the endgame. Since patch 0.3.0 already adjusted towers and tablets, this may be a prelude to even larger changes.
If currency-intensive mechanics like Delve are added, the existing Atlas passive skill tree may require adjustments. Additionally, there are signs that the team favors certain PoE 1 endgame philosophies. They may keep the large otherworldly maps of PoE 2 but rework how they operate, improving tower interactivity to make gameplay more engaging and reduce the current tendency toward mindless grinding.
New Acts
If patch 0.4.0 already includes large systems like Delve and ToTA, the team may not have enough development bandwidth to finish Acts 5 and 6. These may instead be introduced next year in patch 0.5 or 0.6.
Players can remain optimistic about PoE 2 Patch 0.4.0, as Patch 0.3.0, by adjusting the pace between PoE 1 and early PoE 2 versions, has brought significant improvements in player numbers, playtime, and player satisfaction. Therefore, future updates to Path of Exile 2 will continue to move towards hyper blast fun.
Path of Exile 3.27 has been running for over two weeks, and many players have moved beyond the early campaign phase and are focusing on mapping.
At this point, players typically need builds that offer high survivability and fast map-clearing speed to improve farming efficiency. Below are 10 of the strongest builds currently available.
1. Kinetic Blast Wander Build
Kinetic Blast Wander build theoretically boasts over 20 million DPS, making it an extremely powerful build, though it's highly likely to be nerfed in the next patch. This build primarily utilizes Bloodline node, Farewell to Flesh, and the new skill gem Kinetic Blast.
Kinetic Blast is a ranged projectile skill that explodes into multiple additional explosions upon hit, all of which hit a single enemy.
Farewell to Flesh node amplifies the damage of each Herald skill as long as mana is preserved. Combined with Herald of Thunder and Herald of Ice, it achieves nearly 90% mana preservation. This build also boasts a permanent 24% shell, elemental immunity, and energy shield over-life drain, making it exceptionally survivable.
Early on, place Herald gem in Honourhome helmet, focusing on stacking power and elemental focus. Use Essence Worm Unset Ring for double scaling. Later, stack Herald effects with Tattoos, Cluster jewels, and Corruptions to ensure the buffs are self-circulating.
2. Earthshatter Berserker Build
Earthshatter Berserker is a classic power-based build, excelling in Hardcore SSF and the trade league. It's fast, brutal, and surprisingly tanky.
During the campaign, you can focus on crafting physical weapons, using PoE currency appropriately to ensure your magical or rare weapons have suitable affixes. During the farming phase, you can acquire an axe through gambling, then stack life, resistances, and movement speed on rare items.
While farming, you need to constantly use Blood Rage to maintain exerted attacks and destroy everything in its path. This build is very easy to gear up, allowing for high damage even on the first day of your league journey.
3. Archmage Hierophant Build
This build requires a transfigured version of Frostbolt, making Frostbolt have no cooldown and heavily reliant on cast speed scaling, and its gameplay is similar to a spell-based Flicker Strike.
By unleashing Frostbolts to fill the screen, you can instantly destroy hordes of monsters, while simultaneously adding overlapping explosions with Vortex of Projection. You no longer need to manually cast Vortex, and it's automatically triggered by the projectiles, allowing you to maintain movement and safety. After acquiring Echoing Shrine, it transforms into a spell-based Gatling gun.
4. Venom Gyre Deadeye Build
Venom Gyre Deadeye build scales damage and defense directly from Dexterity. Each point of Dexterity translates into Speed, Poison Power, and Evasion.
Early on, you can use Cobra Lash for a smooth upgrade path, switching to Venom Gyre later in the game. This build blends melee and projectile gameplay, excelling in content like Legion, Breach, Blight, and Strongboxes thanks to its high-resolution map speed and mobility.
5. Energy Blade Inquisitor Build
Energy Blade is a hybrid build that converts the energy shield into pure lightning damage, and it can enhance almost any spell. Initially, you only need a small number of Divine Orbs. Later, their powerful AOE capabilities provide substantial rewards, and you can use them as a base to develop various playstyles.
6. Penance Brand Of Dissipation Build
This build primarily involves placing brands to attach to enemies, accumulating energy, and then exploding them into pulse waves.
Mind Over Matter and Eldritch Battery can absorb damage using mana. The energy shield is used as mana, making this build incredibly tanky when fully charged.
In boss fights, timing and control are crucial. The explosion deals the most damage when the brand reaches maximum energy.
7. Cyclone Hollow Palm Gladiator Build
This build utilizes the signature Cyclone skill, but forgoes weapons. Every drop of its damage and defense comes from Dexterity, which simultaneously increases damage, attack speed, and evasion.
You can pair it with Devoto's Devotion helmet for increased attack speed, and Purity of Elements for elemental resistance, making your character almost impossible to hit. Gladiator Ascendancy also provides block and damage reduction, which, combined with potion effects and Ralakesh's Impatience boots, allows for even faster attack speed, making it one of the fastest map-clearing builds in the game.
8. Animate Weapon Of Ranged Arms Necromance Build
This classic summoner build is reborn with the new support ability Bladefall of Trarthus. The new ability eliminates the need to manually cast it every few seconds to generate weapons; it now continuously generates blades, perfectly maintaining the duration of Animate Weapon.
This build is more powerful, more resilient, and more flexible. It's viable in hardcore mode, capable of pinnacle bosses, and requires only simple gem switching between farming and boss fights. The primary damage comes from Animate Weapon itself, supplemented by Spectres, Animate Guardian, and Despair.
9. Poisonous Concoction Of Bouncing Build
This is the most beginner-friendly build and performs exceptionally well in the current version. It's fast, deadly, and has extremely low gear requirements, making it virtually immune to bad luck. Because its damage relies entirely on the character's health, potions, and skill gem levels, players don't even need a weapon. Simply stack health, resistances, and dodge on your gear to achieve this. Pathfinder provides permanent flask effects, a huge amount of movement speed, and powerful poison sustain.
10. Flicker Strike Frost Blades Champion Build
Flicker Strike is undoubtedly one of the most iconic and chaotic skills in Path of Exile, and in version 3.27, it returns faster, stronger, and more insane.
The fun of this build lies in its extreme speed and chaos. You can teleport infinitely between enemies, sometimes even your screen can't keep up with your movements. The rework of Champion Ascendancy further enhances this.
That concludes these PoE build recommendations. Hopefully, this will help you find a more fun and easier build.





