The Starting Build For Path Of Exile 3.23 League And Blast From The Past Event! - Toxic Rain Raider Build Guide
Nov 15, 2023 Source: POECURRENCY
Today I want to talk about my starter build for the next league of Path of Exile and my starter build for this week’s Blast from the Past event - Toxic Rain Raider.
This is a very simple skill build. Aside from the advantage of having a very good single-player campaign, it doesn’t have much else going for it.
How Does It Work?
Toxic Rain is where you shoot arrows into the sky and they come down to land on your enemies. They will then explode and drop a bunch of Grasping Vines’ debuff effects. Over time, they deal massive amounts of chaos damage to enemies. This build had around 2 million DPS so it only required very little gear to clear the map.
Other than that, the only thing you really need in your build is Quill Rain. It can handle Tier 16 Maps. As long as you have a high enough level and resistance, it increases your damage and attack speed by 100% to help you every time you hit an enemy.
When we get to Tier 16 Map, we’ll see how the build works. Also, since it’s primarily built for mapping, there’s a certain cap on the build. So once you get to the mapping stage, it’s hard to get to the point where you can really push the damage further. That’s why they call it a starter rather than a finisher.
Why Choose It?
Ever since I discovered Toxic Rain build, it has been my go-to for all league builds when running maps. Since it’s largely a self-sufficient build, it can get you to a stage where you can do some mapping and start farming some POE currency. This way you can transition to a more powerful build if needed.
This is also very useful for our Blast from the Past event. Because it has a very efficient upgrade path. It’s easy to upgrade and will have you clearing the map quickly.
And I think the defensive capabilities of Toxic Rain build are largely underrated. Because it’s a Raider build and can abuse many abilities that other classes normally can’t. For example, we can use Blood Rage, Sniper’s Mark and Precision early in the build. So we’re able to move forward quickly.
Besides Quill Rain, the second best item you’ll need to master is Thief’s Torment. Because Thief’s Torment gives you a lot of persistence, you gain 60 health and 30 mana every time you hit an enemy. It’s an offensive-defensive ring with a ton of defensive value.
The downside of Thief’s Torment is that you can’t run other rings. But when it gives you 33% of all resistances along with all other defensive adjacent items, that’s not a big deal for this build.
Cherrubim’s Maleficence is a body armor with high chaos damage. You can find it easily. Of course, if you have enough POE Currency budget, you can also choose to purchase Cherrubim’s Maleficence directly. They give you a lot of chaos damage in base life, and then provide you with the extra regeneration of Life Leach.
Rumi’s Concoction is also well worth a try. This is a Unique Utility Flasks that also gives you extra armor. Because it’s a Granite Flask, the rest of the build only works around certain rare items, giving you a damage multiplier or granting you resistance.
Then you also need to increase your attack speed as much as possible on helmet and gloves. Withered causes the multiplier of Chaos damage you deal to be 10%-12% slower. This way you can stack Withered on the enemy and then on the helmet.
Because you need to reduce the mana cost of your attacks and increase your mana retention efficiency, allowing you to leverage your endgame skills. So for skills, you need to run Malevolence and Grace as your aura in this build.
You then need to run Immortal Call, dealing damage and increasing the duration set by Guard Skill. This way, if you take a fatal hit, Immortal Call will try to keep you alive in the situation to gain your utility skills.
If you want to use Frenzy to get Manaforged Arrows Support to get Frenzy Charge. Then you need to upgrade Flame Dash as your movement skill. Because it’s one of the best movement skills in its own right for most builds.
Ideally, you want Toxic Rain Raider to have Void Manipulation Support, Vicious Projectiles Support, Efficacy Support, and Concentrated Effect Support.
If you are running 5-Link, then you need to drop Concentrated Effect Support and run the rest. Of course, if you’re running 4-Link, you’ll want to lower Efficacy and Concentrated Effect Support, and then run Void Manipulation and Vicious Projectiles Support.
Because we are Raider, it allows you to have a quality of life where you don’t have to stop and attack all the time. This way you get passive levels and passive drops without having to worry about constantly stopping and attacking builds.
When it reaches around level 90, its total damage will reach over 2 million over time. You’ll also have around 42,000 lives, which should be enough for the map. Your max hit is around 34k. This elemental max hit build is great once you’ve maxed out your Elemental Resistances.
This build is really tanky and can usually get you all the way into the red map early in the build with about a 90% chance of clearing the map.
All Uniques for this build only require 1-10 Chaos Orbs, so completing the entire build is very cheap. For this reason, it is very advantageous for a starter building. It’s also very good at farming Chaos Recipes early and getting you to a stage where you can start driving market value.
By following this guide, you will be able to successfully master Toxic Rain Raider. This is a powerful build capable of destroying enemies and providing a thrilling gaming experience. Whether you’re cruising around the map or taking on challenging bosses, this build has the potential to excel in every aspect of the game.
New Divination Card Preview In POE 3.23 Affliction League! - Eldritch Perfection Explained
Today it’s time to discuss POE 3.23 Affliction. Recently, Path of Exile released a new Divination Card: Eldritch Perfection.
Summary Of Eldritch Perfection
Now let’s quickly break down what this Eldritch Perfection will get you. This will give you an item with Perfect Tier Eldritch Implicit Modifier.
Nowadays, people use the terms Tier 1 to Tier 6 to refer to Eldritch Implicit Mods. But this can be very counterintuitive. Because most of the time, people think Tier 1 is the best mod, but actually, the community standard of Eldritch Mods is that Tier 6 version is the best.
Anyway, this is an Eldritch Mod with dual boosts. You can boost it up to item level 100.
How Does It Tie Into Orb Of Conflict?
Note that Orb of Conflict is absolutely required to craft these items. This isn’t something you usually get with just an average of two Orbs of Conflict, it’s much higher.
Past precedent is clear that items that require boss drops to be crafted are extremely rare. It takes an average of 5-6 Orbs of Conflict to craft a Perfect Tier item, along with a small amount of Eldritch Ember or Eldritch Ichor.
You will then get an item with item level 100 that can be in any slot. So it could be Body Armor, Gloves, Armor Chest, or Helmet. It will be a Scouting item and have one of these Perfect Tier Eldritch Implicit Mods on it.
For example, Onslaught Guardian here has Searing Exarch Aura effect mod. It has a chance to add 20% damage to your skill effects. And its Purity of Ice can also increase your aura effect by 27%.
How Rare Is Eldritch Perfection?
Now let’s discuss the rarity of this Divination Card.
This Eldritch Perfection is extremely rare. I expected this to be closer in rarity to Unrequited Love than Apothecary. It might even be rarer than Unrequited Love.
I wouldn’t even be completely surprised if it was rarer than Aspirant added in Scourge League or Further Invention added in Sentinel League.
The items rewarded by these Divination Cards absolutely need to be created using boss-exclusive currencies. For Aspirant, it required a Maven’s Orb, now known as Orb of Dominance. For Further Invention, it absolutely requires Awakener’s Orb to create.
Now, both Awakener’s Orb and Orb of Dominance are as common as Orb of Conflict. But each of them requires a related POE currency to craft. Making a Perfect Tier Eldritch Implicit Modifier often requires about 6 Orbs of Conflict for this reason.
Therefore, this Divination Card is definitely very rare. Because anything that requires boss-exclusive currencies to make is much rarer than Trade League market that values results. So, with that in mind, I believe this Divination Card will be almost a Trade League exclusive. But I sincerely hope I’m wrong about this.
Why I Hope It Won’t Be That Rare?
If this Divination Card were as common as Nurse, it wouldn’t break anything about the game. Or even if it’s twice the rarity of a card like Nurse, or even twice the rarity of a card like Hunger, this Divination Card is pretty safe to have in Trade League.
Because most items created with it won’t end up being particularly satisfying. However, this could be an interesting twist in Trade League.
Anyway, that’s it for today, just a trailer for Eldritch Perfection. Stay tuned and we hope to see some interesting content next!
Leveling Tips For POE 3.23 League Starter Build - Toxic Rain Manaforged Arrow Pathfinder Build Guide
Today we are going to talk about leveling tips for Toxic Rain Manaforged Arrow Pathfinder build. Mastering this build will help you get off to a better start in Path of Exile 3.23.
Introduction And Basic Skills
First, we focus on basic skills. We’re going to transition to Caustic Arrow to gain a significant advantage in combat until you can get Toxic Rain. Then pair your Caustic Arrow with Mirage Archer Support. This combo will continue to deal damage even when you’re not actively attacking, giving you a constant offensive advantage over your enemy.
These two skills are essential elements, and the basis for future exciting adventures in obtaining Toxic Rain. As you advance through the mission, you can unlock more skill gems to enhance your character’s abilities by investing in Divine Orbs to roll gems. Such as Clarity Aura, Skitterbots and Despair.
Manaforged Arrows And Socket Management
This guide will guide you through simple campaign mode and gear setup. For more attack options, choose Manaforged Arrow, a handy feature available at level 8.
Let’s talk about Socket management. It is crucial to ensure that each piece of equipment has at least two Green Linked Sockets. These slots are the ticket connecting Caustic Arrow and Manaforged Arrow.
When you reach level 12, your Toxic Rain skill gem is ready and can be switched to all Caustic Arrow gems. If you prefer to use Caustic Arrow to upgrade, that’s fine, it’s just a personal choice. They work as a perfect combination of attack skills, and together they will increase your damage output.
It’s about a synergistic strategy with your major attacks to progress further in Toxic Rain. Mirage Archer Support and Faster Attacks Support should be enough to optimize your primary attack skills during the campaign by maximizing their links. If feasible, it is best to combine Vicious Projectiles Support, Void Manipulation Support, and Efficacy Support to enhance effectiveness.
The guide does not explain how to perform each step. You should also try to think about its mechanics to understand it. This is tailor made for those who want a deeper understanding rather than a simplified step-by-step explanation of mana regeneration mana deficiencies.
Mana Regeneration And Gear Optimization
Time to talk about early Mana Regeneration and gear optimization to keep your mods level.
First, use Clarity Aura, which will enable continuous Mana Regeneration so you can keep firing those deadly arrows without any downtime.
Pro tip: Don’t link your Manaforged Arrow and Toxic Rain with any other support gems. Otherwise, your mana will run out quickly.
Now let’s talk about your gear. The bow is your primary weapon, so finding a weapon with high physical damage and attack speed is crucial. Initially, this will maximize your efficiency in upgrading with Toxic Rain or Caustic Arrow and Manaforged Arrow.
As for rings, look for ones that increase life resistance, attack speed, mana, and life flasks. They can keep you alive in the heat of battle.
Whatever your preference, remember that the right gear will make or break your build. So don’t skimp on throwing in some POE Currency to get it right and always try to provide high resistance to your gear. It will make you stronger than you think.
Skill Tree And Masteries
Let’s optimize your Skill Tree now and unleash your true potential with the right Skill Tree.
Skill Tree in Path of Exile is a vast network of nodes, each of which unlocks new strengths or enhances existing ones. Here you can fine-tune your character to suit your play style.
Taking Toxic Rain Manaforged Arrow Pathfinder as an example, you need to prioritize Chaos damage multiplier and attack speed.
We start with Ballista node first, then unlock Aspect of the Eagle for more physical damage and attack speed, and spend the 10% Chaos damage overtime multiplier to find Entropy to increase the skill effect duration. Also, Hunter’s Gambit’s Chaos damage overtime multiplier increases the duration of skill effects and the bonus damage of bow skills.
Don’t forget that Field Medicine for increased healing skills and Farsight defense nodes for additional projectile damage are crucial for survivability. Profane Chemistry and Charisma will contribute to Flask Charges and Life and Mana Reservation efficiency of skills.
Hopefully, you could learn about these Masteries that offer unique bonuses that can drastically change your gameplay in this build. You need to focus on Chaos Mastery to increase the bow’s area of effect and cause more damage to enemies.
When you use Flask Effect Duration Mastery, your skill effects last 25% longer. When you reach the map, don’t forget to look for Evasion Mastery, which gives you a chance to suppress spell damage. But only do this if you can reach at least 90% chance and get Lucky node. Remember, the most important thing is to experiment and explore custom Skill Trees and Masteries based on your play style.
That concludes this Toxic Rain Manaforged Arrow Pathfinder build and upgrade guide. Hopefully, this guide gave you a good understanding of the basics of leveling concepts. While this leveling method may not be suitable for everyone, it’s definitely worth considering! Don’t miss your chance to level up like a pro!
Discussion Of The Defensive Layers Of Molten Strike Pathfinder In POE 3.22 - Transcendence Explained
Today, we are going to talk about Transcendence Keystone, inspired by Molten Strike Pathfinder from HC Trade League at Trial of the Ancestors.
You might think this is just another near-immortal Pathfinder build. This is true to an extent. Pathfinder is extremely powerful right now, which has spawned some of the most powerful builds in the game.
But what’s interesting about this build is that the maximum elemental resistance using Transcendence and Eternal Damnation is 55%. This is a huge drawback and is usually the first thing players address when using these mechanics.
The disadvantage is the maximum resistance to scaling through the gears, which most people will completely offset with Loreweave. This drawback but this build completely ignores it, even using Eternal Damnation. This further applies a minus 5% to the maximum resistance.
Here we’ll break down the layers of defense that make up this extremely tanky build and discuss why low maximum elemental resistance is actually beneficial for the type of content it designed the build for.
Defensive Layers Explained
This build is still pretty bulky, so what the heck is going on here. Let’s take a look at its layers of defense. Because this build doesn’t use Loreweave to free up body armor slots, this makes it easier for elements to reach 100% physical damage.
So here this build uses Lightning Coil to deal with 50% of the physical damage from hits as lightning damage, and Dawnbreaker to deal with 18% of fire damage. Then Veiled modifier on the helmet adds another 8%. Finally, improved Taste of Hate Flask to increase it by 24%, bringing the total to 100%.
This build also has 100% Spell Suppression, and a single Tattoo also provides an additional 3% Spell Damage Suppression. Also, by using Ancestral Vision, it has a 50% chance of avoiding Elemental Ailment. The remaining 50% is made up of Thick Skin life wheel and Eldritch Implicit Modifiers on the boots.
Next up is Transcendence Keystone, which applies the armor’s damage reduction to elemental damage instead of physical damage. As we’ve already discussed, this build takes no physical damage from hits, all of which are converted to elemental damage. And Transcendence also imposes a very large maximum elemental resistance penalty on the character.
This build adds almost no armor to the skill tree. Therefore, all armors from Iron Reflexes are combined with Determination and Grace. We also invested POE Currency in these Auras to increase Aura effect by about 50%.
There is also an added modifier on Ruby Flask, which is affected by Flask effect and ends up getting about a 100% armor increase. This brings the total armor value to around 100,000.
Next up is Eternal Damnation. This unique amulet applies a further minus 5% to all max resistances, but reduces elemental damage based on half your total Chaos Resistance. Here, it also provides an additional 35% of elemental damage reduction, which also applies to elemental damage over time.
Since it’s Pathfinder, we’ve set up Flask to provide further mitigation and a range of recoveries. Ruby Flask and Topaz Flask reduce fire and lightning damage by 38% respectively. Taste of Hate and Sapphire Flask have the same cold damage modifier, which reduces cold damage by 33%.
Progenesis Amethyst Flask prevents 25% health loss from damage on hit and disappears over the next 4 seconds. We also improved this Flask with Flask Effect, which increases this percentage to 41%.
In addition, Master Surgeon can provide long-lasting results for Life Flask. This means that Divine Life Flask can regenerate approximately 2,000 health points per second, which is of course the main defensive layer content of any tanking Pathfinder build.
So let’s put all of this into an example. Suppose this character encounters a large and terrifying monster and uses a spell to attack Pathfinder, causing 30,000 points of physical damage. 15,000 of this damage is lightning damage, 7,800 is fire damage, and the remaining 7,200 is cold damage.
First, we can apply resistance, reducing damage by 55%. The armor then provides elemental damage reduction due to Transcendence. Importantly, armor is applied to each elemental damage type individually, making the reduction it provides more effective.
Because the armor is stronger against smaller attacks before armor reduction is applied. It therefore added the additional elemental damage reduction from Eternal Damnation to this reduction to provide a total percentage of elemental damage reduction, capped at a hard cap of 90%.
Then the damage reduction modifiers on Ruby Flask, Topaz Flask, and Sapphire Flask come into play, reducing lightning and fire damage by 38%, and cold damage by 33%. And since the hit is a spell, Spell Suppression is also applied, further reducing the damage by 53%.
Finally, if Molten Shell is inactive, it will remove damage taken from health. So Progenesis prevents 41% of the damage, which disappears within the next 4 seconds.
The character loses 237 health immediately and 164 health over 4 seconds. The 30,000 damage here comes out to 401 damage. You can see how unwieldy this build is, even with 55% max elemental resistance.
But to understand the true strength of this setup, we need to look at Elemental Penetration. This build is intended to be one of the common and very dangerous modifiers found on Delve mines and nodes. As Elemental Penetration goes deeper and deeper, the lower the resistance of the target, the less effective the penetration will be.
For example, if a character has 90% fire resistance and they take 10,000 fire damage. They take 90% less damage and take 1,000 fire damage.
But if the monster still has 10% Fire Penetration, it will reduce the damage by 80%, and the character will suffer 2000 points of fire damage. This means that 10% Fire Penetration causes the character to actually take 100% more damage than he would otherwise have taken.
If a character has 50% Fire Penetration, they take 5,000 fire damage and counter the same attack with 10% Fire Penetration. They take 6,000 points of fire damage, effectively taking 20% more damage.
Not only does it have a much lower maximum drag than other very tanky setups. And there are multiple layers of mitigation to offset any added damage caused by infiltration.
Scaling Armor vs Max Resistance
Now, it’s interesting to see when you should scale armor and when you should scale maximum elemental resistance. Especially considering that armor is easier to get than max resistance.
Of course, elemental damage can naturally be very dangerous over time. If you can’t offset the heavy resistance penalty on Pathfinder build, you can also do that with the elemental damage reduction provided by Eternal Damnation and Flask build, which deals less damage. And of course Life Flask’s life regeneration.
If you’re able to invest in sources of damage mitigation over time, it may be more advantageous for you to scale your armor when using Transcendence. Because it’s usually easier to scale armor by a meaningful amount than max resistance. So modifiers that increase armor are still very effective.
Hopefully, this guide helps you understand this underutilized approach to Transcendence. If you use Transcendence in your build, this will be even more welcome in the next league when the relatively easy way to get the most resistance from tattoos disappears!
Why Has Chieftain Ascendancy Been Unpopular In Path Of Exile 3.22?
Chieftain currently has 90% resistance easily and has Explode effects, two really powerful mechanics in POE 3.22. So why isn’t this class more popular? This is an interesting article I saw on Reddit. Here I want to briefly answer this question.
Why Chieftain Deals No Damage?
Because Chieftain doesn’t deal with any damage, it lacks a general damage increase, at least relative to other Ascendancy Classes. Although its Explode effects are good, it is not the best to use in simulacrum farming.
I’m assuming some people will choose other Ascendancy, and they usually steal resistance via Jewels. For those who don’t know what this means, players usually choose either Berserker or Juggernaut. Both can scale damage better than Chieftain, and have the option to steal Chieftain’s defensive abilities by using Forbidden Jewel to better balance the damage that Valako, Storm’s Embrace, lacks.
In addition, Chieftain Ascendancy is not flexible enough. The other classes are defensive enough to complete everything in Hardcore Solo Self Found. Because other classes deal much more damage, they require much less defense in Softcore Trade League.
What Players Look For In The Build?
I think Chieftain is a good choice as a starter in Hardcore League. But a question remains: why not just create a Champion or Pathfinder? This is one of the current dilemmas players face when considering League Ascendancy in their starting lineup.
Players will often want a build that can both scale damage and survive endgame boss mechanics, with damage scaling taking higher priority. It doesn’t matter if your build doesn’t take a single hit if it can’t end a boss fight in a few minutes.
Regardless, one of the main reasons for its lack of damage can be attributed to Marauder starting position. On the passive tree, there is no good damage node. Even though Explode does a lot of damage on average, you’ll get stuck once or twice per map on a zero-damage ascent.
So, as you can see, there’s a consensus that Chieftain will never be as popular as other Ascendancy. Because it can’t throw in POE Currency to roll damage scaling like Pathfinder. However, that doesn’t mean players no longer choose to play this Ascendancy and have fun with it. Because it opens up more possibilities for dealing with negative resistance.
Plus, it’s a Marauder with spells. By running Chieftain Ascendancy, players can easily circumvent these Penalties caused by Melding of the Flesh and gain maximum resistance. Don’t forget about Tasalio, Cleansing Water, which makes it easier for players to reach the resistance cap.
A Reasonable Answer To The Question
As good as Chieftain Ascendancy is, there are almost always better options for accomplishing what you want to do. Players will always enjoy things to the fullest, and that’s understandable. Even considering that it doesn’t have the best damage scaling, that doesn’t mean Chieftain is a completely useless Ascendancy. You can always use Chieftain to accomplish anything you want!
How To Make A Chieftain Build?
I don’t think those who blindly disparage Chieftain have tried to properly build Chieftain around Explode node.
Chieftain’s Explode is powerful when Ignite Proliferation has a 100% chance for Ignite. When built around it, it’s much stronger than Profane Bloom. While not the best, no other Ascendancy can give you such high baseline defense, allowing you to cast magic on all gear slots.
This build is ridiculously tanky for a Magic Find Build and has incredible clearing speed. Chieftain will never be that popular though due to its distinct lack of damage scaling when built around specialized archetypes. But it definitely has its place in Path of Exile community.
So overall, I think the reason it’s not popular is that Chieftain Ascendancy doesn’t provide a well-rounded building experience like other classes. That’s all for this guide. See you next time!
How To Make A Gorgon’s Gaze Build With High Movement Speed In POE 3.22?
Today I’m going to review TOTA build I used to climb 2K. This is a Gorgon’s Gaze build that casts Petrification Statue by using Gorgon’s Gaze Regicide Mask.
It allows you to get the last totem easily. You can petrify your boss after taking all other totems. You can then also use Void Sphere as your fundamental skill to move enemies and push them away. Therefore, they call this way of building the “cheese build.”
Since this build doesn’t do any damage, it just applies some really powerful curses to these enemies to slow them down and prevent them from getting to you. When you take away their totem, you can replace your enemies and place them somewhere else so they don’t get in your way.
For the skill tree, we’re mainly looking to buff the spell suppression skill’s effect duration and spell blocking, but we’re also taking some jewels. Because we have Siege, coupled with Kineticism Keystone, this allows us to place curses on enemies as we attack and knock them back. This way, we can push enemies away and slow them down even more than the curses we’re already using.
We also ran a Watcher’s Eye. When we use Might of the Meek, we can take advantage of the small passives in the center of the passive tree, such as increased effect range, skill effect duration, and retention. This way, we can maximize the duration of Void Sphere so that our build has extra coverage.
We also invested in POE Currency to roll Keystone. Among them, Mage Bane is our first choice so that we can get some bonuses.
And we don’t need agility bonuses for the evasion generation. Because we can easily stack Evasion on the build and reach Evasion cap easily.
Then we have Acrobatics, which allows us to transfer suppression into spell dodge so we can dodge attacks. Because the entire purpose of building this layer of defense is to evade all attacks. That’s why we have Max Block, Max Spell Block, Max Spell Dodge, and Max Dodge.
We also used Chaos Inoculation so we could take our energy shield and use it for Eldritch Battery. In this way, our Ensnaring Arrow can have a higher hit rate, and the skill effect duration on the node will also be higher.
The skills for this build are simple, we’re just running some auras.
We ran Grace, Haste and Defiance Banner. This way we can maximize our dodge chances to a cap of 95%. And we also run Dash to increase our mobility so we can run around talking to all NPCs as fast as possible.
Then we also have Temporal Chains for Blasphemy Support and Enhance Support. This way we always have a giant AOE Temporal Chains around us. So as long as we’re alive, we’ll be constantly applying Temporal Chains to all enemies around us. This slows down enemies, making them attack slower and cast spells in our 6-Link weapons.
On the bow, we have more projectiles so we can cover more ground. And Ensnaring Arrow is our skill of choice, which means our enemies will move slower so we can hit them more often. Mirage Archer Support helps us automate this so we can push enemies away faster.
When we cast and Ensnaring Arrow, we run Second Wind Support and increase the helmet’s duration to support Gorgon’s Gaze’s Petrification Statue ability, making it last as long as possible and giving it a second charge.
Next, let’s talk about equipment.
For Arrow Quiver, we are running a Rearguard, which provides us with all spell blocking. We then run Gorgon’s Gaze Regicide Mask to increase the pulsing frequency so our Void Sphere attracts enemies more often.
Apparently we’re running Petrification Statue skill of Gorgon’s Gaze, which helps us petrify the boss. This way, we can take his totem as quickly as possible at the end.
Then, for the armor, we use Queen of the Forest. It has a massive amount of extra movement speed, up to 75%. But we must have 45,000 energy evasion to get 75% of Queen of the Forest’s movement speed cap.
For the gloves, we’re running Meginord’s Vise. This is standard on all cheese builds and allows us to have extra knockback range so that we can push enemies further away with our Ensnaring Arrow. And then it can also help us deal with our strength issues. Mine has two AOEs and it just buffs the aura in my gloves,
For boots, Sin Trek is a brilliant choice. Because it has good movement speed. It gives us a lot of flat energy shields, which allows us to use the Eldritch Battery more easily. It’s also an evasion base, so it gives us good evasion capabilities.
That’s all there is to know about this Gorgon’s Gaze build. Don’t forget to adapt it to your requirements and trust him to help you clear everything!
Speculations On The Mechanics And Theories Of POE 3.23 Affliction Before Its Reveal!
Fellow Exiles, are you curious what the most intriguing features and mechanics-based theories of Path of Exile: Affliction are, and which ones are most likely to be added in the latest update to Path of Exile 3.23? While we eagerly await the reveal of POE 3.23 update, the community is buzzing with theories about the mysterious Affliction mechanic.
What’s Up With POE: Affliction?
Path of Exile 3.23 expansion pack will arrive on December 8th this year. A week before then, on November 30th, the developers will reveal every major content and important feature in this exciting update for many of us.
Now that we’ve got partial information about Affliction, we still have a week to speculate, so why not have some fun? So in this guide, we’ll sift through the most intriguing speculations, steer clear of the overly complex, and delve into the realm of possibility.
POE 3.23 Equals POE 4.0?
Some believe the next expansion is so big and ambitious that it will be the long-awaited POE 4.0. This bold idea stems from the trailer’s lack of a direct patch number. While a similar situation existed with past expansions, the dream of a ground breaking 4.0 update still lives on. But for some perfectly sane exiles, whether or when POE 4.0 will arrive remains a mystery.
Unholy Synthesis, Delirium, And Ritual Inspiration
When I first saw this trailer, I noticed Unholy Synthesis, Delirium, and Ritual Inspiration, all of which are appearing in Affliction. All types of Affliction add Affliction Altars in the game, managed by Afflicted Wanderer.
When we get close, we can choose to interact with Altars. Once he leaves, a project menu opens and we can choose from a similar Ritual.
These POE items have Affliction properties, which means they will soon be able to take part in more Affliction crafting. We can choose one item to start the encounter, and the difficulty of the encounter depends on the power of the item. Once we select an item, Altars activate and the entire map fires Affliction events similar to Delirium.
Because it’s a wide map, there are some Breaches and Synthesis. Large numbers of Affliction-specific monsters spawn around the map and move toward you, causing the map to shrink around you, creating tighter spaces and denser areas. You must kill all monsters or survive the map to receive Affliction items as rewards.
But every modification in the creation process of this item carries ultra-high risks, and it also comes with ultra-high rewards. This makes this theory a dangerous but interesting prospect. Maybe this mechanism can help us earn massive amounts of POE currency, but we don’t know yet.
Affliction Is An Atlas Patch
Some people still think Affliction is just a league mechanic. But does Affliction herald an Atlas-centric expansion?
The only reason people think this could be an Atlas expansion is twofold. Foremost, POE has just launched an Atlas-centric expansion in the last patch, which includes a new Pinnacle boss or two.
The second is simpler, and the developers have said there will only be smaller endgame expansions. This resulted in POE 2 merging with POE 1 and extending the timeline. It has ruled the entire split between the two games out. I still think it’s unlikely they’ll have a smaller team and they’ll need to work with what they have or have used before creating new content specifically for Atlas.
While our desire for new Atlas content is real, the evidence to support this theory is a little murky. Whether it’s coming is still uncertain.
Ultimatum And Ritual Inspired
Chris Wilson’s subtle hints at Ultimatum’s return fueled a theory that Affliction could be a fusion of Ultimatum and Ritual.
Imagine the bonus variety of Ritual combined with the intensity of Ultimatum, all with the unique flavor of Affliction.
While this theory seems to make sense, we could accuse it of being erring on the side of caution. Are the developers planning a league that combines the best of the past two player-favorite leagues? Only time will reveal the truth.
Every League Is Affected By Affliction
I’ve found that Affliction affects every league, and this is the most reasonable theory at the moment. Affliction is not only a league mechanism, but a force that has changed every league before it.
From a developer’s perspective, this makes sense, as they’ll likely reuse a lot of past mechanics and make one or two enormous changes to Affliction mechanic. Depending on when it runs, it could be the finals or one of the final leagues before Path of Exile 2 releases.
To Sum It All Up
Path of Exile community is abuzz with excitement and speculation as the countdown to the big reveal on December 8 continues. Whether POE 3.23 is a landmark 4.0 update or a fusion of past mechanics, one thing is for sure, we’ll be out there exploring and conquering Affliction!