Top 3 Currency/Crafting Materials Farming Strategies For The Start Of POE 3.23 SSF
I'm here to share my expertise on 3 lucrative POE Currency and crafting material farming strategies for the start of the Solo Self-Found (SSF) of Path of Exile 3.23 Affliction League.
These strategies are versatile and don't demand any particular prerequisites, making them suitable for any build.

3. Essence Farming
The very first and most important thing you need to know about Essences is that unlike other league mechanics, Essences do not scale with map tier.
Their rewards will be the same whether killed in a Tier 1 or Tier 16 map. This makes Essences an extremely strong option for league start currency farming.
Corrupting Essences
The next thing you need to be aware of is the mechanic behind corrupting Essences using the Remnant of Corruption.
This special Essence will corrupt other Essences that trap monsters, modifying them unpredictably. It will either randomize the Essences, upgrade them into a higher tier, or do nothing.
It's essential to know on which Essences to use this Remnant of Corruption. There are four in particular that you want to be aware of and corrupt whenever you can because they could potentially yield a very profitable and strong reward. They are as follows:
- Screaming Essence of Dread may corrupt into an Essence of Delirium.
- Screaming Essence of Envy may corrupt into an Essence of Horror.
- Screaming Essence of Misery may corrupt into an Essence of Hysteria.
- Screaming Essence of Scorn may corrupt into an Essence of Insanity.
Now, I will talk about the actual farming strategies, including how to run Essences in your maps and important Atlas nodes to take if you wish to do this method.

Running Essence Maps
Actually running the maps is very easy and simply consists of using white maps to run through them as fast as possible until you encounter an Essence monster.
Then, check if it needs to be corrupted if it has any of the 4 Essences mentioned previously.
Then, activate the monster, kill it, and collect the Essences. Repeat this until you've cleared out all the Essence monsters in a map, then repeat the whole process in another map. It's that simple.
Essence Atlas Nodes
As for the Atlas nodes, here are important ones that you would want to pick up to maximize the efficiency of this farming strategy:
- Amplified Energies
- Crystal Resonance
- Remnant of Corruption Essence Chance
- Proliflic Essence
- Crystal Lattice
- Imprisoned Monster Additional Essence Chance
If you would like to see where one of these is on the atlas, simply write the name of the node into the search bar in the Atlas itself.
Recommended Maps
Lastly, I'll talk a bit about which maps you want to be running.
Although this is mostly preference, you definitely want to run the right maps to ensure it's as fast and as easy as it can be. Picking an easy map layout could prove to be beneficial, so look out for maps such as:
- Strand Map
- Atoll Map
- Jungle Valley Map
A side note for an Atoll map: The Essences in that map tend to spawn near the center, making them easy to track down. So basically, run the map in a figure 8.
2. Blight Farming
Blight is a bit of a tower defense game and that's why it's great for any build. You're mostly relying on correct tower placements in chokeholds and selecting the correct type of tower for the enemies that you are facing.
Upon completing a Blighted map, you'll have a multitude of chests that spawn from the Tendrils that the enemies were coming from. They have different types of rewards, but there will always be at least one guaranteed Blight chest reward.
Blighted maps do scale with map tiers, and in higher tier maps, you'll have a chance of encountering a Blight boss, which will work the same as other Blight monsters following a set path along a Tendril but will be much tougher to kill and reward you with an extra chest at the end.
Since the chests at the end of a Blight map are random apart from one, the rewards will vary. But at the same time, since there are so many chests when you really get into Blight, you'll have a high chance of receiving something useful to you and your build, whether that's raw currency, gems, POE Items, uniques, oils, Divination Cards, etc.

Blight Multipliers
Another important aspect of Blight is understanding how multipliers work with Blight. They don't work as you may think.
Increased item quantity does not directly increase the loot quantity from Blight chests. Since these are the main source of loot, that means this multiplier isn't a priority whatsoever. However, it does affect generic loot dropping from Blighted Monsters themselves.
Similarly, increased item rarity does not affect Blighted chest rewards, either. It affects Blighted Monsters' loot but not chests. Increased pack size multiplies the number of monsters spawning from each Tendril, affecting loot from Blighted Monsters but not chests.
Blight Scarabs
Scarabs are a great way to guarantee a Blighted map. There are 4 types of Blight-related Scarabs, each with progressively increased profitability and difficulty. Some rarer Scarabs can be challenging to complete.
Blight Atlas Nodes
Regarding the Atlas nodes, here are important ones to maximize the efficiency of this farming strategy.
- Spores on the Wind
- Immune Response
- Mycelial Swarm
- Epidemiology
- Fungal Bloom
- Sturdy Construction
- Distilled Fungus
- Blightspawn
- Cassia's Pride
Blight Towers
Lastly, I'll talk about recommended maps for Blight and my preferred tower choices.
For towers, I usually stick to a few trusted ones that work most of the time. Tower choices depend on the current league, map, build, and monsters' resistances. However, some towers generally work well for many scenarios.
Firstly, we have Chilling Towers III or a Freezebolt Tower. The difference is that the Chilling Tower slows enemies, affects more targets and deals moderate damage whereas the Freezebolt Tower shoots a piercing projectile, which freezes enemies, and deal high damage.
The choice between the two lies on how much resources you currently have to spend and what the map layout is.
Usually, if I can afford it, I would go for the upgraded version - the Freezebolt Tower. But if the map is quite open, affecting more enemies with a Chilling Tower could prove to be more useful.
I like to pair these towers with a Seismic Tower level 3 for maximum crowd control. Seismic Towers deal low damage but always stun enemies. And they repeat multiple times, where at level 3 of the tower, they will slam the ground 7 times in a row, stunning enemies each time. Pairing both of these towers works great for choke points, which is their main objective.
Next up for some damage, I recommend going with the Meteor Tower. It reigns fiery meteors from the sky and is one of the best, if not the number one best damaging tower for monsters. Spreading a few of these around to cover as much area as possible is beneficial.
Also Read: 5 Most Recommended League Starters For POE 3.23 Affliction League
Pair the Scout Tower with the Meteor Tower as it deals high amounts of damage and works as a distraction, holding enemies off for a bit longer. The Scout Tower spawns 10 flying minions that fight the Blighted Monsters heading towards you.
Lastly, a very important tower to place across your run is the Empowering Tower level 3. It improves the effectiveness of other towers nearby, so placing it strategically is crucial. Prioritize improving your crowd control towers first to secure those choke points. Then, if you have enough resources, improve your damage and towers by 100%.
The most important thing to remember, though, is that each one of these towers will be ineffective against Blighted Monsters of the same type. Each Blighted map you run is going to have monsters that are resistant to some of the elements of your towers.
So, you want to make sure you carefully read what monsters are resistant to before starting the map and plan ahead. This way, you don't miserably fail.
If you can see that the monsters are resistant to chill or frost, then do not put down those chilling or freezing towers, as you are simply wasting your time.
Recommended Maps
Now, to quickly finish off this section, I will talk about with what maps I recommend.
I would say to try and go for the maps that have an enclosed layout. Enclosed maps will have more choke points for you to shut down and control compared to open maps. Enclosed maps also mean fewer Tendrils, which means fewer chests but also more chances for Blight chest rewards.
Some maps I recommend are:
- Core Map
- Toxic Sewer Map
- Waste Pool Map
3. Heist Farming
I will be talking about Heist farming, assuming that you already know the basics behind this whole mechanic.
Heist Benefits
First of all, Heist drops an absurd amount of raw currency, which straight off the bat is a big positive on a league start. Not to mention the fact that through Heist, you can get a 5-link very early on and maybe even a 6-link and some other useful equipment, such as talismans or uniques.
Heist can also be comfortably run before even finishing the campaign as a replacement, for example, grinding Blood Aqueducts. If you're looking to get into Heist early on in the league, then you should just focus on leveling up and gearing the Rogues that accompany you in the Contracts and just doing as many Contracts and Blueprints as you can. This way, you are going to be gathering a large amount of raw currency, Divination Cards, and uniques. By the time you're past league start, you'll have a solid foundation for Heist and will be able to run some more advanced methods for some rare and expensive uniques, other items, and raw Divine Orbs.

You need to look at Heist as more of a long-term investment because you really need to level up and gear the Rogues and have a decent understanding of how Heists, Grand Heists, Blueprints, and Contracts work to really maximize your profit throughout. With that being said, though, your efforts will be greatly rewarded.
A lot of people simply don't want to go through all that, and therefore, so-called "Heisters" (people that run Heist a lot) are actually in demand for things that are only available in Heist.
That doesn't mean that Heist is not profitable early on as it definitely is. Even though you don't have a very specific farming method or goal, it's still worth running with the benefits I've just mentioned.
Heist will always be more efficient with a fast movement speed character. So, I even more so recommend Heist if you're running a fast league start build.
Best Heist Contracts
If you want to know which Contracts are the most expensive and what to look out for in particular, then it would be Deception Contracts.
These make it so that once you trigger the final alarm and have to escape, all the doors on the way back will be open for you, so you can just blitz to the exit instead of opening multiple doors and fighting waves of monsters, potentially risking death.
Heist Atlas Nodes
As for Atlas nodes, here are important ones that you would want to pick up to maximize the efficiency of Heist:
- Secret Stash
- The Finer Arts
- No Honour Among Thieves
- Casing the Joint
- Friends in High Places
- Heist Smuggler's Cache Chance
Then, is my list of what I recommend doing as a strategy for league start, and it is personally what I'll be doing regardless of what build I choose. I have run these choices many times before, and let me tell you, they do not disappoint if you put the time. But as always, remember to choose whatever you find the most fun because at the end of the day, what matters most is not efficiency or wealth but simply joy.
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With Path of Exile 2 patch 0.4.0 fast approaching, we need to prepare for the start of a brand new league journey.
Generally, a new league starter build is crucial for every exile starting afresh, as it allows for rapid progression with minimal currency investment, lowers the learning curve for new players, and lays a solid foundation for your character before investing heavily in resources.
In summary, a good league starter build should be stable and reliable, require only a small initial investment to be effective, and be able to handle various game content, including campaign modes. Bone Cage Lich build is definitely one of the best in this regard.
This build features one-click operation, utilizing Cast on Critical to trigger Detonate Dead and Bone Cage for quick map clearing, making it extremely simple to use. Meanwhile, Lich Ascendancy provides skills like Unholy Might and Eternal Life, granting it strong survivability. Therefore, both its one-click map clearing settings and extremely high life regeneration make it a flexible and efficient build for early game progression.
Patch 0.4.0 Bone Cage Predictions
Currently, we haven't received any definitive information regarding PoE 2 Patch 0.4.0; everything will be confirmed during the developer livestream on December 4th. However, prior to the 0.4.0 update, Bone Cage's base critical strike chance was increased to 15%, and its damage per level was also improved, so this build can still perform well even in the late game.
More importantly, Bone Cage is unlikely to be nerfed in Path of Exile 2: The Last Of The Druids update because it's a meta-gem that requires significant investment and has specific limitations, making it less prone to abuse than other skills.
Unlike regular skill gems, meta-skill gems like Bone Cage can synergize with other skill gems to trigger specific effects, making them complex and powerful tools that require significant investment to use effectively.
Nerfing Bone Cage would require balancing many other synergistic abilities, which is far more complex than simply adjusting a single gem. This means it's less likely to be nerfed in future updates. Therefore, we believe the Bone Cage Lich build will maintain its current strength in 0.4.0.
Gear
Now, let's look at the gear choices for this build.
Rattling Sceptre
Our main-hand weapon is Rattling Sceptre, a basic sceptre type in the game that grants the player the Skeletal Warrior ability. Players can obtain it by opening chests, looting from enemies and bosses, and trading with vendors.
If you have more PoE 2 currency, you can also upgrade it to a unique version, Dark Defiler Rattling Sceptre. This enhances the summon-centric build, providing mana, intelligence, and chaos damage bonuses to each active summon, and increasing mana regeneration.
However, both the basic and unique versions of Rattling Sceptre can create extremely high attack and defense stats. Combined with the ring of bone spikes summoned by Bone Cage to immobilize enemies, you can easily clear out all enemies on the screen.
Sacramental Robe
For chest armor, we chose Sacramental Robe because it increases the initial recharge rate of the energy shield by 40%-50%. This is undoubtedly a powerful choice for Bone Cage build, which relies heavily on energy shields and rapid recharge for survival in the early game. Moreover, it is suitable for multiple characters and perfectly complements the high energy shield nodes on the talent tree.
Atziri's Disdain
In PoE 2, Atziri's Disdain Unique Helmet is generally considered a powerful late-game item because of its strong survivability. It's a worthwhile option for builds that effectively utilize its unique combination of attack, defense, and utility affixes.
Atziri's Disdain converts maximum health into an additional energy shield, distributes damage between health and the energy shield to increase health regeneration, provides a significant amount of mana and item rarity, and features a unique damage penetration mechanic that players can utilize to improve survivability in the early stages of the 0.4.0 league.
Breach Ring
Due to its improved quality, the well-crafted Breach ring is almost always the best ring choice for any build, even surpassing the inherent stats of a regular ring after enhancement.
While the highest quality regular rings are expensive, crafting a powerful Breach ring may be a more convenient way to obtain top-tier rings, especially after unlocking more Breach-related nodes through Atlas passive tree.
Other Items
There are no mandatory choices for other gear, but it's recommended to focus on survivability, such as energy shields and maximizing resistances. At the same time, stacking Spirit stats to increase damage and critical strike chance, and casting speed to improve damage and gameplay experience are crucial. Furthermore, Lich's unique damage derives from Spirit attributes, making Spirit stat stacking key to this build's success.
Skill Tree
In Path of Exile 2, the core gameplay of Bone Cage Lich build revolves around Bone Cage's critical strike casting mechanic. Therefore, the skill tree should focus on skills that support this mechanic, such as generating Power Charges and sufficient mana regeneration to sustain frequent spellcasting.
Additionally, in the early game, we should prioritize finding and enhancing passive skills that significantly increase Energy Shield or health to improve survivability, as the core of Lich build lies in Energy Shield.
As mentioned before, we also need to focus on mana regeneration, as this build requires the ability to continuously cast high-mana-cost spells. Therefore, having nodes that provide mana regeneration while moving is especially important, so be sure to keep moving to activate them. Simultaneously, increase casting speed, which allows you to cast spells more frequently and move more between casts, thus increasing damage and survivability.
However, be careful to avoid stacking Maximum Mana affix on equipment, as this will reduce your mana regeneration speed, especially in the early game.
Finally, after increasing critical strike chance and survivability, prioritize talent points that boost physical and spell damage. Once your critical strike chance reaches around 70%, you can shift your focus to critical strike damage.
Why Lich Ascendancy?
Ultimately, we chose Lich Ascendancy for Bone Cage build because it significantly increases damage through the chaos damage provided by Unholy Might, and maximum mana further amplifies this damage.
Furthermore, it allows for powerful skill combinations, such as Cast on Crit, quickly triggering multiple bone spikes using Bone Cage. This is often combined with Steward of Kulemak node to enhance its effect, making it highly efficient for clearing maps and killing bosses.
Lich build offers both strong damage output and good defensive capabilities, making it a flexible and efficient choice for various game content.
In short, compared to other Lich builds, Bone Cage Lich build is relatively inexpensive, making it a good choice in the early stages of a league where gear is scarce. Not to mention, this build allows you to easily switch between farming and boss-fighting setups, enabling you to quickly adapt to the new mechanics with simple settings after entering POE 2 0.4.0.
Path of Exile 2 0.4.0 The Last of the Druids has been confirmed for release on December 12th. This is a highly anticipated major update, introducing the much-anticipated Druids class, which had previously been delayed.
Judging from the trailers, this update focuses on endgame content and may adjust the season mechanics to improve the overall game experience, but specific details have not yet been released. However, before the full patch is released, we want to discuss several features and mechanics that urgently need to be added in the 0.4.0 update so far, hoping the developers will heed the long-standing demands of the players.
Trials of Ascendancy
First and foremost, we must mention Trials of Ascendancy in Path of Exile 2. Many players believe its design is poor, the penalties are too harsh, and it is inconsistent.
First, the Honor mechanic in Trial of the Sekhemas has been heavily criticized for its excessive penalties on builds that cannot avoid damage, leading to frustrating deaths for reasons unrelated to player skill. Dying in a Trial not only results in the loss of all PoE 2 currency and loot, but also forces players to restart the entire challenge from the beginning, a long-standing complaint of overly harsh punishment.
Furthermore, The Trial of Chaos introduced mechanics not found in other parts of PoE 2 in previous updates, such as Petrification Statue, movement skill lock, and weakening curses, making it a distinctly different and often unfair challenge.
More importantly, the difficulty of Trials often feels determined by random factors rather than player skill and character builds. This means that Trial mechanics can heavily favor certain character builds, such as high-evasion characters, while directly penalizing other builds, creating significant disparities in difficulty.
Therefore, many players believe these lengthy, tedious, and meaningless Trials do nothing to enhance the gameplay experience and urgently require a rework and adjustment.
Atlas System Overhaul
Furthermore, Atlas system in PoE 2 desperately needs a complete overhaul, as the current system suffers from numerous problems, including a restrictive and uninteresting Atlas tree, a lack of player autonomy, and an unsatisfactory reward system.
The limited 40 Atlas points force players to choose a single optimal path from powerful but often repetitive strategies, rendering other nodes useless and diminishing player satisfaction and freedom of choice. Players have little control over what they want to experience, often feeling trapped in repetitive mapping loops.
The 0.4.0 update urgently needs a major overhaul to address these issues, although some fixes were introduced in the previous 0.3.1 patch.
We hope to increase the number of choices in the Atlas tree and add more unique passive skills, making it more rewarding and strategic. The goal is to give players more control over their map experience, providing more choices rather than a one-size-fits-all approach.
Delve
Delve system in Path of Exile 2 also needs improvement because, compared to its counterpart in the original game, it currently lacks meaningful endgame progression and strategic decision-making. Players, aside from finding a few nodes, cannot meaningfully advance the game, making their choices seem random and meaningless.
It's worth noting that in Path of Exile 1, Delve provided a strategic element, requiring players to choose their exploration direction using limited resources. However, in Path of Exile 2, players feel this strategic depth is lacking because there's no clear distinction between spiral expansion and linear progression.
Furthermore, Delve is disconnected from the new Atlas system, which aims to link endgame mechanics to plot progression. Therefore, some players feel that Delve exploration progress is unrelated to their overall Atlas tree.
Therefore, Patch 0.4.0 needs to adjust Delve to establish a more direct connection with the Atlas system, allowing players to synchronize Delve character growth with Atlas progress.
Performance Optimization
Finally, performance optimization for Path of Exile 2 0.4.0 is urgently needed. Imagine constantly experiencing frame rate drops, stuttering, and crashes during tense moments like encountering large groups of enemies or participating in major events, severely impacting your gaming experience-wouldn't you want to smash your keyboard?
These issues directly affect the player's gaming experience, hindering quick and effective reactions in combat, which is at the heart of Path of Exile 2's action role-playing game.
Therefore, stable and smooth performance is crucial as Path of Exile 2 prepares for a major update and final release, ensuring positive feedback from players who have already encountered some issues.
While the 0.4.0 update has made significant progress, development is still ongoing. Developers need to continue working on further optimizations and bug fixes for future updates, especially for console versions that still suffer from stuttering issues.
In any case, nothing is certain until Path of Exile 2 0.4.0 is released. The above are just some adjustments we hope the developers can make to the game, which are also the necessary steps for POE 2 to extend its lifespan.
The livestream for Path of Exile 2 Patch 0.4.0 will begin on December 4th, with the official release date being December 12th. This update is titled The Last of the Druids, confirming the addition of the new Druid class.
Players have been eagerly anticipating Druid class, partly because it was absent from Path of Exile 1, and partly because a Druid demo video was released back in 2023. Given the complex skill and equipment system of PoE series, integrating a completely new class into the game is challenging.
The History Of Druids
Druids originated from the proto-Celtic people, serving as religious leaders who presided over rituals and sacrifices, built natural monuments, and were symbols of wisdom. Knowledge about them primarily comes from Romans, such as the accounts of Julius Caesar.
As Christianity spread across Europe, Druidism gradually disappeared, but some of its beliefs and customs were absorbed and assimilated by Christianity.
Scholars once believed that Druids' connection to nature was fictitious, until research in the 1960s and 70s confirmed they were a real group, although they did not possess magic.
Druids first appeared in Diablo II, but they were not part of the original class roster; they were added with Lord of Destruction expansion. Although many ARPGs now feature Druids, Druids in Diablo II are considered by many to be the best in all ARPGs.
PoE 2 Druid
Druids made their debut at ExileCon in 2019, when the official trailer confirmed their inclusion in Path of Exile 2 with a running Werewolf shot. The demo was operated by game director Jonathan Rogers, with founder Chris Wilson providing commentary.
At the time, Druid's form was considered an aura, permanently maintained after transformation, only dispelled by using incompatible skills (such as archery). Only logically compatible skills could be used in different forms, such as leaping and slashing in werewolf form. However, it lacked unique skills and appeared somewhat rudimentary.
When it was showcased again in 2023, Druid's mechanics had undergone a fundamental change. It shifted from a permanent form to skill-driven shapeshifting. Using specific skills would temporarily transform Druid into the corresponding form.
In addition to demonstrating Druid's shapeshifting, elemental spells such as Lightning Storm, Volcano, and summoning wolves and tornadoes were also shown.
Druid was initially planned for release with version 0.1 of Path of Exile 2, but was delayed with patches 0.2 Dawn of the Hunt and 0.3. The delays were reportedly due to design issues and animation problems. On the other hand, Path of Exile development team has a habit of conducting large-scale redesigns in the last days.
Data Mining
New Weapon Types
With the introduction of the new Druid class, new weapon types will be added to the game. The description of Martial Weapons reveals this.
These weapons are classified as Martial Weapons in PoE: axes, bows, claws, crossbows, daggers, flails, maces, quarterstaves, spears, swords, and talismans.
Talismans mentioned in the description are based on weapons specifically designed for Druids. They are two-handed melee weapons that require both Strength and Intelligence to equip. Shapeshifting transforms Druid into a non-human form. However, you can still use the skills of all forms.
Shapeshifting will transform Druid's character into a non-human form, but unless otherwise specified, shapeshifting abilities will still function normally in the character's base form. If Druid uses an ability incompatible with their current shapeshifter, they will automatically revert to human form.
Druid Forms
Interviews with players and media have confirmed that Druid will have three core forms: Wolf, Bear, and another unannounced form, which may potentially be a bird-like form Data mining suggests this mysterious form might be Wyvern form.
Players discovered extensive metadata referencing Wyvern in the game's data files, involving animations such as running, turning, walking slowly, hitstun, and death. The data also revealed related abilities, such as Dodge Roll, Wyvern Swipe, Empowered Swipe, Wing Blast, Flame Breath, and Electric Spit.
Therefore, Druids may start with a Talisman or Voltaic Staff as their initial weapon to complement shapeshifting or lightning and fire elemental builds. Their starting skill might be Volcano or a shapeshifting skill.
Druids are expected to initially receive two Ascendancies, one focusing on shapeshifting and the other on spellcasting, covering physical, fire, lightning, and even poison builds.
Patch 0.4 Predictions
Due to the addition of new classes, the passive talent tree is expected to undergo significant changes and new content in the northwestern Strength–Intelligence section of the tree, where shapeshifting nodes should be added.
Since Patch 0.4 focuses on Druids and the Endgame, Atlas Skill Tree may see major adjustments or even a complete overhaul, with the addition of new PoE 2 currency. New endgame bosses are also likely, possibly including Uber Bosses.
The league mechanics in patch 0.4.0 are likely not entirely new, but rather an adjusted version of the existing Path of Exile 1 league mechanics. This may involve a Breach rework or delve-related content. Like Druid, Trial of the Ancestors 2.0 was delayed in patch 0.3, so it's likely to debut in patch 0.4 as the third Ascendancy.
As a completely new class for Path of Exile series, Druid is undoubtedly very appealing, and many players will likely try it out as their first class in leagues. Unfortunately, the official announcement states that no new class will appear in PoE 1, so you'll only be able to play it in PoE 2.
As the saying goes, everyone has their specialty, and this applies to Path of Exile as well: different classes specialize in different powers and weapons, and the main functions of available builds also differ.
Unlike the classes, whose basic attributes are fixed, the builds themselves, as craftable creations, are entirely up to you. Whether dealing with bosses, developing new dungeons, or farming PoE currency, each build's fate is sealed when it's crafted.
Of course, with the updates to various mechanics in 3.27 league, your strategy for crafting builds should also be adjusted. To save you time, this guide will directly introduce how to craft Death's Oath Occultist Build, suitable for farming resources.
Death's Oath Occultist Build Overview
In fact, this isn't a completely new build originating from Keepers league; it appeared in earlier leagues, but 3.27 gave it another chance to showcase its power.
As the name suggests, this build revolves around Witch Ascendancy class Occultist and the unique Astral Plate of Death's Oath.
The Occultist specializes in cold, chaos damage, and curses. And Death's Oath, when equipped, grants Death Aura effect. This effect deals continuous chaos damage to enemies within a certain range and inflicts chaos damage on yourself when you kill an enemy.
As a key element of the build, Death's Oath's advantage lies in its easy availability at the start of the season, allowing you to farm currency or XP early on through its effective health, damage reduction, and wide-area explosion.
However, as the league progresses, this build becomes less effective due to its relatively low single-target damage, requiring you to adjust your build strategy.
How To Craft This Build?
Before you can unlock Occultist class for crafting this build, we recommend using Chaosslinger build as a transition, which also focuses on chaos damage output, to complete early battles, accumulate resources, and level up.
This transitional build is centered around Spellslinger, combined with other chaos damage-dealing skills to quickly farm XP. Of course, if you have a more suitable Occultist leveling build, you can play at your own pace.
Next, use your earned currency to exchange for some basic gear, such as shields or rings that increase damage, but more importantly, obtain at least two Voidstones.
Socketing these items into Atlas of Worlds will enhance the base map's tier, up to Tier 16. This will give you a chance to obtain more and rarer loot when clearing the map later. The available Voidstone types and their corresponding enemies are:
- Ceremonial Voidstone - Drops from The Maven
- Decayed Voidstone - Drops from Uber Elder
- Grasping Voidstone - Drops from The Eater of Worlds
- Omniscient Voidstone - Drops from The Searing Exarch
Next, use these buffs to wreak havoc within your capabilities! Continue until you've earned enough Divine Orbs. Then, try to acquire Cluster jewels to expand your talent tree and activate more passive nodes.
Based on this, combined with your existing Death's Oath and Occultist, the basic build and the resources to further optimize it are complete.
Recommended Gear
When crafting this build, aside from Death's Oath as chest armor, most gear choices are not fixed. Just ensure the rarity is at least rare and meets your attribute requirements. However, for the helmet and amulet, we recommend the following:
Helmet - Heretic's Veil:
- Adds +2 to the level of socketed cursed gems.
- Socketed gems gain a level 22 Blasphemy bonus.
- Socketed cursed gem retention efficiency increased by 30%, dodge and energy shield increased by 90-110%, and maximum energy shield value increased by 40-50.
Amulet - Impresence (Chaos):
- All attributes are increased.
- Damage over time increased by 30-40%.
- Adds extra chaos damage.
- Maximum health increased by 50-70.
- Chaos resistance increased by 17-23%.
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How To Obtain Enough Divine Orbs?
There are many ways to obtain this currency, but we recommend Heist and Delirium. Heist's advantage lies in its optimization in 3.27 league; rogues' skills will upgrade along with their chosen jobs, accelerating your reward farming.
Since the enemies in Heist are not dangerous, you can easily complete it even in the early stages of the season when your character's damage output is insufficient. If you want to improve efficiency, you can equip items that increase movement speed.
To maximize your Delirium currency earnings in League 3.27, you need to add Delirium orbs to the relevant maps to increase the level of Delirium enemies encountered and the final reward. Currently available orbs include:
- Abyssal Delirium Orb
- Armoursmith's Delirium Orb
- Blacksmith's Delirium Orb
- Blighted Delirium Orb
- Cartographer's Delirium Orb
- Diviner's Delirium Orb
- Fine Delirium Orb
- Foreboding Delirium Orb
- Fossilised Delirium Orb
- Fragmented Delirium Orb
- Jeweller's Delirium Orb
- Singular Delirium Orb
- Skittering Delirium Orb
- Thaumaturge's Delirium Orb
- Timeless Delirium Orb
- Whispering Delirium Orb
How Effective Is This Build In Combat?
If you're familiar with PoE player community, you'll know that Death's Oath Occultist Build is often considered a chaotic version of Righteous Fire build, which inevitably results in a very slow combat pace.
But don't worry, with the right gear selection, you can ultimately gain increased chaos damage and damage over time, and further enhance your build's defense by stacking chaos resistance.
More importantly, besides direct damage output, Occultist class allows you to curse enemies, slowing their movement speed and reducing their damage output, thus ensuring you survive longer to the end.
That concludes this introduction. Hopefully, it will help you delve deeper into 3.27 league!





