Quick Guides on Curses Manifesto in Path of Exile 3.20 Expansion
Before 3.20 expansion,The Forbidden Sanctum comes out, the Path of Exile team has released a final manifesto ahead of the new content, this time on Curses. The manifesto covers all things Hexes, from changes, to new balance tweaks, and reworks.
When it comes to Curses, there will be some significant changes made in response to how the game and meta shifts happened, as well as due to other changes that Grinding Gear Games has been making. The manifesto emphasizes changes to Curses, but more or less, Hexes, going forward into the new 3.20 content.

In order to simplify the Hex system, they're removing the Doom mechanic. This won't leave a gap since, in making this decision, they'll be reworking anything related to Doom to preserve comparable functionality. Hexes will also work a bit differently in that they'll be weaker against regular monsters, but stronger against unique monsters and bosses. Some other mechanics are also getting reworked or buffed, like Enfeeble and Temporary chains. Hex Gems are getting reworked too, in order to preserve the viability of self-cast.
When it comes to Hexes getting different effectiveness when it comes to monster tiers, the purpose of the changes is to offset hidden penalties that were reducing their effectiveness when you fight unique monsters or bosses. Unique monsters and bosses do have hidden penalties when you fight them, which helps increase the difficulty as needed, but the way HExes work has been particularly significant. These changes will effectively balance so that they'll be equally effective against all monster types.
Doom being removed is also coming down to effectiveness. One of the reasons behind removing it was that it added a lot of unnecessary complexity to hex-related mechanics.
Overall, these changes are intended to refine Hexes and make them viable for all kinds of playstyles. You can read the full details in the Path of Exile manifesto on Curses.
Path of Exile is a loot-based action RPG that had the very lofty goal of building upon its inspiration and going beyond the Diablo series in terms of role-playing flexibility. It did more than achieve this by introducing deep lore, competitive PvP, interesting POE Currency system and a unique passive skill tree system that allowed for diverse build variety and a huge amount of replayability.
Since its release, it has had a whole host of new story content, skills, gear, and expansions added to keep you busy for years to come. As a free-to-play experience, the game is still enjoyed daily by players around the world, often outnumbering the likes of the Diablo series with its concurrent players.
We'll be sure to keep you up to date on all the Path of Exile 3.20 news ahead of the next expansion as the game rolls slowly towards becoming Path of Exile 2. GGG also recently announced its new Path of Exile Ruthless mode, an extremely hard difficulty modifier for hardcore players. If you want to know more, make sure following Poecurrency.com for the latest news and updates.
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In PoE 2 Fate of the Vaal league, Stormweaver doesn't seem to be a particularly appealing Ascendancy class in terms of popularity or advantages, as its base class, Sorceress, has a new Ascendancy Disciple of Varashta.
Fortunately, thanks to the balance adjustments made to various classes in Patch 0.4.0, Stormweaver isn't bad to play; it's just that, as you know, newer is always better for most players.
If you want to try Stormweaver, or if you're a fan of the class, then congratulations! Ice Nova Comet Stormweaver Build we're about to introduce will definitely bring you a surprising Path of Exile 2 combat experience!
Build overview
In terms of damage output, one of the core skills in this build, Ice Nova, freezes enemies upon explosion and triggers a rain of fiery comets, dealing devastating damage to enemies over a wide area. This is very suitable for farming maps or advancing temple progression.
More importantly, Fate of the Vaal league introduced enhancements and new technologies, significantly increasing the blast radius of Ice Nova by 50%, making it easy to hit groups of enemies, and its damage was also slightly increased.
The damage of Fire-Infused version of another major skill, Comet, has also been significantly improved, now dealing almost twice the damage compared with before. This means the entire build will perform better in Patch 0.4.0 than before.
Therefore, you can actually consider Ice Nova Comet Stormweaver Build we're introducing today as an advanced version, and it now also gains an additional 75% movement speed through the new Reverse Chill mechanic.
What is the skill rotation for this build?
If you choose this build, when clearing maps or temples in the game, your first hit will always trigger Comet effect through an Ice Nova critical hit, instantly killing most enemies, while any surviving enemies are likely to be frozen, ignited, and electrocuted.
When dealing with bosses, you can execute the full skill rotation. If you need to deal with pinnacle bosses and your damage output is severely insufficient, you need to replace Magnified Area with Living Bomb in your critical strike casting configuration.
If you need Cold Infusion, cast Frost Bomb before the fight begins and wait for it to explode. Continuously casting Frost Bomb will apply elemental exposure to the boss.
If you manually cast when the boss appears, the damage per hit is far higher than the damage from a critical strike cast and three Echoes. If the boss does not die after the first cast, Comet can be recast every 5 seconds.
The above is the overall skill usage and rotation scheme applicable to this build for different combat types. So how exactly do they work? We will continue to explain.
Specific skill additions and effects
First, the reason Stormweaver was chosen as the base for this build's ascendancy talent, instead of Blood Mage for spell leech as is usually the case, is because Sierran Inheritance armor can trigger Reverse Chill effect.
Normally, the chill effect reduces movement speed by up to 50%. Therefore, reverse chill increases movement speed by 50% by default.
To utilize this feature of Sierran Inheritance, you need to pair it with Shackles of the Wretched Aged Cuffs gloves, as this allows chill effects applied to enemies to bounce back to yourself, thus achieving reverse chill.
Furthermore, Curse Reflection effect can be retained on this glove, because curse effects applied by cursed ground and auras are not reflected.
Regarding Ascendancy talents, you can first unlock Stormweaver's Heavy Snows skill, which allows targets to be affected by two chill effects you apply simultaneously, each stacking up to 35%.
This allows you to further increase your movement speed to 75% instead of the default 50% on top of the reverse chill effect.
Refracted Infusion node provides another type of elemental infusion when you collect elements, significantly increasing the generation speed of Cold Infusion and Fire Infusion.
Unlocking Ambush gem further enhances Ice Nova, doubling its critical strike chance against full-health enemies. This guarantees a critical strike on Ice Nova's first hit on a group of enemies, and if you optimize your damage output, comets will rain down.
Since this build relies on mana, unlike Blood Mage, which has unlimited resources, it requires manual casting of normal abilities to defeat bosses.
Gear selection
When choosing and adding gear, skill level is the primary consideration for staffs and amulets, but if your budget is limited, you can start with a +5 or +6 staff and a +2 amulet.
It's worth noting that when using this build, you should choose a staff with critical strike damage bonus rather than casting speed. While casting speed may seem to increase DPS, damage per attack is more important for first-hit tactics and triggering comets.
If possible, it's best to have your amulet with a mana regeneration affix to ensure your overall gear setup provides sufficient mana cap and regeneration for the build.
It's worth mentioning Headhunter Heavy Belt. It steals buffs from rare elite monsters, providing you with extra damage, defense, a larger area of effect, and faster movement speed.
These buffs stack as you increase the number of rare monsters on the map or in the tempo, giving you increasing advantages early in the game.
Once you start farming currency, focus on upgrading your rare gear to gain more damage attributes, such as skill levels, spell damage, and critical strike damage bonus. You'll also need health, energy sharing, mana, and mana regeneration.
Initially, all jewel slots should be socketed with decent quality basic jewels. Later, as your finances allow, replace these basic jewels with unique jewels.
Generally, the first unique jewel recommended is Prism of Belief Diamond, which provides at least two levels of ice skill. Next is Heart of the Well, which provides extra fire and lightning damage, increasing infusion speed.
That concludes this introduction. In fact, most Ascendancies and their powerful builds are worth playing during the current league season. It all depends on how you use them, so don't overlook any seemingly unpopular class!
PoE 2 patch 0.4.0 has been out for over a month, and many players' builds are nearing their peak. While Temple is a great mechanism, relying solely on it might become tiring.
The farming method described below requires a strong enough build to complete some challenging content, but the rewards are excellent, yielding hundreds of Divine Orbs per success.
Farming Goal
Your farming goal is The Adorned Diamond, which only drops from Trialmasters. Its market value has skyrocketed in the past week. Unidentified The Adorned Diamonds initially sold for 500 Divine Orbs, but due to inflation, they can now fetch over 1000.
Even regular The Adorned Diamond is now worth about half the value of a Mirror of Kalandra. After deducting your investment in farming, a net profit of approximately 3 The Adorned Diamonds is equivalent to one Mirror of Kalandra.
The Value of The Adorned Diamond
The high demand for The Adorned Diamond is due to its recent changes. Players can now refine it to higher stats and obtain powerful affixes that interact with rare jewels through Double Corruption.
On the other hand, it's also related to inflation. Vaal Temple has become incredibly juicy thanks to multiple updates and player research.
You first need to collect Energized Crystals from the endgame map content. T15 and T16 Waystones with six affixes are the best source of these crystals. You need at least 6 Energized Crystals to enter Vaal Temple. Before entering, you can use the options on the left side of the interface to place your chosen paths or rooms.
Each time you close Temple, the system automatically removes several random rooms from the current panel. Players will use various strategies to maximize room rewards. Finally, all players need to use Juatalotli's Medallion to prevent Temple instability.
Because of this, everyone is now focused on building their own Vault Temples to achieve an infinite supply of PoE 2 currency. When players start producing currency in large quantities, it naturally leads to Divine Inflation in the late game. Inflation reduces the supply of various endgame items, pushing their value even higher amidst currency fluctuations, ultimately making The Adorned Diamond worth hundreds of Divine Orbs.
How to Prepare?
Since it takes players a very long time (approximately 100 to 200 hours) to fully build an enhanced Temple, it can be combined with other farming methods.
If you want to use this farming method, you must at least ensure that your builds can easily defeat Trialmaster. Since the biggest cost of this build is time, the faster you defeat it, the better.
As the hidden final boss in Trial of Chaos trial system, Trialmaster is not an easy opponent to challenge. First, you need to collect the following three Fate Fragments:
- Cowardly Fate
- Deadly Fate
- Victorious Fate
You need to Inscribed Ultimatum to unlock 10 waves of Trial of Chaos. Each completion will reward you with one Fate Fragment. It's worth noting that the drop rate for these three Fate Fragments is random, so completing only three Trial of Chaos sessions won't guarantee you all three. Only after collecting all three can you unlock the gate and challenge Trialmaster.
However, even if you defeat Trialmaster, the drop rate for The Adorned Diamond is extremely low, possibly less than 2%, sometimes appearing only once every 70 to 80 attempts. Be prepared for this.
Cost
Farming Fate shards yourself is clearly a foolish choice. By the time you've painstakingly cultivated enough shards, PoE 2 Patch 0.4.0 might already be over.
To speed up the process, you'll need to invest some Divine Orbs to trade Deadly Fate and Victorious Fate shards with other players. Approximately two Fate shards require three Divine Orbs. While directly trading all three types of Fate shards is faster, your profits will be significantly reduced. Therefore, you can choose to cultivate the last type of Fate shard yourself. Under these conditions, challenging 50 Trialmasters requires approximately 150 Divine Orbs.
Clearing a complete trial takes about 13 to 15 minutes. If you include the time needed to collect the three types of Fate materials, the total time to prepare just 50 sets of Deadly Fate and Victorious Fate shards will be as long as 21 to 24 hours. As for the last type, Cowardly Fate, you can directly loot the final Fate Material from the boss to unlock Trialmaster's gate. This will save you approximately 75 Divine Orbs for future challenges.
Other Loot And Benefits
Besides The Adorned Diamond, you'll also get a certain number of Soul Cores. Basically, each Trial of Chaos will give you one or two Normal Soul Cores and Specialized Soul Cores. Unfortunately, even with fewer players farming Trials of Chaos, the demand for them isn't high.
As for currency, Trials of Chaos isn't as generous as Vaal Temple; its drop rate is within the normal range. Trials, monsters, and bosses all have a chance to drop Divine Orbs, but they certainly won't be enough to cover your costs.
Currently, each The Adorned Diamond is worth approximately 700 to 800 Divine Orbs. If we calculate based on 50 trials per diamond, each trial could yield a profit of around 600 to 700 Divine Orbs. As for hourly profits, that depends on your farming speed.
This method relies on gambling and luck. If you're lucky, it might be even better than Temple, but if your luck is average, you'll have to endure the tedious mechanics and long farming time of Trial of Chaos.
Since the release of Path of Exile 2: The Last of the Druids, Shaman seems to be used more frequently among the two Ascendancy classes of the new Druid class. This is perhaps because it is easier to learn and its benefits are quickly felt.
However, this doesn't mean the other one, Oracle, is not worth experiencing. In fact, if you craft the right build, Oracle can help you build temples and earn loot faster in the optimized Fate of the Vaal mechanic.
Based on this, we will provide you with a strategy for crafting such an Oracle build. If you are interested, please read on!
Oracle introduction
Choosing this Ascendancy class will grant you the power of foresight, allowing you to gain combat advantages by predicting enemy actions and unlocking additional passive skills.
If you find the above explanation difficult to understand, the following exclusive skill effects should give you a more intuitive understanding of how to play Oracle:
- Entwined Realities: You can allocate key passive skills without connecting them to an existing passive tree.
- The Unseen Path: Unlocks additional passive nodes accessible only to Oracle players.
Oracle Build for Atziri's Temple
One of the key elements to improving room building and overall exploration efficiency within this league mechanic is minimizing your skill cooldowns. Therefore, many related builds require Temporalis Silk Robe, which provides this effect.
Fortunately, Oracle build we're introducing here provides a similar effect without this gear and can easily defeat most bosses with extremely high DPS, making it very useful for clearing maps!
Skills and gems
After unlocking Oracle as your Ascendancy class, the key is to stack your critical strike chance to over 100%, as Mana Flare triggers on critical hits, giving you an auto-explosion effect.
Another crucial point is to reduce Lightning Bolt's cooldown to below 0.2 seconds - this is a critical point; any cooldown below 0.2 seconds is considered good. Additionally, you'll need 115% to 150% cooldown reduction to increase damage.
To achieve all the above, you need to unlock Spark to trigger Lightning Mode and add Pierce to increase projectile speed, faster casting efficiency, and duration.
For Spirit skills, you need to add Trinity to boost elemental damage, especially lightning damage.
Next, you need to add Blink and Mobility skills to gain a 100% reduction in Blink cooldown and increased Blink regeneration speed. Combine this with support gems Clarity I and Rapid Casting II, and you can eventually Blink in less than 1 second.
Best gear
First, you need Headhunter Heavy Belt. If you don't have it yet, start farming it now, or get PoE 2 currency for sale and exchange for one; this will be faster.
This gear provides increases to maximum health, Strength, and Dexterity, and rewards you with an extra 20 seconds of modifier when you kill rare monsters.
Next is The Vertex Tribal Mask Helmet, which is easier to obtain and, when equipped, increases four skill levels, significantly boosting damage and critical strike chance.
For weapons, we recommend Sacred Flame Shrine Sceptre, which grants you additional Purity of Fire skill, providing a fire damage buff for you and your allies, as well as a life recovery buff for allies.
When choosing gloves, prioritize those with energy shield resistance, and boots with chaos resistance, movement speed, and increased health.
Jewels and passive tree unlocking
Some nodes in Oracle passive tree provide significant cooldown reduction increases; these should be unlocked first.
Additionally, you need to unlock the additional Multitasking node for a 12% cooldown reduction increase or a 15% increase in ability duration. To do this, you need to defeat the boss Kosis, the Revelation, to obtain Megalomaniac Diamond.
Alternatively, you can consume Exalted Orbs to craft one From Nothing Diamond, distributing passive nodes within a specific keystone radius, even if these nodes are not connected to the main tree.
This greatly increases the flexibility of build crafting and saves many passive points. You can freely invest them in other nodes according to your needs.
If possible, we recommend socketing a Time-Lost Emerald, preferably with attribute bonuses and cooldown reduction speed. Heart of the Well Diamond is also a good option, as it similarly provides cooldown reduction speed and a small damage bonus.
In short, the core of this build's reliability lies in maximizing cooldown reduction speed to keep your Lightning Bolt cooldown below 0.2 seconds, ensuring automatic casting of Lightning Bolt.
While you might find this build a bit clunky in practice, it's one of the best ways to complete temples faster without adding Temporalis Silk Robe.
Other excellent Oracle builds
Oracle build we've introduced focuses on accelerating your temple challenge progress, but in terms of overall strength and experience, there are actually many better options.
Currently, the most well-known Oracle build is probably Lunar Assault Werewolf. As a top meta Oracle build in PoE 2, it centers on high-speed melee attacks and cold damage bonuses, utilizing transformation to freeze and crush enemies.
Besides these, Cast on Critical Comet, Plant/Vine Oracle, and Mass Summoner are all good choices. They'll suit you better if you're not focused on the temple progression.
Atziri's Temple is expected to become better experienced after Patch 0.4.0d is released. If you're interested, you can use our recommended Oracle build to test if the patch's changes are effective! It'll definitely be fun!
The recent Path of Exile 2 Patch 0.4.0 has been undergoing constant changes, with numerous patches and hotfixes optimizing the game based on Fate of the Vaal League mechanics, aiming to improve the overall experience.
Ten days after the release of Patch 0.4.0c hotfix 14, PoE 2 announced that Patch 0.4.0d will be released this week. Based on the announced content, this patch primarily focuses on bug fixes, with some aspects worth highlighting and discussing.
Below, we will provide a preview of this patch and analyze its main features and potential impact.
Patch 0.4.0d overview
The entire patch can be broadly divided into three parts: further optimization and fixes to Fate of the Vaal League mechanics, overall modifications, and comprehensive bug fixes. Undoubtedly, the most noteworthy aspect remains the first part.
Interestingly, even before the patch has been officially released, Fracturing Orbs have already depreciated in value simply by being announced. This means you can more easily acquire them through PoE 2 Divine Orbs to stabilize your gear affixes.
This is likely due to changes in the league system, making this part of the patch analysis a key focus of our guide.
Atziri's Temple boss fight reform
Let's temporarily ignore the usual temple fixes and focus on a new respawn change: if you die while fighting the boss Architect or Atziri in Atziri's Temple, you can respawn in the new temple instance.
However, this opportunity is very limited, as almost the entire temple is destroyed during the boss fight - somewhat like how endgame maps work in the game.
Therefore, when this mechanism is finally implemented, it's expected that not all players will be satisfied with it, but it's necessary because it can curb the possibility of some players seeking cheating due to the inability to respawn.
In short, if you die in these boss fights again later, you should be able to start re-challenging them faster, instead of having to unlock the rooms from scratch.
This means that even if you unfortunately fail on your first attempt, you'll have an extra chance to familiarize yourself with the boss mechanics. In fact, these bosses aren't difficult to defeat; their mechanics are just rather intricate.
Holten exploit fixes
As you know, collecting Energized Crystals by defeating monsters around Vaal Beacons is a crucial part of experiencing Atziri's Temple gameplay, as only with enough crystals can the temple progress.
However, in the game prior to Patch 0.4.0d, there was an issue where Vaal Beacons frequently spawned in an easily accessible location within Holten campaign area.
This allowed players to exploit this by repeatedly resetting dungeons to farm Energized Crystals faster, causing an imbalance in the entire Atziri's Temple system and an abnormal inflation of the value of some rare currencies.
Frankly, the issue of economic inflation was repeatedly mentioned in the player community shortly after Atziri's Temple's release, but for some reason, concrete measures to improve it have only now been introduced. However, better late than never.
Atziri's Chambers fix
As the spawn location of the final boss Atziri, the connection between this chamber and other rooms was previously a mess; sometimes you simply didn't know how to place and connect rooms.
Fortunately, Patch 0.4.0d finally fixed this, allowing Atziri's Chambers to correctly connect to any adjacent room, ensuring the entire mechanism functions more clearly and consistently.
Temple QoL fix
This fix requires you to place at least one room before each run. If you already have a highly optimized temple, you might not want to place any rooms at all, and therefore might mistakenly think this is a weakening change.
However, the purpose of this measure is actually to ensure that you don't accidentally open the temple before placing rooms, and to better guide new players through their first temple.
Of course, considering the needs of different players, the game also allows you to bypass this option. If you're a PC player, hold down Ctrl key and click Run Temple button. If you're a controller player, simply select "Deny" when prompted.
More Atziri's Temple fixes
Besides the highlights above, Patch 0.4.0d focuses on optimizing Atziri's Temple mechanics and includes other details, such as clearer instructions for Atziri's Chambers and more explanations of different mechanics.
The complexity and depth of gameplay have always been major obstacles for new players joining Path of Exile series. Sometimes, new leagues and their new mechanics can even confuse longtime fans.
Therefore, this patch shows that providing clear explanations is more effective in winning over players than creating mystery and raising the barrier to entry through seemingly complex mechanics.
Fracturing Orbs fix
In the first half of this article, we mentioned the devaluation of Fracturing Orbs, primarily due to a bug fixed in Patch 0.4.0d involving Immured Fury - the endgame boss and primary source of Fracturing Orbs drops.
Theoretically, this boss shouldn't spawn in cleansed areas, but previously, clearing excessive corruption would imprint a hidden marker indicating the presence of Immured Fury in certain areas.
This meant players could more easily earn Fracturing Orbs by defeating this boss, leading to an abnormally inflated value and disrupting PoE 2 economy and trade balance.
Fortunately, Patch 0.4.0d fixed this by making Immured Fury spawn completely unpredictably, restoring the rarity of Fracturing Orbs to a more normal level through a more randomized spawn method.
The above content covers what needs to be explained in detail in Patch 0.4.0d. However, there are also some interesting changes and fixes that you can discover and experience one by one through the game after the patch is finally released. Thank you for reading.





