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Will 3.22 Be Path Of Exile’s Last Major Atlas Update Before Path Of Exile 2? - The Overwhelming Possibilities Of POE 3.22

Jul 14, 2023 Author: POECurrency.com

It is confirmed Path of Exile 3.22 is not the surprise life beta of Path of Exile 2. It could be the release, though, right? No. They want time to market. They want time to sell supporter packs for Path of Exile 2. It’s not coming with POE 3.22. Definitely not.

What Is POE 3.22?

With that out of the way, I’m confident in what Path of Exile’s 22nd version is going to be the final Atlas update before Path of Exile 2’s huge launch within the next year.

Here’s my take on what’s coming with POE 3.22 and the ultimate upgrade to our beloved Atlas before POE changes forever.

The cycle was broken with POE 3.21 Crucible League when there wasn’t a substantial Atlas update. Since Conquerors of the Atlas in 3.9, every four expansions, there has been an enormous shift to the Atlas. 3.9 throughout the old Elder Shaper chase in the Atlas and introduce Sirus, the Conquerors and Watchstones. 3.13 brought in the Maven, multi-boss gauntlets in The Maven’s Crucible, and region-specific Atlas Passive Skill Trees. 3.17 gave us four new Pinnacle Bosses, Eldritch Currency, crafting and influence, and a united Atlas Passive Skill Tree Finally, 3.21 gave us nothing, nothing really big for the atlas just Atlas Gateways.

So, 3.22, the patch that will be hyped up at ExileCon and has already been juiced up a bit by GGG themselves, is going to bring us our last big POE 1 expansion to endgame.

Will 3.22 Be Path Of Exile’s Last Major Atlas Update Before Path Of Exile 2? - The Overwhelming Possibilities Of POE 3.22

Atlas Jewels

When the Atlas was introduced all the way back in 2.4 Atlas of Worlds, no one predicted it would eventually have its own massive passive skill tree. But now, it does.

The all-in-one version of the tree condensed down from one for each prior Atlas region was introduced all the way back in POE 3.17 Siege of the Atlas, the last major Atlas expansion. That patch also introduced keystones to the Atlas’s version of the passive skill tree.

Now, in POE 3.22, what could they add next? With the original POE passive skill tree, the next notable feature added to the tree after keystones or jewels, I posit that’s the big ticket Atlas customization feature that will hit with 3.22. This means you need to prepare a lot of POE Currency.

We’ve already had a pseudo jewel system for the Atlas in the past in the form of rollable Watchstones. That’s an era I definitely don’t want to return to, though some people might look back on it fondly.

Essentially, we used to have 32 Watchstones we could sock it into our Atlas and they could either be magic or unique. The mod pool was massive, and it was hard to find the best set of mods for your Atlas. With the vastly improved all-in-one Atlas Passive Skill Tree, I could see watchstone adjacent jewels, making an appearance as an optional dynamic mechanic to enhance your Atlas fervor.

However, I don’t think the mod pool needs to be that different compared to the former pool of Watchstone modifiers in the case of unique Atlas jewels, though. I think GGG has an opportunity to help enhance bossing in Path of Exile and create a new class of chase items.

But what if a few of these Atlas jewels almost guaranteed certain drops from Atlas Pinnacle Bosses with a huge hindrance? For example, what if you could guarantee the Eater of Worlds to have a 25% chance to drop Ashes of the Stars but in turn you could not get hit and had to kill it in under 45 seconds? What if you could force the Searing Exarch to drop a Forbidden Flame at a 50% chance but you needed to complete every meteor phase without getting hit or leaving the area?

Path of Exile The Original Sin

These achievements, like special case flights, were hinted at heavily with the Forbidden Sanctum and the no-hit challenge with Lycia. Those who could go through the entire Sanctum without being hit and kill Lycia were guaranteed one of the rarest and respectable POE Items in the game, the Original Sin.

GGG was obviously experimenting here. But I think it would be a compelling addition to the endgame of POE, helping incentivize bossing and specific methods to overcome endgame bosses, especially in Solo Self-Found. Of course, some builds will be able to cheese this. But I think it’s a risk GGG is willing to take.

After adding jewels, a gamble GGG will add Cluster Jewels and Masteries in a future update perhaps with the first Atlas expansion during the 4.0 or Path of Exile to era.

New Atlas Memories

In addition to jewels on the passive skill tree, we’re likely to receive a few more Atlas Memories. Right now, we have them for Alva, Einhar, Kirac, and Niko.

Path of Exile Zana

At the very least, I expect we’ll get a set of memories for Jun, the only other official faster we currently work with. You could have an absolutely wild set. Imagine a memory of Fallen Masters wherein the map’s mobs are replaced with members of the Immortal Syndicate or a mod-like area contains 10 Syndicate strongholds. Bailed items would rain from the sky.

Alongside her, I’d love for a new type of memory to arrive with what I think will be the focus of the final endgame expansion, Zana memories. Each could deal with a specific endgame boss on a map related to Zana: the Elder, the Shaper and each of the Conquerors.

The mods could be something like this area contains the Shaper, or this area is conquered by Sirus. Each could be slightly reimagined boss fights on various maps on the Atlas. Instead of speaking with Zana to enter these memories, they’d be usable maps that drop fragments leading to an ultimate pinnacle encounter.

New POE Pinnacle Bosses

There’s a good chance we’ll get at least one new Pinnacle Boss in this expansion, whether it’s an Atlas update or not.

If it’s an Atlas update, a bittersweet final Path of Exile 1 boss would be the now jaded person who started this entire endgame mapping journey with us back in Forsaken Masters, Zana, Master Cartographer.

After the canon death of Sirus, Awakener of Worlds, Zana abandoned the cast in 3.17 Siege of the Atlas. She was replaced by Kirac. But where did she go? All we know is she chose Exile, and she always questioned our sanity.

Remember, she is the one who had the power to trap the uber-powerful Conquerors of the Atlas inside the Atlas. What if she tries to do the same to us? I would love if a dark Khazana returns to try and stop us from grinding the Atlas. He would be yet another lair added to the endgame.

After we’ve killed the Searing Exarch and Eater of Worlds, we’re still trying to gain power and set on the fact that we could turn into another Sirus or Veritania.

Combined with her boss fight could be a new type of endgame content similar to the maven’s Gauntlet, this time though it could be a wave type coliseum of maps and map monsters. Waves and waves of Atlas-based creatures turned against us by Zana as we try to escape the Atlas, and Zana tries to trap us within the Atlas.

I think that would be absolutely rad. It would be a ton of work, especially with Zana’s Memories. But it would be awesome. If we don’t get Zana, there are two other feasible options: yet another Eldritch being or a villain to help usher in Path of Exile 2’s own story.

Group 1 follows the present storyline that adds to the pool of other worldly entities we already know quite well: the Elder, the Maven, the Infinite Hunger, the Black Star, the Eater of Worlds, and the Searing Exarch.

Path of Exile Searing Exarch

There are a couple of new boss fights they could add. Number one, the Tangle, or another one of its champions. Number two, the Cleansing Fire, or yet another servant of it. Number three, the Maven progenitor who we’ve been warned about by another boss fight competitor. Number four, the Envoy. He’s powerful enough to subdue the Maven and stop us from harming her. How tough would he be in an actual battle.

Finally, it might be something entirely different, a thing we haven’t been warned about explicitly.

If GGG is looking to further tie into Path of Exile 2’s story, perhaps it could be another Scourge lord breaking into the Atlas itself or a part of reyklast, setting up the whole seed of corruption arc of POE 2 or it could be Shaper 2.0.

Another Atlas researcher turned Madman, who is totally showcased front and center on the ExileCon 2023 website.

GGG’s Goal With The Endgame

Regardless of what this Atlas expansion adds, we know the developer’s goal is to craft a shared endgame between campaign 1 and campaign 2 of Path of Exile.

Even though the narrative matters very little to a substantial swath of the Path of Exile player base, the developers will probably try to make it tie together as seamlessly as possible. This could be accomplished through customized dialogue for the epilogue quest NPCs based on the campaign your character arrives from.

There’s also a slim chance they’ll just hand wave the combined POE 1 and POE 2 campaign player base. But I’m not a fan of that. There’s also another chance that this isn’t what they’re trying to do anymore. And they’ll let us know very soon at ExileCon 2023.

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Path Of Exile 2 Patch 0.4.0 Plant Druid Build Guide | How To Craft Based On The Human Form?
Path Of Exile 2 Patch 0.4.0 Plant Druid Build Guide | How To Craft Based On The Human Form?

After the release of Patch 0.4.0, the most popular class in POE 2 is undoubtedly the new Druid. Its three animal forms provide a wealth of gameplay options and styles, giving rise to multiple builds based on these forms.

However, have you noticed that animal skills aren't Druid's only option? At least in terms of skills, Druid can also attack enemies using the power of nature and plants. Unfortunately, this type of gameplay doesn't seem to be very popular so far.

Based on this, we will approach this from this perspective and introduce you to how a simple and effective Plant Druid build is crafted.

Plant Druid Build Overview

Compared to builds with complex configurations and high requirements for gear and skill levels, crafting Plant Druid build is much simpler (not that complex builds are bad).

This is mainly because the build doesn't have many usable skills, but they are all very useful, including Entangle and Thrashing Vines, and the damage output is primarily skill-based.

These two vine skills were originally designed for sustained damage, but you can increase the damage of your storm and plant skills by obtaining the keystone passive Wildsurge Incantation early in the campaign, significantly reducing their mana consume and duration.

This transforms these originally support-oriented sustained damage skills into more direct damage skills.

On the other hand, Entangle itself can deal considerable damage and create fissures on the ground, and you can further enhance these fissures by adding the support gems Branching Fissures I & II to make them spread wider.

Then Entangle will cover the entire arena with vines, dealing significant direct damage and sustained damage to enemies upon casting, while also attaching to enemies to slow them down, making it difficult for them to hit you.

Skill Details

You can unlock Entangle skill at level one. Afterwards, you can choose to add Upheaval and Magnified Area to enhance the skill effect, or wait until a higher level to use Branching Fissures II with Entangle, which will be more effective.

It's worth mentioning that Volcano is also one of the skills you can quickly obtain in Druid's human form. Although it's not particularly outstanding in terms of synergy, you can cast Volcano first and then Entangle to quickly clear mobs.

If you want to further improve your clearing efficiency, you can acquire staff or wand-type weapons and then consume PoE 2 currency to roll or add affixes that increase weapons' spell damage.

Once you reach around level 14, you'll unlock Thunder Storm skill. This creates a great synergy, as all plant skills will cause plants to overgrow and produce additional effects when under the influence of Thunder Storm.

This way, Entangle will make the overgrown fissures last longer, and more vines will attach to enemies, dealing more damage and slowing them down more effectively. Thunder Storm, Entangle, and then repeat. It's simple.

The only tricky part is if you're facing a boss that moves around a lot in the arena; you'll need to frequently recast Thunder Storm. However, in the endgame, you can switch to crit-triggered casting for automatic activation.

Another important plant skill, Thrashing Vines, is level 9 and is expected to be unlocked after entering Act 3.

This skill causes giant vines to grow and randomly appear in the target area. After falling to the ground, the vines retract and attack nearby enemies. The attack range is generally small, and the number of vines depends on the cast duration.

For Thrashing Vines, slower casting speed results in higher damage, and each cast deals more damage. You just need to cast it occasionally and pay attention to its duration.

The last skill to add is Tornado, which is expected to be unlocked at the beginning of Act 4. Tornado isn't that crucial for Plant Druid Build, but it can be used to maintain buffs.

If there are any ground effects on the ground, Tornado will absorb them and deal a large amount of additional damage of the same element, and may also apply debuffs. You can use it with Thrashing Vines and Thunder Storm against a single target.

Best Ascendancy Class: Oracle

Of the two available Druid Ascendancy classes, Oracle is more suitable for Plant Druid Build because this Ascendancy increases damage by foreseeing the future and manipulating the surrounding environment while in human form.

Based on our analysis and description of the required skills, you should always be in human form when using this build, so Oracle can maximize the build's effectiveness by unlocking the following suitable Ascendancy abilities.

  • The Unseen Path: Allows you to choose additional passive nodes that only Oracle can access.
  • The Lesser Harm: Changes the critical hit chance and damage of enemies attacking you to Unlucky.
  • Forced Outcome: You gain a critical hit when you meet the specific conditions displayed in Oracle's vision.

Gear Selection

For this build, gear selection isn't critical. Ideally, you should obtain a wand and maximize its spell skill level or physical spell skill level to deal more spell damage.

On top of that, ensuring your weapon or rings have cast speed bonuses is even better, as this is important for improving the build's efficiency. As for other gear, prioritize those with movement speed, health, and resistance bonuses.

Overall, Plant Druid Build is a gameplay style based on Druid's human form. Although it's not a mainstream build yet, its effectiveness shouldn't be underestimated, and it's likely to become popular later in the league. You can be ahead of the curve by trying it now!

Path Of Exile 2 Patch 0.4.0 Atziri Boss Guide | How To Unlock And Defeat Her To Get Rewards?
Path Of Exile 2 Patch 0.4.0 Atziri Boss Guide | How To Unlock And Defeat Her To Get Rewards?

With the introduction of Temple of Atziri mechanism in Fate of the Vaal league, in addition to more reward sources, it also means you will once again face the infamous boss Atziri in Path of Exile 2, who was so feared in the first game.

In Path of Exile 1, Atziri had two different difficulty versions, accessible and challengeable through the corresponding map device. Now, in POE 2 Patch 0.4.0, this boss is the core of the entire league mechanism.

Below, we will introduce how to find and defeat this boss in the current Path of Exile 2 league, and the rewards you can obtain for killing her.

How To Unlock Atziri Boss Fight?

Temple of Atziri, as a league mechanism, is accessible to all players. The temple provides four types of rooms, which combine to form an unlockable room path for you to challenge.

After determining the route, you need to complete the tasks in these rooms one by one, in order of increasing difficulty. The boss room is particularly dangerous, where you may encounter one of the Temple of Atziri bosses, Architects.

After defeating Architects to complete the current room, you can unlock Royal Access Chamber and place it within your room path, then connect it to your starting position using room cards and path cards.

Afterward, you can build a new room unlock path between these two points, and after completing the preceding rooms, you can start Atziri boss fight.

It's important to note that this boss fight has no resurrection mechanism, and if you fail, the entire path and unlocked rooms will be reset, and you must start all over again.

What Preparations Should You Make?

While you can minimize the difficulty of the preceding rooms, Atziri herself is very dangerous. To avoid wasting challenge opportunities, you should first maximize your character level, gear strength, and Ascendancy points.

Based on this, considering Atziri's damage types, you should also carry supplies that can resist lightning and fire damage, or buy PoE 2 currency and then re-roll affixes on your existing gear to include these resistances.

If you don't have enough currency but are eager to fight Atziri, now is the best time to replenish your currency reserves! Because until December 31st, you can enjoy a 10% discount with XMAS code at POECurrency!

Based on this, you can also consume more currency to upgrade your boots for increased movement speed and your armor for improved defense, ensuring you can survive until the end of the battle.

Atziri Boss Fight Mechanics

This boss has two forms, the second form being more dangerous as the boss's skills and attack patterns are more varied and chaotic. Therefore, it's best to remember the effects and countermeasures for all major skills.

Phase 1: Atziri, The Red Queen

The boss uses many skills in this phase. Your job is to constantly observe her movements to determine her skills, then dodge or counterattack accordingly.

Basic Melee Attacks

Atziri will attack you with her spear weapon using stabbing and wide-area sweeping attacks. The only way to dodge is to keep as much distance as possible from her and move along the edge of the arena.

Flame Ring

The boss will swing her staff, igniting a large circle of fire around her. Touching the fire will inflict fire damage. You can stay inside or outside the circle, but be careful not to touch the fire.

Fire Blast

The boss will create a large circle of fire on the ground by gripping her staff tightly. All the flames will then quickly rush towards the center and explode. To avoid taking critical damage, you need to immediately dodge away as soon as the fire circle appears.

Fire Rune

This skill involves the boss throwing a fireball at the ground, which generates a rune that then explodes in flames. However, this skill has a very small area of effect, so it's usually not a major concern.

Lightning Rune

This works the same way as the previous skill, except the damage type is lightning.

Thunder Sweep

The boss will step forward while swinging her spear, throwing an arc of lightning runes at you. These runes will explode immediately upon landing. You can dodge by rolling backward or towards the boss.

Bolt Storm

Atziri will summon lightning bolts that fall from the sky, striking the surrounding ground randomly. Each lightning bolt has a corresponding blue indicator to show its landing point, which you can observe to dodge.

Blood Orb

The boss will throw blood orbs at you, which explode upon landing, dealing physical damage. The only way to deal with this is to dodge and stay away from them.

Circle Of Blood

The boss will throw a blood-soaked spear onto the ground, simultaneously launching many dense orbs of light that will deal damage to you. You can choose to stay away from these orbs, or time your dodges to roll under them.

When you dodge the boss's skills and deal damage in the first phase until the boss's health is reduced to 10%, Atziri will enter Phase 2.

Phase 2: Atziri, The Fell Serpent

In this phase, the boss's appearance will also change, reflecting her corrupted actions in pursuit of immortality in the backstory. As for the attack methods, most skills are upgraded versions of the skills in Phase 1, including:

  • Circle of Blood II: More blood orbs will appear, and they will overlap.
  • Bolt Storm II: The bolts of lightning will turn red.
  • Flame Ring II: All areas outside the ring are now covered in flames, forcing you to get closer to the boss.
  • Fire Blast II: Two additional overlapping blasts imbued with Vaal Energy will appear.

There are three new skills that require your extra attention:

Leap Slam

The boss will suddenly disappear into the air, then slam down to the ground. You can determine Atziri's reappearance location by the red circular indicator on the ground.

Crimson Valley

The boss will release red lightning that fills the entire arena, leaving only a small area in the center. You must ensure you are within this area.

It's worth noting that this area is very narrow, so if you are in animal form due to using skills, it's best to transform back into human form in time.

Spreading Corruption

The boss will curl into a writhing ball, simultaneously forming a huge red circle of corruption around her that continuously spreads to the edges of the arena. You need to deal as much damage as possible from a distance to stop this attack.

What Are The Boss Fight Rewards?

After defeating the boss in all phases, she will drop a Medallion, which is the key to opening the large chest that appears in the center of the arena. This chest will randomly give you one of the following five unique items:

  • Atziri's Splendour
  • Atziri's Rule Staff
  • Atziri's Contempt Spear
  • Drillneck Quiver
  • Flesh Crucible Diamond

The rewards in other smaller chests mainly consist of various types of currency. You can keep the useful ones for gear crafting and sell the less rare ones.

That's all the information about Atziri boss fight. If you haven't finished this battle yet, our guide can definitely increase your chances of winning!

Path Of Exile 2 Patch 0.4.0 Cold Bow Amazon Build Crafting Guide | Gear, Gems & Passive Tree
Path Of Exile 2 Patch 0.4.0 Cold Bow Amazon Build Crafting Guide | Gear, Gems & Passive Tree

As Fate of the Vaal league progresses into its mid-game, if you've invested enough time, you should have reached the endgame and started clearing higher-level maps.

Therefore, to improve your mapping efficiency at this stage, you need to switch to new, more powerful builds, especially if your leveling build isn't strong enough.

Based on this, we will introduce crafting tips for Cold Bow Amazon Build, allowing you to increase your damage and instantly kill high-level bosses in maps!

Cold Bow Amazon Build Overview

Although Amazon and its base class, Huntress, are no longer the absolutely dominant options in Patch 0.4.0, they still have their merits in a more balanced environment.

At least for Cold Bow Amazon Build, based on the enhancements to cold builds in the new patch, this build can deal over 2 million damage with skills primarily using Snipe and Ice Shot, significantly increasing the speed of mapping and boss killing.

How To Choose Gear?

Undoubtedly, the core gear type for this build is the bow. As for the specific type, we recommend choosing Obliterator Bow, as it currently has the highest base physical damage among PoE 2 bows.

Previously, bows that could shoot extra arrows, such as Gemini Bow, would have been a better choice, but this mechanism is now random, so choosing the bow with the highest damage is wiser.

After choosing a bow, you need to craft it to make it more powerful. The best way to achieve this is to increase the bow's rarity or enhance the effects of its various affixes, and to do this, you must consume the corresponding type of PoE 2 currency.

It's generally recommended to prioritize maximizing accuracy as much as possible, as Amazon's ascendancy talents can fully utilize this. Generally, socketing a Vision rune can also achieve this, and it converts 25% of weapon accuracy into physical damage.

In addition, you need to increase critical strike chance to gain significant DPS. If you feel it's still not enough, then affixes that increase high percentage physical damage, fixed physical damage, or fixed cold damage are all viable options.

Since you're using a bow, you should also add a quiver. Visceral Quiver, which provides critical strike chance as an inherent attribute, is a good choice. On top of that, you need to roll affixes that increase critical strike chance and critical strike damage.

Regarding gloves, any gloves with a high evasion rating or those with evasion energy shields are suitable. We recommend stacking resistances on your gloves, as well as affixes that provide frost damage or fixed lightning damage to further increase DPS.

For boots, they should also have a high evasion rating, as well as movement speed and resistance-enhancing attributes or affixes, which will effectively improve your survivability.

The base type of the belt is not important; you can use any you like, but try to choose a belt that increases resistances. As for the helmet, you need to ensure it provides energy shields; the higher the energy shield, the higher the evasion rating you will gain.

For the amulet, you only need to ensure it has decent intelligence and projectile levels, as this can also improve the overall DPS of the build. If your budget is limited, Azure Amulet is a reliable option.

However, if you can farm a better amulet, it's best to ensure it has sufficient chaos resistance and upgrade it to a decent level to improve your overall survivability.

When choosing rings, we recommend equipping a Sapphire Ring first to increase frost resistance. As for other attributes, high frost damage, lightning damage, or physical damage are all very good, and you can switch between them as needed.

How To Choose Gems?

In Path of Exile 2, gems are mainly divided into two types: skill gems and support gems. The former is the source of skills, while the latter can make existing skills more powerful.

For Cold Bow Amazon Build, use the highest level cold gems possible and combine them with elemental weapons to gain a 25% increase in elemental attack damage.

For example, Cold Penetration increases cold resistance by 30% and strengthens any skills that attack enemies, allowing these attacks to penetrate the enemy's cold resistance.

Frost Nexus creates frozen ground when freezing enemies, and this ground feeds back into a pulse ring, shattering enemies when they are on the frozen ground created by Frost Nexus, resulting in extremely high clear speed.

As for Fork, it provides additional AoE cold damage, Snipe is the main skill for dealing with bosses, and Window of Opportunity provides 35% extra damage at the perfect moment, while also shortening the perfect timing window.

So if you're having trouble with accuracy, you can try using the moving Window of Opportunity. If you can still hit targets within the shortened timing window, it can improve your overall sniping DPS.

Combining the above gems, you will gain 30% extra area damage and 10% critical strike chance per second (up to 100%). Adding Close Combat II will also grant 30% extra attack damage to enemies within 1 meter.

In short, once you freeze enemies, immediately get close to them, enter their hit box, and unleash your skills to gain all the extra attack damage from melee attacks. Then you can use Barrage to attack twice for even more DPS.

Afterward, you can use Cooldown Recovery II for a 25% cooldown recovery speed increase. The main skills for freezing enemies include Ice Bite II and Freezing Salvo.

Passive Tree

Based on having already selected Amazon as your Ascendency class, you need to further unlock more passive nodes to improve the overall damage and survivability of the build, specifically including the following:

Predatory Instinct: Deals 50% extra damage to enemies with open weaknesses and rare and unique enemies.

  • Critical Strike: Converts 25% of extra hit chance into base critical strike chance.
  • Penetrate: 25% of weapon accuracy will be converted into physical damage.
  • Eagle Eye: Increases accuracy.
  • Precision Salvo: Increases attack speed and overall accuracy.
  • Master Fletcher: Significantly increases the bonuses gained from the quiver.
  • Cooked: Provides a large amount of critical damage and critical strike chance.
  • Stand and Deliver: When enemies are frozen by Snipe, gain a damage bonus within 2 meters.

These are the basic information you need to master for Cold Bow Amazon Build. If your character's strength allows you to unlock most of the gear and gems we mentioned, then give it a try in the game!

Path Of Exile 2 Patch 0.4.0 Temple Of Atziri Farming Strategies | Speed Or Long Room Chains For Maximum Rewards
Path Of Exile 2 Patch 0.4.0 Temple Of Atziri Farming Strategies | Speed Or Long Room Chains For Maximum Rewards

The most disappointing part of PoE 2 Patch 0.4.0 was Vaal Temple. Its mechanics were complex, and the rewards were meager, making it incomparable to Abyss mechanics of Patch 0.3.0. However, the developers did make an emergency buff, making it slightly more rewarding.

Now, when you encounter Temple of Atziri, there's no need to avoid it. Below are two Vaal Temple farming strategies that might help you make the most of this league.

Temple Of Atziri Mechanics

Temple of Atziri is a league mechanic that allows you to customize your map. Upon entering, you'll see a large blank chessboard, and the system will give you a fixed number of room cards and path cards. Each room is connected by paths, and you need to plan ahead to decide the order in which you clear the rooms.

Temple of Atziri mainly has 4 types of rooms:

  • Normal Rooms: Ordinary monsters and rewards, usually just passageways to other rooms.
  • Enhanced Rooms: After completing a room, you can enhance the effects of adjacent rooms, increasing their rewards.
  • Bonus Rooms: Rooms containing PoE 2 currency, equipment, corruption opportunities, and other rewards.
  • Boss Rooms: Rooms containing bosses and Architects. Completing these unlocks Royal Access Chamber and grants excellent rewards.

If you build an extremely long chain of rooms, you need to destroy the earlier rooms in sequence to reach the later ones. The later rooms offer better rewards but are also more difficult.

Closing Temple of Atziri system prevents you from using the same strongest room chain indefinitely. It randomly destroys some rooms and layouts and randomly assigns you rooms and road cards in the next run.

Additionally, if the middle of the room chain contains an Architect's Reward Room and you complete it, it may cause a connection break, disconnecting the later rooms from the starting point until you reconnect them.

Main Farming Strategies

Speeding Through Architect

Since defeating Architect grants substantial rewards, you can build a direct path to Architect and place rooms on either side of that path. You only need to follow the path directly to Architect on the other side of the map, and you can skip the other rooms.

Since there are no rooms in the middle of the path, the path won't decay even after completing Temple of Atziri. This allows you to quickly and consistently complete temples and obtain Architect's reward each time. However, the downside is that your overall temple rewards are relatively low each time.

Building A Long Room Chain

This farming method requires you to build an extremely long room chain to maximize the long-term rewards of the temple. You need to place high-value rooms at the very end of the chain, and then use a large number of other rooms behind as a buffer to expand the rewards.

Once you successfully build the room chain, your temples will consistently produce high-value rewards each round, theoretically yielding far more rewards than the method above. However, this construction process is lengthy and highly susceptible to random factors.

If you find these two methods too slow, you can also directly buy PoE 2 Currency. Using the XMAS code before December 31st will also give you a 10% discount on Poecurreny.

Room Value

Although there are many types of rooms in Temple of Atziri, you only need to focus on two types here:

Corruption Rooms

Corruption rooms produce various items and can add corruption affixes to your items. They are the most valuable of all rooms, also known as reward rooms. You can focus on the following rooms:

  • Juatalotli's Triumph: Produces Vaal Cultivation Orb, worth approximately 1.5 Divine Orbs.
  • Corruption Chamber: Produces Vaal Infuser, worth approximately 70 Exalted Orb.
  • Thamaturge's Cathedral: Produces Gem Double Corruption Options, worth approximately 50 Exalted Orb.

In a long-chain strategy, these rooms are the most valuable and should be located towards the end of the chain. You also need to ensure there are enough other rooms behind them. Because each time you complete Temple of Atziri, decay will prioritize starting from the very end of the chain, placing several normal rooms behind Corruption Room will prevent it from being destroyed, allowing you to use them indefinitely.

Normal Rooms

Besides increasing monster numbers, drop rates, and reward multipliers, improving overall drop rates, normal rooms also serve as a buffer to protect the high-value corrupted rooms at the front. Additionally, some rooms are the primary source of key badges.

Important rooms include Surgeon's Symphony, which produces limbs and has a chance to yield high-level medallions. Other rooms like Commander's Headquarters, Bronzeworks, and Workshop also have a chance to produce medallions.

How To Build Room Chains?

Ideal Loop Chain:

  1.  Generator
  2. Thaumaturge's Cathedral
  3. Sacrificial Chamber
  4. Corruption Chamber
  5. Thaumaturge's Cathedral

You can then choose to enter normal rooms to extend and protect the chain. You can also try building multiple sub-chains centered around Sacrificial Chamber, scattered throughout the temple, to increase the yield per round.

Upgrading Sacrificial Chamber requires removing a room. This can be used to replan the path, but note that you can only remove rooms that will not break the critical chain.

Medallions

Medallions are key items for accelerating temple construction. The three most important medals are as follows:

  • Zantipi's Medallion: Prevents a room from being destroyed. This is the most important medal, used to protect the key room chain you are building, preventing your efforts from being wasted.
  • Quipolatl's Medallion: Upgrades a room. Used on rooms at the beginning of a long chain that are permanently protected, it can steadily increase their benefits.
  • Uromoti's Medallion: Randomly adds a room. Since the net number of rooms added to the temple each round is very small, this medal can significantly speed up the construction process.

Other medals, such as Juatalotli's Medallion, do not provide much improvement for this method.

The second method has a very high degree of randomness, which may lead to a slow construction process. If you dislike this randomness, it is recommended to use the first method, or simply skip Temple of Atziri.

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