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Will 3.22 Be Path Of Exile’s Last Major Atlas Update Before Path Of Exile 2? - The Overwhelming Possibilities Of POE 3.22

Jul 14, 2023 Author: POECurrency.com

It is confirmed Path of Exile 3.22 is not the surprise life beta of Path of Exile 2. It could be the release, though, right? No. They want time to market. They want time to sell supporter packs for Path of Exile 2. It’s not coming with POE 3.22. Definitely not.

What Is POE 3.22?

With that out of the way, I’m confident in what Path of Exile’s 22nd version is going to be the final Atlas update before Path of Exile 2’s huge launch within the next year.

Here’s my take on what’s coming with POE 3.22 and the ultimate upgrade to our beloved Atlas before POE changes forever.

The cycle was broken with POE 3.21 Crucible League when there wasn’t a substantial Atlas update. Since Conquerors of the Atlas in 3.9, every four expansions, there has been an enormous shift to the Atlas. 3.9 throughout the old Elder Shaper chase in the Atlas and introduce Sirus, the Conquerors and Watchstones. 3.13 brought in the Maven, multi-boss gauntlets in The Maven’s Crucible, and region-specific Atlas Passive Skill Trees. 3.17 gave us four new Pinnacle Bosses, Eldritch Currency, crafting and influence, and a united Atlas Passive Skill Tree Finally, 3.21 gave us nothing, nothing really big for the atlas just Atlas Gateways.

So, 3.22, the patch that will be hyped up at ExileCon and has already been juiced up a bit by GGG themselves, is going to bring us our last big POE 1 expansion to endgame.

Will 3.22 Be Path Of Exile’s Last Major Atlas Update Before Path Of Exile 2? - The Overwhelming Possibilities Of POE 3.22

Atlas Jewels

When the Atlas was introduced all the way back in 2.4 Atlas of Worlds, no one predicted it would eventually have its own massive passive skill tree. But now, it does.

The all-in-one version of the tree condensed down from one for each prior Atlas region was introduced all the way back in POE 3.17 Siege of the Atlas, the last major Atlas expansion. That patch also introduced keystones to the Atlas’s version of the passive skill tree.

Now, in POE 3.22, what could they add next? With the original POE passive skill tree, the next notable feature added to the tree after keystones or jewels, I posit that’s the big ticket Atlas customization feature that will hit with 3.22. This means you need to prepare a lot of POE Currency.

We’ve already had a pseudo jewel system for the Atlas in the past in the form of rollable Watchstones. That’s an era I definitely don’t want to return to, though some people might look back on it fondly.

Essentially, we used to have 32 Watchstones we could sock it into our Atlas and they could either be magic or unique. The mod pool was massive, and it was hard to find the best set of mods for your Atlas. With the vastly improved all-in-one Atlas Passive Skill Tree, I could see watchstone adjacent jewels, making an appearance as an optional dynamic mechanic to enhance your Atlas fervor.

However, I don’t think the mod pool needs to be that different compared to the former pool of Watchstone modifiers in the case of unique Atlas jewels, though. I think GGG has an opportunity to help enhance bossing in Path of Exile and create a new class of chase items.

But what if a few of these Atlas jewels almost guaranteed certain drops from Atlas Pinnacle Bosses with a huge hindrance? For example, what if you could guarantee the Eater of Worlds to have a 25% chance to drop Ashes of the Stars but in turn you could not get hit and had to kill it in under 45 seconds? What if you could force the Searing Exarch to drop a Forbidden Flame at a 50% chance but you needed to complete every meteor phase without getting hit or leaving the area?

Path of Exile The Original Sin

These achievements, like special case flights, were hinted at heavily with the Forbidden Sanctum and the no-hit challenge with Lycia. Those who could go through the entire Sanctum without being hit and kill Lycia were guaranteed one of the rarest and respectable POE Items in the game, the Original Sin.

GGG was obviously experimenting here. But I think it would be a compelling addition to the endgame of POE, helping incentivize bossing and specific methods to overcome endgame bosses, especially in Solo Self-Found. Of course, some builds will be able to cheese this. But I think it’s a risk GGG is willing to take.

After adding jewels, a gamble GGG will add Cluster Jewels and Masteries in a future update perhaps with the first Atlas expansion during the 4.0 or Path of Exile to era.

New Atlas Memories

In addition to jewels on the passive skill tree, we’re likely to receive a few more Atlas Memories. Right now, we have them for Alva, Einhar, Kirac, and Niko.

Path of Exile Zana

At the very least, I expect we’ll get a set of memories for Jun, the only other official faster we currently work with. You could have an absolutely wild set. Imagine a memory of Fallen Masters wherein the map’s mobs are replaced with members of the Immortal Syndicate or a mod-like area contains 10 Syndicate strongholds. Bailed items would rain from the sky.

Alongside her, I’d love for a new type of memory to arrive with what I think will be the focus of the final endgame expansion, Zana memories. Each could deal with a specific endgame boss on a map related to Zana: the Elder, the Shaper and each of the Conquerors.

The mods could be something like this area contains the Shaper, or this area is conquered by Sirus. Each could be slightly reimagined boss fights on various maps on the Atlas. Instead of speaking with Zana to enter these memories, they’d be usable maps that drop fragments leading to an ultimate pinnacle encounter.

New POE Pinnacle Bosses

There’s a good chance we’ll get at least one new Pinnacle Boss in this expansion, whether it’s an Atlas update or not.

If it’s an Atlas update, a bittersweet final Path of Exile 1 boss would be the now jaded person who started this entire endgame mapping journey with us back in Forsaken Masters, Zana, Master Cartographer.

After the canon death of Sirus, Awakener of Worlds, Zana abandoned the cast in 3.17 Siege of the Atlas. She was replaced by Kirac. But where did she go? All we know is she chose Exile, and she always questioned our sanity.

Remember, she is the one who had the power to trap the uber-powerful Conquerors of the Atlas inside the Atlas. What if she tries to do the same to us? I would love if a dark Khazana returns to try and stop us from grinding the Atlas. He would be yet another lair added to the endgame.

After we’ve killed the Searing Exarch and Eater of Worlds, we’re still trying to gain power and set on the fact that we could turn into another Sirus or Veritania.

Combined with her boss fight could be a new type of endgame content similar to the maven’s Gauntlet, this time though it could be a wave type coliseum of maps and map monsters. Waves and waves of Atlas-based creatures turned against us by Zana as we try to escape the Atlas, and Zana tries to trap us within the Atlas.

I think that would be absolutely rad. It would be a ton of work, especially with Zana’s Memories. But it would be awesome. If we don’t get Zana, there are two other feasible options: yet another Eldritch being or a villain to help usher in Path of Exile 2’s own story.

Group 1 follows the present storyline that adds to the pool of other worldly entities we already know quite well: the Elder, the Maven, the Infinite Hunger, the Black Star, the Eater of Worlds, and the Searing Exarch.

Path of Exile Searing Exarch

There are a couple of new boss fights they could add. Number one, the Tangle, or another one of its champions. Number two, the Cleansing Fire, or yet another servant of it. Number three, the Maven progenitor who we’ve been warned about by another boss fight competitor. Number four, the Envoy. He’s powerful enough to subdue the Maven and stop us from harming her. How tough would he be in an actual battle.

Finally, it might be something entirely different, a thing we haven’t been warned about explicitly.

If GGG is looking to further tie into Path of Exile 2’s story, perhaps it could be another Scourge lord breaking into the Atlas itself or a part of reyklast, setting up the whole seed of corruption arc of POE 2 or it could be Shaper 2.0.

Another Atlas researcher turned Madman, who is totally showcased front and center on the ExileCon 2023 website.

GGG’s Goal With The Endgame

Regardless of what this Atlas expansion adds, we know the developer’s goal is to craft a shared endgame between campaign 1 and campaign 2 of Path of Exile.

Even though the narrative matters very little to a substantial swath of the Path of Exile player base, the developers will probably try to make it tie together as seamlessly as possible. This could be accomplished through customized dialogue for the epilogue quest NPCs based on the campaign your character arrives from.

There’s also a slim chance they’ll just hand wave the combined POE 1 and POE 2 campaign player base. But I’m not a fan of that. There’s also another chance that this isn’t what they’re trying to do anymore. And they’ll let us know very soon at ExileCon 2023.

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Path Of Exile 2 Patch 0.4.0 Cold Bow Amazon Build Crafting Guide | Gear, Gems & Passive Tree
Path Of Exile 2 Patch 0.4.0 Cold Bow Amazon Build Crafting Guide | Gear, Gems & Passive Tree

As Fate of the Vaal league progresses into its mid-game, if you've invested enough time, you should have reached the endgame and started clearing higher-level maps.

Therefore, to improve your mapping efficiency at this stage, you need to switch to new, more powerful builds, especially if your leveling build isn't strong enough.

Based on this, we will introduce crafting tips for Cold Bow Amazon Build, allowing you to increase your damage and instantly kill high-level bosses in maps!

Cold Bow Amazon Build Overview

Although Amazon and its base class, Huntress, are no longer the absolutely dominant options in Patch 0.4.0, they still have their merits in a more balanced environment.

At least for Cold Bow Amazon Build, based on the enhancements to cold builds in the new patch, this build can deal over 2 million damage with skills primarily using Snipe and Ice Shot, significantly increasing the speed of mapping and boss killing.

How To Choose Gear?

Undoubtedly, the core gear type for this build is the bow. As for the specific type, we recommend choosing Obliterator Bow, as it currently has the highest base physical damage among PoE 2 bows.

Previously, bows that could shoot extra arrows, such as Gemini Bow, would have been a better choice, but this mechanism is now random, so choosing the bow with the highest damage is wiser.

After choosing a bow, you need to craft it to make it more powerful. The best way to achieve this is to increase the bow's rarity or enhance the effects of its various affixes, and to do this, you must consume the corresponding type of PoE 2 currency.

It's generally recommended to prioritize maximizing accuracy as much as possible, as Amazon's ascendancy talents can fully utilize this. Generally, socketing a Vision rune can also achieve this, and it converts 25% of weapon accuracy into physical damage.

In addition, you need to increase critical strike chance to gain significant DPS. If you feel it's still not enough, then affixes that increase high percentage physical damage, fixed physical damage, or fixed cold damage are all viable options.

Since you're using a bow, you should also add a quiver. Visceral Quiver, which provides critical strike chance as an inherent attribute, is a good choice. On top of that, you need to roll affixes that increase critical strike chance and critical strike damage.

Regarding gloves, any gloves with a high evasion rating or those with evasion energy shields are suitable. We recommend stacking resistances on your gloves, as well as affixes that provide frost damage or fixed lightning damage to further increase DPS.

For boots, they should also have a high evasion rating, as well as movement speed and resistance-enhancing attributes or affixes, which will effectively improve your survivability.

The base type of the belt is not important; you can use any you like, but try to choose a belt that increases resistances. As for the helmet, you need to ensure it provides energy shields; the higher the energy shield, the higher the evasion rating you will gain.

For the amulet, you only need to ensure it has decent intelligence and projectile levels, as this can also improve the overall DPS of the build. If your budget is limited, Azure Amulet is a reliable option.

However, if you can farm a better amulet, it's best to ensure it has sufficient chaos resistance and upgrade it to a decent level to improve your overall survivability.

When choosing rings, we recommend equipping a Sapphire Ring first to increase frost resistance. As for other attributes, high frost damage, lightning damage, or physical damage are all very good, and you can switch between them as needed.

How To Choose Gems?

In Path of Exile 2, gems are mainly divided into two types: skill gems and support gems. The former is the source of skills, while the latter can make existing skills more powerful.

For Cold Bow Amazon Build, use the highest level cold gems possible and combine them with elemental weapons to gain a 25% increase in elemental attack damage.

For example, Cold Penetration increases cold resistance by 30% and strengthens any skills that attack enemies, allowing these attacks to penetrate the enemy's cold resistance.

Frost Nexus creates frozen ground when freezing enemies, and this ground feeds back into a pulse ring, shattering enemies when they are on the frozen ground created by Frost Nexus, resulting in extremely high clear speed.

As for Fork, it provides additional AoE cold damage, Snipe is the main skill for dealing with bosses, and Window of Opportunity provides 35% extra damage at the perfect moment, while also shortening the perfect timing window.

So if you're having trouble with accuracy, you can try using the moving Window of Opportunity. If you can still hit targets within the shortened timing window, it can improve your overall sniping DPS.

Combining the above gems, you will gain 30% extra area damage and 10% critical strike chance per second (up to 100%). Adding Close Combat II will also grant 30% extra attack damage to enemies within 1 meter.

In short, once you freeze enemies, immediately get close to them, enter their hit box, and unleash your skills to gain all the extra attack damage from melee attacks. Then you can use Barrage to attack twice for even more DPS.

Afterward, you can use Cooldown Recovery II for a 25% cooldown recovery speed increase. The main skills for freezing enemies include Ice Bite II and Freezing Salvo.

Passive Tree

Based on having already selected Amazon as your Ascendency class, you need to further unlock more passive nodes to improve the overall damage and survivability of the build, specifically including the following:

Predatory Instinct: Deals 50% extra damage to enemies with open weaknesses and rare and unique enemies.

  • Critical Strike: Converts 25% of extra hit chance into base critical strike chance.
  • Penetrate: 25% of weapon accuracy will be converted into physical damage.
  • Eagle Eye: Increases accuracy.
  • Precision Salvo: Increases attack speed and overall accuracy.
  • Master Fletcher: Significantly increases the bonuses gained from the quiver.
  • Cooked: Provides a large amount of critical damage and critical strike chance.
  • Stand and Deliver: When enemies are frozen by Snipe, gain a damage bonus within 2 meters.

These are the basic information you need to master for Cold Bow Amazon Build. If your character's strength allows you to unlock most of the gear and gems we mentioned, then give it a try in the game!

Path Of Exile 2 Patch 0.4.0 Temple Of Atziri Farming Strategies | Speed Or Long Room Chains For Maximum Rewards
Path Of Exile 2 Patch 0.4.0 Temple Of Atziri Farming Strategies | Speed Or Long Room Chains For Maximum Rewards

The most disappointing part of PoE 2 Patch 0.4.0 was Vaal Temple. Its mechanics were complex, and the rewards were meager, making it incomparable to Abyss mechanics of Patch 0.3.0. However, the developers did make an emergency buff, making it slightly more rewarding.

Now, when you encounter Temple of Atziri, there's no need to avoid it. Below are two Vaal Temple farming strategies that might help you make the most of this league.

Temple Of Atziri Mechanics

Temple of Atziri is a league mechanic that allows you to customize your map. Upon entering, you'll see a large blank chessboard, and the system will give you a fixed number of room cards and path cards. Each room is connected by paths, and you need to plan ahead to decide the order in which you clear the rooms.

Temple of Atziri mainly has 4 types of rooms:

  • Normal Rooms: Ordinary monsters and rewards, usually just passageways to other rooms.
  • Enhanced Rooms: After completing a room, you can enhance the effects of adjacent rooms, increasing their rewards.
  • Bonus Rooms: Rooms containing PoE 2 currency, equipment, corruption opportunities, and other rewards.
  • Boss Rooms: Rooms containing bosses and Architects. Completing these unlocks Royal Access Chamber and grants excellent rewards.

If you build an extremely long chain of rooms, you need to destroy the earlier rooms in sequence to reach the later ones. The later rooms offer better rewards but are also more difficult.

Closing Temple of Atziri system prevents you from using the same strongest room chain indefinitely. It randomly destroys some rooms and layouts and randomly assigns you rooms and road cards in the next run.

Additionally, if the middle of the room chain contains an Architect's Reward Room and you complete it, it may cause a connection break, disconnecting the later rooms from the starting point until you reconnect them.

Main Farming Strategies

Speeding Through Architect

Since defeating Architect grants substantial rewards, you can build a direct path to Architect and place rooms on either side of that path. You only need to follow the path directly to Architect on the other side of the map, and you can skip the other rooms.

Since there are no rooms in the middle of the path, the path won't decay even after completing Temple of Atziri. This allows you to quickly and consistently complete temples and obtain Architect's reward each time. However, the downside is that your overall temple rewards are relatively low each time.

Building A Long Room Chain

This farming method requires you to build an extremely long room chain to maximize the long-term rewards of the temple. You need to place high-value rooms at the very end of the chain, and then use a large number of other rooms behind as a buffer to expand the rewards.

Once you successfully build the room chain, your temples will consistently produce high-value rewards each round, theoretically yielding far more rewards than the method above. However, this construction process is lengthy and highly susceptible to random factors.

If you find these two methods too slow, you can also directly buy PoE 2 Currency. Using the XMAS code before December 31st will also give you a 10% discount on Poecurreny.

Room Value

Although there are many types of rooms in Temple of Atziri, you only need to focus on two types here:

Corruption Rooms

Corruption rooms produce various items and can add corruption affixes to your items. They are the most valuable of all rooms, also known as reward rooms. You can focus on the following rooms:

  • Juatalotli's Triumph: Produces Vaal Cultivation Orb, worth approximately 1.5 Divine Orbs.
  • Corruption Chamber: Produces Vaal Infuser, worth approximately 70 Exalted Orb.
  • Thamaturge's Cathedral: Produces Gem Double Corruption Options, worth approximately 50 Exalted Orb.

In a long-chain strategy, these rooms are the most valuable and should be located towards the end of the chain. You also need to ensure there are enough other rooms behind them. Because each time you complete Temple of Atziri, decay will prioritize starting from the very end of the chain, placing several normal rooms behind Corruption Room will prevent it from being destroyed, allowing you to use them indefinitely.

Normal Rooms

Besides increasing monster numbers, drop rates, and reward multipliers, improving overall drop rates, normal rooms also serve as a buffer to protect the high-value corrupted rooms at the front. Additionally, some rooms are the primary source of key badges.

Important rooms include Surgeon's Symphony, which produces limbs and has a chance to yield high-level medallions. Other rooms like Commander's Headquarters, Bronzeworks, and Workshop also have a chance to produce medallions.

How To Build Room Chains?

Ideal Loop Chain:

  1.  Generator
  2. Thaumaturge's Cathedral
  3. Sacrificial Chamber
  4. Corruption Chamber
  5. Thaumaturge's Cathedral

You can then choose to enter normal rooms to extend and protect the chain. You can also try building multiple sub-chains centered around Sacrificial Chamber, scattered throughout the temple, to increase the yield per round.

Upgrading Sacrificial Chamber requires removing a room. This can be used to replan the path, but note that you can only remove rooms that will not break the critical chain.

Medallions

Medallions are key items for accelerating temple construction. The three most important medals are as follows:

  • Zantipi's Medallion: Prevents a room from being destroyed. This is the most important medal, used to protect the key room chain you are building, preventing your efforts from being wasted.
  • Quipolatl's Medallion: Upgrades a room. Used on rooms at the beginning of a long chain that are permanently protected, it can steadily increase their benefits.
  • Uromoti's Medallion: Randomly adds a room. Since the net number of rooms added to the temple each round is very small, this medal can significantly speed up the construction process.

Other medals, such as Juatalotli's Medallion, do not provide much improvement for this method.

The second method has a very high degree of randomness, which may lead to a slow construction process. If you dislike this randomness, it is recommended to use the first method, or simply skip Temple of Atziri.

Path Of Exile 2 Patch 0.4.0 Meta-Game Analysis Based On The Classes, Ascendancies, And Other Balance Changes
Path Of Exile 2 Patch 0.4.0 Meta-Game Analysis Based On The Classes, Ascendancies, And Other Balance Changes

Sometimes, games are more than just entertainment, especially large games with complex mechanics. It's the examination of player skill and the impact on life that gives rise to the concept of the meta-game.

More simply, the meta-game refers to using patterns and strategies not explicitly stated in the game, but summarized by the player community, to take proactive actions and improve the gaming experience.

While not all gaming communities agree on this, the meta-game is quite important for Path of Exile 2 players, as the game has a relatively high barrier to entry, and it's difficult to play without understanding this extra information.

This article will analyze the current state of the meta-game in terms of classes and Ascendancies based on the newly released PoE 2 Patch 0.4.0, and predict the future development of PoE 2.

Why Should You Understand Meta-Game Changes?

You might think you just want to relax and play the game, so why bother with such in-depth meta-game information? But in fact, if you intend to look up information such as class or build recommendations, you're already involved in the meta-game.

Of course, you can still play the game without understanding this information, but you'll miss out on a lot of hidden information, potentially leading you down the wrong path or causing you to miss out on exciting details.

Patch 0.4.0 Meta-Game Overview

For PoE 2, the meta-game encompasses a wide range of content, such as endgame resets, currently dominant classes in the league, and new available builds, all of which can be considered part of the meta-game.

Originally, Patch 0.4.0 planned to rework the endgame to upgrade the gaming experience. Although this didn't ultimately happen, it brought about significant balance adjustments in other areas, most notably with the addition of the new Druid class.

With the addition of Druid, the power and intelligence areas of the passive skill tree were completely revamped, and nerfs and buffs were implemented based on build balance considerations, ultimately significantly impacting the entire PoE 2 meta-game.

Changes In Dominant Classes And Ascendancies

Since the release of Patch 0.2.0, Path of Exile 2 updates have been relatively stable. Based on this, both 0.2.0 and 0.3.0 had a dominant Ascendancy class that completely defined the meta-game.

In Patch 0.2.0, this Ascendancy belonged to the newly introduced base class, Huntress, specifically Amazon. Statistics show that a week after the release of Dawn of the Hunt, this class had an astonishing 48% usage rate.

While this extreme imbalance in 0.2.0 might have been due to the novelty factor, in Patch 0.3.0, the most used Ascendancy class, Deadeye, was not a newly added class.

Based on this, we can see that, at least before Patch 0.4.0, Path of Exile 2's balance was far from ideal, and any class dominating was far from accidental. Their excessive power ultimately led to a lack of challenge and innovation in endgame content.

0.4.0 Brings Revolutionary Changes

However, after the release of The Last of Druids, the usage rates of various Ascendancy classes became more balanced, and the class that gained the most advantage was not the newly added Druid, but Pathfinder.

At least currently, Pathfinder's usage rate is approximately 18%, a significant improvement compared to previous patches, but not so exaggerated as to completely dominate.

This is mainly due to the developers considering balance issues and reworking the class in many aspects, such as adding multiple Ascendancy passive skill options and other improvements to damage and defensive capabilities.

However, it's important to remember that regardless of your current class, don't overlook the importance of gear and its affixes. If you find your current affixes not good enough, now is the best time to buy PoE 2 currency at POECurrency to re-roll them!

From December 23rd to 31st, use code XMAS to enjoy a 10% discount at POECurrency! Don't miss this opportunity!

How Is Druid Ascendancies Performing?

Druid's two Ascendancies, Shaman and Oracle, currently have usage rates of approximately 17% and 14% respectively. Overall, they are not far behind the top-ranked Pathfinder, creating a relatively stable balance and leaving enough room for other Ascendancies to develop.

More importantly, as a new class introduced in Patch 0.2.0, the two Ascendancy classes of Huntress had extremely unbalanced usage rates, differing by more than 40%. Druid has perfectly avoided this "curse."

What If There Were No Druid?

Although the balance of Ascendancy class usage rates improved significantly in The Last of Druids, without Shaman and Oracle, would the situation with Pathfinder have repeated the dominance of Deadeye in Patch 0.3.0?

To make a reliable assumption based on this, we must consider Disciple of Varashta. Ascendancy class, which wasn't included in the livestream, was only announced a few days before Patch 0.4.0 went live, yet it still achieved a 4% usage rate.

Furthermore, while the once dominant Deadeye class saw a significant drop in usage after adjustments and nerfs, this is actually a sign of improved balance.

Therefore, it's expected that by the later stages of 0.4.0, Path of Exile 2's meta-game performance in terms of class balance should be even better.

Other Adjustments

In addition to class adjustments, Patch 0.4.0 also optimized the game's skill balance, and the unique item buff mechanics performed better than in previous leagues.

Predictions For Patch 0.5.0

Based on the game's regular update cycle, Patch 0.5.0 should be released around April 2026. It's unlikely that this patch will add new classes, so the adjustments to the meta-game will probably focus on the endgame.

After initially addressing class balance issues, 0.5.0 should introduce truly challenging content through an endgame reset, avoiding the current simplistic design where having enough damage is all that's needed to instantly kill bosses.

The above is our analysis and summary of Path of Exile 2's current meta-game performance in terms of class mechanics balance. We hope this helps you gain a deeper understanding of the game!

Path Of Exile 2 Patch 0.4.0 Djinn Disciple Of Varashta Build: How To Create This Endgame Summoner To Explode The Screen?
Path Of Exile 2 Patch 0.4.0 Djinn Disciple Of Varashta Build: How To Create This Endgame Summoner To Explode The Screen?

Besides the new Druid class, Path of Exile 2 0.4.0 update also added a new ascendancy for Sorceress: Disciple of Varashta. This ascendancy quickly exploded in popularity in the early league by bypassing traditional critical strike damage bonuses and minion limitations.

Here, we'll showcase Djinn Disciple of Varashta build, which, based on the high burst damage of Djinn and flexible resource and cooldown management, has almost changed the current endgame meta.

Build Overview

The core idea of this build revolves around Navira's Fracturing and Ruzhan's Reckoning, ultimately using Cold Djinn to explode the entire screen.

Navira's Fracturing

The highlight of Navira's Fracturing is that it causes all Chilled Ground with enemies standing on it to deal high spell damage and have a strong Freeze effect.

However, to fully utilize Navira's Fracturing, we need to create a large amount of Chilled Ground. There are many different ways to do this, but we decided to primarily use a Cold-Infused playstyle with Ice Nova.

Because when it's Cold-Infused, it creates a patch of Chilled Ground. This Chilled Ground has the same radius as the explosion, meaning we can significantly expand the area of effect by continuously using Cold Djinn explosions, even covering the entire screen.

I need to remind you that Chilled Ground effect does not stack, meaning that even if you trigger many different Chilled Ground effects, it will only count as one instance of damage. So, don't continuously cast it.

Furthermore, the way Chilled Ground works is that it needs an enemy on it, so if there are no enemies on it, it won't explode. But if someone is standing on the edge of Chilled Ground, even if the effect extends beyond the screen, it will still explode. So you can use this to your advantage to maximize your attack range.

To obtain these infusion effects, you must use Frost Bomb, and increase the maximum number of uses through Overabundance. Then, use Spell Cascade in your skill links, which will create two additional bombs. Finally, using Short Fuse II, you can increase the detonation speed by 80%, making it explode almost instantly, but at the cost of reduced damage.

If you don't want to take any risks, you can also equip Harmonic Remnants II gem, which allows you to pick up remnants from 35% further away, allowing you to collect all the loot while staying away from the battlefield!

Ruzhan's Reckoning

For Ruzhan's Reckoning, it is mainly used to compensate for single-target damage, because although Navira's Fracturing deals decent damage, its cooldown is not short enough to deal sufficient single-target damage.

Casting Ruzhan's Reckoning skill also adds a large amount of fire damage, and then you gain a 100% Ignite Magnitudes bonus, which is essentially a 100% Ignite damage bonus. Since this is our single-target skill, we simply press the button, and it will jump up to attack the enemy and unleash a powerful shockwave.

Cold Djinn

Finally, Cold Djinn is crucial for Disciple of Varashta build because it perfectly complements the core mechanic of this ascendancy - summoning powerful and invincible Djinn minions.

Especially when used in conjunction with Cold Djinn, through interaction with support gems such as Frost Nexus and Encroaching Ground, and burst damage commands, it can generate powerful screen-clearing capabilities and massive damage to bosses, creating a satisfying and safe monster-clearing engine, and benefiting greatly from cooldown recovery and area of ​​effect.

How To Crit?

In fact, we have Baryanic Leylines and all the minion critical strike bonuses on the skill tree. Don't underestimate them; the minion critical strike bonuses are quite substantial, allowing our critical strike chance to reach approximately 45%. Combined with the high base critical strike chance of Navira's Fracturing skill itself, using Malice aura will bring our critical strike chance very close to the limit.

In addition, we also use Soul Joy, which not only provides a large amount of energy shield but also provides critical strike damage multiplier for summoned creatures, giving us critical strike bonuses that are usually unavailable.

Defense

Now let's talk about defense.

First, Djinn Disciple of Varashta is a hybrid energy shield and life build. If you're willing to invest more PoE 2 currency into your character, you could eventually even transition to a chaos immunity build. However, this is just an early-game league starter character, so we've opted for a hybrid build for now.

We utilize The Fourth Teaching, which increases your energy shield recharge rate by 40%. So now we can recover nearly 2000 energy shield per second, fully recharging in just 2 seconds. This means if we get hit, we only need to move away from enemies and wait 4 seconds to almost instantly recover full health.

Additionally, we need some chaos resistance and ailment immunity. You can use Amanamu's Gaze on your helmet, which removes a damaging ailment when you use a command skill. This way, every time you use Navira's Fracturing and Ruzhan's Reckoning, you can remove harmful ailments, providing us with decent defensive capabilities.

Equipment

Finally, let's talk about some key equipment for this build.

Throughout the game, we need to prioritize increasing our life and resistances, and look for Wands, Scepters, and Staffs with high Cold Spell skill level bonuses or all spell skill level bonuses to maximize the effectiveness of Cold Djinn.

For other equipment, prioritize boots with movement speed bonuses, and try to get some cast speed bonuses on rings and amulets. Focus on increasing maximum life on your equipment, but also try to get some energy shield if possible.

The equipment we chose is as follows:

  • Scepter: Cataclysm Star
  • Helmet: Fate Guardian
  • Focus: Dread Spell Tasalian Focus
  • Rings: Soul Knuckle & Demon Hold
  • Amulet: Entropy Clasp
  • Armor: Vis Mortis
  • Gloves: Carrion Touch
  • Belt: Mind Thread
  • Boots: Bramble Sole

Essentially, Djinn Disciple of Varashta is not just a powerful summoner build; it transforms Disciple of Varashta into a powerful minion-centric destroyer through high interaction and a series of carefully crafted mechanics. Djinn can create constantly spreading ground effects, triggering powerful chain reactions across the screen for efficient and safe clearing of enemies.

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