Potential Ascendancy Reworks We May Get In POE 3.22 And Beyond - New Archetypes & Interesting Stats
Jul 12, 2023 Source: POECURRENCY
I’m going to be discussing the many potential ascendancy reworks that we could be getting in POE 3.22 and beyond.
This became a much more interesting topic following the reworks in POE 3.21, which included some unexpected changes to the Pathfinder and Saboteur.
The main reasons these were so unexpected is because there is a whole line of ascendancies that deserve reworks before these ones did. But the changes themselves align in a big way with some of the comments made by developers during the 2019 ExileCon, when they said that old ascendancies would essentially require rebalances to bring them to a similar level as the new Path of Exile 2 ascendancies.
We know that the Path of Exile 2 ascendancies will have a focus on granting just one or two impactful stats on each notable. This is something we can already see coming through on the reworked Pathfinder and Saboteur.
So, the idea of other ascendancies being reworked in a similar way is interesting, especially when you consider the support for new archetypes that were added to the Saboteur with both the Trigger bolts and the cooldown recovery rate notables. I think that most (if not all) of the ascendancies will receive changes in some form prior to Path of Exile 2.
Now, I think all bets are off when it comes to trying to guess which of the ascendancies will be reworked next. We know which ones really need it first. But with the Pathfinder and Saboteur being changed before stuff like the Gladiator and Assassin, who knows what’s next?
So, I’m going to talk a bit about each of the other ascendancies.
Let’s start off with some of the ascendancies that probably need the changes. First, I want to talk about Guardian, which is a Templar ascendancy.
Guardian is largely more favorable in hardcore leagues due to the defensive nature of the class. And these leagues are typically one of the average popularity ascendancies sitting around the middle of the pack when it comes to the play rate of classes.
But in non-hardcore leagues, it’s been largely unpopular ever since the changes to Mana Reservation Efficiency and Aura stacking characters in general.
The Guardian’s kit is mostly made up of stats. And these stats buff nearby allies, which makes it a decent option for many minion builds and a good option as a support character in groups.
But the kit is quite bland, and it really lacks any kind of interesting stats other than the Radiant Faith notable, which provides armor based on Reserved Life and Energy Shield based on Reserved Manner.
Guardian is the foster class when compared to Necromancer for minion builds. But, it’s usually outclassed on endgame builds by the Necromancer.
So, what could a Guardian rework look like? What new archetypes could a reworked Guardian ascendancy support?
One skill type that I feel is extremely underrepresented on both ascendancies and on the passive tree is Herald abilities.
- Herald of Agony
- Herald of Ice
- Herald of Thunder
- Herald of Ash
- Herald of Purity
And I think support for the Herald archetype would have no better home than on the Guardian. Interesting ways to augment Herald skills, such as things that we already have access to on POE Items, like Storm Secret or The Coming Calamity, would provide new avenues to explore in regards to builds using Heralds as main abilities.
What about Time of Need reduced curse effects? Instead of this stat, imagine a start on Guardian, which converts reduced curse effect into reversed curse effects (something similar to reverse chill), allowing the character to benefit from previously dangerous curses with enough investment and potentially open up the way for new self-curse build options.
I’d also love to see Radiant Faith explored a little more, especially the life reservation portion and expand on this a little more by using Life as a resource like spending life with things like Blood Magic or Lifetab.
Next, let’s take a look at another ascendancy, Assassin. Assassin is a Shadow ascendancy and has consistently been one of the least popular ascendancies for many leagues now.
This has been the case since patch 3.15 when poison was globally buffed, making it deal about 50% percent more damage for everybody while Assassin was nerfed by about the same amount to compensate for this change.
As a result, the other ascendancy options became more appealing to poison. Even though I feel this was generally a good change, Assassin lost its niche, so it needs to get that back in some way.
I think one of the main focuses of the Assassin ascendancy should be the Elusive buff. The class should have many ways to augment Elusive. Now, Elusive is above the grant’s movement speed and chance to avoid damage and its effectiveness diminishes over time until it reaches no effect, at which point it’s removed.
One of the changes that was made to Elusive recently was to nerf the Nightblade Support by making it so that you couldn’t refresh the Elusive buff. Instead, you now need to wait until its effect is reduced to zero, at which point is removed and then you can reapply on your cell.
One of the augmentations for Elusive that the Assassin should have is the ability to invest into a notable that strips Elusive at a threshold, so you’re able to reapply it sooner. For example, Elusive is removed at 25% of its original effectiveness rather than 0%. This would go a long way in improving Assassin’s defense whilst also buffing the usage of things like Nightblade, specifically on the Assassin ascendancy.
I’d also love to see ways to change exactly what bonuses the Elusive buff provides with additional stats, like attack and cast speed. And I think the Assassin should have support for all critical ailments, not just poison. This is an archetype, which really deserves to be explored further. And I think things like Critical Bleed and Critical Knight should be supported in some way on this ascendancy, too.
Let’s move on to the Chieftain ascendancy. This is a Marauder ascendancy. And this one is also consistent in the bottom three or four ascendencies in popularity in each league and has been for quite a while.
I do feel this has a lot to do with the general state of melee right now. But I do think that Chieftain’s kit could do some updates, especially as a lot of the stats are available to other classes through unique items and in other places.
So, let’s start with the Tasalio, Cleansing Water notable and this is the one that’s taken almost universally on all Chieftain builds. This notable is in a good place. I just think it needs one change, and that’s the physical damage taken as fire stat. This shouldn’t be limited to hits in the current Path of Exile. It should also work for damage over time, just like the Cloak of Flame and Dawnbreaker. With that change, this notable would be great.
And the Valako, Strom’s Embrace notable. This one should have a way to expend Endurance Charges. Because the problem with this damage modifier that exists on this notable is that it’s limited to spending Endurance Charges. And that interaction is limited to just a few skills and items or waiting for Endurance Charges to run their full course, which is awkward.
So, I’d like to see the Valako notable have a stat, which spends Endurance Charges when you take a Savage hit. And this grants you a short defensive buff, which will help to provide you with the defense you need in that little duration when you don’t have any Endurance Charges.
The Ngamahu, Flame’s Advance notable really needs to provide consistent damage rather than this rotating damage buff, which is kind of awkward for any character that isn’t a physical conversion ignite build. And it’s even awkward for them sometimes. You’re just kind of waiting for this buff to be active, which is quite annoying.
I don’t feel that Chieftain needs that much else direct changes to the melee will affect this class in a big way. And I thought that melee totems, specifically Ancestor Totems, need to be reviewed. So, it’s possible that the entire part of the Chieftain ascendancies gets changed at some point.
But that’s one of the worst things about melee right now is having to use these two totem buffs up all the time to be able to get the best damage output. Seriously, just bake these two buffs directly into melee abilities at a baseline level. Then, remove those buffs from the Ancestor Totems altogether and improve them as damage abilities. And then, we’re going on the right path.
Dual Strike Of Ambidexterity Bleed Slayer In POE 3.23 Can Kill Everything With Ease!
Greetings Exile, here we will bring a powerful Dual Strike of Ambidexterity Bleed Slayer, which can help you kill everyone on the field easily. If you are interested in this build, then be sure not to miss this guide.
POE 3.23 introduces a number of amazing gems, including Dual Strike of Ambidexterity. This is a Transfigured version of Dual Strike, requiring you to dual-wield two different weapon types. Your primary hand deals more damage, while your off-hand determines attack speed.
My original plan was to dual wield Axe and Sword. The off-hand has a high attack speed sword and the primary hand has a high damage axe. But there was a problem with one support. Trauma Support I want to use does not work with the sword. So I re-selected Varunastra and we can now stack Trauma with it.
Pros & Cons
Now let’s move on to the gear used in this build. But before that, let’s take a look at some pros and cons of this setup.
This build boasts impressive defenses: 100% Spell Suppression, a powerful 70,000 Armor, and maximum resistances, including the oft-overlooked Chaos resistance.
This character is both a powerful boss and a reliable mapper. Its high adaptability makes it an excellent choice for a variety of gaming challenges.
This build has a whopping 66% maximum health, making it effortless to maintain its survivability against Relentless enemies.
Additionally, harnessing the power of 10 Endurance Charges and 10 Frenzy Charges, this build achieves superior physical damage reduction and a massive increase in overall damage output.
Its shortcomings are also obvious. The melee nature of this build also brings inherent risks and challenges of close combat. And achieving optimal performance may require a significant POE Currency investment in high-end gear, making it harder for players on a budget to obtain it.
And the build faces difficulties with specific map modifiers. For example, without leech or reduced life regeneration, too many stacks of Trauma can be fatal to your character.
Let’s start by discussing our main hand arsenal. We are equipped with the sword Varunastra. Like all one-handed melee weapon types, it can benefit from modifiers.
As with all one-handed weapons, it is Double Corruption, with the opportunity to Resolute Technique and Fortify implicit skills, giving us a 100% hit rate and the means to fortify ourselves.
For the off-hand, we immediately equipped Siege Axe, which has the highest base attack speed among axes.
Its prefixes include Bleed’s physical damage overtime multiplier and mods that increase physical damage over time and increase attack speed by 4%.
As for suffixes, we increased the attack speed by 27%. Physical damage is multiplied over time and attack speed is increased when close to unique or rare enemies.
Additionally, we’ve enchanted the axe to increase attack speed by 1% for every 8% increase in Harvest Bench quality.
The rest of POE items you need to know about this build include:
- Body Armor: Triumphant Lamellar
- Helmet: Nightmare Bascinet
- Gloves: Apothecary’s Gloves
- Boots: Ralakesh’s Impatience
- Belt: Corrupted Ryslatha’s Coil Studded Belt
- Amulet: Stranglegasp
- Rings: Synthesizing Ring & Kalandra’s Touch
Now let’s dive into the gems in our gear, which include:
- Dual Strike of Ambidexterity: Main hand weapon damage increased by 50%, attack time with off-hand weapon.
- Awakened Brutality: Increases our damage output.
- Ruthless: Every third attack deals with 100% increased damage
- Bleed Chance: Increases blood damage, with a 25% chance to cause blood and additional physical damage.
- Volatility: Provides greater maximum physical attack damage. We can replace it with Awakened Melee Splash Support, while mapping for improved clearing capabilities.
- Trauma: Grants flat physical damage per Trauma stack, while dual-wielding provides twice the flat physical damage per Trauma stack.
For Ascendancy, we chose Warden of the Maji. I chose this Ascendancy to get the attack range from Tincture. Without enough range, attacks can feel underwhelming.
Starting with Coated Blade, this allows us to use Oakbranch Tincture. This gives Culling Strike, increasing our strike range and causing enemies to take extra damage when they are low on health.
Next, we will use Intensifying Suffusion, which will amplify Tincture effect of each flask slot.
Then there’s Nature’s Concoction, which causes flasks in the socket near Tincture to gain Flask Charges and enhance the effect after hitting an enemy with the weapon.
Finally, we choose Detect Evil, which prevents marked enemies from blocking or suppressing your attacks and marks notable enemies on your mini-map.
That’s it for our Dual Strike of Ambidexterity Trauma Stacker Bleed Slayer build. I do realize that this build is quite expensive and I wouldn’t recommend it to anyone with an SSF or budget. But if you have enough budget, it will easily help you clear everything.
The Best Strategies To Master This Corpse Explode Poison Pathfinder In POE 3.23
Welcome to our Path of Exile 3.23 build guide, where we’ll be sharing my Corpse Explode Poison Pathfinder build. With this guide, you’ll find the best tips, strategies, and techniques for mastering this absolutely unique and explosive build.
It all starts with Affliction League’s charms. We pay special attention to this delightful mod.
When you cast Warcry, nearby corpses explode. The damage done by this explosion depends on the monster’s health. If we stack three charms, each corpse we detonate will deal 18% of its health as physical damage.
At this point, we have a build. Cast Desecrate first to create a pile of corpses, then detonate them with Warcry. This is a good beginning. Of course, more POE Currency is essential if you are interested in making this build.
How To Create An Automated Build?
Let’s see how to create an engine to automate the build. Eternal Apple is an unusual shield built around Warcry. When you hold this thing and lose any Endurance Charges, you trigger the socketed Warcry skill.
We can make sure we lose Endurance Charges with Replica Fragility Crimson Jewel, which pops up every second.
What we need now is a way to continuously obtain charges. To do this, we need Enduring Composure Cluster Jewel Passive. With this, if we’ve been hit recently, we’ll definitely gain Endurance Charges every second.
So, how do we make sure we always get hit so that we can consistently trigger Enduring Composure? You need a unique helm, Scold’s Bridle, which deals with physical damage to you based on the mana you spend.
This build only has a few mana-consuming abilities, which are enough to deal with negligible self-damage and trigger Enduring Composure.
Now we’re ready to use Unearth, a spell that fires projectiles to create corpses. It is linked to Cast when Stunned Support.
So how do we make sure the hit is enough to stun us and automatically cast Unearth? The most effective method is Energy Shield Mastery. This will adjust our Stun Threshold so that it is based on our Energy Shield rather than health. This works very well as long as our Energy Shield is as small as possible.
This setup also requires the use of Immutable Force, a gem that greatly increases our stun recovery.
Warcry Cooldown Reduced
The engine starts running! The first concern is our Warcry cooldown recovery rate. If our Warcrys are too slow, they trigger less than once per second and the build will feel anemic.
However, Eternal Apple has some Warcry cooldown reduction built in. We can get more damage buffs with this combo.
Also, we need to increase the quality of Warcry gems to 23%, which again increases our cooldown recovery rate to where it needs to be.
Regarding corpses, we will also self-cast Desecrate when encountering difficult content such as bosses. The corpse limits for Unearth and Desecrate are separate, so it makes sense to have both.
To get the most out of Desecrate, there’s a neat trick you may not know about. We actually get to choose what kind of corpse we want to create. If we pick up a Raise Specter gem and use it once, we can continue to summon corpses.
We recommend that you find the corpse of Kitava’s Herald monster first, as it has high health and is perfect for our corpse explosion.
How To Scale Damage?
To amplify our damage, we’ve also built in poisons, implementing a 100% chance of being poisoned from these sources.
Poison is a good choice here because multiple poison instances stack up when an object is hit by multiple explosions. With this setup, we can also take full advantage of Chaos damage scaling on the tree and debuffs like Wither.
This build of defense is tricky because we have some unique problems to solve.
We didn’t invest in evasion because getting hit more often means more bodies. We also cannot use Energy Shield as we are trying to keep Stun Threshold as low as possible via the associated ES Mastery.
However, there is an elegant solution, Bloodnotch. This gem restores life from stunning hits, and since we are often stunned, this is very effective.
Otherwise, the focus is on mitigation. Our body armor, Lightning Coil, converts some of the physical damage we take into lightning damage, which is easier to mitigate. Our Taste of Hate also has similar properties, converting damage caused by physical attacks into cold damage. Defiance of Destiny provides life before each enemy attacks us.
You’ll also notice that the fact that we don’t have a huge health pool, combined with the amount of self-damage we take, makes damage over time effects like Bleed especially dangerous. So we also went to great lengths to get Bleed immunity.
Overall, Corpse Explode Poison Pathfinder build is smooth and effective, combining a variety of creative mechanics into one powerful machine. Depending on the budget, it excels at clearing difficult content, such as juiced maps and Simulacrums. It’s a little crazy, but it’s fun, and it’s very effective.
Key Information About The Potent Hexblast Mines Saboteur Build In POE 3.23
Greetings and welcome to this Path of Exile 3.23 build review. Today, we'll be examining the explosive and formidable Hexblast Mines Saboteur with the Shadow class. So, without any more delay, let's begin our exploration.
Hexblast proves to be an interesting skill, demonstrating its efficacy by inflicting substantial additional damage upon enemies already afflicted with curses. Moreover, it unleashes a formidable burst of energy capable of annihilating all surrounding monsters. Hence, maintaining a state of curse upon our adversaries becomes paramount in maximizing the skill's potential impact.
As for the budget, this build is exceptionally budget-friendly. You can get it to destroy early endgame maps with only around 70 chaos. To comfortably advance to yellow maps, I recommend investing around 150 chaos orbs. And for easily completing Atlas maps, I recommend investing around 4 divine orbs.
You only need 1 mandatory unique POE Item for this build: the Profane Proxy ring that causes one of your Skitterbots to have a curse aura. In this way, the enemies you hit with your Hexblast are always going to trigger the big area damage, increasing your clear speed.
About The Build
Pros: To list the pros of this build, I would start with how powerful it gets with low investment. You don't have to invest a substantial amount of POE Currency to execute this build effectively. With cheap and easy-to-find items, we’re going to make bosses disappear with chain reactions.
Part of that is because Hexblast can naturally shock, freeze, and ignite enemies. And if that wasn’t good enough, it also considers the lowest resistance the enemy has before calculating the damage. This build is also very fast and deals a lot of area damage. It’s super satisfying to clear maps this way. Above all, you can throw your mines from a long distance and stay far from danger.
Cons: Now, let’s discuss the cons. Some players just can’t get used to the detonation mechanic, but it’s worth to give it a try because I think mine builds have huge potential. Another downside is that this character is not very tanky. Because of that, you need to always mind your position, or you might die.
Clear Speed: For clear speed, I’ll give this build 9 out of 10. The speed at which you maneuver is exceptional, and the explosive of your mines covers a wide area, swiftly dispatching multiple foes simultaneously. Navigating maps with this character feels remarkably seamless and effortless, making it a highly enjoyable experience for clearing out swathes of monsters.
Boss Damage: The boss damage is also amazing, deserving 9 out of 10. Its ability to stack numerous mines and obliterate bosses with a monumental detonation is nothing short of awe-inspiring. Even with a low budget, the build exhibits an astonishing capacity for dealing immense single-target damage, showcasing its versatility and effectiveness in taking down formidable adversaries.
Survivability: For survivability, I’ll give it 8 out of 10. Even though you have armor, evasion, spell suppression, and can throw your mines from a big distance, this build is still not very tanky and needs to stay still from time to time to deploy the mines.
An OP Build For Dominating Guardian Maps & Invitations In Path Of Exile 3.23 - Ignite Death Wish Elementalist
Do you want to blast guardian maps and invitations in Path of Exile 3.23? Here, I would like to highly recommend Ignite Death Wish Elementalist build. If you're interested in making this build, you'd better have plenty of POE Currency.
About The Build
The central item in this build is the Maw of Mischief, a unique bone helmet. This item provides a level 20 Death Wish ability that triggers the detonation of the character’s minions, inflicting 19% of their maximum life as fire damage.
The Perfect Dark Marionette, acquired from the Breaker of Oaths in The Vidian Wildwood, is another crucial component. In addition to exploding for an extra 15% of its maximum life upon death, it also scorches enemies in the vicinity, further weakening their elemental resistances.
With a level 83 Dark Marionette boasting over 92,000 life, it forms the foundation for amplifying the build’s ignite damage.
Ways To Increase Minion Life
To attain a level 83 Dark Marionette, the strategy involves elevating the gem level of Raise Spectre to 32. This is achieved through the utilization of Pragmatism and the incorporation of a level 21 Raise Spectre gem linked with a level 20 Minion Life Support and a level 4 Empower Support.
Through an Elegant Hubris commission to Caspiro, the build gains the ability to allocate 3 Axiom Warden nodes, resulting in a significant 240% increase in minion life. This commission also enables the build to ignore stat attribute requirements by allocating Supreme Ostentation.
Cluster jewels play a crucial role in acquiring additional passives like Raze and Pillage, Feasting Fiends, Hulking Corpses, Life from Death, and Blessed Rebirth. The collective effect of these passives further bolsters the life pool of the specters.
Ways To Increase Ignite Damage
The Scourge is used to allow increased minion damage to affect the character at 150% of their value.
This allows the build to benefit from passives, such as Redemption and Righteous Army. Bitterbind Point increases the life pool of the Dark Marionet and also grants Arcane Surge, as well as high crit chance to sustain Elemental Overload.
A “That Which Was Taken” Jewel grants the build more exposure effects as well as the ability to cover unique enemies in ash because the highest damage type dealt by Death Wish is also fire damage.
The build can take full advantage of the Shaper of Flames ascendancy. Mastermind of Discord increases any fire exposure inflicted by another 25%. And Heart of Destruction gives a free 30% more multiplier when fighting unique monsters.
Clear Speed & Single Target
Berek’s Respite is a unique ring that spreads ignites from slain enemies.
This allows the build to achieve screen wide clears from a single Death Wish. This is typically used when clearing maps or farming high mob density mechanics, such as Abyss, Expedition or Legion.
For boss fights, the build will swap out Berek’s Respite for a Replica Emberwake. This ring will significantly increase ignite DPS at the cost of a greatly reduced ignite duration.
Defiled Forces allows the build to infinitely sustain ignites on enemies, which bypasses the downside of using Replica Emberwake.
To automate the process of continuous curse application, an Arcanist Brand is used to cast Elemental Weakness, Flammability, and Flame Surge on any mob of interest.
This build doesn’t have many layers of defense and is effectively a glass cannon. It has a low physical max hit and succeeds mainly by slaying enemies before they can react or respond.
However, to alleviate some of the pain involved with the build that constantly dies, this setup uses a Defiance of Destiny to regain a portion of missing life before every hit is calculated allocating.
The nodes around Instinct running 3 suppression based charms (Pathfinder’s Lupine Charm of the Raider, Saboteur’s Lupine Charm of the Raider & Lupine Charm of the Raider) and rolling suppression on the boots (Gloom Slippers) and gloves (Foe Fingers) allow the character to reach a 90% chance to suppress all spell damage.
This build makes use of the Bloodnotch and Immutable Force combo, which allows for tremendous recovery from stunning hits.
To guarantee that enemy hits stun the character, the build combines Eldrich Battery with Energy Shield Mastery that makes stun thresholds scale with energy shield.
For the flask setup, this build uses a Granite Flask (Flagellant’s Granite Flask of the Impala) and a Jade Flask (Flagellant’s Jade Flask of the Armadillo) with the prefix that gains charges when the character is hit for maximum uptime.
A Taste of Hate is also leveraged for a bit of physical damage shift that can slightly improve the physical max hit of the build.
Uncover The Secrets Of The Ball Lightning Of Static Totem Hierophant Build In POE 3.23
Hello, Builders! Allow me to present a comprehensive guide to the Ball Lightning of Static Totem build in Path of Exile 3.23. This build is powerful but budget-friendly, making it an excellent choice for all players to explore.
How It Works
The Ball Lightning of Static is a fresh iteration of a fundamental Lightning spell. It inflicts lightning hit damage to nearby enemies. True to its name, this version remains static, enabling it to strike the same stationary target repeatedly. It has shed its classification as a projectile. A clever strategy to maintain swift clear speed is by employing totems. Each totem has the capability to unleash its own static ball lightning at the nearest enemy, each with its individual cooldown. Similar to Flame Dash, this rendition of Ball Lightning operates with cooldowns and charges.
You’re allowed to have as many Ball Lightning of Static as you can conjure, as they do have a fixed duration and hit frequency. And the best way to increase your DPS is by placing more totems or by reducing your cooldown recovery rate. Your defensive layers are Mana, armor, evasion, spell suppression, block chance, and life. Mana regeneration energy shield is somewhat high. It can struggle with life and mana recovery after an injury, especially a physical one, as the armor rating is lacking. Clear speed is as good as any other totem build after getting some cooldown recovery rate.
The obvious choice for most spell totem builds is a Hierophant. Your totems aim for the enemy automatically, so killing bosses requires no skill at all. The damage is high, and the build will work perfectly fine with little POE Currency. The more you spend on it, the better it gets.
The build does not need any unique items. You can assemble it in an SSF environment. However, I also recommend Mark of the Shaper ring, Algar Mortis gloves, and Ashes of the Stars amulet. These are the best in slot items, at least for a regular player. If you feel like your damage is not enough, even after acquiring a good weapon, get the Soul Mantle body armor. Viridi’s Veil helmet can be used with one magic ring to be Hexproof.
Consider it only if you’re wearing Soul Mantle. Use Soul Mantle for the built-in Spell Totem Support gems. A good rare body armor is still better unless you have a corrupted Soul Mantle with +2 or even +3 if twice corrupted to level of socketed AOE gems. Be sure you’re Hexproof if wearing it.
Algar Mortis gloves are the best and Ashes is the best amulet. The extra skill gem level improves damage whilst the quality upgrades all your skill gems, which is particularly great in Ball Lightning of Static, Flame Dash and many others. Only the finest rare amulet can outclass it.
Mark of the Shaper adds lightning damage to spells and increases spell damage by 80%. If your other rare ring is influenced by Elder, it has maximum life, some energy shield, and a Volatile Anomaly, which is not really that good. The Self-Flagellation jewel is good only with Soul Mantle and while Hexproof. It increases your damage by a lot. Look for crit chance and Elemental Penetration mods on your Watcher’s Eye.
Focus on cooldown recovery rate, spell damage, and critical strike chance to maximize your DPS. If you want to be even more tanky, seek physical damage reduction, chaos resistance, and spell suppression chance. You can even reach a 100% spell suppression chance with the right POE Items.
Use the rare helmet for maximum life, maximum Mana, resistances, and spell suppression chance. It’s also an opportunity to reduce physical damage taken. Seek physical damage taken as fire damage as Eldritch Implicit. The other one may increase your crit chance for spells. A +1/+2 wand for lightning spells with additional maximum Mana, spell damage, and critical strike chance for spells is what you should look for. Cast speed is not needed.
Get a Shaper shield for +1 maximum totem. There are tons of other modifiers a spell shield has to offer. Maximum life, crit chance, spell damage, maximum Mana, and spell suppression are the most important. A basic armor with a lot of maximum life, resistances, spell suppression, and maximum Mana will be perfect. Remember to craft a prefix that shifts a portion of physical damage to fire and lightning for the eldritch mods.
The Scintillating Idea notable from a Large Cluster Jewel is the most important. It grants maximum Mana and lightning penetration. Supercharge is better the lower your crit chance is, which we don’t expect to be capped. Medium Cluster Jewels, Sleepless Sentries, is used for Onslaught, while Ancestral Reach increases totem damage, placement speed, and placement range.
Use Bottled Faith for consecrated ground, which grants more damage and increased crit chance against enemies on it. Use it during boss fights. You should also implement one life flask that stops bleeding, a diamond granite, and Quicksilver Flasks with suffixes for increased crit chance, movement speed, and armor.
Ball Lightning of Static, a stationary ball with fixed hit frequency and duration. It stores charges that are regained over time. It has no limit on how many balls you can have. The only restriction is your cooldown recovery rate. Improved with gem quality and totem limit. Link it with awakened lightning penetration, cruelty, increased critical strikes, increased critical damage, and Spell Totem Support gems.
Place Searing Bond totems to benefit from the Ironwood notable and Ritual of Awakening passive. With multiple totems, Ashes, and Level 4 enhance, you will summon 14 totems. Link them to multiple totems, enhance, and make space for Flame Dash too. It lets you dash around. Quality improves its cooldown recovery rate.
Arcanist Brand casts linked spells with each activation while being attached to an enemy. These spells are Creeping Frost, which conjures chilled ground beneath the target so that you can benefit from Algar Mortis and Assassin’s Mark, which increases your Critical Strike chance and Critical Strike multiplier against marked enemies. Support them with a faster casting gem.
Arcane Cloak sacrifices a portion of your actual Mana, which is mostly unreserved, to create a protective barrier around you. It’s a potent defensive layer in this build. As you spend Mana inside the sigil of power, you gain additional lightning damage and you take less damage. Link these 2 with increased duration and Arcane Surge support to gain powerful and long-lasting buffs. Wrath simply grants you more lightning damage with spells.
With Divine Blessing, Wrath is now a temporary spell aura that you can activate when you need more damage. It costs a lot of Mana, so link it to Inspiration support. Vitality regenerates a fixed amount of Life over time. Clarity regenerates Mana over time. As you activate Righteous Fire, you deal more spell damage for the next few seconds. It consumes your life and ES.
Kill all the bandits in the second act and be rewarded with 2 additional skill points. For a major God, we recommend Brine King for freeze immunity and some resistance to stuns. Soul of Solaris can be used instead if you plan to fight a pinnacle boss. Soul of Garukhan for 60% reduced effect of shock on you to prevent getting one-tapped is a good choice, but so are other minor Gods.
The passive skill tree will supply you with maximum life, maximum Mana, totem damage, critical passives, lightning and elemental damage. Pick up Ancestral Bond, Magebane, Mind Over Matter, and Iron Will keystones.
For masteries, get 50 extra life as Life Mastery, 25% chance to treat enemy resistance as inverted for Elemental Mastery, reservation efficiency, and Mana recovery on guard skill use as 2 Mana masteries, 5% of damage taken from totems first, and 60% increased totem crit chance have summoned a totem recently as 2 totem masteries plus 25% crit multiplier against unique enemies is Critical Mastery, maximum Mana to affect shock effect is Lightning Mastery, and increased charge duration is Charge Mastery, but only if you have the frenzy charge every 15 seconds implicit on your body armor and additional 15% spell suppression chance is Evasion Mastery if you meet the condition.
How About This Poison Tornado Shot Pathfinder In POE 3.23? - Mapping Showcase & Build Guide
Hello, Exiles! Here we are going to bring a powerful mapper. But if you’re looking for a boss killer, then this guide may not be for you. That is, this build can deal with all normal bosses, but not the uber ones.
Here we’re going to try Tornado Shot and Poison, and with the help of new technology Tinctures, combine these things into Poison Tornado Shot Pathfinder that I’m showing you now.
This build is an Elemental Poison build. The core items of this build are Tinctures, which increase all damage from poisons. And with this, I can use Elemental Thicket Bow. Without the use of such Tinctures, poisons only deal physical damage and chaos damage.
This build uses Pathfinder Ascendancy because it has crazy synergy with Poison Tornado Shot and the new Ascendancy, Warden of the Maji.
Pathfinder provides an enormous boost to poison damage, while Warden of the Maji provides more Flask Charges and the ability to use Tinctures.
Tinctures only grant elemental damage the ability to poison, so you still need to stack the chance of poisoning.
We could achieve 100% poison chance with weapons, Passive Tree and Herald of Agony. Besides elemental damage, we also need to stack DoT multipliers and skill effect durations as much as possible.
Attack speed is also very important, as you need to inflict as much poison as possible on your enemy in a short amount of time.
This build uses double curses - Despair and Temporal Chains to further amplify poison damage. Our damage can be much higher, so I sacrificed some damage equipment and replaced it with MF equipment. Still, I think the damage is enough for tier 16 maps, unless you want more than 8k Wisps.
How To Improve Clear Speed?
Tornado Shot can only fire 7 projectiles because I’m not Deadeye and I don’t use Dying Sun. Therefore, there are only 4 additional ones from GMP and 2 additional ones from Passive Tree.
However, I got the extra Pierce from Passive Tree and my Eldritch Gloves Implicit, so the clear speed is still pretty good.
Another way to increase clear speed is to spend POE Currency to invest in some projectile speed. When the projectile speed is sufficient, the range of the secondary projectile can cover the entire screen, and standing in the middle can clear the entire screen.
Defensively, I’d say this build is very tanky because I purposely built it that way to handle Affliction mechanic.
First, this build has 100% spell suppression and about 70% chaos resistance. Basically, I can ignore most of the chaos damage when mapping.
We currently have 73% physical damage reduction from Lightning Coil, Taste of Hate, and Watcher’s Eye.
Leech is useless for this build, but with Nature’s Adrenaline, I can basically spam my Life Flasks and have about 2000 life regeneration all the time.
Continue with gear settings. I actually had POB planned two weeks ago, but the build process was more difficult than I thought, especially the crafting part. Here are some of the unique items needed to complete this build:
- Weapon: Woe Mark Thicket Bow
- Helmet: Soul Star Sinner Tricorne
- Quiver: Golem Quill
- Rings: Ventor’s Gamble & Cataclysm Loop
- Amulet: Defiance of Destiny
- Body Armor: Lightning Coil
- Gloves: Brimstone Grasp
- Belt: Invasion Buckle
- Boots: Goldwyrm
As for flasks, you can only use 4 since the last slot must be reserved for Poisonberry Tincture.
Among them, Rage is very good because it provides more attack speed, damage and movement speed. Taste of Hate is also a good choice. Since I have Master Surgeon, I just have to spam my Life Flasks while I’m drawing the map to get decent life regeneration.
How To Solve The Mana Problem?
It’s worth noting that this build has slight mana issues, but nothing major. Divination Distillate works like a mana flask. My ring gained a negative mana cost and also reduced the mana cost of my helm.
In addition, it is important to improve the efficiency of mana reservation. I got it from my Helmet, Passive Tree and Enlighten Support. If that’s not enough, you can grab Life Mastery “skill consumes life instead of 30% mana” and you should be fine.
We’ve put about 170 Divine Orbs into this build so far. I was trying to build something with decent damage, tanking abilities, and some MF on a reasonable budget. But of course, Tornado Shot builds are always expensive, not to mention everything in this league is extra expensive.
If you want to focus on a specific aspect, say, pure boss killer or pure MF build, you can always find something better and cheaper elsewhere.
I tried to fit everything into this build. Even though this isn’t the best build, however, I had a lot of fun with this build. Hope you like it. See you next time.