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Is Path Of Exile 3.26 Really Ready To Give Up The Passive Skill Of Shaper Of Winter That Elementalist Has? - Buffed Or Nerfed?

Jun 11, 2025 Author: POECurrency.com

Last week, after the developers of Path of Exile held a live broadcast about 3.26 Secrets of the Atlas League, they released a full description of the entire update, and the introduction of some new and improved features made many players look forward to this new league.

However, the changes to Shaper of Winter passive skill of Elementalist, Ascendancy class that players have always loved, have caused opposition from some players who are keen to use elemental damage such as freezing and frost to complete all campaign content, because its effectiveness has been greatly weakened compared to the previous patch.

Is Path Of Exile 3.26 Really Ready To Give Up The Passive Skill Of Shaper Of Winter That Elementalist Has? - Buffed Or Nerfed?

But in fact, it is not. This guide will compare the current description of Shaper of Winter in the game with its update notes, and analyze for you from multiple attributes and statistics presented to you whether this change is a sign of the developers giving up this style of play or an early attempt to find a different way.

Some Changes

This 3.26 patch notes originally released by the developers state that the changes to Shaper of Winter include increasing the maximum Cold Ailments Effect by 50%, increasing Chills inflicted by each hit, and removing the previous effect of reducing enemy movement speed by 15% - 40%.

Instead, this Notable will only cause enemies that are Chilled by you to deal 50% of your Chill Effect. For example, if you can deal 30% Chill, the damage dealt by Chilled enemies will be reduced by 15%. Not only that, these already Chilled enemies will be more vulnerable to this longer duration damage, and the damage they receive will be increased by the Chills effect.

POE Shaper Of Winter Some Changes

With this change, builds with Shaper of Winter Notable activated can still rely on strong offensive gear with high POE Currency investment to have strong Chills damage even when taking any type of hit damage, which is very suitable for encounters with monsters with strong offensive capabilities or elite monsters.

However, the developers made another change to Shaper of Winter Ascendancy Passive Skill in the patch notes of June 9 update: the previous slow down debuff of up to 40% was returned to players, which means that your powerful Chills damage and action speed debuff can help you complete encounters with more flexible bosses more easily and smoothly.

Is It A Loss?

Judging from the comments in the player community and social media, the biggest complaint from players about the changes to Shaper of Winter is that the developers removed a lot of direct damage buffs that players saw and added new effects that did not directly make their builds more powerful.

Yes?

But if those players calm down and analyze rationally, they are likely to modify their negative comments. First, before determining how much actual damage you can get from the modifiers that Shaper of Winter provides to Chills. If you only have this one damage type in your build, then a 30% modifier means you can cast 30% more damage.

It has to be said that in the more than ten years of POE development, there is no optimal build that focuses on only one source of damage. So if you add gear that can cast Unnerve debuff to your build and buy POE currency to increase your spell damage by 10%, then the actual damage gain from the modifier provided by this passive skill may only be 27%.

Of course, when making a build, you must add some crowd control modifiers, such as Shock debuff that make enemies stand still and vulnerable to damage, which can generally be up to 50%. With these modifiers working together, the additional damage provided by the modifier of Chill damage buff may only be 18%-19%.

In addition to this, like chaos damage, vulnerability, and physical damage modifiers that can be added to a build will reduce Chill damage bonus that the original Shaper of Winter had, preventing it from being able to reach its maximum effect.

So it was a very correct decision for the developers to remove this passive skill effect that is not conducive to players’ exploration in the game and balance the offensive and defensive effects brought by Shaper of Winter.

POE 3.26 Orbs Trading At POECurrency.com

No!

First of all, the up to 40% enemy speed debuff that players had before is still there, so your build defense ability has been greatly improved. And reducing the enemy’s damage ability by half will put you in an advantageous position in the battle from the beginning.

Secondly, on the offensive side, you can combine Chill effect of this passive skill with Bonechill Support, so that you have higher cold damage and can more easily deal with enemies and bosses that have no resistance to this element type.

POE Bonechill Support

Not only that, in POE 3.26 Secrets of the Atlas League, the developers will bring some new Uniques to players, among which Ahuana’s Bite, a Unique Quiver, makes up for Chill Effect buff removed by Shaper of Winter in the build. And most importantly, it will not stack with other elemental damage affixes.

So in summary, Shaper of Winter changes are actually good news for builds that focus on cold damage, but builds with a variety of elemental damage may see some nerfs when using this passive skill, but it’s not a big deal.

Which builds are likely to be most affected by this change? Those builds with limited access to increased damage taken on the enemy are probably some of them. 

Of course, in the regular exploration process after the new Secrets of the Atlas League is released, we highly recommend heading over to the major communities and social platforms to find the build that works best for you. And here will continue to pay attention and introduce it to you. I wish you a happy game!

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How To Earn Massive Divine Orbs With The Best Shipping Strategies In Path Of Exile 3.26 Kingsmarch?
How To Earn Massive Divine Orbs With The Best Shipping Strategies In Path Of Exile 3.26 Kingsmarch?

We all know that Kingsmarch has entered the core game in Path Of Exile 3.26, and we can assist in the maintenance of Kingsmarch by providing workers with gold and resources for trade, even though town building is long gone.

But it doesn't matter, because the biggest role of Kingsmarch is its passive farming, and if you know how to set it up correctly, you have the opportunity to earn a lot of POE Divine Orbs, Scarabs, Tattoos and other currencies, so it is definitely a good way to increase your wealth.

However, after entering POE 3.26, some aspects of Kingsmarch have changed, so we want to share with you some of the best settings I know so far and help you optimize your farming and earn more Divines more easily!

Kingsmarch Changes

Now, let’s quickly discuss what has changed in Kingsmarch from POE 3.25 to 3.26.

In terms of efficiency, I think most mechanics are less efficient now because the inherent levels of the mechanics have changed. Farming lost its adjacent bonus, and workers can only go up to level 5 instead of level 10, which means we need to spend more time working and spend more gold to complete tasks.

Overall, in terms of balance, I don’t think all mechanics are worth trying, because some mechanics will consume a lot of resources for no reason.

Recruitment

Next, we will focus on Recruitment mechanic in PoE 3.26. You can talk to Raulf in the town, who is responsible for hiring and managing workers who perform various tasks in the town.

If you plan to invest in the long term, you should always choose the 20,000 gold option because you have a higher chance of getting a level 5 worker. Even if you are just starting out, I strongly recommend the 20,000 gold option. Unless you just started the map and don’t have more gold, this option can help you recruit the best workers possible.

When you are just starting out and don’t have much gold, you should prioritize recruiting level 5 farmers as soon as possible. Peasants provide crops, which can be considered passive currency, since you will be shipping them out later. So, try to get all your peasants to the highest level possible.

Obviously, you will also need to recruit a lot of other level 5 workers at the same time as you recruit peasants. But in terms of priority, I think it is also very important to recruit level 5 shipping workers for some large-scale transports later, as they will reduce the risk of shipping goods.

Although you don’t need more level 5 workers at the beginning, it is best to reserve some in advance because you may lose them when you transport later.

Other workers are equally important, such as Smelter, Miner and Disenchanter, which are indispensable helpers in your process of collecting resources and completing transactions. Unless you have some plans to test the income you can earn, I strongly recommend that you only keep peasants working all the time and let miners and all other workers rest.

Don’t worry, you can recruit them at any time and have them ready to work, but if they are not working, you don’t need to pay them any wages. So, if you need to, feel free to recruit all workers below level 5.

Farming Plot Allocation

For our current farming setup, we prefer a 2-2-1-1 layout, which is two corn plots, two wheat plots, one flex plot, and one Blue Zanthimum plot.

We want to prioritize corn and wheat because they are the easiest crops to grow and are the high-quality crops needed to complete 17 million hauls. When you haul 17 million crops, the best haul rewards level off, and rare drops like Mirror Shards and Divine Orbs are easier to get.

Then, you need to put all the high-quality workers in the first four plots. It doesn’t really matter for the first four plots because we no longer have adjacent rewards. The use of flex plots depends on your demand for corn and wheat, and you can use them to balance production and inventory.

For example, if you are running out of corn, you can plant corn in the flex plot so that you have enough corn to catch up with wheat production. But you can also swap in other crops, like Blue Zanthimum for crafting recipes and trading Divine Orbs, or Pumpkin and Orgourd to fill quotas.

However, it is not recommended to spend more time filling quotas, because I don’t think it is worth it. So, in my opinion, you only need to focus on your three main crops: corn, wheat, and Blue Zanthimum.

In terms of value, these will be the most profitable mechanisms for you to farm to earn currency in Kingsmarch. So make sure to prioritize farming them.

Shipping Strategies

For shipping options, there are actually many options, but we try to reach the 17 million shipping volume cap to maximize profits.

We can send the ship to Riben Fell, which is one of the key locations where players can ship supplies in exchange for precious rewards. However, it doesn’t really matter which port the ship is sent to, because we are shipping crops first. The most important thing here is that you make sure that there is no risk in sending the ship out, which means you need to use a level 5 shipping worker.

The return of the ship takes about 46 minutes, and the expected return from this cargo trade is 7-10 Divine Orbs, plus 1-3 Mirror Shards. (This is almost the same level of return as the 50 million shipment, but with much less Divines.)

The next shipment is 10k Blue Zanthimum to Kalguur Port, which can bring you a lot of Divines. To reduce the risk of shipping, you need to prepare at least one level 4 shipping worker and two level 5 workers. The expected result is 60-70 Divines per trip.

All in all, this is a very interesting league mechanic, and if you are actively playing POE 3.26 and preparing for the endgame, then definitely don’t ignore Kingsmarch, which is probably one of the best ways for casual players to get Mirror Shards and Divines. Good luck with the delivery!

Why Can Forbidden Rite Of Soul Sacrifice Occultist In Path Of Exile 3.26 Come From Behind?
Why Can Forbidden Rite Of Soul Sacrifice Occultist In Path Of Exile 3.26 Come From Behind?

It’s been more than a month since the official release of Path of Exile 3.26, and like other leagues, the meta systems of the game, such as classes, skill trees, and equipment, have undergone earth-shaking changes during this period.

Every veteran exile knows that almost no class build can stand for a long time. Even at the beginning of the league, a certain build is so powerful that it overshadows the other options, but doesn’t rush to choose it, because the developers will nerf it soon.

Why Is Berserker Build No Longer Popular?

Take Berserker as an example. This was definitely the brightest star when Secrets of the Atlas expansion was first released, but just one month later, it fell to the fifth place in the best class ranking.

The key factor behind this enormous shift is Berserker’s Volcanic Fissure of Snaking setup, which is not only one of the strongest builds at the start of a league, but also one of the easiest to operate.

However, it also has some loopholes, especially in terms of defense. If you want to maintain the viability of Berserker, you will have to invest more POE currency in the defensive ability of the equipment, which is obviously unrealistic in the late game.

But this is only part of the reason for the sharp decline of Berserker in 3.26, and the other part is related to the emergence of a new meta build, Forbidden Rite of Soul Sacrifice Occultist, which is a brand new build that synergies perfectly with various new mechanics.

About Forbidden Rite of Soul Sacrifice

Now, let’s take a closer look at this skill: Forbidden Rite of Soul Sacrifice is Transfigured version of Forbidden Rite.

The damage scaling method of this skill is slightly different from most skills. A portion of its damage scales with your maximum Energy Shield, but at the cost of dealing Chaos Damage to itself based on a higher percentage of your maximum Energy Shield when used.

This means that you can increase damage by increasing your total Energy Shield, rather than increasing the damage output of a spell by increasing gem level as usual.

Think of the recent mainstream builds in Path of Exile and you’ll see why FRoSS has such a prominent advantage over many options, such as the very strong Ephemeral Edge Trickster.

Trickster has many unique mechanics, including amazing recovery through Energy Shield Drain and the ability of One Step Ahead to ignore action speed modifiers.

However, note how similar the typical setup of Trickster is to Forbidden Rite of Soul Sacrifice: stacking Energy Shield while increasing defense and attack damage. This is a direct advantage of the spell over most spells that rely on more traditional gem level increases.

But this alone is not enough, as self-casting has long been problematic. Patch 3.25 introduced new base skill types and nerfed Defensive Auras to compensate for this change, but that didn’t do much more. That, combined with the loss of many damage properties, hits upper passive tree builds hard.

Where builds that rely on Determination or Grace, or even a combination of the two, really struggle is in defense. In any high-difficulty content in Path of Exile’s endgame, you can’t reasonably stand and cast spells, and in most cases, it will just lead to your death very quickly.

Occultist Ascendancy Passive Changes

This is where the first significant change to POE in 3.26 comes in.

Occultist is by far the most frequently used class in Forbidden Rite of Soul Sacrifice, and for good reason.

Occultist is very good at dealing chaos damage, and its key passive, Vile Bastion, gives its maximum energy shield a chance to increase, thereby blocking spell damage.

So by selecting this node, this build not only has spell block, but also gets a 75%-78% energy shield boost. That means they can get two energy shield boosts at once. If you also factor in Forbidden Rite of Soul Sacrifice, that means they can get three defense and damage buffs at once.

Whispers Of Infinity & Chaos Inoculation

Next let’s look at Whispers of Infinity, a brand new Unique Amulet added in POE 3.26 that has very powerful synergy with FRoSS.

Remember what we mentioned before? Forbidden Rite of Soul Sacrifice spell doesn’t require gem levels, it requires maximum energy shield. And what’s special about this Unique Amulet is the huge flat energy shield.

What’s more, this skill costs energy shield instead of mana or life, which means you can use Forbidden Rite of Soul Sacrifice with Chaos Inoculation and the chaos damage self-strikes will no longer do you any damage.

With this combo, you can completely circumvent the disadvantages of this skill.

Other Ascendancy Choices

You’ll find that almost all builds centered around Forbidden Rite of Soul Sacrifice use Whispers of Infinity and Chaos Inoculation. While this is the most important piece of the puzzle for this build, it’s not the only one, as there are other supporting factors at play.

We’ve already discussed the changes to Occultist Ascendancy passive, and it’s also worth mentioning Elementalist, as a significant number of players with FRoSS will choose Elementalist Ascendancy over Occultist.

For these players, the new Golems can be fully utilized, as both Flame Golem and Chaos Golem provide a lot of universal damage and continuous damage multipliers. In addition, Stone Golem now provides more defense, so you can get a lot of energy shield from Stone Golems, which means Elementalist can also use FRoSS while improving offense and defense.

How To Improve Defense?

Finally, a key factor in favor of this build actually comes back to the defense part. Because self-casting builds usually need to be stationary to cast, this has been a problem in past leagues.

But the developers have tried to address this in POE 3.26, by increasing the cast speed of Arcane Surge and adding a higher cast speed multiplier to Transfigured version of Righteous Fire.

But unfortunately, Forbidden Rite builds cannot use RF because RF stops after life is exhausted, and they use Chaos Inoculation, so their maximum life is always set to 1.

However, the cast speed issue has been solved by another new unique item, Coiling Whisper Amethyst Ring, which provides a relatively easy way to get stacks, providing up to 225% cast speed increase at maximum stacks.

Not only does this have an amazing damage bonus, but it is also very powerful in terms of defense, because the faster the cast speed, the faster you move and naturally take fewer hits. This is very beneficial when we are talking about those dangerous T17 map modifiers.

That’s pretty much it. Forbidden Rite of Soul Sacrifice Occultist is the strongest new build in the league by combining multiple enhancement mechanisms. However, judging by the current trend, it is very likely that it has been targeted by the developers, so try it now before it is significantly weakened!

Can Path Of Exile 3.27 Still Save The Situation That Is Going Downhill? - Release Date & Changes Speculation
Can Path Of Exile 3.27 Still Save The Situation That Is Going Downhill? - Release Date & Changes Speculation

It has been more than a month since the release of Path of Exile 3.26, and we have indeed received some good new features and quality of life changes. But perhaps the expectations were too high, and the disappointment was even higher, or perhaps a series of poor server and connection problems at the beginning of the release made players too disappointed to try again, which made this long-awaited expansion update suffer a complete Waterloo.

However, I believe that most players have not completely given up on this classic dark RPG, but they are more interested in the future POE 3.27.

Possible Release Time Of 3.27 Patch

Although the release date of Path of Exile 3.27 has not yet been announced, based on the developer’s commitment to a four-month interval between updates and the fact that 3.26 was released on June 13, 3.27 is likely to be released in October this year.

In addition, almost every veteran exile knows that the developers have a habit of releasing the full game on Friday and revealing all the details of the current league through a live broadcast on the Thursday of the week before the release. This is the rule for patch 3.26, which was released on June 13.

Therefore, considering this routine, it is reasonable to guess that POE 3.27 is very likely to be released on Friday the 17th in mid-October, and the developer's live broadcast will be launched on October 9th.

League Cycle Plan

Now, we all know that the developers have almost always worked around dates rather than content in the past, but this is also an important factor in their success, because players always know that they can rely on the studio to release another update in 3 or 4 months. Even if this patch update is not to your liking, you can always come back and try the new patch in a few months.

They have always adhered to this consistent release cycle in the past, and although this plan was slightly interrupted by the release of POE 2 Early Access, the developers have no intention of giving up. Because past experience has taught everyone that this stable cycle update plan is feasible.

Take patch 3.20 Forbidden Sanctum, a popular league. Interestingly, the initial leaks for that league didn’t announce any unique endgame relics, but those relics did end up completely overhauling Sanctum runs and providing powerful rewards, including No-Hit Run relics and Original Sin.

Same with Lycia’s Invocations, a POE currency item that can be used to add keystones to relics.

These were added a week or two after the start of POE 3.20 league, as the developers had to meet a strict deadline to release the patch, and those parts weren’t ready for the initial release.

Also, there was 3.22 Trial of the Ancestors, another very popular league update. The initial update also didn’t include any Journey Tattoos, nor Keystone Tattoos, but they did end up becoming a favorite mechanic for players in that league. Again, those were added a few weeks after the start of the league, as they weren’t ready for the initial league at first.

Therefore, waiting for the new league content to be stable before adding confirmed new content can not only guarantee the player’s gaming experience, but also add some new surprises.

This league update mode allows developers to always take into account the gaming experience of all players to the greatest extent, not only providing stable content updates, but also adding new content in a timely manner, which is also an important reason for the longevity of the original.

Will The Balance Updates Of POE 3.27 And 2 Conflict?

Now that we have roughly determined the release time of patch 3.27, there is another thing to worry about.

Now, the developer promises that the update cycle of POE 1 and 2 leagues is 3-4 months. Since POE 2 has now confirmed that the 0.3.0 patch will be released on August 29, if nothing unexpected happens, the original will be ignored for a period of time. Then can the balance adjustment of the 3.27 update really be guaranteed?

As we all know, balance is one of the most important changes in any given update. Even if there is no real content addition, a major balance update can make the game feel fresh. For a long time in POE 1, we got meaningful balance updates in each league, which was always one of the most exciting parts of the league.

So, if there is no way to coordinate the two games and balance them for a long time, then there is no exciting innovation. I hope I am wrong, but this is exactly the concern I want to express.

POE 3.27 Potential Changes

Finally, let’s talk about potential changes in 3.27 leagues, perhaps the failure of 3.26 can let the developers find some new inspiration.

Personally, I think that patch 3.27 may focus on improving the endgame content and introducing new Pinnacle Boss, which may be related to the search for Zana through the Threads mechanism in POE 3.26. These bosses are also a key source of challenging battles and generous POE currency rewards.

At the same time, Atlas mechanism that affects the endgame process may be further streamlined, making it easier for players to navigate and get what they want.

In addition, Rogue Exiles, as unique monsters that appear randomly in various situations in the 3.26 expansion, are known for using various player skills, adding an element of surprise to the game. These encounters bring valuable loot and experience, but are also full of challenges. Therefore, in order to take care of the player’s gaming experience, their Aggro range and visibility may be adjusted to make them easier to find and interact with.

There is also the old-fashioned problem of loot drops. It is likely that the drop rate of some crafting materials will be adjusted and become more common, such as Perfect Jeweler’s Orbs, Advanced Uncut Gems, and Spirit Gems.

Finally, there are Gladiator Ascendency and item quality adjustments that are talked about in every update. They may still appear again in POE 3.27. Especially for physical weapons and armor, some effects may be significantly improved. And they may also introduce new and reworked Scarabs to provide more available slots in map devices.

Of course, the above speculation is still based on player community discussions and past trends. You will also need to pay attention to the specific details announced by the developer when the release date approaches.

Overall, I am still optimistic about the release of POE 3.27. After all, the delays and frequent problems of 3.26 have caused dissatisfaction among a large number of players. If the subsequent updates remain the same, then the developers may really want to give up this RPG masterpiece that was once as popular as ever!

Will The Developers Deliver On Their Promises To Players In Path Of Exile 2 Patch 0.3.0? - For Class & Game Content
Will The Developers Deliver On Their Promises To Players In Path Of Exile 2 Patch 0.3.0? - For Class & Game Content

Path of Exile 2 has been fraught with controversy since its release, as many players think the developers are trying to entice players as a good sequel to POE 1, which is actually not the case. And negative reviews have increased since the release of Dawn of the Hunt in April.

The main thing is that the game is still in early access and has exceeded the time limit set by the developers when it was released, which has made some players who are eagerly waiting for the official version very dissatisfied. However, the game is likely to see a turnaround in August.

A few days ago, the developers of Path of Exile 2 announced on the official website that the POE 2 0.3.0 patch is expected to be officially released on August 29, and a new league will be released with it. Once the news was announced, the game became the center of discussion among players again.

One of the most common questions raised by players is whether the developers can implement the improvements and remakes promised in patch 0.3.0 as promised, and bring players an unprecedented high-quality gaming experience.

In view of this, here we will combine the interviews previously accepted by Jonathan Rogers, the game director of POE series, and some leaked information to rationally and thoroughly analyze whether this patch can make this sequel, which has been plagued by negative reviews, be recognized by the public.

New Class & Changes

Because Path of Exile 2 added a new class, Huntress, in patch 0.2.0, which is good at both melee and ranged combat, players have also speculated whether a new class will be added to the game in 0.3.0 released in August.

As for the new class Druid, which was previously voted by players, the developers have not yet clearly stated whether it will appear or not. Before the release of Dawn of the Hunt, it was publicly stated that this class was not ready to meet all players. So is it now?

Considering that only the sequel in early access is currently moving towards the trend of updating the league every three to four months, it is very likely that a new class and its new build style will be seen in a new league or new patch, because the original game content can no longer support players to explore a league.

However, the specific class option cannot be confirmed to be Druid, because compared to Path of Exile 1, the number of classes and build options that focus on physical damage capabilities in the sequel are more, such as Monk and Warrior, so it is not necessary that the class with the same game style will be brought into the game.

Fortunately, Rogers publicly stated in a previous interview that the situation in which all the original classes were significantly weakened in the previous 0.2.0 patch to highlight Huntress will no longer occur, because they are now more focused on the balance between each class and Ascendancy class.

For example, adding some Strength/Intelligence hybrid sections to the game makes the game rhythm and style of the game characters more flexible. This also means that the developers may be more inclined to or actively improve the effectiveness of this type of classes and build options in subsequent leagues.

And the news that the passive skill tree was reworked and the wheel part was the most shocking to players, because before this, the super-large passive skill tree and over 1,500 nodes in POE 2 were its prominent features, in order to allow all players to more easily find the paths they want to activate and upgrade in subsequent leagues, so as to create powerful builds faster.

Game Content Update

In addition to the addition of new classes, another thing that players are most looking forward to is the update or rework of the original game content that is full of holes, first of all, the size of the map.

Although you only need to kill the main enemy to pass the level in the regular campaign, in the endgame content, you can only complete the run and receive a lot of POE 2 Currency and loot if you find all the enemies on the entire map and kill them all.

However, in the current game, some maps are too large and have many dark-themed decorations blocking the exploration path, so not all players can run the entire map at once.

If the number of interactive checkpoints in the map is increased and the map range is reduced, Path of Exile 2 will gain a lot of player satisfaction. Not only that, the depth of the endgame will also be improved because more explorable content will be placed in it.

In addition to reducing players’ complaints about the lack of depth before the endgame, the main purpose of this behavior is to modify the difficulty of player level increase. According to Jonathan’s interview, the difficulty for players to level up from level 1 to level 90 will be reduced in this 0.3.0, but the difficulty of leveling after level 95 will be greatly increased.

Of course, there will be a new Act 4, which is also promised to players by the developers a long time ago. According to the leaked information, Act 4 will put players in Ngamakanui, which is part of Karui Archipelago.

On this island, players will continue to explore the main storyline by challenging different enemies and bosses. It is worth noting that these enemies are infected with Blood Fever disease, which is contagious and very dangerous, so you may need to pay more attention to it.

From the above updates and improvements that may be included in Path of Exile 2 0.3.0 patch, we can see that the developers are still very concerned about the problems and suggestions reported by players in Dawn of the Hunt, and they have also lived up to expectations and achieved some of them.

Compared with the original game, the developers pay much attention to this ill-fated sequel, so whether you are a loyal fan of this series of games or a player who has given up on this game before, you can look forward to the effects of patch 0.3.0 and the new league after entering the game!

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