Wanna cheap and safe POE 1/2 currency or other game gold ? We provide 7x24 service. Contact us
Country / Region:
Language:
Currency:
Send60s
I accept Terms and conditions and Privacy Policy
I want to get information about activities, sales and personal offers
Do you like dealing a lot of damage or do you like screen clutter, or maybe do you like not having to aim whenever you cast something?
If you answered yes to any of these questions, then this build guide is just a thing for you. I have decided to replicate last round Cast on Crit Fireball Nimis build and remade it to be faster and better.
The result was maximum possible damage of 200 million, mostly thanks to Nimis’ projectiles being able to hit enemies twice now. While the build still depends on some specific unique items to function, we no longer need to indulge into crafting complicated Cast on Crit ones as we have switched to a unique solution.
Let’s kick it off with our Ascendancy. We are a Ranger ascended into a Deadeye.
First, we go for Gathering Winds. Having Tailwind as a passive buff with 150% increased effect is just amazing. It’s 20% more Action Speed overall and you can easily maintain full effect sonic as you play the game.
Next, we go for Ricochet. This node allows our projectiles to chain one additional time with a small chance of allowing them to bounce off of walls. This allows you to better utilize your damage while mapping, since monsters are scattered all over the place.
Next, we have Endless Munitions. This node makes all of our projectile scales fire into additional projectiles.
Last but not least, we have Focal Point. This node increases the effect of our marks by almost double. We use Sniper’s Mark, which makes affected enemies take increased damage from projectiles. This node also allows our mark to proliferate to other enemies when the marked one dies, adding a layer of automation to the build.
Now, let’s take a look at our Passive Tree.
Our tree focuses on life, spell suppression, accuracy, attack speed, crit chance and crit multi, projectile speed and damage, power charges, fire damage, and spell damage.
Next, we have a large cluster jewel setup. This one adds the following notables: Doryani’s Lesson and Cremator from.
We also branch off into a medium AOE cluster jewel. This one adds the following notables: Vast Power and Towering Threat.
For Mastery choices, we have:
Next, let’s take a look at our POE Items.
Remember what I said about not having to craft Cast on Crit weapons for this build? While looking to simplify things, I thought about using Void Battery. The wand has 8% base crit chance for attacks. It also provides massive damage to spells in a power charge stacking build. And power charges scales global crit chance, which is mandatory in Cast on Crit builds.
This means that we stack power charges, our attacking skill will get crit capped without us even paying much attention to it and our triggered spell will get enough damage to rival mirror tier Cast on Crit ones.
The drawback is having slow ass attack speed, which I decided to fix with my jewels, passive tree, and flasks.
Our next item is the Dialla’s Malefaction unique chest with either +1 to level of socketed gems corruption or +2 projectile gems. This item is a damaged powerhouse for spells, assuming you roll the correct socket colors on it. You are looking for 4 red and 2 green sockets. With that, we are running level 30 Fireball. And for those who do not know, spells gain massive damage as they level up, unlike attack skills.
Our next item is the Uul-Netol’s Vow unique amulet. This amulet rolls some useful resistances. However, the most important aspect about it is it having a socket and allowing whatever support gem socketed into it to support our main six link setup in our chest. This makes this amulet pretty much piston slot for any build that can accommodate one additional support gem.
Make sure to anoint your amulet with overcharge as it represents the last power charge notable that we couldn’t manually afford to allocate on the passive tree. As for what support you on the socket and our amulet, we have Power Charge On Critical Support.
Our next item is the Miracle Ward Samnite Helmet with +1 to maximum power charge warlord mod. Aside from that, you are looking for life and as many resistances as you can have. All of that must be crafted on the bases that have Petrified Blood, which has 45% increased Mana Reservation Efficiency.
The best way to craft something like this is to buy the enchanted base, slam it with Warlord’s Exalted Orb, and then Chaos Orbs permit until you get live and +1 to maximum power charges. After that, you lock the prefixes, you refouch crit for crit multi, which is optional, and then exalt slam for resistances, which are common.
Also Read: Everything You Need To Know Before You Jump Into POE 3.22 Trial Of The Ancestors League!
Next, we have Nimis Topaz Ring. This is the core item for this build obviously. It allows your projectiles to return to you at the end of their pathing. This effectively doubles your damage against bosses, assuming you are standing on top of them, which is not impossible. The ring also makes projectiles fire in random directions, which is good for mapping.
For our second ring, we have a generic Precursor’s Emblem with +1 to maximum power charge mod. I should emphasize that it doesn’t have to be a Precursor’s Emblem. You just need any ring with +1 to maximum power charge mod. Either it being implicit or explicit, it doesn’t really matter.
Our next item is Mageblood. While I don’t like using Mageblood in any of my builds due to it being the most expensive item in the game, I still can’t find a better alternative as it solves all of our issues starting from Attack Speed all the way to Mana cost with the reduced Mana Cost of Skills, Flashcrafter. While you can sacrifice clearing speed and damage by getting a different build, you will have to get creative to solve your Mana issues.
Next on the list, we got a pair of gloves (Brood Clutches) that have accuracy, increased attack speed, life, resistances, and crafted increased damage while leeching.
Now, you would want to slam your gloves with Eldritch Currency to get both fire exposure and chance to unnerved enemies on hit. A nerfed enemies take 10% increased spell damage.
Finally, our last item is a pair of rare boots (Vortex Dash) that have perfectly rolled elevated cooldown reduction and elevated onslaught that alongside movement speed, resistances, life, and Elusive on Crit.
You must have elevated cooldown reduction on your boots even if you are on a budget. This alongside hitting level 9 Awakened Cast on Crit gem in our main 6-Link allows us to reach 53 cooldown reduction, which is the cracking point for us to trigger supported spells 10 times a second in a state of 7.
Make sure to enchant your boots with 10% Elemental Penetration once you have time.
Next, let’s talk about our gems for our main 6-Link. We have Fireball, Anomalous Power Siphon, level 6 Awakened Cast on Crit, level 4 Empower Awakened, Greater Multiple Projectile Support, and Divergent Inspiration.
Please note that every one of these gems must go in a red socket except for the Anomalous Power Siphon and Cast on Crit. Also remember that this setup will be supported with whatever support gem we have socketed in our amulet.
Next, we have our primary reservation setup, starting with Zealotry, Herald of Ash, Petrified Blood, and level 4 Enlighten.
Next, we got the second 4-Link. This one is our main damage support setup. It contains Sniper’s Mark, MarkOnHit, level 4 Enhance, and Life Tab Support.
Our last jump setup is a 3-Link that contains some leftover gems. These are Precision, Summon Lightning Golem and a Portal gem.
Now, let’s talk about jewels.
For our Watcher’s Eye, we got increased Critical Strike Multiplier while affected by Precision and Critical Strikes penetrates some Elemental Resistance, as well affected by Zealotry.
Next, we got one Militant Faith Timeless Jewel that mentions High Templar Dominus. Place it in the socket to maximize its effect. This shield will convert only by keystones into Inner Conviction. And Inner Conviction grants you 3% more spell damage per power charge you have. If your jewel end up converting any important notable with any strange, then just buy a different one with your POE Currency.
Aside from these two jewels, we have the Dissolution of the Flesh. This jewel interacts in a unique way with Petrified Blood, allowing us to virtually double our total life pole versus hits by splitting the damage when two conditions are met: One, your maximum life must not be reserved and two, your current life must be set to 50% at the start of every map or boss encounter.
I achieve this easily by having a random Herald linked with Arrogant Support socketed in any of my items. I just activate and deactivate it at the start of each map.
Finally, any remaining dual socket you have left must be filled with the normal rare jewel, like the Maelstrom Splinter. You are looking for life, crit multi, and attack speed.
Recommended Article
View MorePath of Exile 2’s latest patch, 0.3.0, is set to officially launch in about two weeks. Are you ready? As fans anxiously await, the developers released a mysterious teaser image that has completely ignited player excitement!
This image is our first teaser for the 0.3.0 update. I’m guessing there’ll be another teaser next week, and then we’ll get the full patch notes, or at least some information about the new league content. However, this image may just be a gimmick used to distract attention while we wait for the latest update.
Before we delve into this mysterious image, let's first take a look at the title of this revealing post by Natalia, a member of Path Of Exile 2 development team.
Recovered from a long buried library in the ruins of Oriath.
What does this mean? It suggests that someone in Oriath received these messages and is trying to understand the symbols. Another bigger hint is that we’re getting not just one Act in 0.3.0, but all the remaining Acts we’re supposed to get.
If you played PoE 1, you know that Act 5 is essentially your gateway to Oriath. Yes, not only does this Act feature this awesome level, but it also ties in with one of Path of Exile 2’s newest subclasses, Smith of Kitava.
Therefore, we reasonably speculate that the remaining Acts 4-6 will most likely appear together in the 0.3.0 patch. After all, the developers are unlikely to do the stupid thing of releasing Acts 4 and 5 and leaving out Act 6. No one wants to complete all the acts on Normal and Cruel difficulty and then run through the last act again. This is tantamount to standing against the players.
Furthermore, no one actually believes the developers will release the promised full 1.0 this year, and from what I’ve heard, almost no one believes what’s being discussed in the community. So, I think they may have already completed some Acts and are just currently working on polishing up the story.
So, even though we probably won’t see Act 6 in patch 0.3.0, Acts 4 and 5 are pretty much a certainty.
However, they could still tweak the difficulty and experience curves, giving us some PoE 2 currency and experience in Act 5, perhaps expanding the scale of Act 5, or adding some Trials of Ascendancy-style content. With this content, completing all five Acts would put us above level 60, meaning we could jump right into the map at level 61. That would be enough to start mapping and endgame content, which would be fantastic.
Now, let’s turn our attention to this mysterious image. It comes with a note that reads: "The symbols are of an unknown language. Deciphering it may be possible, but it will take time... time I no longer have..."
Have we seen these symbols in the game before? If you’re a longtime PoE player, you’ll be familiar with them.
The teaser image is visually similar to Harbinger text, but uses different text and symbols, suggesting this is a fresh interpretation of the mechanic rather than a direct copy. Therefore, we suspect the Harbinger mechanic will probably return in Path of Exile 2 patch 0.3.0, albeit with a slightly different design.
Furthermore, this teaser image may be related to Twilight Order, an organization mentioned in the artbook and potentially connected to Abyss mechanic. The concept of Saviors is also introduced, potentially hinting at a new character or faction in the game.
Thus, we expect this update to deliver a new endgame experience centered around Twilight Order, including a dedicated Atlas Tree and a potential new Pinnacle boss.
Of course, some players have differing opinions, suggesting that this new image appears to be at least related to Act 4, but could also go further. This is because the developer of the currently popular loot filter, NeverSink, has revealed that this is a secret teaser for Act 4. These characters appear to be the predecessors of Kalguur Runes, bearing strikingly similar shapes and forms.
Kalguur people are known to possess a notorious king figure, who is mentioned here. Furthermore, PoE 2 artbook seems to hint that Act 4 will take place in Karui Archipelago and the town of Kingsmarch.
Many in Path of Exile community have been studying this image, with some pointing to another possible clue: the first row of symbols bears a resemblance to the word Druid.
This isn't entirely far-fetched, as the "well" mentioned in the image could be related to Druid Well of Souls. Even more interestingly, the artbook hints at Act 5 being set in Oriath, where this message was allegedly discovered.
As one of PoE 2’s most anticipated classes, Druid is undoubtedly a key feature of the class system overhaul in patch 0.3.0. Even before the update was announced, Game Director Jonathan revealed that the team was very concerned about the class’s absence, but they weren’t about to disappoint players, and Druid’s release was already on their agenda. So, let’s speculate whether this class will appear in 0.3.0.
In any case, as we said before, this teaser image is just an appetizer. As the 0.3.0 patch release date approaches, we’ll soon receive new clues. Let’s look forward to it!
Recently, an officially supported private competition event is in full swing. Have you joined Merciless Gauntlet? It's widely considered the hardest event in Path of Exile, boasting the most brutal monster stat bonuses. If you're not prepared, you'll likely end up running and dying.
While Merciless Gauntlet offers generous rewards, please note that it's a class competition, and only those who reach the top of each class can claim their individual rewards! However, the harder the challenge, the more fun it is.
Thus, nearly every challenger I've seen is using the top-tier Ascendancy set, rather than the standard set. They're all debating which build setup is best for advancing and farming POE currency, but there's one unique item that remains constant across all of these plans: Ephemeral Edge.
If you ask veteran Exiles what the strongest item in the game is, some will say Mageblood, others Best-in-Slot Simplex Amulet, but I'll definitely say Ephemeral Edge, even though it suffered a significant nerf in Path of Exile 3.26.
But that comparison isn't entirely fair. The key to Mageblood's strength lies in its Timeless mechanic, which is virtually unaffected by any balance changes. Its power is directly tied to flasks, which are unlikely to be nerfed, making it inherently overpowered. For many players who run a different build in each league, it's a sought-after unique item.
But Ephemeral Edge is different. Its power is built on the meta of the past few leagues, and many other factors contribute to its strength and potential. Even though it lost 25% of its stat bonus in Path of Exile 3.26, it's still incredibly strong.
Now, things are getting a little crazy, because when we think of Ephemeral Edge, we usually think of Trickster. Don't get me wrong, while there are many excellent non-Trickster builds in this league that utilize this unique weapon, only Trickster class can maximize the potential of this sword through its efficient maximum energy shield scaling.
But in Merciless Gauntlet, there's no base class like Trickster; it's not an option you can choose. However, this doesn't mean that the Ephemeral Edge is unusable.
So, why is a unique item still one of the most important items in any ultimate build, even after the nerfs?
To understand this, we need to go back to the 3.18 update: Sentinel League. In this update, seven Uber Pinnacle bosses were added to the game. While not directly related to Ephemeral Edge, this addition was significant.
Then, in 3.19: Kalandra League, the developers made a key update to the item. Before this patch, Ephemeral Edge was not a particularly useful weapon, to say the least.
In the 3.19 patch notes, this item had a new attack modifier that increased maximum lightning damage by 20% of Energy Shield.
Initially, this change went unnoticed until people realized how ridiculous this was for Animate Guardian, which could directly grant a massive maximum Energy Shield, thus dealing insane maximum lightning damage.
After this issue was discovered, PoE 3.23 quickly patched it, and it would later scale solely with the player's Energy Shield.
Fast forward to PoE 3.24, everyone's favorite, Necropolis League. This patch added several important pieces to the puzzle, but none more so than T17 map. At this point, Uber Pinnacle boss had already appeared in several leagues in the game. But the addition of T17 map would once again alter the endgame and completely reshape the meta-game.
Not only did this completely change what players could farm and how they could farm it, but it also significantly increased the requirements for farming it. You needed a very strong, well-rounded build to reliably run T17, which meant a lot of checkboxes on both offense and defense.
But patch 3.24 added more than just T17 map. It also introduced Perandus Pact unique jewel, which was later repackaged as The Light of Meaning and is now a drop exclusive to The King of the Mists.
The maximum energy shield version of this jewel is a crucial component of most Ephemeral Edge builds, boosting their energy shield.
Next came the 3.25 Settlers of Kalguur League, arguably the most significant update impacting Ephemeral Edge builds. This patch introduced new, more powerful base types, allowing items to provide more basic defense without relying on auras.
This change catapulted Trickster into the top tier.
Escape Artist, combined with a well-crafted Necrotic Armor and Lich's Circlet, provides the foundation for a massive energy shield pool, providing both defensive and offensive capabilities through Ephemeral Edge.
Coincidentally, Trickster not only boasts powerful scaling but also possesses a powerful Arsenal tool for Path of Exile's endgame, allowing you to ignore T17 action speed bonus and gain incredible resiliency through the overachievement of Energy Shield.
Of course, the base type changes affect more than just Trickster. In fact, in POE 3.26, we've seen Elementalist gain several well-performing Ephemeral Edge builds, including Ignite Eviscerate. This build was already performing well in patch 3.25, but thanks to Elementalist rework, it's now even more powerful.
Now, with Secrets of the Atlas expansion, the developers are also introducing T16 maps influenced by memories, known as T16.5 maps. These maps can be quite exciting, and unlike T17 maps, they can also include your favorite map layouts. However, they still carry T17 modifiers, making them quite difficult to map, so you need a well-rounded build, and Ephemeral Edge is often your best choice.
In the current Merciless Gauntlet competition, you need a powerful character with a good balance between offense and defense. There are only a handful of builds that currently offer a reasonable balance in terms of energy shield, and Ephemeral Edge is one of them.
The average maximum energy shield for an Ephemeral Edge build is around 15,000 to 20,000. While many builds have much higher maximum shields, we're only looking at the average, which is roughly 3 to 4 times the effective hit value of the average life build.
A maximum energy shield of 15,000 to 20,000 means that, with the current nerf modifiers, Ephemeral Edge can deliver 2,250 to 3,000 maximum lightning damage. This is equivalent to a decent two-handed weapon, if not better.
Remember that being able to scale both damage and defense is a good thing, but it's not always a strong one, as evidenced by the current scaling of Righteous Fire. But what's different about Ephemeral Edge is that, even after the nerf, it still provides far more damage than Energy Shield you can get in the current league.
In short, given the current game balance, Ephemeral Edge build is practically tailor made for the current Gauntlet event.
And I don't think this is a Trickster issue. Even without Trickster, the other Ascendancy classes would have taken over. They might not be as good as Trickster, but they'd still be viable and a second-best option. And that's exactly what I expect to see in Gauntlet, they'll all do pretty much the same thing.
Merciless Gauntlet is a Path of Exile private league event, popular among players for its exceptional difficulty, challenge, and generous rewards. Therefore, you can also think of it as a short-term challenge designed for experienced players.
This event runs from July 31, 2025, to August 10, 2025, for just ten days. Players can compete and earn points by leveling up characters and defeating bosses, aiming to climb the leaderboards.
Considering that the original Path of Exile game hasn’t been updated in the past year, Merciless Gauntlet event is a long-awaited return, so almost every veteran player is excited about it. More importantly, this is the first Gauntlet ever to not feature a base Ascendancy build; you can only choose PoE Ascendancy build, which completely changes the existing build landscape.
As the event progresses, many interesting builds are emerging, but before we dive in, let’s quickly review Merciless Gauntlet event and discuss how it differs from the base league.
If you’re unfamiliar with Gauntlet event, think of it as Path of Exile on Hard Mode. It’s a Hardcore Solo Self-Found event, so you can’t trade, and if you die, you lose your character.
There are modifiers that increase the strength of monsters based on the area’s level, making the campaign more difficult. However, defeating these enemies also rewards more PoE currency and points. Therefore, you can upgrade your gear during the slightly more difficult Atlas Mapping phase to prepare for the final, more challenging boss fight.
In addition to the relevant monster modifiers, boss mechanics have also undergone specific changes. For example, Brutus in Act 1 can cast Hydra Cannon in the arena, and the Depraved Trinity boss in Act 9 now has Maven’s Brain Blast, which fires energy beams into the arena.
Gauntlet is now a points-based competition, meaning that completing various tasks, whether it’s killing Uber Sirus or completing Maven’s Invitation, will earn you points.
More importantly, Gauntlet is also a class competition. Therefore, the highest-scoring player in each class will receive a prize. There will also be an overall and runner-up prize. This class competition promotes class build diversity, and we’ll see many new builds developed specifically for this event.
So, let’s take a look at some of the top three class builds in Merciless Gauntlet so far.
Currently, the most popular class is Marauder, thanks to Ancestral Commander.
Ancestral Commander now boasts extremely powerful defensive abilities, such as an additional 3 maximum Endurance Charges or a Defiance of Destiny buff, making it an excellent performer in the rigors of Gauntlet.
Furthermore, this Ascendancy also has a notable feature: it significantly increases the cooldown recovery rate of Warcries, making it a great alternative to Berserker’s Warbringer node and making Ancestral Commander an excellent choice for slam builds.
Slam builds are incredibly powerful in PoE 3.26. This not only gives Intimidating Cry a longer Double Damage Exerted Attack duration, but also means your Warcries will fire more frequently, leading to more consistent Earthshatter explosions.
Ancestral Commander has a total of nine maximum Endurance Charges: three from basic skills, three from the passive skill tree, and three from Ascendancy node. Combined with the substantial armor and maximum elemental resistance bonuses, this build is quite durable, especially for mapping and farming.
Right now, the second-most-played class in Gauntlet is surprisingly Shadow, with Servant of Arakaali becoming a popular choice because of several excellent poison builds.
Currently, Shadow is led by Poison Summon Raging Spirits (SRS) build. This particular build utilizes Servant of Arakaali’s notable Skincrawlers and combines it with crafted Abyss Jewels to give minions a 100% chance to poison.
Also, a free level 15 Envy combined with Added Chaos Damage Support provides base damage for applied poisons.
Now, you’ll notice that this build’s defense is significantly weaker than Ancestral Commander, but it’s worth noting that some of this defense isn’t fully realized yet. This is because Aspect of the Spider not only increases the damage taken by enemies, but also reduces their damage dealt by 15%.
This build also puts a lot of effort into blocking, nearly reaching the upper limit of spell and attack block, but due to the skill path being on the left side of the passive tree, spell suppression is lacking.
The final class on this list is Duelist with Paladin. Paladin is an interesting Ascendancy class. There are some Banner Slammer and Slam setups, but you’ll notice that most of these lack primary damage skills. This is because they use support builds primarily to help their mercenaries deal the majority of their damage.
This unique setup makes Paladin build a perfect match for the new mercenaries added to this Gauntlet event, and there are many ways to enhance them. This includes Infinite Power Warcries and Taunts, Increased Flask Effect and Flasks you used to apply to Linked Targets modifiers, and an enhanced Aura Effect when you have Linked Targets.
Now, Purity of Elements not only provides elemental ailment immunity for you and your mercenaries, but also provides a significant amount of additional resistances, giving you and your mercenaries greater flexibility in your gear.
But the most important part of this type of build is, of course, the mercenaries themselves. Finding the right mercenaries in Gauntlet, with the right skills and support links, is no small feat.
However, much of the damage dealt by the mercenaries comes from Paladin’s support abilities. First and foremost is Flame Link, which provides flat fire damage and bonus flat fire damage based on your maximum life. And this build has a significant increase in maximum life.
But perhaps even more important is Pyroclast Mine of Sabotage, a setting from March of the Legion. Once you’ve laid the mine, it delivers absolutely amazing flat damage, making it perfect for boss fights.
On top of that, Paladin also provides a host of powerful defensive buffs to both himself and his mercenaries, all at 100% duration, including massive life regeneration from Enduring Cry and maximum resistance scaling from Ancestral Cry.
That’s it! We’ll likely see some really great builds perform well in boss fights over the next few days, but for now, these builds are worth using and have the potential to help you secure a spot on the final leaderboard!
While the full release of Path of Exile 2 is still a way off, a new League patch is on the way during Early Access.
Yes, the developers previously promised that Path of Exile 2, like the original game, would release major updates approximately every four months. While patch 0.3.0 is a bit late, it’s finally confirmed for its August 29th release.
It’s less than a month until the patch goes live, but as usual, the developers are remaining tight-lipped. We’ll likely only see the details during the livestream a week before the new League release.
However, there’s still some news; they’re always good at keeping players excited. Through developer interviews and related posts, we’ve been able to uncover some of the new features in the upcoming 0.3.0 patch, from new Acts to boss battles and a brand new trading system. Let’s take a closer look!
Like the previous major update, POE 2 0.2.0, patch 0.3.0 introduces a brand new league. This means a completely reworked economy, featuring new characters, new Stash Tabs, and a dedicated league mechanic.
Once the new league launches, your current character will be transferred to Standard League, where you’ll start from scratch, just like in most action RPGs.
This rework also means a completely new economy. So, if you’re an early trader or flipper, with keen market observation and intuition, you have a good chance of earning a significant amount of POE 2 currency from trading items in your first few days and successfully conquering the market.
Additionally, in this 0.3.0 update, we’ll focus on improving inefficient skill gems and addressing difficulty scaling issues.
This update aims to increase the utility of weaker skill gems so they can better adapt to the endgame and hopefully improve the overall gaming experience.
Regarding difficulty adjustments, especially in the late game, the developers hinted that they may tweak monster health, damage, or other factors to improve the gameplay experience and reduce player frustration.
These changes have brought many nearly forgotten skill gems back to life in the endgame. I’d love to know which skill gems you’d like to see buffed and why.
From what we know so far, there’s a lot going on in this patch. While the official patch notes are expected a week before the game’s release, here’s what we’ve learned from developer interviews.
First and foremost, all signs point to a new Campaign Act, replacing Act 1 Cruel. This will take place on the island of Karui, a tribe mentioned in Path of Exile, with rich laws and potentially expanding the Karui mythology.
While unconfirmed, developers have hinted, particularly in Kamil’s recent interviews, that a new tribal-themed class will be added, and Druid is clearly one of them, perfectly fitting the game’s setting and musical style.
As with all Leagues, patch 0.3.0 will introduce a new core mechanic. This League will probably feature some tribal-themed content, such as combat trials, ancestral challenges, or themed boss mechanics tied to the Karui lore.
You May Like: What Is Boss Rush Event Like In Path Of Exile 2? - Content And Purpose
As we mentioned earlier, the boss fights in patch 0.3.0 will be tribal-style, directly from official sources.
In a recent interview with POE 2 Music Director Kamil Orman-Janowski, he revealed the word “tribal.” This word alone hints at the style, tone, and atmosphere of the upcoming boss fights.
Imagine we could see new Leagues centered around ancestral spirits, primal encounters, and perhaps even new multi-stage encounters with responsive music and mechanics.
Kamil also confirmed that the upcoming patch will include more music, so expect new themes and ambient music, especially related to these new encounters.
Kamil’s enthusiasm for the 0.3.0 music and boss themes suggests this update will feature a lot of Karui vibes. The end-of-act boss fights are always so well done, and I can’t wait to see what they create to spice up our next League upgrade.
Finally, this update will also see a rework of Path of Exile 2’s item system. While the developers are being coy about the specifics, based on past League updates and developer goals, we can expect the following.
Patch 0.3.0 will probably add new unique items and crafting features, which are almost a staple of every major update. These could come in the form of League-specific rewards or new systems tailored to the tribal faction, or more specifically, Druid’s primal abilities.
Don’t forget, Path of Exile 2’s League mechanics are likely to see some improvements, all of which will be present in the 0.3.0 update.
There’s also news about a new trading system. While there’s no guarantee it’ll be implemented in patch 0.3.0, the developers have confirmed that improvements to the trading system are underway and are on their roadmap. By the end of the year, the trading interface is expected to be smoother, and even some Auction House functionality may be implemented.
Patch 0.2.0 brought a UI upgrade and new inventory tabs, so we expect 0.3.0 to continue this trend. They’re constantly working on polishing and fixing bugs, so get ready for a smoother experience in the new Leagues.
In short, update 0.3.0 is coming on August 29th, and you can expect new campaign content, clan-themed boss battles, new classes, system upgrades, and, of course, a brand new League to explore.
So, what does all this mean for you? Whether you’re a casual or hardcore player, the more mature 0.3.0 Leagues seem like the perfect time to join the game. New acts mean a better leveling experience, more quest options, and a new story to delve into; changes to skill gems mean more builds to try; and the trading system upgrades may finally fix one of the game’s biggest pain points.
That’s all we know about the changes coming to POE 2 0.3.0. We’ll also share the full patch notes once the patch is officially released, so stay tuned!