Wanna cheap and safe POE 1/2 currency or other game gold ? We provide 7x24 service. Contact us
Country / Region:
Language:
Currency:
Send60s
I accept Terms and conditions and Privacy Policy
I want to get information about activities, sales and personal offers
Do you like dealing a lot of damage or do you like screen clutter, or maybe do you like not having to aim whenever you cast something?
If you answered yes to any of these questions, then this build guide is just a thing for you. I have decided to replicate last round Cast on Crit Fireball Nimis build and remade it to be faster and better.
The result was maximum possible damage of 200 million, mostly thanks to Nimis’ projectiles being able to hit enemies twice now. While the build still depends on some specific unique items to function, we no longer need to indulge into crafting complicated Cast on Crit ones as we have switched to a unique solution.
Let’s kick it off with our Ascendancy. We are a Ranger ascended into a Deadeye.
First, we go for Gathering Winds. Having Tailwind as a passive buff with 150% increased effect is just amazing. It’s 20% more Action Speed overall and you can easily maintain full effect sonic as you play the game.
Next, we go for Ricochet. This node allows our projectiles to chain one additional time with a small chance of allowing them to bounce off of walls. This allows you to better utilize your damage while mapping, since monsters are scattered all over the place.
Next, we have Endless Munitions. This node makes all of our projectile scales fire into additional projectiles.
Last but not least, we have Focal Point. This node increases the effect of our marks by almost double. We use Sniper’s Mark, which makes affected enemies take increased damage from projectiles. This node also allows our mark to proliferate to other enemies when the marked one dies, adding a layer of automation to the build.
Now, let’s take a look at our Passive Tree.
Our tree focuses on life, spell suppression, accuracy, attack speed, crit chance and crit multi, projectile speed and damage, power charges, fire damage, and spell damage.
Next, we have a large cluster jewel setup. This one adds the following notables: Doryani’s Lesson and Cremator from.
We also branch off into a medium AOE cluster jewel. This one adds the following notables: Vast Power and Towering Threat.
For Mastery choices, we have:
Next, let’s take a look at our POE Items.
Remember what I said about not having to craft Cast on Crit weapons for this build? While looking to simplify things, I thought about using Void Battery. The wand has 8% base crit chance for attacks. It also provides massive damage to spells in a power charge stacking build. And power charges scales global crit chance, which is mandatory in Cast on Crit builds.
This means that we stack power charges, our attacking skill will get crit capped without us even paying much attention to it and our triggered spell will get enough damage to rival mirror tier Cast on Crit ones.
The drawback is having slow ass attack speed, which I decided to fix with my jewels, passive tree, and flasks.
Our next item is the Dialla’s Malefaction unique chest with either +1 to level of socketed gems corruption or +2 projectile gems. This item is a damaged powerhouse for spells, assuming you roll the correct socket colors on it. You are looking for 4 red and 2 green sockets. With that, we are running level 30 Fireball. And for those who do not know, spells gain massive damage as they level up, unlike attack skills.
Our next item is the Uul-Netol’s Vow unique amulet. This amulet rolls some useful resistances. However, the most important aspect about it is it having a socket and allowing whatever support gem socketed into it to support our main six link setup in our chest. This makes this amulet pretty much piston slot for any build that can accommodate one additional support gem.
Make sure to anoint your amulet with overcharge as it represents the last power charge notable that we couldn’t manually afford to allocate on the passive tree. As for what support you on the socket and our amulet, we have Power Charge On Critical Support.
Our next item is the Miracle Ward Samnite Helmet with +1 to maximum power charge warlord mod. Aside from that, you are looking for life and as many resistances as you can have. All of that must be crafted on the bases that have Petrified Blood, which has 45% increased Mana Reservation Efficiency.
The best way to craft something like this is to buy the enchanted base, slam it with Warlord’s Exalted Orb, and then Chaos Orbs permit until you get live and +1 to maximum power charges. After that, you lock the prefixes, you refouch crit for crit multi, which is optional, and then exalt slam for resistances, which are common.
Also Read: Everything You Need To Know Before You Jump Into POE 3.22 Trial Of The Ancestors League!
Next, we have Nimis Topaz Ring. This is the core item for this build obviously. It allows your projectiles to return to you at the end of their pathing. This effectively doubles your damage against bosses, assuming you are standing on top of them, which is not impossible. The ring also makes projectiles fire in random directions, which is good for mapping.
For our second ring, we have a generic Precursor’s Emblem with +1 to maximum power charge mod. I should emphasize that it doesn’t have to be a Precursor’s Emblem. You just need any ring with +1 to maximum power charge mod. Either it being implicit or explicit, it doesn’t really matter.
Our next item is Mageblood. While I don’t like using Mageblood in any of my builds due to it being the most expensive item in the game, I still can’t find a better alternative as it solves all of our issues starting from Attack Speed all the way to Mana cost with the reduced Mana Cost of Skills, Flashcrafter. While you can sacrifice clearing speed and damage by getting a different build, you will have to get creative to solve your Mana issues.
Next on the list, we got a pair of gloves (Brood Clutches) that have accuracy, increased attack speed, life, resistances, and crafted increased damage while leeching.
Now, you would want to slam your gloves with Eldritch Currency to get both fire exposure and chance to unnerved enemies on hit. A nerfed enemies take 10% increased spell damage.
Finally, our last item is a pair of rare boots (Vortex Dash) that have perfectly rolled elevated cooldown reduction and elevated onslaught that alongside movement speed, resistances, life, and Elusive on Crit.
You must have elevated cooldown reduction on your boots even if you are on a budget. This alongside hitting level 9 Awakened Cast on Crit gem in our main 6-Link allows us to reach 53 cooldown reduction, which is the cracking point for us to trigger supported spells 10 times a second in a state of 7.
Make sure to enchant your boots with 10% Elemental Penetration once you have time.
Next, let’s talk about our gems for our main 6-Link. We have Fireball, Anomalous Power Siphon, level 6 Awakened Cast on Crit, level 4 Empower Awakened, Greater Multiple Projectile Support, and Divergent Inspiration.
Please note that every one of these gems must go in a red socket except for the Anomalous Power Siphon and Cast on Crit. Also remember that this setup will be supported with whatever support gem we have socketed in our amulet.
Next, we have our primary reservation setup, starting with Zealotry, Herald of Ash, Petrified Blood, and level 4 Enlighten.
Next, we got the second 4-Link. This one is our main damage support setup. It contains Sniper’s Mark, MarkOnHit, level 4 Enhance, and Life Tab Support.
Our last jump setup is a 3-Link that contains some leftover gems. These are Precision, Summon Lightning Golem and a Portal gem.
Now, let’s talk about jewels.
For our Watcher’s Eye, we got increased Critical Strike Multiplier while affected by Precision and Critical Strikes penetrates some Elemental Resistance, as well affected by Zealotry.
Next, we got one Militant Faith Timeless Jewel that mentions High Templar Dominus. Place it in the socket to maximize its effect. This shield will convert only by keystones into Inner Conviction. And Inner Conviction grants you 3% more spell damage per power charge you have. If your jewel end up converting any important notable with any strange, then just buy a different one with your POE Currency.
Aside from these two jewels, we have the Dissolution of the Flesh. This jewel interacts in a unique way with Petrified Blood, allowing us to virtually double our total life pole versus hits by splitting the damage when two conditions are met: One, your maximum life must not be reserved and two, your current life must be set to 50% at the start of every map or boss encounter.
I achieve this easily by having a random Herald linked with Arrogant Support socketed in any of my items. I just activate and deactivate it at the start of each map.
Finally, any remaining dual socket you have left must be filled with the normal rare jewel, like the Maelstrom Splinter. You are looking for life, crit multi, and attack speed.
Recommended Article
View MorePatch 0.3.1 has been live for a few weeks now. As a beta update for patch 0.4.0, the main selling point of 0.3.1 was to test potential game changes before the next major update and, based on player feedback, to try to fix some bugs before the start of the new league.
Honestly, I think patch 0.3.1 was quite successful, but there are still many areas in the endgame that need to be fixed before the release of 0.4.0, which is what we will discuss here.
The release date for Path of Exile 2 patch 0.4.0 has not yet been officially announced, but based on the developers' previously stated four-month league cycle, we can expect it to be released in late December 2025, with the possibility of it being pushed back to January 2026.
Since Patch 0.3.0, The Third Edict, was released on August 29, 2025, and given the developers' usual Friday release schedule, 0.4.0 will probably go live on January 2, 2026.
In any case, based on the updates in Patch 0.3.1 and player feedback, we'll discuss the much-needed changes to the endgame in the next League.
For this first section, we'll of course be discussing the changes to the endgame mechanics, especially the current Delirium, which absolutely destroys your FPS and turns the game into a complete mess.
For us, at least, the biggest positive change in Patch 0.3.1 was the removal of Delirium's incessant humming music. Honestly, I wish it had carried over to PoE 3.27.
Unfortunately, the visuals in Path of Exile 2's Delirium are just as terrible. The constant fog caused by Delirium Mirror turns the world into a gray haze and cuts our FPS in half or a third. However, the goal is to kill enemies in the fog, and there's a reward counter that determines the number of Distilled Emotions you'll receive after the fog clears.
These Emotions are currency for character enhancement and can also be used for crafting and upgrades. By killing monsters, especially those unique to Delirium encounters, you can increase the amount of Distilled Emotions dropped at the end of the encounter, and potentially even higher-level Simulacrum Splinters.
What's more, in PoE 2, Distilled Emotions, in addition to providing Delirium, also provide a significant bonus to the spawn rate of rare monsters in the map. This is effectively double dipping, meaning that if you don't use Distilled Emotions on every map, you're missing out on a very powerful loot multiplier. So, there's almost no reason not to use Emotions.
The problem is Delirium Mirror has always been criticized for its high difficulty, as it makes monsters more powerful while adding new, powerful monsters, and the challenge increases the further away from Mirror you are. Because of the extremely high difficulty and the fog's tendency to cause enemies to deal more damage and take less, players find these encounters frustrating and overly painful.
This would all be fine if Delirium Mirror itself provided some valuable PoE 2 currency, but since it only provides Distilled Emotions, why not just farm Simulacrum instead? It's not only easier to obtain, but also more cost-effective.
Simply put, in PoE 2, Delirium Mirror only provides Emotions and Simulacrum Splinters, but there have always been better ways to obtain both, making Delirium Mirror's existence essentially pointless.
Delirium Mirror is the only mechanic still wearing these special handcuffs. So, in Patch 0.4.0, either the Delirium Mirror reward needs to be buffed, or Emotions reward needs to be nerfed, or both.
On the other hand, Path of Exile 2's map rolling mechanics can be quite frustrating. The high-risk modifiers, the wide variance in map outcomes, and the poor layout of many maps make play throughs too long or too difficult, making them unpleasant.
Currently, map rolls in the game are polarized. Some map rolls with high-risk modifiers, such as a large number of monsters dealing increased damage, shock effects on hit, or a very high freeze chance, can make a map impossible to play, depending on the player's build.
Some map rolls may contain beneficial modifiers that are friendly to new players, but these offer little to no tangible benefit. Some of these junk items and minimal currency drops make the risk and effort seem meaningless.
Because of the wide variation in modifiers and the varying number of beneficial and harmful modifier effects, the differences between maps can be significant, often leading players to waste significant amounts of money and time trying to find a manageable map.
Furthermore, poor map layouts are a significant contributing factor to players' perceived endgame experience being so poor. Many maps not only feature narrow, winding paths and numerous obstacles, making navigation cumbersome but also increasing the chances of being cornered by monsters.
The combination of larger maps and slower movement speed modifiers means that even completing a single map can take a long time, which many players find tedious and uninspiring.
More importantly, the high-risk, low-reward nature of many maps, coupled with harsh death penalties, makes the game feel punishing rather than rewarding success. Some players feel that the current endgame map system is less rewarding and engaging than Path of Exile 1.
The next issue is the skill tree, which is currently quite confusing. This is because the new map system in patch 0.3.0 adds one to three additional items to each map. Unfortunately, these additional items can be anything: Essence, Breach, or other strongboxes.
This new randomized item system overrides the effects of many passive nodes, which in turn increases the chances of spawning the same item type. Furthermore, because of exploits and overwrite mechanics, numerous Atlas passive nodes, such as Essence, Strongboxes, and Rogue Exiles, appear to be bugged and not functioning as intended, rendering many nodes useless.
Furthermore, the cost of certain bosses required for Atlas progression and the single-portal nature of Atlas progression make Atlas Points prohibitively expensive for average players, leading to frustration.
To unlock new Atlas Points, players must defeat bosses like King in the Mists, which costs approximately six PoE 2 Divine Orbs per attempt.
Since these bosses only have a single portal, if the player dies, they lose the portal fee, Atlas progression, and the opportunity to unlock that specific point. This makes the process particularly challenging for average players who may not have the gear or skills to guarantee victory on their first try.
Thus, the 0.4.0 patch's changes to the passive tree are urgently needed. These are fundamental changes that will directly impact players' ability to earn loot, currency, and waystones, making the endgame more interesting and meaningful.
Regardless, as of update 0.3.1, Path of Exile 2's endgame setup in patch 0.4.0 still needs a major overhaul, but this also proves we're getting closer to the full game's release.
If you want to gain an advantage in patch 0.4.0, you need to prepare now. Not only will you need to learn new build strategies and explore Atlas settings, but having enough currency is essential for everything. However, there's a shortcut: you can buy cheap PoE 2 Currency on POECurrency.com platform for a better gaming experience! Good luck!
Although updates to Path of Exile 1 were delayed for nearly a year late last year due to the development of Path of Exile 2, 3.26 League launched in June of this year, returning the original game's league update schedule to normal.
With this in mind, Path of Exile development team recently announced that League 3.27 will launch on October 31st, culminating in the conclusion of Mercenaries of Trarthus League and the release of 3.27 livestream.
Building on 3.26's foundation, the new league is expected to further enhance Path of Exile 1's trading system, rebalance the meta, and bring additional improvements and changes to Atlas Tree and endgame content.
Below, we'll cover the known schedule and potential new changes for Path of Exile 3.27, focusing on these key areas.
In addition to the confirmed release date for League 3.27, the development team is expected to hold a livestream on October 23rd PDT to announce more details about the new league. The official name of 3.27 will probably be announced even sooner.
It's important to note that the currently ongoing 3.26 expansion will not end immediately before 3.27, but will instead conclude on October 27th PDT. If you need to finish up work for that league, you'll need to plan ahead.
If you're a die-hard Path of Exile 1 fan, you know that nearly every league has its own unique mechanic, some of which are so popular that they're carried over to the new leagues. In League 3.26, that mechanic is undoubtedly the mercenaries system.
Unfortunately, while mercenaries are fun to play against and use as allies, their overall strength makes their integration into the core game unlikely.
Although the role of the mercenary system was previously reduced in 3.26.0c, it's likely to be nerfed or redesigned if it continues to be used in new leagues.
But honestly, even if you're a fan of the mercenary mechanic, there's no need to be disheartened, as 3.27 expansion will undoubtedly introduce new league gameplay, allowing you to earn more PoE currency in the new leagues.
Of course, the mechanics from older leagues that have been retained should still be available in 3.27, but adjustments are possible.
Before getting into the new content, it's important to note that Merchant Tabs and offline buyouts have been implemented in PoE 2. However, if you convert a Premium Tab to a Merchant Tab, you won't be able to access them in PoE 1.
This makes it imperative that the same tab system be implemented in Path of Exile 1, as otherwise it would create further issues with the trading system.
However, it's impossible to say for sure whether this update will be implemented in League 3.27. To avoid trading difficulties in the new leagues, it's best to refrain from switching tabs in PoE 2 for now.
In expansion 3.26, the game improved the efficiency and experience of PoE currency farming by introducing QoL changes such as map level adjustments and quick-apply currency buttons. Similar changes are expected to continue in 3.27.
Building on these improvements, the game may release further trading optimizations to help you earn more income through efficient trading, such as:
Additionally, the map device Rucksack, the quick currency use feature for interactable items, and the improved controller targeting introduced in expansion 3.26 are expected to remain available in 3.27.
Since the new gameplay and league system for League 3.27 have yet to be announced, the best you can do now is develop and familiarize yourself with a strategy that works with your regular farming plan to quickly acquire sufficient resources once the new league begins.
With this in mind, we offer the following specific recommendations:
Over the next two weeks or so, the development team will continue to announce more details about the new content and changes coming to Path of Exile 3.27 through various channels, so stay tuned!
When entering a new league, you may experience increased damage in combat due to the difficulty adjusting to the new mechanics. Therefore, it's best to buy PoE 2 currency on POECURRENCY.com in advance.
This will allow you to immediately add more defensive affixes to your new league gear roll, giving you greater survivability and allowing you to steadily progress in 3.27.
Exiles, today we're taking a look at the build that won Build of the Week on PoE 2 Forums this week: Grape Soda Power Washer by Toastji!
Actually, Grape Soda here is the purple chaos damage converted by Blackflame Covenant Passive after Acolyte of Chayula Monk uses Incinerate skill! This intriguing concept is perhaps one of the key reasons why this build was named Best of the Week. Here, we'll take a closer look at how this Powerwasher Acolyte of Chayula endgame build works.
First and foremost, Power Washer Acolyte of Chayula build relies heavily on collecting fuel to incinerate enemies, clearing everything in your path. Meanwhile, the purple flame beams stacked with Volatility boost your damage to the max.
Incinerate is quite simply a flamethrower. To use it, you first need to accumulate fuel, which is collected by spending mana.
We can spend mana on Living Bomb, which not only causes enemies to explode upon taking enough damage or dying, but more importantly, it also drops Fire Remnants, which empower Incinerate with Burning Ground buff, effectively killing two birds with one stone.
Furthermore, to maximize mana consumption and generate more Remnants, we can actually use two Living Bombs, one of which is automatically triggered by Casting on Elemental Ailment. Since Ignite is also a Damaging Elemental Ailment, using Incinerate allows us to continuously cast Living Bombs and generate Remnants.
And, as mentioned earlier, Blackflame Covenant Keystone converts 100% of the fire damage dealt by fire spells into chaos damage, turning its visual effect purple and causing it to scale based on the chaos damage modifier instead of the fire damage.
While the visual effect isn't essential, it's certainly a nice touch. More importantly, this conversion also means that any Ignite dealt by these spells will now deal Chaos damage and benefit from the increased Chaos damage modifier and spread.
This Grape Soda Acolyte of Chayula Monk build centers around the reworked Incinerate skill, paired with the new keystone passive, Blackflame Covenant, to convert fire spells into Chaos damage and apply Chaos damage over time.
This unique interaction allows for simultaneous adjustment of Ignite power and Chaos mechanics, creating a powerful and flexible build that, when combined with spells like Fireball, can create a trendsetting purple Monk build.
Additionally, this skill works in conjunction with the new Elemental Infusions mechanic, allowing Incinerate to ignite the ground and deal increased Ignition damage to enemies passing through it.
To enhance the effectiveness of our AoE attacks, we can also use Cast on Elemental Ailment Gem to apply Living Bomb to the target during mapping.
Additionally, Volatility mechanic of Acolyte of Chayula Ascendancy in PoE 2 grants you additional Volatility stacks, detonating every 4 seconds, damaging the player and dealing 1% Chaos damage over time, significantly increasing mapping efficiency.
To maintain mana consumption for long-lasting Incinerate spells, target enemies affected by Elemental Ailments, as killing them has a chance to spawn a Mana Remnant, instantly replenishing mana, even exceeding your current mana cap.
However, keep in mind that during Incinerate, movement is limited, which is where Ghost Dance comes in handy. This skill allows you to instantly consume energy upon being attacked, restoring energy shield based on your evasion value.
Finally, Despair and Ball Lightning synergize perfectly. While Ball Lightning's own damage output is low and not a powerful primary damage skill, it can be used to trigger Effigy of Cruelty, which curses enemies upon impact. Despair reduces Chaos Resistance of all targets in the area, allowing us to easily clear all enemies.
For Jewels, you should focus on investing in Ailment Magnitude, Ignite Magnitude, Chaos Damage, and Critical Hit, as these directly impact the damage output of most of your skills. Notably, Ignite damage from Incinerate scales with critical hits, which is why it's so effective.
Alternatively, if you have enough PoE 2 currency, you can also equip a Heart of the Well Diamond with Ailment Magnitude stat.
In PoE 2 patch 0.3.0, weapon switching has no delay or time penalty, meaning we have even more gear options. To take advantage of weapon switching, this build uses two gear sets to stack powerful debuffs.
Whichever weapon set you choose, remember to focus on stats that increase damage, particularly spell damage, spell skill level, and chaos damage.
For armor, you'll want to equip items with higher Evasion, Energy Shield, and Deflection stats. Since this build doesn't require unique armor pieces, you can easily craft or swap in items with your preferred stats.
For your runes, be sure to equip Fenumus' Rune of Agony on your wand and Greater Body Rune on your shield to help you gain more chaos damage and life leech, thereby improving your survivability.
Also, equip Greater Iron Rune on your helmet and armor to increase your weapon's physical damage by 20% and armor, evasion, and energy shield by 20%.
You can also place Farrul's Rune of Grace into an empty rune slot on your weapon or armor, reducing the movement speed penalty for using Incinerate by 6%.
If budget is of no concern, Headhunter Heavy Belt is definitely our best bet. This allows you to gain temporary strength after killing rare monsters, lasting 60 seconds, allowing your character to become temporarily stronger while clearing the map.
For Charms, prioritize defensive options to maintain Incinerate casting. Ideally, choose a charm with a defense chance modifier when activated to further enhance survivability while channeling skills.
In short, Grape Soda Power Washer build in Path of Exile 2 combines the power of Chaos-themed Acolyte of Chayula Ascendancy with the fire spell Incinerate, providing high-speed casting and potentially massive Chaos damage. This build, with its combination of damage and visuals, truly deserves its spot as the best build of the week!
If you're considering this build, I must warn you that while Incinerate Acolyte of Chayula has impressive damage output, it also comes at a considerable cost. However, you can also visit the cheap PoE 2 currency for sale page on POECURRENCY.com, which will allow you to complete the build at a much lower cost!
In Path of Exile 2, Evasion is a defensive stat that grants a chance to completely avoid physical attacks, making it crucial for characters who rely on this mechanic for survival. This is especially true for builds like Hollow Palm Monk and Lightning Arrow Deadeye, which typically maximize their defensive capabilities by stacking Evasion and Energy Shield.
Therefore, players using high-evasion builds can maximize their chances of dodging incoming attacks by crafting Pure Evasion Body Armor. Especially for new players, using Evasion Body Armor wisely can provide a more direct defense against one-shot attacks than stacking Energy Shield and Life.
So, how do you craft the best Evasion Body Armor in Path of Exile 2 Patch 0.3.0 to effectively boost your build's overall defense? This guide will provide the answers!
What do we need to start crafting this armor?
First, we need Slipstrike Vest Base Body Armor. Note that it must be Slipstrike Vest, as this is the base with the highest evasion rating; it should be at least level 79, preferably 80, as this is the most common level available.
Next, we need a chest with the prefix Tier 1 Flat Evasion Rating or Tier 1 % Increased Evasion Rating. Please note that the prefix cannot be hybrid.
For the suffix, we need at least 30% resistance or a deflection rating of around 20%.
Once you have these bases, you need a Greater Essence of Ruin. This essence grants chaos resistance to our body armor, which upgrades it to a rare item.
But what if you already have armor with both evasion and chaos resistance? In this case, you can choose one of Fire, Cold, and Lightning Resistance Essences. It really doesn't matter which one you choose - it's entirely up to you.
Next, we'll crush Chaos Essences. This is because by the end, you can roll anything from Tier 5 to Tier 1. These are the only mandatory requirements, and this makes the crafting cost of this Evasion Body Armor lower overall compared to other materials.
So, we've infused four Chaos Essences into each piece of armor.
So, what's next? We'll add Desecrated Suffixes. To do this, we need Omen of Dextral Necromancy and Preserved Rib. You can select Omen of Dextral Necromancy and then hit each piece of armor with Preserved Rib to ensure it gets the suffix.
However, you don't have to reveal this mod right away. In fact, we even recommend not doing so, as you'll most likely want to use Omen of Abyssal Echoes later to achieve this. However, not every piece of armor is worth it.
Now that our body armor has a complete set of suffixes, we need to add our prefixes. So, what do we do with our prefixes?
If you already have flat evasion, we'll look for the highest% increased Evasion Rating and a hybrid evasion.
You can slam both hybrids, as you have a chance to hit all three mods. However, if you lose, you'll have to repeat the previous steps. However, the crafting cost is really low, so it's worth a try.
Next, we take Omen of Homogenising Exaltation, which grants us the evasion modifier. We can combine it with Greater Exalted Orb to add the desired higher-level modifiers, which share tags with the existing modifiers on your item.
A quick explanation for why we used Greater Exalted Orb instead of Perfect Exalted Orb is that the difference between the two Exalted Orbs is only one tier, which isn't worth it. Don't waste your PoE 2 currency; it's better to start over.
Now, let's bash through all of them. If you don't hit anything good, I recommend recombining them or throwing them away, then getting new bases and repeating the process again.
So far, we've managed to achieve a 2400 evasion rating, which is pretty good. But we still need to further optimize this body armor with Desecrated Modifiers in Well of Souls.
Desecrated Modifier system allows you to improve items without risking them being ruined, giving you a lot of autonomy in your crafting. We can take this armor to Well of Souls in Mastodon Badlands to reveal three modifier options.
Note that the three modifier options you receive are random, but are designed to provide useful upgrades for your character. Finally, choose the modifier that best suits your build and select Confirm to add it to your armor.
Finally, for budget, this Pure Evasion Body Armor costs approximately 5 PoE 2 Divine Orbs, as we only used Omen of Homogenizing Exaltation + Greater Exalted Orb, and Omen of Abyssal Echoes. Aside from the base, the rest is completely affordable, requiring only around 20-30 Exalted Orbs, depending on when you acquire them.
These are the complete steps and cost breakdown for crafting this Evasion Body Armor. Overall, Evasion Body Armor is crucial in PoE 2 because it grants a chance to completely dodge incoming attacks, which is very effective for defending against multiple smaller attacks and reducing critical hit chance. If you're struggling with incoming physical damage, prioritizing crafting this unique armor is an excellent strategy.
If your budget is limited or you don't have the time to craft this armor, there's actually a great solution: visit Cheap PoE 2 Currency Items for sale page on POECURRENCY.com, where you can buy everything you need with lightning-fast delivery!