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Forbidden Rite is a chaos skill that trades higher base damage compared to other spells in exchange of inflecting Chaos Damage to you whenever you cast it. It can be played as both low life and for life as long as you invest heavily into chaos resistance.
We have already tried both options and that leaves us with Chaos Inoculation. Now, I didn't want to try that as Forbidden Rite deals extra damage based on our Maximum Life and Chaos Inoculation sets that to 1. However, with that we no longer have to invest into Chaos Resistance and hence we can focus on damage somewhere else the result double damage while we are not as tanky as the live version with capped Gas Resistance and Divine Flesh Keystone. We deal 41 million Single Target Damage. We also have lots of Energy Shield and an amazing clearing speed thanks to the Occultist Ascendancy.
First, we begin with Void Beacon. This node shapes 20 Cold and Chaos Resistance from all nearby enemies. Best part of it is not considered a Curse and hence will apply its full effect back to all monsters including Uber bosses.
From here, we pass to Withering Presence. This load increases our final Chaos Damage by 15 and passively applies with our debuff on all nearby enemies. Wither increases the Chaos Damage that enemies take by 6 percent and can be stacked up to 15 times. It also reduces the damage over time dealt by enemies withered by you by 15, which is specifically useful against Uber Elder and Sirus.
Next, we got Profane Bloom, which does not cause enemies that are affected by your Curses to explode dealing and has damage to everything around them. When they die, the strong part about this effect is that it can be scaled by Chaos Damage, Area Damage and Area Effect. And hence to go along with it, we have taken Forbidden Power. This node increases our damage and area of effect per Power Charge we have.
In addition, we gain one additional maximum Power Charge with it and yeah that was it for our tendency. Now, let's take a look at our Passive Tree. Our focuses are on Energy Shield, Power Charges, Spell Damage, Area Damage, Area of Effect and of course Chaos Damage.
Next, we got one large Cluster Jewel setup. Going this one adds the following notables: Touch of Cruelty and Unholy Grace.
Next, we got one medium Cholesterol that we use to boost our Area of Effect. This one adds the following notables: Vast Power and Magnifier.
Now, for Mastery Choices, we got 25% to Critical Strike Multiplier against Unique Enemies. Discipline has 25% increased Mana Reservation Efficiency. Gain 3% of your Maximum Mana as Extra Maximum Energy Shield. 20% increased Effect of Withered. 3% increased Damage per Endurance, Frenzy and Power Charge. We have 1% increased Spell Damage per 16 Intelligence. Stun Threhold effects are based on over 50 percent of our maximum Energy Shield instead of Life. And five percent increased Attributes.
Now, we are done with our Passive Tree. Let's talk about items. First, we are dual wielding two Void Batteries. It's a pretty standard choice for any Power Charge stacking belt. I'll would have loved to use a rare one with plus 2 levels as a change of base. However, crafting ones is unnecessarily difficult in this game. I also doubt that the damage difference would be worth it anyway.
Next, we got Ashes Of The Star's Onyx Amulet. While it's not the best in slot option, the extra Mana Reservation Efficiency allows us to fit one more Aura. In this build that Aura can be anything from Determination, Grace or Purity of Elements. The plus one level to all gems and 30 additional quality also plays a big role in improving Forbidden Rites performance. Don't forget to anoint Infuse on your Amoled for the last Power Charge that we couldn't manually allocate on the Passive Tree.
Our next item is Crown Of The Inward Eye Prophet Crown. Unique helmus plus one to maximum Power Charge corruption, this is what I would call the Jack of all trades Helm for literally any Spellcaster build. It's very good on its own even without the corruption and becomes blessing slot option once it gets it.
Next, we have a chest with over 600 Energy Shield, 1.5 extra special chance and lots of Resistances anyway. Next for our gloves, we have Blight Hold Sorcerer Gloves with Energy Shield, Resistances and Intelligence. I bought this pair already influenced. Ideally, you don't want it to be like that instead it should be uninfluenced so that you can add some useful Eldritch Implicit to it like chance to unnerved enemies on hit, which increases the Spell Damage. They take by 10 percent.
Our next item is a rare belt with lots of basic stats like Strength, Dexterity and Energy Shield. You can get Dexterity on belts via Essences, which is the only way to get Dexterity. There otherwise you will have to invest for it on your Passive Tree.
Next, we are using a pair of Precursor's Emblems. The first one has plus one to maximum Power Charges. These rings can roll other useful modifiers. Each increasing in power based on how many Power Charges we have. I decided to go with Movement Speed, but you can go with other stuff like Critical Strike Multiplier if you are rich.
Our second ring isn't too different but this one does not have plus one Power Charges because the mod is quite expensive. Instead, I went with defensive modifiers like increased Energy Shield per Power Charge we have.
Last but not least, we got the Viper Track Sorcerer Boots that has Movement Speed, Tailwind, lots of Energy Shield and some Resistances. Ideally, you want to enchant this boot with 18 reduced Mana, cost of skills if you have been hit recently. Because simply casting Forbidden Rites will register you being hit recently even if you are immune to Chaos Damage. This is useful because Forbidden Rites Mana cost is very high and there are very few ways to reduce it without sacrificing too much damage. But with that we are done with our items.
Now, let's talk about gems that goes inside of them for our main 6-Link. We have Forbidden Rite, Awakened Void Manipulation, Greater Volley Support, Awakened Spell, Echo Bar, Power Charge On Critical Support and Increased Critical Damage Support now. If you are rich, you can use Awakened Geater Multiple Projectile Support in a state of Greater Volley for that extra projectile anyway.
Next, we have the 4-Link setup that has couple of Auras. These are Divergent Despair, Awakened Blasphemy Support, Anomalous Purity of Elements and level 4 Enlighten.
Next, we have another 4-Link setup with some Auras in it. These are Vaal Discipline level 20, Clarity level 1, Precision and level 3 Enlightened.
Last but not least, we have a 3-Link damage support setup. This one contains Wither Spell Totem and Multiple Totem Support. This setup will help you inflect all 15 stacks of wither in just one second given that you have summoned all three totems already. But yeah that was it for our gems.
Related: Path Of Exile 3.20: The Best Melee League Starter Build
Now, let's go over our jewels. First, for our Watcher's Eye, we have 40 faster start of Energy Shield Recharge while affected by Discipline and gain 10 percent of Maximum Mana as Extra Maximum Energy Shield. While affected by Clarity, the first mod is mandatory while the second one is optional.
Next, we have one militant five times Jewel that mentions High Templar dominance. This one grants us Inner Convection Keystone, which increases our Spell Damage by three percent for every Power Charge. We have again pretty standard for any Power Charge stacking belt.
Finally, any remaining dual socket you have left should be filled with your normal rare Jewel. We are looking for energy Shield Spell Damage and as much Critical Strike Multiplier as possible. Now for Bandit Quest, we are going to help Alira as we need all three bonuses she provides us.
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View MoreExiles, it's truly disappointing that Path of Exile 2 Patch 0.3.0 doesn't include all subsequent Acts 4–6. But fortunately, in order to quell players' complaints, the developers not only launched the basic Act 4, but also added 3 new Interludes to allow players to continuously advance the campaign and reach the level required for the endgame content.
In addition to offering powerful bosses and additional story quests, the new campaign content also offers bonus drops of additional skill points and character stat boosts. These rewards are crucial for your character development. So, let's take a look at all the permanent stat boosts you can earn from Acts 1–4.
Starting from Act 1, the first attribute bonus is located in Clearfell. Find Beira of the Rotten Pack and defeat her to gain an additional 10% Freeze Resistance.
The second is The Crowbell in Hunting Grounds. Defeating this boss grants two weapon passive skill points.
Next, travel to Freythorn, connected to Hunting Grounds. There, after completing several rituals, we'll fight The King in the Mists Pinnacle boss for an additional 30 maximum Spirit.
After defeating The King in the Mists, travel to Ogham Farmlands and find Una's Home. Inside, you'll find Una's Lute Box. Open it, loot Una's Lute, and return it to Una in town. Completing The Lost Lute quest grants two weapon passive skill points.
Next, if this is your first character in Rise of the Abyssal League, to unlock Salvage Bench, you'll need to find Renley's Tools in Ogham Village. Finally, on the first floor of Ogham Manor, find and defeat Candlemass to gain 20 maximum life. Note that Candlemass usually appears after the first walkway, but in rare cases, it can appear earlier.
Entering Act 2, starting in Keth, you have two objectives. The first is to defeat Kabala, The Constrictor Queen, to gain two weapon passive skill points.
Afterward, in the same area, defeat as many enemies as possible to find Kabala Clan Relic. If you don't find the relic in Keth, continue on, as it can also drop in The Lost City or Buried Shrines.
Similarly, in Mastodon Badlands or The Bone Pits, defeat enemies until you find Sun Clan Relic.
After obtaining the two relics in Valley of the Titans, open three Ancient Seals and look for a waypoint with a nearby Relic Altar. Place the relics you found in the Relic Altar to gain a Charm Slot and choose between gaining 30% increased Charm Charge or extending Charm's duration by 30%.
If you want to change the buff later, you can always return to Altar and select a different option.
Next, travel to Deshar and find and interact with Fallen Dekhara to receive Final Letter. Return Final Letter to Shambrin in town to receive two weapon passive skill points.
Finally, find and interact with Sisters of Garukhan Shrine to gain 10% Lightning Resistance.
Now, moving on to Act 3, we'll begin in Jungle Ruins, finding and defeating Mighty Silverfist to gain two passive skill points. Mighty Silverfist is a boss with powerful physical damage, especially his slams and rolling abilities, which are particularly deadly if your character has low armor. So before you begin, don't forget to spend some POE 2 Currency to boost your defenses.
Afterwards, in the same area, find the entrance to The Venom Crypts near the waypoint. Once inside, look for an interactable corpse to obtain a Corpse-Snake Venom. Return the venom to town and choose to increase your stun threshold by 25%, your elemental ailments threshold by 30%, or your health regeneration rate by 25%. Note that this decision is permanent and cannot be changed.
Next, in The Azak Bog, find and defeat Ignagduk, The Bog Witch, to obtain Gemrot Skull, which increases your maximum Spirit by an additional 30.
Then head to Jiquani's Machinarium to find an additional Small Soul Core to unlock Blackjaw, Remnant boss. Defeat Blackjaw and consume Flame Core to gain an additional 10% fire resistance.
If you're starting Act 3 for the first time, continue to The Molten Vault, defeat Mektul, the Forgemaster, obtain Hammer of Kamasa, and return it to Oswald in town to unlock Reforging Bench.
Finally, enter Aggorat through Utzaal and defeat stronger enemies to obtain a Sacrificial Heart. Then, in the upper right corner of Aggorat, find an altar and a Sacrificial Dagger. Pick up the dagger, place a Sacrificial Heart, and then stab the dagger to gain two skill points.
Enter Act 4, sail to The Isle of Kin, and defeat Blind Beast to gain two passive skill points. To complete the level faster, it's recommended to find and access Voltaxic Spire and buff your character with Sulphite Intoxication, increasing movement speed, elemental resistance, and most importantly, damage.
Also in The Isle of Kin, you'll find a fossilized formation of Lesser Jeweler's Orb. Killing the rare beast here will grant you an Uncut Support Gem.
Continue to Boat Charter and search for the secret of Abandoned Ship. Open a rare chest and receive another Lesser Jeweler's Orb.
Next, in Abandoned Prison, kill monsters until you find Chapel Key. Use the key to interact with Goddess of Justice, who will give you the option to flask for either 30% increased health regeneration or 30% increased mana regeneration. Again, if you want to change your choice later, you can always return to the altar and select a different option.
Afterwards, in Eye of Hinekora near the end of the area, find Silent Hall and pay your respects to receive an additional 5% maximum mana.
Then, in the next area, The Halls of the Dead, find and defeat waves of enemies. Upon completion, you'll be rewarded with a consumable Tattoo, which grants 5 Strength or 5% Fire Resistance, 5 Dexterity or 5% Lightning Resistance, and 5 Intelligence or 5% Cold Resistance.
Continue through Halls of the Dead and search for Yama, the White. After defeating the boss, proceed to Trial of the Ancestors and speak with Navali at the top of the area to gain 2 Weapon Passive Skill Points.
Finally, after escaping the ambush and heading to Arastas, before speaking with Torvian, Hand of the Savior, look for Morning and Evening Bells, which will reward you with three PoE 2 Regal Orbs and three Exalted Orbs. Morning Bell is in the town square, and Evening Bell is on the cliffside.
Anyway, these are the locations and methods for all the permanent buffs currently available for characters in 4 Acts campaign. If you've completed all the necessary main quests, these are your next targets! Hurry and make your character even more powerful!
The Last Lament Crossbow Lich build performed very well in Path of Exile 2 Patch 0.3.0, offering extremely fast clearing speed, high single-target damage, and significant tanking power through its low health mechanics and high movement speed.
This build is considered S-tier for end-game content, including mapping and bossing, and is a popular and powerful choice within the community, allowing you to blast away at small enemies while running quickly.
The only drawback to this build is its cost; completing this setup requires at least several hundred Path of Exile 2 Divine Orbs. This makes it an end-game build, unsuitable for leveling or starting in a league due to its high item cost.
So, why is this build so expensive? It's because it requires a unique weapon - The Last Lament Desolate Crossbow. This weapon, when paired with Lich Ascendancy, effectively mitigates disadvantages, making it highly sought after.
This build boasts incredible speed and tankiness, but it requires a significant gear investment to fully realize its potential. Besides the aforementioned unique Crossbow, it also requires a variety of gear, including Stellar Amulet, Death Articulated Ornate Gauntlets, and Headhunter.
Our goal here is to make this build playable while still spending less on Divine Orbs. Of course, there are some obvious differences between a low-cost build and a more expensive one: slower movement speed, lower damage, and lower defense, but this should be enough to avoid certain monsters in the map and keep you alive. If you're interested in trying it, read on!
Now, I'll walk you through some updates to this Last Lament Lich build, including its mechanics, how to reduce health, how to use skills, and how to play with it.
First, we've added Temporal Chains, a curse that slows down enemies, which is very useful. It's like slowing them down, reducing their ability to attack you. With your energy shield so low, it's your best defense.
Temporal Chains' defensive power is much better than I expected. When you're in a tight space, like when you're trapped in a Ritual or about to open a Breach to fight a boss, you can quickly cast it to slow down enemies.
At the same time, we also cast Cursed Ground, which is mandatory. This uses Temporal Chains as a ground debuff, similar to other ground effects like Chilled Ground or Consecrated Ground, slowing enemy movement and slowing down other effects.
Then, I added Ritualistic Curse, Focused Curse, and Heightened Curse, which make the curses more powerful, last longer, and regenerate more quickly.
If you have extra skill gems, you can also add things like increased duration.
Now, let's explain how this build works. First, we mentioned earlier that this is a low-life build. This is because the unique thing about this build is that Last Lament has a 300-life cost to avoid consuming the last bolt, allowing you to fire continuously without reloading. This means that as long as you maintain low life, you can perform an unlimited number of attacks without reloading, effectively converting your life into infinite ammunition.
Lich Ascendancy's Eternal Life node allows players to maintain their health while maintaining a certain amount of energy shield. Combining these two, the health cost of Last Lament is essentially negated, meaning you won't lose health to avoid reloading.
Not only that, this build leverages the low-life mechanic, gaining significant bonuses from passive skill tree nodes and support gems, creating a character with incredible speed and immense power.
So, if we're currently at full health, how can we return to low health?
For this build, we've significantly reduced the original PoE 2 currency budget, so some of the gear may not be the best options for your current Last Lament Crossbow Lich build, but it does offer the best value.
Finally, to clear maps and defeat bosses with the Last Lament Crossbow Lich build in Path of Exile 2, you'll need to utilize its powerful single-target ability, Compose Requiem, and ensure you always have low health and the necessary resources.
Additionally, focusing on acquiring a high-quality wand with high spell damage and cast speed is crucial for boosting your damage output against bosses.
Then, strategically allocate your Lich Ascendancy points to unlock key nodes like Necromantic Conduit and Crystalline Phylactery to reap the full benefits of this build.
Remember to prioritize defensive abilities like energy shield and high evasion, as these synergize perfectly with Lich's Eternal Life node, keeping you permanently at low health. Finally, remember to collect and re-cultivate areas to acquire better gear to boost your damage and survivability.
That's all for this low-budget Last Lament Crossbow Lich build. If your inventory is overflowing with orbs, you don't need to worry about this at all. However, if you're low on currency or want to push your limits, this Last Lament Lich build might be worth a try!
While Path of Exile's complex skill tree system and challenging endgame mechanics are both fascinating, one flaw it often criticizes is its cumbersome and rigid trading system.
Yes, in PoE, if you want to trade an item with another player, you and the seller must be online at the same time. This means that if you encounter a seller who's offline or unresponsive for a long time, you'll have to rely on luck to secure a perfect deal!
On the other hand, the in-game trading system can also be inconvenient for sellers. When you're desperate to sell an item, you have to constantly monitor the chat screen. If someone actually expresses interest in trading, you'll have to drop your map or whatever you're doing to sell it.
Sometimes, you'll receive a message to sell an item, drop what you're doing, only to find that the other party either doesn't show up or tries to sell it for less than you originally requested. It's really frustrating!
But all that's a thing of the past with Path of Exile 2 Patch 0.3.0. The new Asynchronous Trade System in The Third Edict will surprise you every time you log back in!
Here, we'll explain how to unlock and use the brand-new Asynchronous Trade System in Patch 0.3.0. Let's take a look!
To unlock Asynchronous Trade, you must first enter Path of Exile 2 Act 4. Here, you'll meet an NPC named Ange, who will give you a quest called Hostile Takeover, which requires you to find a suitable location to build a hideout.
If you don't have a suitable hideout yet, you can travel to Wakapanu Island, defeat Diamora, and then speak with Ange again in Kingsmarch to unlock Shoreline Hideout. Don't worry, we've got a detailed Diamora boss guide here.
Once you have a hideout, head there, and Ange should automatically appear. You can interact with it and perform Asynchronous Trade, which allows you to sell items for a fixed price without having to trade online.
To sell items, you need some Merchant Tabs, which can be obtained in-game through the microtransaction store. However, if you own Premium Stash Tabs from before the 0.3.0 update, you can also convert some of them into Merchant Tabs through the official Path of Exile 2 website.
Please note that upgrading tabs is permanent; this system wasn't available in Path of Exile 1. Therefore, if you upgrade here, you will temporarily lose access to these tabs from POE 1.
Also, it's worth noting that the old trading system is still available in-game. Therefore, if you want to continue using this system for any reason, please do not upgrade every Premium Stash Tab you own.
After you obtain these Merchant Tabs, click Manage Shop button. You should see your Merchant Tab and an additional Earnings Tab there. To sell an item, place it in Merchant Tab and set a price.
However, it's worth noting that Asynchronous Trade System currently doesn't allow you to set a price for an entire tab like Premium Stash Tab does. I imagine this is to prevent accidentally listing an item in the wrong tab without knowing it.
Also, only items that can't be exchanged for PoE 2 currency can be placed in Merchant Tab. Therefore, items like Currency, Shards, Fragments, Essences, Socketables, and Gems must be sold through Currency Exchange or the legacy trading system.
Once an item is placed in Merchant Tab and priced, you have approximately 30 seconds to freely adjust the price or remove it. After that, it will be registered on Marketplace, locking in its position and price for a short period of time.
Before setting a price, it's recommended to research the selling prices of items with similar attributes to avoid overpricing or underpricing, which could result in unnecessary losses.
If you're still unsure, I recommend setting a slightly higher price. If the item doesn't sell for a long time, you can always lower the price. Regardless, it's recommended to check and lower the price of any unsold items every one or two days to increase your chances of a successful trade.
If someone is interested in an item while you're in hideout, you'll see it appear next to the hideout, ready for players to trade.
If you're online, you'll receive a small notification in the bottom right corner of your screen indicating a successful sale. Even if you're offline, players can still access and trade items, so when you log back in, you'll receive a bonus of POE 2 currency!
If you want to see which items you've sold, you can view your sales history in the top right corner of the merchant window.
If you want to acquire an item, you have two options. You can use the new Asynchronous Trade Marketplace or Currency Exchange in Path of Exile 2.
To open Trade Marketplace in-game, select it from the menu. From there, you can enter exactly what you're looking for and search.
When you find an item, you can click Travel to Hideout to instantly teleport to that player's hideout and trade there.
Alternatively, if you're using the old trading system, you can click Direct Whisper. The other options are essentially the same.
Honestly, I think the new Asynchronous Trade system is a vast improvement in PoE 2. The old system was notoriously bad, and a real hindrance for both buyers and sellers.
The only problem with the new system is that it requires players to enter Act 4 of the new league before they can trade, which is why some people still use the old system. I really hope this changes, at least by making it available in towns in the early stages.
Today, our guide to the final boss fight in Path of Exile 2 Act 4 is finally here! This mysterious boss is Tavakai, the Chieftain, and he's the most dangerous enemy in the campaign so far.
This three-phase boss fight is quite lengthy, and Tavakai's powerful attacks will definitely put your build and gear to the test. Therefore, I sincerely recommend that you upgrade your character to at least level 56 or higher before attempting Tavakai, unless you're willing to invest a large amount of POE 2 currency in crafting a complete set of crafted gear.
Preparation is also essential before every brutal boss fight, and you'll have to ensure you have auto-recharged life and mana flasks; otherwise, you'll have a hard time surviving. If you're ready, follow along as we tackle the final battle in Path of Exile 2 Act 4!
To find Tavakai, you'll first need to travel to Whakapanu Island. Next, you'll need to fight your way through two of Path of Exile 2's largest and most challenging maps: Ngakanu and Heart of the Tribe.
So, take your time and explore every corner. You'll find him in Heart of the Tribe area.
Once you've found Tavakai, the Chieftain, Phase 1 begins.
Honestly, this is the easiest phase, so your goal is to use as few flasks as possible to advance to the next phase, as you'll need them later.
Tavakai's attacks in this phase are very simple, primarily using his axe for physical attacks. Fortunately, these attacks are easily dodged, as he moves slowly, allowing you to counterattack with Momentum.
His powerful attack creates Jade Crystals, which then explode. Stay away from them to avoid the explosions, which provides another opportunity for a counterattack.
The key to completing this phase quickly is to dodge attacks and counterattack, allowing you to continue stacking damage on the boss.
Note that when Tavakai's health reaches 50%, he stops attacking and transforms into Tavakai, the Fallen. When this transformation occurs, a shockwave will hit you, knocking you to the ground. This officially begins Phase 2.
Follow Tavakai, the Fallen to another arena, where you'll find Makoru in Altars. This is where the final battle begins.
In Phase 2, Tavakai becomes even more powerful, regenerating his health. Additionally, he gains new attacks that deal significant damage. Let's take a look at them.
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However, the problem with phase 2 is that Tavakai's boss attacks continuously, making it impossible to predict the exact timing of your counterattack. However, during our testing, he would first unleash waves of jade spikes, then summon jade statues, followed by blood tentacles, and finally a rain of jade spikes. It felt like everything was happening simultaneously. It was complete chaos.
However, my advice is: you must deal damage first, then pause and run away to survive, then return to attack. Of course, the problem with this is that you'll never be able to stack a significant amount of damage, and the battle will be stretched out again, but it's the only way to survive.
This is also where your auto-recharged flasks come in handy; they're invaluable, otherwise a few combos from the boss will easily kill you.
Anyway, keep fighting, and soon Tavakai will unleash his most powerful attack of this phase: Daughter of the Moon. This is when a massive beam or icicle strikes the ground for several seconds. If you're hit, your chance of death is very high.
Continue to deal damage, and as Tavakai's health drops to 25%, the final phase begins. At this point, the boss transforms into his final form, Tavakai, the Consumed. He's fully healed again, which is terrible.
Unsurprisingly, the final phase is the hardest, as his attacks are once again buffed.
However, the real problem is that you can't attack continuously, which is why defeating Tavakai is so difficult.
Basically, you need to constantly survive, wait for things to cool down before striking back. Then interrupt your attacks again, and repeat this process, making sure your life and mana flasks don't run out.
Towards the end of the fight, Tavakai will also cast lightning bolts that chase the player. These attacks will shock you and slow you down, making you more vulnerable to all his other attacks.
All in all, it's a tough fight, and I think a bit of luck is ultimately required. Because your life and mana flasks are crucial to your survival!
When you finally defeat Tavakai, the Chieftain, The Hooded One will appear, and Tavakai will return his weapon to him. The Hooded One will rescue Makoru and restore Tavakai to his mortal form.
Yes, that concludes our guide to the toughest bosses in Act 4 campaign! Enjoy your victory!