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The biggest mistake everyone makes is copying a build with the wrong Atlas Passive Tree and run the wrong set of league mechanics.
Take an example here. This is my upcoming Hexblast Mine build with 1 billion DPS. I have play tested it with various league mechanics, and I realised that if you were to run this build with stuff, like Legion or Breach and without Wellspring of Creation, you will hate me and my build.
But if you were to run this build exactly as I did last 2 days with my same Atlas Tree for the build, then you’d also make as many Divine Orbs as I did.
My point is not many people are aware: most builds are designed for league mechanics that the creator of the build is interested in.
So, my number 1 point here is: if you want to get started with making POE Currency, ask yourself what you really want to do. And then, based on that, pick a build that suits an Atlas Tree with it.
For all of your rookies and new players out there, the easiest way you can make at least 3 Divine Orbs an hour is by collecting T14 to T16 trash maps and simply “get in and get out” strategy.
What I mean by this is that you have to run maps with either Eater or Exarch Invitations. Make sure you grab the node that gives you a chance to get additional progress. You can follow this exact tree here if you want.
Our primary focus is to get as many T14+ maps as you can on your way to the boss. So, you enter the map, kill stuff that gets in your way, spawn the Eldrich Monsters. Skip every league mechanic on your way, including the altars, and then kill the boss, grab the maps, and get out.
I think the YouTuber Palsteron has a detailed guide on this strategy from a couple of months back. But I wouldn’t bother to engage with any of the Essence Monsters. Because that stuff is only great in the first month of the league. Plus, it has a lot of atlas points and time spent on killing them. You don’t even have to roll or chisel your maps for this.
It’s just simple, but quite boring as you have to face a lot of loading screens. I guess it’s time for you to upgrade your PC like I did if your loading screen takes more than 3 seconds.
Also Read: Minion Life Stacking SRS Guardian Build For POE 3.22
Second in my list is the league mechanic.
A lot of you are underestimating it. One of my buddies, especially Soro, has been farming them with the Ice Shot build he posted on his channel. It’s extremely rewarding if you have the right build for it.
Do not run a Glass Cannon build there. This is because if you die, you’re most likely to lose the match. For every single match, you are most likely to get at least a lot of Chaos Orbs, especially if you are running it in higher levels.
Now, I’m not sure if getting higher ranks improves the reward system. Because the more you win, the more tankier and stronger they get and thus you’ll have to spend more time for each match.
My third on the list is the Forbidden Sanctum.
Now I’m sure GGG is gonna nerf Forbidden Sanctum the hell outaa this one once they put some atlas points for this. So right now, it is your best chance. It’s perfect for builds, like my Hexblast Mine.
Make sure to grab the merchant offer that gives you double rewards to get loot explosions at the end of your sanctum runs. It’s not a league mechanic for everyone. So, if it ain’t for you, don’t run it.
But if you enjoy Forbidden Sanctum, it’s the best one in the Trial of the Ancestors expansion. Now, if you hate all of them, then just run any of the past league mechanics based on your past main build.
The best ones out there at the time of this recording are Jun and Alva Master Missions, Harvest, Expedition, Eldrich Altars, Maven Invitations and Legion. All of these stack pretty well with modifiers to rarity and quantity on your maps.
There are so many ways you can design your Atlas Tree and plan accordingly. Feel free to use online tools, like PoE Planner. But most importantly, you need at least 2 Watchstones to sustain your T14 to T16 map runs. Progressing has never been easier than it is now.
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View MoreToday, our guide to the final boss fight in Path of Exile 2 Act 4 is finally here! This mysterious boss is Tavakai, the Chieftain, and he's the most dangerous enemy in the campaign so far.
This three-phase boss fight is quite lengthy, and Tavakai's powerful attacks will definitely put your build and gear to the test. Therefore, I sincerely recommend that you upgrade your character to at least level 56 or higher before attempting Tavakai, unless you're willing to invest a large amount of POE 2 currency in crafting a complete set of crafted gear.
Preparation is also essential before every brutal boss fight, and you'll have to ensure you have auto-recharged life and mana flasks; otherwise, you'll have a hard time surviving. If you're ready, follow along as we tackle the final battle in Path of Exile 2 Act 4!
To find Tavakai, you'll first need to travel to Whakapanu Island. Next, you'll need to fight your way through two of Path of Exile 2's largest and most challenging maps: Ngakanu and Heart of the Tribe.
So, take your time and explore every corner. You'll find him in Heart of the Tribe area.
Once you've found Tavakai, the Chieftain, Phase 1 begins.
Honestly, this is the easiest phase, so your goal is to use as few flasks as possible to advance to the next phase, as you'll need them later.
Tavakai's attacks in this phase are very simple, primarily using his axe for physical attacks. Fortunately, these attacks are easily dodged, as he moves slowly, allowing you to counterattack with Momentum.
His powerful attack creates Jade Crystals, which then explode. Stay away from them to avoid the explosions, which provides another opportunity for a counterattack.
The key to completing this phase quickly is to dodge attacks and counterattack, allowing you to continue stacking damage on the boss.
Note that when Tavakai's health reaches 50%, he stops attacking and transforms into Tavakai, the Fallen. When this transformation occurs, a shockwave will hit you, knocking you to the ground. This officially begins Phase 2.
Follow Tavakai, the Fallen to another arena, where you'll find Makoru in Altars. This is where the final battle begins.
In Phase 2, Tavakai becomes even more powerful, regenerating his health. Additionally, he gains new attacks that deal significant damage. Let's take a look at them.
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However, the problem with phase 2 is that Tavakai's boss attacks continuously, making it impossible to predict the exact timing of your counterattack. However, during our testing, he would first unleash waves of jade spikes, then summon jade statues, followed by blood tentacles, and finally a rain of jade spikes. It felt like everything was happening simultaneously. It was complete chaos.
However, my advice is: you must deal damage first, then pause and run away to survive, then return to attack. Of course, the problem with this is that you'll never be able to stack a significant amount of damage, and the battle will be stretched out again, but it's the only way to survive.
This is also where your auto-recharged flasks come in handy; they're invaluable, otherwise a few combos from the boss will easily kill you.
Anyway, keep fighting, and soon Tavakai will unleash his most powerful attack of this phase: Daughter of the Moon. This is when a massive beam or icicle strikes the ground for several seconds. If you're hit, your chance of death is very high.
Continue to deal damage, and as Tavakai's health drops to 25%, the final phase begins. At this point, the boss transforms into his final form, Tavakai, the Consumed. He's fully healed again, which is terrible.
Unsurprisingly, the final phase is the hardest, as his attacks are once again buffed.
However, the real problem is that you can't attack continuously, which is why defeating Tavakai is so difficult.
Basically, you need to constantly survive, wait for things to cool down before striking back. Then interrupt your attacks again, and repeat this process, making sure your life and mana flasks don't run out.
Towards the end of the fight, Tavakai will also cast lightning bolts that chase the player. These attacks will shock you and slow you down, making you more vulnerable to all his other attacks.
All in all, it's a tough fight, and I think a bit of luck is ultimately required. Because your life and mana flasks are crucial to your survival!
When you finally defeat Tavakai, the Chieftain, The Hooded One will appear, and Tavakai will return his weapon to him. The Hooded One will rescue Makoru and restore Tavakai to his mortal form.
Yes, that concludes our guide to the toughest bosses in Act 4 campaign! Enjoy your victory!
Today, we'd like to share our league starter build for Path of Exile 2 Patch 0.3.0: Acolyte of Chayula Hollow Palm Monk.
The core of this build is the new Hollow Palm Technique Keystone, added in The Third Edict update. This grants physical damage based on your skill level and attributes, creating a powerful unarmed build.
Players earn Keystones by progressing through the passive skill tree and can build around it, utilizing skills like Ice Strike or Storm Wave to deal massive damage through stacked attack speed and critical hits even without a weapon equipped.
This flexible build allows players to focus on stacking evasion and energy shield to unlock massive damage, creating powerful unarmed melee or spellcaster builds.
Especially for a class like Monk, Hollow Palm Technique can be used to become a powerful unarmed fighter, stacking evasion and energy shield to gain massive attack speed and critical chance.
I expect this Acolyte of Chayula Hollow Palm Monk build to be fairly easy to level up throughout the campaign and scale well into the late endgame. Let's take a look at how to maximize this build's potential during the different stages of The Third Edict!
I imagine your first question is why play this Hollow Palm Monk with Acolyte of Chayula Ascendancy? Is it the best Ascendancy class in PoE 2? Personally, I think it's definitely not; it's just slightly above average.
If it were in Patch 0.2.0, I would definitely say the best Ascendancy for Hollow Palm Technique would be Deadeye without a doubt.
However, in PoE 2 The Third Edict, the developers gave Acolyte of Chayula a major overhaul, adding mechanics like Volatility, which deals a significant amount of chaos damage when detonating stacks, and the ability to leech chaos damage via the renamed Sap of Nightmares node. So, I'm really curious to see how it performs.
So, I'm going to talk about some of the advantages that Acolyte of Chayula has in Hollow Palm.
First, in PoE 2 patch 0.3.0, Acolyte of Chayula now grants chaos damage via Volatility mechanic, granting 1% increased chaos damage per stack of Volatility detonated. So, essentially, I think Acolyte of Chayula is a good starting class for leagues, as it does deal a lot of free damage, right?
On top of that, we'll also get the leech effect of Sap of Nightmares node. Honestly, I think in this league, if you're playing a melee, offensive character, Energy Shield is pretty hard to come by outside of a few specific classes. So, as a melee Monk character, a class that can leech Energy Shield, this is quite viable.
But the main reason I chose Monk Acolyte of Chayula as my starting Ascendancy class is because it has the closest skill to Hollow Palm Technique on the skill tree. So if you want to master it as quickly as possible, then Acolyte of Chayula is the one for you.
However, if you want a smooth leveling experience, this might not be the best approach. Quarterstaffs generally don't truly master Storm Wave until level 22, and before then, you might struggle to stack more critical damage into your build.
If you're looking for fast leveling with this build, I'd recommend starting with Spear instead of Quarterstaff, as I find it easier to level up than Quarterstaff. Especially since Frozen Locus skill gem, a key item for Quarterstaff build damage stacking, was significantly nerfed in 0.3.0, reducing its damage range at all gem levels. This makes Quarterstaff no longer always a must-have for Monk builds.
In the early game, to obtain and maximize Spear, it's recommended to first head to Clearfell Encampment and spend a small amount of PoE 2 currency from the vendor there to obtain a Hardwood Spear, which will allow you to use Whirling Slash and obtain Uncut Skill Gem from Renly.
After that, when you reach the next map, you can travel to Abandoned Stash, pick up Twister, and start using Whirling Slash Twister.
Next, head to Mud Burrow and find Frozen Locus dropped by Devourer boss to obtain the next Uncut Skill Gem.
From there, you can start leveling up. This is until you reach level 13, when you begin to unlock Hollow Palm Keystone.
However, if your goal is to complete the campaign, you can actually start using more Quarterstaff-based skills, such as Ice Strike, Tempest Bell, and Glacial Cascade.
This is because the developers reworked the mechanics of Wind Blast and Vaulting Impact in patch 0.3.0. Furthermore, Vaulting Impact triggers a skill called Broken Stance, which allows you to deal more damage with smaller attacks.
Therefore, we'll be using Ice Strike and Wind Blast for a lot of minor attacks to help us gain an advantage in single-target attacks going forward.
This will now be how we level throughout the campaign, starting at level 13, and we'll continue using these skills until the endgame begins.
Right now, I've chosen to use Ice Strike as my primary skill for leveling, and we'll eventually switch to Storm Wave. However, during the endgame, we'll still use Ice Strike for single-target attacks.
This build has a lot of single-target options, since Hollow Palm isn't really a skill-based build, but more of a playstyle, right? So you can use a lot of skills with it, but for the foreseeable future, I'd choose Ice Strike as my primary single-target skill.
However, you don't have to use Ice Strike and Tempest Bell exclusively for single-target attacks. In fact, I do think skills like Falling Thunder, which deals damage based on Power Charges, can be very useful when paired with fast-paced skills like Flicker Strike, which consumes Power Charges to quickly teleport to the enemy and deal damage. Therefore, these two skills might be more suitable for late-game boss fights.
For endgame mapping, we'll rely on Shattering Palm, which has undergone a bit of a redesign and no longer has its own damage, but the nice thing about it is that it scales with our weapon's damage. Since weapon damage in this build is provided by Hollow Palm Technique, I suspect Shattering Palm will be even more powerful than before. This way, we can truly rely entirely on Shattering Palm to clear the map.
That's it for this Acolyte of Chayula Hollow Palm Monk build guide. This build is a great choice for everything from early leveling to campaign and endgame challenges. We'll see how it performs!
Although Path of Exile 2 still shows no signs of leaving early access and officially launching, it has released two major updates since April, continuously enriching and optimizing the game's content and quality.
Patch 0.3.0, The Third Edict, released recently on August 29th, not only added more items and endgame features, but also further expanded the main storyline by incorporating Act 4.
However, to unlock all the storylines in the act, you must complete the corresponding quests, most of which require you to defeat difficult bosses. Fortunately, in addition to the necessary items, boss battles also reward you with POE 2 currency.
With this in mind, this time we'll provide a guide for The Prisoner. His daunting task is his multiple combat phases and damage types, requiring careful handling.
Once you begin the new main questline, you'll need to explore various islands within the newly added archipelago zone. The Prisoner is located on one of these islands, called Abandoned Prison.
This island is divided into a main area and a sub-area. While the main area offers rugged terrain, it's not dangerous. The real challenge lies in the sub-area, Solitary Confinement.
Once you reach this sub-area, you'll need to navigate to its end, where The Prisoner lies.
However, be careful when traversing Solitary Confinement. Try to climb as high as possible to avoid being swept by the water, as this will slow you down. Also, be careful not to provoke too many enemies in the water.
Before understanding the boss's abilities and combat style, it's important to understand that this enemy primarily deals physical and cold damage, and is particularly effective against players who are close to it.
So, before engaging in battle, ensure you have cold-resistant gear. If not, exchange it by currency immediately. Also, remember to maintain as much distance as possible from the boss during the fight.
Initially, The Prisoner will only use his standard attacks, making them easy to dodge. Simply run around the arena while dealing damage and keep your distance.
The boss's abilities during this phase include:
When the boss's health reaches 50%, he ceases to move, and Phase 2 begins. A prompt will pop up onscreen, prompting you to activate one of the three ballistas in the arena. This must be done quickly, or the boss's health will regenerate.
In addition, during this phase, The Prisoner will unearth a ballista bolt from his chest, further expanding his attack range and upgrading the skills utilized in Phase 1:
Phase 2 also adds a new skill, Creeping Frost. This skill allows the boss to draw freezing energy from his chest and implant it into the ground, creating a circle of cold air that slowly spreads across the arena.
This skill's effects are unavoidable, and even if you're out of range, you'll still be affected by the slowdown. Your only recourse is to try to move to the edge of the arena to get more movement time for yourself.
Entering this phase marks the climax of the boss fight. The Prisoner gains new skills through blood power, and all of his attacks deal heavy damage.
In addition, Creeping Frost skill introduced in Phase 2 remains active, now with a damaging blood effect.
After mastering the above tips and ultimately defeating The Prisoner, you'll summon The Hooded One to obtain the weapon piece crucial to completing the mission. All you have to do now is travel to other locations and defeat more bosses to obtain all the pieces.
Although The Prisoner is incredibly dangerous, as long as you memorize his abilities and phase changes, and maintain agility and vigilance, you can easily defeat this boss fight! Best of luck!
At the start of every league update, besides the new core mechanics and class builds, one of the hottest topics in the community is currency farming, and Path of Exile 2: The Third Edict is no exception.
Here, we'd like to discuss one of my favorite money-making strategies: farming Expedition Logbooks. I truly believe that Logbooks are a hidden gem in the current PoE economy.
In PoE 2, Expedition Logbooks are part of Expedition endgame mechanic and are used to access Olroth, Origin of the Fall Pinnacle boss.
Of course, like key materials required to access other Pinnacle bosses, these Logbooks are extremely rare, and therefore naturally command high prices on trading sites.
Logbooks at level 80 and above alone cost 10-15 PoE 2 Exalted Orbs each. And you can earn double that, or even more, by exploring each Expedition Logbook.
So, if you spend 4-5 minutes on each mission, you might get 6-10 Divine Orbs. This assumes no bonus drops while farming, but you'll actually get plenty of extra loot along the way.
So, I'd say this strategy can earn you 6-12 Divine Orbs per hour, depending on RNG. That's the beauty of Logbook farming, and you can also control the difficulty; it's entirely up to you. So, let's get started.
First, let's talk about some of the changes to Expedition endgame made in the recent Path of Exile 2 Patch 0.3.0.
The Third Edict update brings significant balance changes to Expedition system in Atlas. Detailed Records Notable Passive Skill in Atlas Skill Tree now provides +1 to the level of Expedition Logbooks and always grants 4 implicit modifiers (instead of 3). However, Runic Monsters on the map no longer grant a 30% bonus to the number of Logbooks.
This is part of a larger update that includes new endgame content and a completely reworked Atlas Skill Tree. Breach, Ritual, Delirium, and Expedition nodes now grant their first two passive points more quickly, replacing the previous requirement of defeating Pinnacle Boss. As a result, farming Logbooks is now significantly easier.
In addition, a number of nice modifiers have been added to Expedition Logbook, including an increased number of explosives, explosive radius, explosive placement range, and more. Remember, any modifier related to explosives is good, meaning you'll have a better chance of getting more extra loot while farming Logbooks.
PoE 2 Logbook Modifiers are key to altering the difficulty and loot quality of Expedition encounters. Therefore, prioritizing beneficial modifiers and avoiding build-breaking ones is crucial to maximize rewards and keep encounters manageable.
Logbooks are rare drops exclusively from Runic Monsters in PoE 2 Expedition. While Runic Monsters spawn from red flagpoles, Excavated Chests spawn from black flags. These chests are filled with valuable loot, including artifacts and logbooks. You can use modifiers to detonate Remnants, increasing the quantity and rarity of loot in chests.
Note that there are a limited number of detonators, so you can't blow everything up at once; you need to make your choices. If you're looking to acquire artifacts, prioritize black flags. However, if you're focused on farming Expedition Logbooks to earn PoE 2 currency, don't hesitate to detonate red flag poles!
Please note that the level of these dropped Expedition Logbooks depends on the region level of the map they are located in. So, if you use a Tier 10 Waystone in an Expedition, it will only drop a Level 74 Logbook, but if you use a Tier 15 Waystone, you'll get a Level 79 Logbook.
If an Expedition map has Corrupted or Irradiated modifier, its region level will automatically increase by +1 or +2. In this case, you can use a Tier 13 or 14 Waystone to achieve the same effect.
Besides being highly profitable on their own, these Logbooks can also be opened with NPC Dannig to unlock unique Expedition Challenges and loot opportunities.
Dannig displays a list of potential Expedition locations and asks you to select one to begin an Expedition encounter on the current map. Farming in the following regions can yield significant additional rewards: Barren Atoll, Frigid Bluffs, and Lush Isle.
First, Barren Atoll is unique in that it grants you a ton of Strongboxes and a ton of gold. So, if you're low on gold, find this area in Expedition Logbook and you'll earn 500,000 gold in just 20 minutes!
The unique thing about Frigid Bluffs area is that the bosses there don't scale as the map difficulty increases. So, while you might easily kill a Frigid Bluffs map boss in one blow, the amount and rarity of the loot they drop will still increase significantly. Personally, after just a few runs, I easily got tons of Divine Orbs, level 20 Skill Gems, Perfect Jeweler's Orbs, and more from them.
But the area you really want to target is Lush Isle. This is a special type of Expedition Logbook. When you run it, it opens a portal to a large Expedition area on Lush Isle map. This area is known for its high monster count and rich loot. Most importantly, you'll also find Strongboxes, which contain a large amount of PoE 2 currency, both in high rarity and high quantity.
In short, your Expedition Logbook has a lot of potentially valuable hidden bonuses.
Finally, in addition to these dropped Expedition Logbooks, we also earned 4 Divines by selling items obtained from farming Expedition locations in Logbook. So, if you're willing to take the time to evaluate the items, you might even get more out of this than from selling Logbook itself!