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Details On The Sanctum Challenge League In POE The Forbidden Sanctum

Dec 09, 2022 Author: POECurrency.com

In a few hours, POE 3.20 expansion, The Forbidden Sanctum will officially meet with all players. I believe that all players who have watched the Grinding Gear Games livestream already know that the new expansion will launch The Sanctum Challenge League. And the biggest feature of this season is the roguelike element. If you don't know much about it yet, you can just take a look at my full analysis of this season.

*The Forbidden Sanctum is an old Templar enclave hidden beneath the Fellshrine Ruins. As you start exploring Wreaclast, each new area you enter and the map guides you deeper into Sanctum in various ways. Early in the game, your character will encounter various dangers as he explores. Secondly, since the new season contains roguelike elements, you must ensure that your character is strong enough, otherwise failure is common.

The maps in Forbidden Sanctum are similar to those found in other roguelikes like Slay the Spire. As you explore, you can also view the multiple interconnected paths leading to each floor of the Sanctum on the map. You can directly determine the rooms you will enter next based on your current location. So, you need to weigh the risks and rewards to choose the most suitable path you think.

*When you're really at risk, you'll have to manage a new resource called Resolve all the time during your Sanctum runs. As long as you're hit by an enemy or affected by the environment, your Health Wisdom takes some nominal damage, and your Resolve level keeps dropping. To make matters worse, your Resolve is not mitigated by normal defenses like armor, evasion, or block. Therefore, in order not to let your Resolve clear quickly or to prevent your Sanctum runs from ending quickly, you must run back and forth in the Sanctum flexibly to avoid damage. You have to pay attention to one thing, that is, your Resolve will not automatically replenish. So, even if you enter another room, your current Resolve will not change.

As you progress through a Sanctum run, you also enter rooms that unleash various Afflictions. These Afflictions will also make your Sanctum run more difficult. If you are receiving a Minor Affliction, the rewards in the room you enter will be automatically hidden. If you are subject to Major Afflictions, then your Resolve is likely to stop restoring.

Of course, you have ways to counteract or mitigate these Afflictions. You'll need to figure out how to get beneficial Boons to help you make your way through the Sanctum. A Boon can help you slow down monsters. A Major Boon, on the other hand, prevents your character from receiving more Minor Afflictions.

The Sanctum Challenge League

*You'll also find chests containing Aureus in some rooms in Sanctum. Aureus is actually a new Templar currency added to The Forbidden Sanctum expansion. When you defeat enemies, they drop small amounts of Aureus, and when you end each Sanctum run, you also gain some Aureus. If you enter a room containing a merchant during the run, you can also exchange the Aureus you collected with them for Boons. As you explore, you'll also enter rooms with a fountain where you can recover your lost parts of Resolve. In addition, you will enter the room with Afflicted Fountains. Although, you can restore more Resolve here, but you will be subject to some new Afflictions.

As you choose your path through the Sanctum, you'll also need to balance your Boons and Afflictions lists at all times. You plan carefully when to spend Aureus in the room with the merchant or when to recover your Resolve in the room with the fountains. You can also choose to periodically make an Accursed Pact during a Sanctum run. You will be presented with a variety of Pacts to choose from and you can also select multiple Pacts at once. Of course every Pact will have both positive and negative effects on you. If you win the bet, you can continue the run, if you lose the bet, you will immediately end the run you are running.

*Players will also get a variety of Templar Relics as they explore the Sanctum, which persist throughout the league. All you have to do is place them on the various special altars you encounter in the Forbidden Sanctum storyline middle. Specifically, these relics are actually a source of meta-progression for the league. So, they also directly affect your Sanctum runs. What you need to note here is that all Templar Relics are untradeable or craftable. So, you'd better store unused relics in the Relic Locker. When the next Sanctum run, you can also swap them out according to the situation.

You can also find Sanctified Relics in Sanctum. They can be equipped directly on your character and their effects can extend beyond the Sanctum. Sanctified Relics are also uncraftable. However you can find some special bonus rooms on the Sanctum map. In these rooms, you can make modifications to the Sanctified Relics you have collected.

That concludes all the key points about the Sanctum Challenge League. If you want to complete Sanctum runs more easily, it is very necessary to prepare some POE 3.20 Currency in advance. You can use POE 3.20 Currency to get better equipment and weapons, and you can quickly upgrade and kill monsters. All in all, POE 3.20 Currency is the best option to speed up your game progress.

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The Best Path of Exile 3.28 Return of the Ancestors Currency Farming Guide: Optimal Team Lineups Are Key!
The Best Path of Exile 3.28 Return of the Ancestors Currency Farming Guide: Optimal Team Lineups Are Key!

With about a week remaining in Path of Exile 3.28 Return of the Ancestors (RoTA) event, have you seized the opportunities it offers to boost your earnings and enhance your final league experience?

If you've been playing since the event began, you likely understand the core mechanics by now; however, there are still some key strategies you should master to maximize your currency gains.

What are RoTA rewards?

At its core, this event combines the auto-battler gameplay of Trial of the Ancestors with the limited-time Ascendancies from Legacy of Phrecia event, rewarding you for defeating enemy NPCs that constantly respawn.

Rewards include various types of currency, unique items, Divination Cards, and exclusive tattoos. You can sell any of these for more PoE currency, especially the tattoos, which provide powerful benefits during RoTA event itself.

How to get more valuable currency drops?

You don't lose XP upon death in Trial of the Ancestors, so you can gradually climb the rankings to unlock tougher battles and earn rarer currency rewards.

To achieve this, use your first character for initial progression, farming Tier 16 maps to accumulate enough currency to fully fund a specialized RoTA build for your second character.

You can then transition your second character into a build optimized specifically for Trial of the Ancestors. In essence, that first character exists solely to facilitate your RoTA journey.

To pull this off, you should aim to create a character with zero damage output. Since achieving this right from the start is difficult, you can make the switch once you decide to stop running standard maps.

While returns are modest in the early stages, the true endgame offers both significant challenges and lucrative rewards. Consequently, this playstyle is best approached either as a casual diversion or a full commitment to the very end.

Optimal team composition

The complexity of Trial of the Ancestors varies greatly depending on the opponents you face. In the early stages of the tournament, your primary focus should be on the special currency known as Favor.

Favor is used to recruit Ancestor NPCs, and the team members you bring along directly influence how much Favor you earn. Currently, Utula is the NPC who offers the most Favor.

You can verify this by checking the tattoo options and NPC's tribe affiliation, which helps you decide whether to utilize a specific Ancestor early or late in the tournament.

Furthermore, as the tournament progresses, you should aim to eliminate troublesome NPCs before reaching the final rounds, where the difficulty spikes, to avoid unnecessary complications.

Regarding team composition, flankers are paramount; they can bypass frontal combat to strike the enemy backline and capture totems directly.

Therefore, you should assign fast-moving characters to this role, ideally those with special abilities, such as Kunekune, which can charge forward.

Slower units are suitable for offensive roles; tanks should be placed on the front lines to tie up and harass the enemy team; guardians should stay close to you at all times; and defenders should remain in the rear to protect your totems.

It is worth noting that ranged control units are excellent Ancestor NPCs; if your defensive NPCs fail, these units can use their unique skills to push back enemy NPCs approaching your totems.

After each round, remember to check for new Ancestors to recruit or items to trade. You can often sell NPCs or items back to various tribal chieftains to increase your favor.

Additionally, once an item is equipped on an NPC, its value drops by roughly half, regardless of the reason. Consequently, you should prioritize trading NPCs as early as possible.

How should you intervene in the battle?

Although ToTA is an auto-battler, simply setting up your team isn't enough; you still need to intervene at critical moments to prevent errors.

For instance, you can adjust your NPCs' positioning based on the real-time flow of battle to more effectively pin down enemy NPCs on a specific flank.

Be aware that if you are attacked while channeling a totem, you will be stunned. Therefore, on higher difficulties, your goal shouldn't be to channel the totems yourself, but rather to draw enemy aggro, usually achieved by briefly touching an enemy totem and then running away.

In practice, if you do intervene in combat, your primary task is to control and distract the enemy, leaving the destruction of totems to your NPC teammates. However, if the opportunity arises, you can also join them in channeling the totems.

Summary

To generate substantial income from Return of the Ancestors event, you must commit to seeing it through to the end right from the start; a half-hearted, casual-meets-hardcore approach will probably leave you in a frustratingly awkward position.

The tournament continues until every member of your team has suffered at least one defeat. Upon finally defeating your last opponent, you will receive a final reward. The higher your ranking, the greater the currency income.

Additionally, you will receive a bonus reward from Hinekora, allowing you to choose between a unique item, a signature item from a defeated NPC, or a tattoo. Whichever you pick, selling it yields a handsome profit.

In short, we hope this Return of the Ancestors currency farming guide ensures that you reap rewarding surprises in the later stages, rather than just facing early-game frustrations. Now, waste no time, get out there and push forward!

Path of Exile 2 Patch 0.5.0 Defense Guide: Runic Ward, Deflection, Armor & Energy Shield Changes Explained
Path of Exile 2 Patch 0.5.0 Defense Guide: Runic Ward, Deflection, Armor & Energy Shield Changes Explained

One of the biggest controversies surrounding PoE 2 has always been its defense system. When the early access version was released at the end of 2024, the defense system was truly terrible.

In subsequent patches, GGG has been gradually addressing the issues with character defense, such as fine-tuning the armor formula and adding many affixes to make armor effective against elemental damage. Now, Patch 0.5.0 introduces Runic Ward and improvements to the deflection mechanic.

This article will provide an analysis of the defense mechanics in PoE 2 patch 0.5.0 to help you better understand the game.

Defense Mechanism Changes

Runic Ward

Runic Ward is a new addition in patch 0.5.0. It needs to be unlocked through the new Verisium Runeforging system. Once unlocked, it generates an additional health pool that only activates when the player's health drops to 1.

In Path of Exile 2, Runic Ward was designed as the player's last line of defense, a second chance independent of automatic health regeneration, allowing players to withstand burst damage that would otherwise be fatal.

However, this powerful ability comes at a significant cost, especially in the late game. For armor below level 55, you can add Runic Ward without any negative effects, a major advantage for leveling and early map clearing.

But for higher-level armor, adding Runic Shield through Runeforging means sacrificing some base defense. This presents a crucial choice: do you choose higher traditional health and damage reduction, or invest in the safety net of Runic Shield? This requires players to make their own trade-offs.

Armour, Evasion, and Energy Shield

In addition to the newly added Runic Ward, the three basic defensive attributes - Armour, Evasion, and Energy Shield - have all undergone significant adjustments in Path of Exile 2 0.5.0.

The base stats for Armour and Evasion have been significantly improved, with gear and affixes providing approximately 33% additional stats in the early game of PoE 2, and an additional 15% at level 80 and above. These attributes are particularly important, especially in campaign mode, where every bit of damage reduction is crucial.

However, Energy Shield has been nerfed in several ways to reduce its overpowered status. Passive tree nodes focused on Energy Shield regeneration have been less effective, and Intelligence-based armor bases can no longer generate affixes related to Energy Shield regeneration.

This is clearly intended to curb the previously overpowered Immortal builds, which relied on instant or rapid Energy Shield regeneration. Furthermore, the synergy between Evasion and Energy Shield has been weakened, changing Ghost Dance skill's regeneration mechanism from an immediate 5% Evasion recovery upon being attacked to a continuous Energy Shield regeneration (2% Evasion per second).

Deflection Formula Improvements

The formula for calculating deflection chance has been updated in PoE 2 patch 0.5.0. Under the new formula, reaching the 95% deflection cap now requires approximately 28,800 deflection points, a significantly lower investment than before. If a blind effect is applied (reducing hit chance by 20%), the threshold drops to approximately 23,050 points.

Deflection points now depend directly on your dodge rating, with a base conversion rate of 17%, meaning even lower dodge ratings can result in substantial deflection.

Leech and Skill Level Adjustments

The systematic nerfs to Leech and skill level further exacerbate the survival challenges for PoE 2 players. A damage cap on Leech has been set, rendering the previous strategy of instantly restoring all health with high damage ineffective.

Furthermore, all methods of instant life leech have been removed from the game. These changes force players to rely more on passive regeneration, runic barriers, and multiple layers of defense, rather than aggressive healing methods.

Countermeasures

In response to these changes in Path of Exile 2 Return of the Ancients, defensive build strategies also need to shift to compensate for these new weaknesses.

Popular Skeletal Sniper Lich and Minion Army Infernalist builds now need to abandon their previous patterns. You can build multi-layered defenses through stacked energy shields, parry chance, and damage reduction from summons like Infernal Hound.

Similarly, the high-evasion Ice Shot Deadeye build can fully utilize the new deflection mechanic, which is directly linked to evasion value, significantly reducing damage taken.

However, the real winner in Path of Exile 2 patch 0.5.0 might be Evasion and Deflection combination. Because Deflection value is directly dependent on your evasion value, it gives you the opportunity to mitigate most damage from piercing evasion.

This creates a double-layered defense that balances evasion and damage reduction. Key unique items like Hyrri's Ire Armoured Vest (doubles your dodge if you haven't been attacked recently) and Atziri's Step Cinched Boots(significantly increases glancing blows) have become highly sought after.

Furthermore, keeping enemies blinded is crucial, as it significantly enhances the effectiveness of two layers of defense.

Player Feedback

These changes in PoE 2 Return of the Ancients to defense mechanics have raised concerns among some players, who feel that armor and dodge are performing poorly or are useless in high-level content, and that the armor boost is negligible compared to the high damage that can actually kill a player.

In addition, some players believe that Path of Exile 2 forces players to adopt a few specific, highly focused defensive playstyles to survive in the late game, offering little variety in gameplay.

Future Developments

It's well known that GGG has consistently worked on balancing PoE 2, releasing numerous patches throughout the game, one of the main goals of which is balance adjustments, including those related to defense mechanics. Before patch 1.0, we'll see what balance adjustments we'll see, which is something to watch closely. Let's look forward to it!

This concludes our analysis of the defense mechanics in Path of Exile 2 Return of the Ancients. The current game environment favors multi-layered defense strategies, combining various defensive methods rather than relying on a single approach.

Path of Exile 2 Patch 0.5.0 Hidden Quest Guide: How to Get Runeseeker's Call?
Path of Exile 2 Patch 0.5.0 Hidden Quest Guide: How to Get Runeseeker's Call?

As more and more players discover the hidden quest Runeseeker's Call in Path of Exile 2 Patch 0.5.0 and strive to obtain it, the demand for this magical Runic Fork has become increasingly significant. Because this magical Runic Fork applies powerful effects to specific equipment, making it a great aid in advancing through PoE 2 endgame.

Obtaining Runeseeker's Call by completing the questline isn't difficult. Let's take a look at the acquisition process and the benefits we can gain from it.

Quest Triggering Conditions

First, it's important to know that you can only obtain Runeseeker's Call after activating the questline related to it: Runeseeker's Pursuit. This quest requires specific conditions to trigger.

To unlock this hidden questline, players must first obtain a unique quest item called Depleted Mana Rune.

There are currently two known ways to obtain this rune: First, it has a chance to randomly drop from several treasure chests scattered throughout the event map during Grand Expeditions; second, it can be picked up as loot after defeating the boss Uhtred, the Stardrinker.

It's worth noting that Path of Exile 2 itself doesn't actively reveal the purpose of Depleted Mana Rune or provide clues about subsequent quests. Therefore, many players are often unaware of its function when they first obtain it, further highlighting the hidden nature of Runeseeker's Call questline.

Strategy for Achieving 10,000 Mana

Next, we need to consume Mana to infuse Depleted Mana Rune, which is the key challenge in continuing the quest. It requires you to have or temporarily reach at least 10,000 Mana, which is almost impossible to achieve with standard gear. Therefore, a specific mechanism must be used to achieve Mana overflow effect.

Based on Energy Shield to Mana Conversion

First, we can use Passive Skill Tree to select a key node that converts 100% of maximum Energy Shield into maximum Mana. This allows all Energy Shield from sources like Intelligence, equipment base, and skill bonuses to be converted into additional Mana, achieving our goal.

Simultaneously, Intelligence itself provides Energy Shield proportionally, so prioritizing stacking Intelligence is also a good way to indirectly increase Mana.

Jewels and Key Nodes

Another indispensable component for achieving Mana overflow is a Timeless Jewel called Undying Hate, and its affix must include Kurgal, as only this configuration grants the character the special ability to overflow Mana.

This means that by casting any skill, the current Mana instantly exceeds the displayed limit, jumping from six or seven thousand Mana to over ten thousand.

In the layout of Passive Skill Tree, in addition to selecting conversion nodes, we should also invest as many ordinary nodes as possible that increase Intelligence and maximum Energy Shield.

Simultaneously, be sure to select Gem Enthusiast, as it provides an additional percentage bonus to maximum Mana based on the number of blue support gems you have socketed, which is crucial for reaching your final Mana target.

Rune Conversion and Quest Completion

Infuse Rune

Once you successfully increase your current Mana to over 10,000 using the above mechanism in PoE 2, you need to immediately open your inventory and right-click Depleted Mana Rune.

The system will then detect that your Mana has reached the target and automatically convert the rune into an Infused Mana Rune, successfully completing your infuse phase.

Note that Mana overflow state has a time limit, so be sure to perform the right-click operation while your Mana value is still above 10,000; otherwise, infuse will fail.

Quest Completion

After obtaining Infused Mana Rune, players need to take it to Kingsmarch in Act 4, find the NPC Farrow, and speak with him to deliver the rune.

Once delivery is complete, your mission is finished, and you'll successfully obtain Runeseeker's Call Runic Fork from Farrow.

It's important to note that each character can only complete Runeseeker's Pursuit once in PoE 2. Therefore, if you want to obtain Runeseeker's Call multiple times, you'll need to consider player-to-player trading.

Alternatively, you can directly buy PoE 2 Runeseeker's Call from POECURRENCY.com, as this eliminates the need to complete Runeseeker's Pursuit.

Characteristics of Runeseeker's Call

This Runic Fork itself doesn't provide any conventional attributes like base attack damage, cast speed, or critical strike chance. Its core value lies in its five rune slots and a powerful modifier that increases the effects of all runes within a slot by 200%, making it a highly explosive option in late-game rune builds in Path of Exile 2.

In addition, you'll gain the exclusive active skill, The Stars Answer. However, it requires your character to have at least 10,000 Mana to cast, but once activated, it will continuously and automatically summon a meteor shower, helping you deal ideal damage to surrounding enemies.

Furthermore, this effect is permanent once Mana requirement is met, requiring no repeated casting, essentially providing a constant high-damage output method in PoE 2.

Three Upgrade Effects

To further enhance it, you can forge Runeseeker's Call with Verisium, allowing you to choose one of three unique effects to add.

First, it increases shield value by 300, improving your character's survivability. Second, it grants spells a up to 50% chance to fire two additional projectiles, increasing area coverage. Third, it increases Mana regeneration rate by up to 50%, maintaining the rotation of mana-intensive skills.

These three upgrades are mutually exclusive, so you should carefully consider your actual build needs when making your choices.

This concludes the complete process and strategy for obtaining and upgrading Runeseeker's Call. Good luck with PoE 2 Patch 0.5.0!

Path of Exile 3.29 Curse of the Allflame Could Bring a New Melee Rhythm Meta with Ice Crash of Cadence on July 24th
Path of Exile 3.29 Curse of the Allflame Could Bring a New Melee Rhythm Meta with Ice Crash of Cadence on July 24th

Path of Exile Patch 3.29 Curse of the Allflame will be streamed on July 16th and officially released on July 24th, bringing the highly anticipated skill Ice Crash of Cadence back into the spotlight.

This skill is essentially still an extension of ice-based melee skills, but compared to the traditional Ice Crash, its attack rhythm and feel lean towards a continuous, cyclical output rather than a single burst strike.

Looking back at the current timeline, before Path of Exile's official release on July 24th, this type of skill is closer to a verifiable but undefined state, requiring further confirmation of its stability and adaptation in the actual patch environment.

Understanding the Skill Mechanics

While Ice Crash of Cadence shares the same mechanical foundation as the original Ice Crash, its defining difference lies in how you time your strikes.

Simply put, it can be divided into three points:

First, it still primarily uses melee-range Ice Crash as its output method, relying on area coverage and hit timing rather than single-point bursts.

Secondly, compared to the traditional Ice Crash, this branch emphasizes a more rhythmic, continuous attack pattern, resulting in a smoother skill rotation and deviating from the typical one-hit-kill playstyle.

Finally, its actual performance is significantly affected by weapon attack speed and skill rhythm; different weapons directly alter the overall feel.

Therefore, this skill is more like a rhythm-based melee ice skill than a traditional burst-type ultimate.

League Start

In PoE Patch 3.29 environment, Ice Crash of Cadence is not suitable as the primary skill for early game progression.

A more reasonable approach is:

Use basic melee skills or standard ice skills to advance the story during League Start phase, such as the common Frost Blades or Cyclone transition skills, for stable enemy clearing and chapter progression.

Only consider switching to Ice Crash of Cadence after your gear and skill support are fully developed in the mid-game.

Typically, you won't find the opportunity to swap to this skill during the early story chapters; instead, it tends to open up once you reach normal maps or the lower tiers of red maps.

The core criterion isn't level, but whether attack speed and range support a complete rotation.

Building Core Ideas

There's no single, fixed template for PoE builds in Ice Crash of Cadence, but it can be broken down into three core modules:

  1. First is the skill itself, providing a basic damage rotation and area-of-effect clearing capability.
  2. Second is Cold Damage Scaling, including frost penetration, frost damage amplification, and area-of-effect expansion, used to improve stability and clearing efficiency.
  3. Third is the weapon system, which determines the skill rhythm and overall feel, and is the part that has the biggest impact on the experience.

These three modules don't have an absolute priority; they work together to form a complete rotation.

Class Selection

Currently, the most common choice in PoE community is Slayer.

The reason isn't skill binding, but that Slayer possesses good sustained melee damage, survivability, and map-clearing stability, perfectly matching the rhythmic output mode of Ice Crash of Cadence.

Other classes can theoretically be used, but they usually tend to be playable but not as smooth.

Therefore, if you're trying this skill with Patch 3.29, it's recommended to start with Slayer.

Weapon Selection

Weapon selection is the most crucial and unpredictable variable for this skill.

Common PoE builds currently include:

Two-handed weapons with high physical base stats, used to increase the intensity and area damage of a single Ice Crash;

And certain special weapon systems (such as weapon combinations focused on rhythm or trigger mechanics), used to optimize attack smoothness.

The differences between different weapons are not just numerical, but also variations in attack rhythm, which directly affect the skill rotation experience.

Therefore, when choosing a weapon, it's not recommended to simply look at the stats, but to prioritize attack speed and skill feel compatibility.

Gear Progression

In Curse of the Allflame, upgrading your gear depends heavily on the spending Path of Exile 1 Currency, particularly when moving through the mid-game phase. Ice Crash of Cadence has a relatively typical progression curve, exhibiting a phased improvement structure.

  • In League Start, it mainly relies on basic weapon and skill level support, with limited but stable map clearing ability.
  • The mid-game phase begins with system building, gradually improving map-clearing efficiency through ice-based damage buffs and area-of-effect expansion.
  • Endgame, on the other hand, relies on complete equipment synergy, including the overall coordination of weapons, jewelry, and the defense system, to demonstrate its full strength.

It's not a skill that linearly increases in power with better equipment; rather, it exhibits a clear progression through stages.

Its Role in Patch 3.29

In Curse of the Allflame environment, Ice Crash of Cadence remains usable but undefined.

It hasn't entered the mainstream meta, nor has it been excluded from effective builds; it's more like a skill branch that can be tried but requires personal testing to determine its feel and strength.

If subsequent patch don't make structural adjustments to melee or ice-based mechanics, this skill will probably maintain its current role: playable, but not a standard answer.

The core value of Ice Crash of Cadence in Patch 3.29 lies not in its power ceiling, but in providing a rhythmic melee experience different from traditional Ice Crash.

It's suitable for players who enjoy ice-based melee combat and are willing to adjust their own feel and rhythm, but it's not the optimal solution for a stable and mindless early game.

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