Path Of Exile 3.11 Harvest Garden Guide: Seeds Planting
Jun 09, 2020 Source: POECURRENCY
It made the first attempt in Path of Exile 3.11 expansion to let players kill what they plant, unlike any other expansion gameplay. When it comes to Harvest, this is an update related to gardening, requiring players to plant seeds and grow into powerful enemies instead of ordinary plants in order to plunder their Lifeforce. So, if you like farming or gardening, it is never too late to participate.
As the enemies you encounter are determined by the types of seeds planted, from small time creatures to legendary beasts, they will also spawn different rewards accordingly, this is necessary to manage your garden.
All of the return is related to the monsters you plant, and each one you kill can drop Lifeforce and unique items, especially high-tier ones. That is, you can plant seeds to grow monsters in the garden, and gain Lifeforce to craft more valuable items.
Once you open a Seed Cache, the seeds will grow in one growth cycle within your garden, and you don't need to enter the garden when the seeds grow with no limitation by time. Even if you skip the garden, you can still start the process of leaving when you come back.
The equipment can make the garden start, some are placed when the seed cache is activated, and some other valuable ones can be purchased with Lifeforce.
You could receive a series of crafting options through tending the garden, along with regular items and Harvest-specific unique items, which allows you to understand the category of seed in advance, so that you can prioritise planting seeds which correlate to which crafting options you are interested in.
Moreover, with the update of Harvest expansion, a series of changes and improvements have been added to Path of Exile in order to support the new league mechanic, along with many newly added items and skills. We could not see all the content until POE 3.11 will be released on June 19 PC, June 24 for Xbox One and PlayStation 4.
In these new league challenges, POE Currency will have a greater use to expand the characters'competitiveness and strength. And if you have difficulties in currency farming, the best solution is to buy directly. There are many stores to sell in-MMORPG virtual currency outside the game, it is best to choose the reliable one.
PoeCurrency is a safe and cheap marketplace, it will not only sell virtual currency, but also free peripheral services. Here you could get the exclusive cheap POE Currency at ultra-low price and it will be delivered to your account in a short time. The store has been in business for several years and has been well received by thousands of consumers, so it is believed that you can accept and like our service.
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How About This Deadly Poison SRS Guardian Build In Path Of Exile 3.24?
Here, let’s review another exciting and powerful build in POE 3.24. This guide will give you all the information you need to quickly learn if this build is right for you. Without further ado, let’s get started!
Today’s build is the deadly Poison Summon Raging Spirits Guardian with Templar class. If you start Necropolis League with regular Raging Spirits, I guarantee you this is the upgrade build you are looking for.
The core mechanic of this build is to use the summoned Raging Spirits to stack a large amount of poison on our enemies to cause a large amount of damage. Initially, I tried to build it as a Necromancer, but in comparison, Guardian was a better choice. We only lost a little of damage but nearly tripled the survivability.
Pros And Cons
First, let’s talk about the pros of this build, I’ll start with its boss damage. Once the build is complete, you’ll kill even the largest bosses in seconds. What’s more, its survivability is also amazing, as we can have all the layers of defense from Guardian on top of an already very safe minion build.
Now to list the cons, I have to remind you that this build is not suitable for some low budget players as you will need a lot of POE Currency to put it together. Another issue worth noting is that the duration of Raging Spirits is very short, and you have to stop and re-summon them frequently.
Budget
As for budget, you’ll need at least 10 Divine Orbs to put this together and get maximum effect. Like I said, this is an expensive build.
Additionally, this build requires four mandatory unique items. The first is United in Dream Unique Sword, which gives us Envy aura, dealing massive amounts of chaos damage to our minions. What’s more, it also gives them a 60% chance of being poisoned on hit.
Then, a Darkness Enthroned Belt with two Abyssal jewel sockets is also essential. In this way, the minion can achieve a 100% chance of being poisoned.
Next we need a Covenant. This is an extremely powerful Unique Body Armor suitable for many poison builds. Added Chaos Damage Support at level 29 usually counts as 1.5 or even 2 support gems, which means we’ll have more Chaos Damage. Poison Summon Raging Spirits build is often the best choice to get the most out of this unique item.
Finally, we need Ancient Skull. The main keyword for Ancient Skull is minions. If your main skillset revolves around minions, then it’s one of the best helmet options. It increases minion damage by up to 20% and minion movement speed by 25%. However, it reduces the minion’s maximum health by 40%.
Build Score
First of all, talking about its clear speed, I would give this 9 points out of 10. Although we have a lot of fast minions that can destroy everything in seconds, they are short-lived and need to be re-summoned all the time. That’s why I deducted this point.
However, its boss damage is a 10 out of 10 without a doubt. Because you can easily get over 30 million DPS, which is enough to kill every boss in the game.
This is certainly worth a 10 out of 10 for the survivability of this build. Since you’re a minion build, you’re already out of danger, but on top of that, you get a lot of layers of defense from Guardian Ascendancy. This gives this build a staggering 250,000 effective HP.
That’s all for today. What do you think of this Poison Summon Raging Spirits Guardian? If you have any better suggestions, don’t forget to share them. Have a great day!
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How To Solve The Nerfs & Changes Brought By Blade Trap Trickster In POE 3.24?
Greetings Exiles! The build we’re bringing today is my Immortal Blade Trap Trickster. While this build was hit hard by nerfs/changes, I fixed all the issues with this build! Our damage levels and tanking levels are almost the same as the last league. Without further ado, let’s take a look!
Nerfs & Changes
First, let’s talk about how I addressed the nerfs that come with this build. As you probably know, Elemental Flasks got nerfed in this Necropolis league. They even removed mana cost reduction craft from flask, and flask quality can now only go up to 20% without corruption.
Therefore, each flask will corrupt 50 times before you reach high quality, and every time it fails, you will need to remake your flask and try again. This is unsustainable and 100% annoying.
Flask Quality
After we learn more about the league, we find that tattoos are back, which will help with this build. Because flask quality changes slash nerf are offset by Flask Effect Duration Tattoo.
This build only uses 3, which is a 12% increase in flask effect duration, because that’s what flask quality has given us in the past. This way the first nerf is solved.
Cap The Suppression
The next problem is that Charms in Affliction League also bring us suppression. We can only use different bases that can roll suppression, as this results in lower energy shield, and lower energy shield results in lower damage.
Fortunately, the answer is simple. Because we already know there are Suppression Tattoos. So we can use them to limit our suppression.
But a big problem still arises. We need so many tattoos that we can’t even allocate that many dexterity nodes. We need to use 10 Suppression Tattoos, but because of Flask Effect Duration Tattoo, we only have 7 dexterity nodes to use.
So how can we limit our suppression? The answer is a fairly cheap jewel, which is Unnatural Instinct. The current price of this jewel is 80 Chaos Orbs.
We use jewel socket on the tree and convert the dexterity nodes here to suppression and thanks to jewel we get the suppression nodes without allocating them.
Mana Cost Reduction On Flasks
The next nerf is mana cost reduction on flasks. We need this because when your Arcanist Brand starts triggering 3 curses, you will run out of mana very quickly. You’ll also be throwing traps at the same time, so sometimes you’ll be sitting there waiting for your Arcanist Brand to disappear.
The fix for this problem is very simple. The mana cost of the ring is -7 craft, and the mana cost of my Watcher’s Eye is -10 so that our mana can be maintained. Additionally, we need to use level 20 Clarity for mana regen, otherwise we will run out of mana.
Energy Shield Regen
The next question is related to regen. Last league we just used Energy Shield Regen Charm and Maximum Mana as an additional Energy Shield. But now they have been removed. So we lost about 1k energy shield regen, which is pretty dramatic.
To fix this, I tried to force Tides of Time Belt to get extra Flask Charges gain so we could add a Sulfur Flask, which would give us more regen.
Damage Gain
There is also the issue of injuries. Because we lost over 1.5k energy shield and elemental damage with attack skill modifiers. Of course, without this damage gain, we’d be fine. But after a few fights with Uber bosses, I needed to find a solution because the damage was pretty ridiculous.
First, you can start dropping defense nodes and get more damage, but the thing is you need to keep a balance between offense and defense. So I removed Tides of Time Belt and put in my crafted rare belt, which alone increased the damage by almost 20%.
But now we also need to fix our flasks because we were using 4 flasks before and now we can’t. I need to get back to my roots, use the good old 3 flask setup, and become a real tank.
We move slowly, but nothing can kill us. So after fixing the flask uptime with the tattoos and the jewel tech I told you about before, the build started to feel good.
Regeneration
But regen is still a problem. We have about 2.4k regen, which is not bad, but not enough if you want to be static on a lot of things. So from now on, builds will use Wicked Ward keystone if we can’t reach 3k+ regen.
After doing all this, I fixed all the issues that arose because of the nerfs. I hope the next league tattoos stay in the game because without it the build just doesn’t work. But of course, we’ll see what’s in our future.
Final Thoughts
I know this build isn’t a speed clear demon that can’t remove Ubers in seconds, but the way it works together is really interesting and a build that’s truly close to immortal.
While its damage isn’t amazing, you’ll definitely be impressed by how tanky it is. We can tank two Uber Sirus Meteors in a row.
Overall, I still like this build if it doesn’t get nerfed in the next league. I’ll remake this again because I love the gameplay of Blade Trap Trickster, where it’s just standing in the middle of Ubers fight without getting killed.
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This Low Investment Map Running Strategy In POE 3.24 Can Help You Earn Hundreds Of Divine Orbs!
Do you often want to play games without interrupting the gameplay loop and earn tons of currency at the same time? Since most of the time, our build will not be a clear beast, finding a suitable farming strategy is very important.
That’s where this guide comes into play. Here, we’ll share a strategy that doesn’t require any form of scarabs, a special map rolling material, or a specific Atlas. Not only can we finish quickly enough and get POE Currency, but at the same time I can enjoy the build I’m currently playing.
Strategy Brief
In the past few days, I have devoted myself to playing T17 Boss. We just need to find the boss room and complete the encounter and then leave the map. This is how you earn tons of currency with tank builds.
What Map To Choose?
However, before that, the choice of map is very important. The first thing we chose was Ziggurat Map, where the boss was Catarina. You need to know which fragments are more likely to drop on this map.
Among them, the most expensive fragment is Reality Fragment, followed by Devouring Fragment. The first one comes from Maven, and the second one is from Eater of Worlds.
Reality Fragments can be easily sold in large quantities, worth 2 Divine Orbs each. Devouring Fragment 1.4 Divines per piece. If you have a lot of them, players will buy this because they want Progenesis from Maven or Nimis from Eater of Worlds.
Understand The Layout Of Ziggurat Map
With Ziggurat Map, the layout can be a little confusing if you’re not familiar with it. But I’ve come up with a very simple solution to help you find the map boss quickly, which is to stick to the wall. No matter which path you take, just stick to the wall until you find the boss room.
If we talk about time, my average run time is about 3 minutes. There was even one run where I completed the entire process in less than 2 minutes.
So when we talk about profit per hour, I’m going to use 3 minutes as the average. I even added some extra time to the average, because maybe you’re new to the boss fights or just got lost the first few runs.
Also, you need to understand that you don’t need to kill anything that isn’t a map boss during this run. But if you stop killing anything, you’ll get worse results.
Build Options
Next, I want to talk about my build, how much damage we did, and how tanky this build is so you can compare it to your build when you try this strategy. This build is Poison Detonate Dead Of Chain Reaction.
First of all, this is not a Mirror Tier Build, not even close enough. I made this build from scratch and crafted everything with care. So I’d say this build is worth 20-30 Divines at most. But still keep in mind that I make the gear and upgrade the gems myself.
The damage this build can currently deal is around 25 million. But I guess that's not accurate since we can have more than 3 Detonate Dead.
Additionally, we have 132% movement speed, so it’s pretty fast. And thanks to the Withering Step, it’s crazy enough to defeat all Uber Bosses. So it’s a pretty good build.
Atlas
At the beginning, I said it doesn’t matter what Atlas you use because you won’t be doing anything else but killing the map boss and leaving. But with a good Atlas, we can make things faster and easier. For this I used this Atlas. I will highlight what I took and why.
Currently, Niko has been added to the map. The first one we went with was Packed with Energy, where if you click on Veins you’ll gain movement speed and damage. But you don’t need to actively look for Veins. If you spot it while running toward the boss room, you can click on it, but if it’s out of your running range, just ignore it.
When you click on Veins, we also take Mining Byproducts node and you have a 10% chance of getting the equivalent Azurite. You can buy a Chaotic Resonator from Niko and sell it for extra profit.
Next, you can take all Shrine nodes except All That Glitters, since the map will become more difficult if you click on this one. And Shrines sometimes give you action speed or damage, which will help you clear bosses faster. It has the same rules as Niko. If you don’t find it when you rush to the boss room, you won’t need to specifically collect it.
We also chose Scarab nodes. Since you never know what a map boss will drop, it’s good to give ourselves a little chance to get the rarer Scarabs.
It’s also worth mentioning that I removed Ritual from the map because most of the time it spawns in the boss room, making the fight more annoying.
Rolling The Maps
Start rolling the map now! This might be a little tricky for your build as mine is reflect immune and can do additional damage mod maps and even max resistance mods and reduced aura effects. So most of the time I can run on any map. So, please pay attention to the map mods you run, otherwise your map will fail.
Cost And Profit
Now let’s look at the costs of running this strategy and the profits that can be made.
I bought 80 Ziggurat Maps, each worth 0.7 Divine Orbs, for a total of 56 Divines. On average, each map runs 3 minutes, including the loading screen, killing the boss, porting out and dropping into the next map. So we can say we can run 20 maps per hour. But you can get better results.
Let’s break down how many fragments I’m getting. There are 43 Reality Fragments in total, each worth 2 Divines, which is 86 Divines. That alone has easily recouped our investment.
In addition, we have 53 Devouring Fragments, each priced at 1.4 Divines. So that’s 68.8 Divines total. Now our net worth has almost tripled.
In addition, we have 17 Decaying Fragments, 21 Blazing Fragments, 6 Cosmic Fragments, 5 Sirus Fragments, and 36 Synthesising Fragments.
All in all, if we sold everything, we would earn about 183 Divines. But keep in mind that I’m not counting unique drops or expensive Scarabs into profit, so this could be more.
Overall, I think this strategy is very profitable if you only sell fragments and nothing else. This doesn’t require you to have a super expensive build with Mageblood or Progenesis or any expensive stuff. So I think this should be one of the currency making guides you can’t miss in the future. So, hurry up and give it a try!
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Is This Incandescent Righteous Fire Chieftain In Path Of Exile 3.24 Worth Trying?
Here we are with another exciting build review. This short guide will give you all the information you need to quickly learn if this build is right for you. Without further ado, let’s get started!
Today’s build is the incandescent Righteous Fire Chieftain with Marauder class. This is probably the easiest way to have such a powerful presence. You can just walk past enemies and they’ll melt and explode without even touching you.
Pros And Cons
To understand the benefits of this build, I’ll start with its simplicity. Thanks to Chieftain Ascendancy, you only need to stack fire resistance to gain all elemental resistances. Because of this, you can also easily cap your chaos resistance.
Continuing with the topic, also because of Chieftain Ascendancy, you can also easily have 90% resistance to all elements, making you very tanky with little investment.
On top of that, Righteous Fire is a super fun and smooth build because you can just run and shield charge and blast through many maps per hour. This build is not only an amazing league starter but also a cheap and fast currency farmer.
Now coming to the cons, the first thing I’ll say is that this build won’t do a lot of damage to a single target without a massive POE Currency investment. But don’t worry, you can easily kill the map boss even with a low budget.
Budget
As for budget, this build is cheap. All you need are some 4-links, cheap gear, and 70 Chaos Orbs to destroy early endgame maps. If you want to easily advance to Yellow Maps, you’ll need to invest around 120 Chaos, as well as 5-links and mid-gear. In order to complete Atlas easily, you need to invest around 4 Divine Orbs as well as 6-links, mainly to increase your survivability.
For this build, you only need two mandatory unique items. The first is Rise of the Phoenix Shield, which provides up to 200 life regeneration per second and, most importantly, +5% maximum fire resistance.
Next we need a piece of a Cloak of Flame Armor, which converts 40% of the physical damage you take into fire damage. This is great because we are 90% fire resistant.
Clear Speed
For clear speed, I would give it a 10 out of 10. You just have to run around the map and enemies will die just because of your presence. It’s super smooth and one of the best builds for clear speed experience you can get on PoE.
Boss Damage
On the other hand, its boss doesn’t do much damage, so I’ll only give it a 7 out of 10. Because you need a lot of currency to scale damage to a single target. But as I mentioned before, as a map farmer, you can easily kill map bosses with a lower budget.
Survivability
For the survivability of this build, it deserves a 9 out of 10. Thanks to Chieftain Ascendancy, you get 90% of all elemental resistances and even max chaos resistance easily, all of this plus over 2,000 life regeneration, which is pretty crazy. I only deducted 1 point because it requires more investment to go to a better tank boss.
That’s all for today. What do you think of this Righteous Fire Chieftain? Do you have any suggestions for improvement? Have a great day!
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Revealing The Most Profitable Scarabs Farming Strategy In Path Of Exile 3.24!
If you’re often put off by expensive Scarabs, don’t miss this great farming strategy that can help you shake things up and build a ton of wealth!
Why Is This Strategy Worth Trying?
With this strategy, you won’t lose money even if you test run them on a few T16 maps. What’s more, it involves minimal RNG compared to any other high-end farming strategy, and with minor investment you can make tons of profit from Scarabs, Embers, Maps, and items dropped from Lantern mods .
All of these scales massively with Back to Basics Keystone. Why use Back to Basics? This is because this league mechanic is extremely synergistic with any item that can roll your maps to higher levels of scaling difficulty! This is also the key to this farming strategy!
Farming Strategy
For this strategy, you are targeting farming T16 maps, primarily for T17 maps. When you run these maps, you’ll encounter tons of Scarabs, Embers, and whatever pops up in Lantern mods.
And since we scale quantity to God tier levels, we are also guaranteed to drop large amounts of POE Currency and other useful items such as Atlas Memories. Some of these drops will surprise you, especially if you’ve never played Magic Find Builds, since it’s also expandable with Magic Find.
How To Run It?
This was tested with a build I’m still developing. I haven’t even spent 50 Divine Orbs yet, but it’s still fast and tanky enough to survive on T17 maps.
So the way to get these T17s is by specifically doing random conversions from T16 map. It all depends on the number of Voidstones in your Atlas, which you get by defeating Pinnacle Bosses.
With each Voidstone socketed, each level area is upgraded to a higher level until level 16 is reached. The more you socket, the higher the tier of maps you get when you upgrade each tier. So if you want every map to be force dropped as T16, you have to unlock all 4 Voidstones and insert them into your Atlas.
The more T16 maps you drop, the better your chances of getting converted. This is why under no circumstances should you choose Singular Focus Atlas keystone when farming on a T17 map.
Singular Focus will directly convert any unpopular map into a random currency item. So this is a big nerf to getting more T16 maps that could have been converted to T17.
Atlas Tree
Next, let’s take a look at Atlas Tree. You may ask, why not use Eater Altars with Map Duplication instead of Back to Basics? This is mainly because the benefits of Back to Basics start at the beginning of the map, so running the map is more consistent and less time consuming. We don’t have to go back and forth killing bosses to find Eater Altars.
Now, assuming you have unlocked all Voidstones, all dropped maps will be T16. So since we don’t have to upgrade the map, we can focus on all points to get more maps. This includes every single map drop node at the bottom of Atlas.
Shaping the World is an optional node that has a bit of use in this strategy. On top of that, we also need Mounting Modifiers, Chiselled Perfection, and Invasive Adversaries, and I did notice that the monster rewards are much higher compared to maps without it.
The next important set of nodes are those that increase the effect of map modifiers. Then we have to sacrifice 3 points for these 3 nodes because we also want to scale as much quantity as possible.
Then we have all the regular nodes that everyone uses to farm Scarabs. In my opinion, it’s best not to have any Scarabs drop to a specific area, as this reduces the chance of getting valuable items like Divination Scarabs.
Embers And Lantern Mods
Embers nodes and Lantern nodes have great synergy with Back to Basics. You’ll get a lot of valuable embers, especially Allflame Ember of Meatsacks.
Additionally, we want to enhance the effectiveness of Haunted modifiers, as the more difficult the encounter, the more loot they drop. Now that’s a cool thing.
In fact, you can force the league mechanic to use Embers. One use case is Anarchy Embers, as Rogue Exiles can drop more Scarabs via Significant Troves.
You can also get Harbingers on the map via Lantern mods. Therefore, it is very important to place challenging stuff on monsters with higher pack size.
Scarabs
Unlike the previous strategy, this one has multiple combinations of Scarabs that you can add based on price and your preference. But you cannot use any Scarabs that contain league mechanics.
My suggestion is to use at least 2 regular Cartography Scarabs. This is definitely worth adding if Cartography Scarab of Duplication does not exceed 8 Chaos Orbs. But if the price goes up, you can also go for white scarabs like Scarab of Monstrous Lineage and some others.
How To Achieve Bulk Sales?
Once you’ve collected a few T17 maps, you can start selling them. The easiest way is to sell them in bulk on some discord server. Or, you can price fix them from your map tab. If you don’t want to be annoyed by 1 or 2 ping requests, you can set them up like this for bulk transactions.
Please note that the top number is the price of that quantity and the bottom number is the quantity you supplied. This is how you can sell any item in bulk using premium stash tabs. It’s that simple and worth a try!
This is an interesting strategy for me, especially since my build is pretty fast and tanky. What do you think of this strategy? See you next time!
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How About This Super Tank Detonate Dead Of Chain Reaction Pathfinder In POE 3.24?
Hello fellow exiles! Here I want to share my best build for the league in POE 3.24 with insane damage and a powerful tank, which is Detonate Dead of Chain Reaction Pathfinder. Obviously, the combination of Detonate Dead and Poison is already powerful, add Pathfinder and you get an insane build!
Overview
Now we’re doing close to 30 million damage, but I don’t think that’s accurate because we can trigger many Detonate Dead at the same time. Even on T17 maps, the damage will melt anything with a health bar above its head.
This build also does very high damage to Ubers, but you may run into difficulty if the target teleports too much. I mean, you’ll complete this encounter easily. It’s just that dealing with teleporting bosses is annoying.
Currently, I’ve done almost all Ubers and, of course, all Tier 17 maps, so the build is pretty robust. Sadly, now I’m a bit low on health and can’t tank Uber Sirus Meteor.
I mean, if Meteor rolled 100% damage range, you would die. The chance of this happening is 1%. You can only expect RNG God to bless you!
Problems & Solutions
Next, I want to talk about some issues I encountered when running this build.
The first question is how do I keep Desecrate and Detonate Dead while continuing to curse the boss. I tried it many times on Maven or other fixed targets, but the damage was nowhere near what I saw in PoB.
Fortunately, another player gave me the answer through his experience in the last league, which was playing Inquisitor and using Arcanist Brand to maintain Desecrate.
But that’s when new problems begin. If you don’t have a Runebinder Keystone assigned, you can’t attach two different brands to an enemy. So this build is awkward to play. Because you have to wait a while until your Arcanist Brand applies the curse and then use another Brand to Desecrate. No one likes this.
I remember last league, I was playing a Penance Brand of Dissipation build. I used a curse on the hit gloves, and then I could ditch Arcanist Brand curse setup and cast Despair on my own. I think this is the answer.
But of course, every solution brings new problems. But the new problem this time is not a mechanism problem, but a POE Currency problem.
Because the glove I used is Volkuur’s Guidance with the mod fire damage can poison. So I need a pair of gloves with that and Temporal Chains on hit. Because the level of Temporal Chains is not important, curse on hit on the gloves is level 1 without quality.
But the price of this glove on the market at that time was 20-40 Divine Orbs, so it was a problem for low-budget players. But you can substitute other gloves depending on the specifics of your server.
Impossible Escape Jewel
If you want to increase your damage, then you need to get new items. I mean I bought a new amulet for 100 Chaos Orbs. It fixed the damage and now I have more cast speed. More importantly, the cast speed of this build is critical, the faster the cast, the more Desecrate, and the higher Detonate Dead.
When I equip the amulet, my energy shield level decreases. My Divine Blessing setup isn’t working, so I need to get more energy shields, but the question is how to get them.
Luckily, I got inspiration from another Cast On Crit Detonate Dead character. He used a very cool technique which is Impossible Escape Jewel around Pain Attunement keystone and allocating Melding notable. This easily solved my energy shield problem.
This Impossible Escape Jewel is worth 1.5 Divine Orbs, which is a pretty good price if you play this build. So I combined those two techniques and added my techniques to it. These fix the build and make it better.
Clear Setup
This build will be a pain to play with if you just want mapping. So I need to come up with a suitable solution that’s easy to do but does enough damage to clear.
So the clear setup is Cast while Channelling Desecrate and Detonate Dead of Chain Reaction, and our trigger skill is Cyclone. I think this setup is very nice and comfortable to run.
The build has enough damage to deal with map bosses and farm for rare items. Even Conqueror won’t be a problem. You just spin until the map is complete.
How About This Build Running T17 Map?
Tier 17 maps are simply integrated with the single target setup, so farming T17s is a piece of cake and not as difficult as other builds.
Of course, there are some modifiers you need to avoid, but most will work. You can even run extra crit maps since you just allocate Poison Mastery so enemies can’t do extra damage to you.
It’s worth noting that the recovery from the flask is crazy. We got over 4k recovery from life flask alone. This has always been the case because you can just spam flask and it will sustain.
Overall, the build is very strong and I’m happy with how it turned out. Its damage and tanking are just insane. What do you think of this Detonate Dead of Chain Reaction Pathfinder? Have a nice day!