Revealing The Most Profitable Scarabs Farming Strategy In Path Of Exile 3.24!
Apr 24, 2024 Source: POECURRENCY
If you’re often put off by expensive Scarabs, don’t miss this great farming strategy that can help you shake things up and build a ton of wealth!
Why Is This Strategy Worth Trying?
With this strategy, you won’t lose money even if you test run them on a few T16 maps. What’s more, it involves minimal RNG compared to any other high-end farming strategy, and with minor investment you can make tons of profit from Scarabs, Embers, Maps, and items dropped from Lantern mods .
All of these scales massively with Back to Basics Keystone. Why use Back to Basics? This is because this league mechanic is extremely synergistic with any item that can roll your maps to higher levels of scaling difficulty! This is also the key to this farming strategy!
Farming Strategy
For this strategy, you are targeting farming T16 maps, primarily for T17 maps. When you run these maps, you’ll encounter tons of Scarabs, Embers, and whatever pops up in Lantern mods.
And since we scale quantity to God tier levels, we are also guaranteed to drop large amounts of POE Currency and other useful items such as Atlas Memories. Some of these drops will surprise you, especially if you’ve never played Magic Find Builds, since it’s also expandable with Magic Find.
How To Run It?
This was tested with a build I’m still developing. I haven’t even spent 50 Divine Orbs yet, but it’s still fast and tanky enough to survive on T17 maps.
So the way to get these T17s is by specifically doing random conversions from T16 map. It all depends on the number of Voidstones in your Atlas, which you get by defeating Pinnacle Bosses.
With each Voidstone socketed, each level area is upgraded to a higher level until level 16 is reached. The more you socket, the higher the tier of maps you get when you upgrade each tier. So if you want every map to be force dropped as T16, you have to unlock all 4 Voidstones and insert them into your Atlas.
The more T16 maps you drop, the better your chances of getting converted. This is why under no circumstances should you choose Singular Focus Atlas keystone when farming on a T17 map.
Singular Focus will directly convert any unpopular map into a random currency item. So this is a big nerf to getting more T16 maps that could have been converted to T17.
Atlas Tree
Next, let’s take a look at Atlas Tree. You may ask, why not use Eater Altars with Map Duplication instead of Back to Basics? This is mainly because the benefits of Back to Basics start at the beginning of the map, so running the map is more consistent and less time consuming. We don’t have to go back and forth killing bosses to find Eater Altars.
Now, assuming you have unlocked all Voidstones, all dropped maps will be T16. So since we don’t have to upgrade the map, we can focus on all points to get more maps. This includes every single map drop node at the bottom of Atlas.
Shaping the World is an optional node that has a bit of use in this strategy. On top of that, we also need Mounting Modifiers, Chiselled Perfection, and Invasive Adversaries, and I did notice that the monster rewards are much higher compared to maps without it.
The next important set of nodes are those that increase the effect of map modifiers. Then we have to sacrifice 3 points for these 3 nodes because we also want to scale as much quantity as possible.
Then we have all the regular nodes that everyone uses to farm Scarabs. In my opinion, it’s best not to have any Scarabs drop to a specific area, as this reduces the chance of getting valuable items like Divination Scarabs.
Embers And Lantern Mods
Embers nodes and Lantern nodes have great synergy with Back to Basics. You’ll get a lot of valuable embers, especially Allflame Ember of Meatsacks.
Additionally, we want to enhance the effectiveness of Haunted modifiers, as the more difficult the encounter, the more loot they drop. Now that’s a cool thing.
In fact, you can force the league mechanic to use Embers. One use case is Anarchy Embers, as Rogue Exiles can drop more Scarabs via Significant Troves.
You can also get Harbingers on the map via Lantern mods. Therefore, it is very important to place challenging stuff on monsters with higher pack size.
Scarabs
Unlike the previous strategy, this one has multiple combinations of Scarabs that you can add based on price and your preference. But you cannot use any Scarabs that contain league mechanics.
My suggestion is to use at least 2 regular Cartography Scarabs. This is definitely worth adding if Cartography Scarab of Duplication does not exceed 8 Chaos Orbs. But if the price goes up, you can also go for white scarabs like Scarab of Monstrous Lineage and some others.
How To Achieve Bulk Sales?
Once you’ve collected a few T17 maps, you can start selling them. The easiest way is to sell them in bulk on some discord server. Or, you can price fix them from your map tab. If you don’t want to be annoyed by 1 or 2 ping requests, you can set them up like this for bulk transactions.
Please note that the top number is the price of that quantity and the bottom number is the quantity you supplied. This is how you can sell any item in bulk using premium stash tabs. It’s that simple and worth a try!
This is an interesting strategy for me, especially since my build is pretty fast and tanky. What do you think of this strategy? See you next time!
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Check Out The Outstanding Splitting Steel Trickster Build In POE 3.24 Necropolis
Hi, fellow gamers! Today, let's explore the Splitting Steel Trickster build in Path of Exile 3.24. This build excels in durability, making it one of the sturdiest options available to Trickster players. With excellent clear speed and impressive single-target damage, it's a formidable choice for any adventure.
How It Works
In this build, the primary source of damage is lightning, primarily facilitated by the Ephemeral Edge sword. This unique weapon adds lightning damage equal to 20% of your energy shield. That's why we opted for the Trickster ascendancy.
The Splitting Steel's projectiles explode, but they also split on impact, so these explosions almost never overlap. It has a lot of rapid recovery and a vast life pool, 100% spell suppression chance, 25% block chance, and Endurance Charges supported by the Immortal Call to reduce even the dreaded physical damage.
Gear Setup
As for its gear setup, this build requires a significant amount of POE Currency. A multitude of specific modifiers is necessary to seek out on rare items, which can be even more challenging to assemble without Mageblood. While many of the BiS items are unique, a helmet, body armor, gloves, and boots are recommended to be of rare rarity.
Unique Items
For the weapon, the Ephemeral Edge is essential, while Atziri's Reflection is the shield of choice because of its comprehensive stats. Unique jewelry pieces are advised, while the Adorned setup for jewels is recommended.
Utilize the Anathema ring to apply 4 curses simultaneously: Elemental Weakness, Conductivity, Punishment, and Sniper's Mark. The build revolves around Splitting Steel projectiles, which converge at your location after piercing targets.
Ancestral Vision and Thread of Hope should be utilized strategically, along with specific notables like Piercing Shots, Primeval Force, Multishot, and Wind Dancer. The Watcher's Eye is recommended for synergistic aura bonuses, focusing on Haste, Discipline, Precision, and Grace.
Rare Items
In terms of stat prioritization, attack speed, Intelligence, and energy shield are crucial. Seek attack speed with Precise Technique and Chaos Inoculation, focusing on evasion for body armor and maximizing energy shield and Intelligence for other gear pieces.
Optimize suffixes and Eldritch mods on various gear pieces to enhance mana efficiency, mana reservation, suppression, and overall defense. Ensure resistance needs are met through rare items and a rare belt, with Crystal Belts or Stygian Vises being popular choices.
When using the Adorned setup, host only Magic Jewels with attack speed and energy shield, prioritizing corrupted implicits that reduce the effect of various ailments. The Large Cluster Jewels with important notables like Veteran Defender, Feed the Fury, and Smite the Weak are crucial for maximizing the build's potential.
Flasks
Consecrated ground from the Bottled Faith increases damage taken by enemies. Its other stats are not very useful. If you have Mageblood, get Silver, Topaz, Ruby, and Sapphire Flasks with suffixes for increased evasion, attack speed, movement speed, and chances to avoid stuns. If you don't have Mageblood, get Jade, Silver, Quicksilver, Quartz, and Stibnite Flasks.
Gems Links
The Splitting Steel fires a projectile that splits and explodes. It can shotgun with Nimis and has base physical damage, but because of the added lightning damage sourced from the Ephemeral Edge, the terminal damage is mostly lightning. Link it with Volatility, Energy Leech, Elemental Damage with Attacks, Damage on Full Life, and Level 5 Awakened Lightning Penetration support gems.
Elemental Weakness lowers Elemental resistances, including Lightning Resistance. Conductivity lowers the Lightning Resistance of the cursed opponent. Enemies on low life receive increased damage from all sources with Punishment which can be replaced with Enfeeble.
Ancestral Protector grants you more attack speed while active, but this one has to be activated manually. Haste is used only for increased attack and movement speed, while Grace adds and increases Evasion for a chance to avoid attack hits. Discipline grants additional energy shield and increases energy shield recovery rate. Link them with Enlighten support to reserve less mana.
Enemies marked with Sniper's Mark take increased projectile damage, and projectiles hitting them split on impact. Every 50% increase in effect of your marks will add another Splinter on top of the default: 5 from Splitting Steel and 2 from Sniper's Mark. This breakpoint can be pushed with passives and Tattoo of the Tasalio Scout. Link it with Mark on Hit and Enhance support gems.
Immortal Call causes you to take less damage but only for a second, and it can consume Endurance Charges to last longer and reduce even more incoming physical damage. Link it to the Cast when Damage Taken.
The Enduring Cry generates Endurance Charges and improves their effectiveness. This buff lasts 2 seconds, but the charges will stay on until consumed by Immortal Call. Call to Arms support triggers Enduring Cry whenever it's off cooldown.
Precision adds accuracy and increases critical strike chance. You don't need any of that with Precise Technique, so use it only if you don't have this keystone or if you want some good mods from the Watcher's Eye. You can replace it with Berserk to consume the Rage you've gained thanks to the rare gloves.
Bandits & Pantheon
In Act 2, slay all the bandits for 2 skill points. Among the Pantheon choices, the Soul of Lunaris appears to be the best option, providing movement speed and physical damage reduction while mapping, along with additional durability against projectiles and Elemental damage. However, the Soul of Gruthkul offers physical damage reduction per hit taken recently and the Ralakesh can be beneficial against Bleeding and Corrupted Blood.
Passive Tree
The passive skill tree is built to host 3 Large Cluster Jewels. This makes it easy to allocate additional jewel sockets. Seek for Intelligence, energy shield, evasion, reservation efficiency, effective marks, and some minor utility and damage nodes. Your keystones are Chaos Inoculation, Precise Technique, Ghost Dance, Wind Dancer, and Wicked Ward.
Allocate masteries as follows:
- Attributes Mastery: +5 to Intelligence per mastery
- Evasion And Energy Shield Mastery: 1% increased evasion rating per 5 Intelligence
- Energy Shield Mastery: 100% increased energy shield from helmet
- Mark Mastery: 10% chance to gain a frenzy charge when you hit your marked enemy
- Leech Mastery: 10% of leech is instant
- Lightning Mastery: 40% of physical damage converted to lightning
- Mana Mastery: 12% increased mana reservation efficiency
- Reservation Mastery: 10% increased effective auras
- Suppression Mastery: 3% extra damage prevention
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Don't Miss Out The Poisonous Concoction Of Bouncing Occultist In POE 3.24 Necropolis!
Greetings and welcome to all Path of Exile enthusiasts! Today, I'm excited to introduce you to another well-crafted build for the POE 3.24 Necropolis League - the Poisonous Concoction of Bouncing Occultist. If you are interested in this build, just follow my steps to craft it.
How It Works
The Poisonous Concoction of Bouncing is a transfigured version of Poisonous Concoction, which was newly added in the Path of Exile 3.24. The damage of this skill gem is quite high as it gets a lot of flat damage from the skill gem itself and the Life Leech.
It also has pretty high damage effectiveness since it's an ability that hits multiple times. So it has 2 bounces without any POE Currency investment, and we can add additional bounces with additional projectiles.
However, adding additional projectiles comes with a slight disadvantage: our damage becomes a bit delayed since the Poisonous Concoction of Bouncing needs to bounce many times before it deals its full damage per attack, and while it's bouncing, enemies may move too far away.
Explosions help with this disadvantage of the Poisonous Concoction of Bouncing's delayed damage, as instead of having to wait for the Poisonous Concoction of Bouncing to bounce multiple times, the explosions will deal damage and help clear out greatly.
Gear Setup
In our gear setup, our primary focus is on mitigating physical damage by converting it into elemental damage. We rely on 3 main sources to achieve this conversion: Taste of Hate, Deicide Mask, and Lightning Coil. These components work together to decrease the elemental damage we take.
Then, we incorporate Eternal Damnation into our build, although it requires a high kill count to be effective. Thanks to our ascendancy, we receive a 60% increase in elemental damage reduction, which contributes significantly to our regeneration.
We prioritize obtaining sufficient resistances through the rest of our gear. To enhance our life flask charges sustain, we need to be included in increased flask charges gained on the belt. This ensures that we maintain adequate resources to sustain ourselves in battle.
The transfigured version of Poisonous Concoction uses 8 charges per attack, and since we attack roughly 3 times per second, it's challenging to sustain so much life loss charges. To address the flask charge sustain issue, we can partially mitigate it with the highest flask enchant.
The Poisonous Concoction of Bouncing will always consume flask charges from the flask with the highest charge count. So, you can use 2 life flasks and apply the hardest enchant on your second flask, reserving the first flask solely for HP restoration.
Gem Links
One of the advantages of the Occultist class is that is its effective clearing with Plague Bearer. Plague Bearer reduces nearby enemies' chaos resistance by 20%, synergizing well with the Occultist's passive tree explosions.
We have the Plague Barrier linked with Increased Area of Effect to improve our Plague Barrier clear. Now, we could also use Empower Support instead of increased area effects. The Despair is linked with Blasphemy Support so we can effectively make use of our of the Profane Bloom notable.
Next, we have a Divine Blessing setup so linked Inspiration Support, Divine Blessing Support with Haste. If you don't have enough Energy Shields to cast your Haste and to sustain to have enough Energy Shield recharge to sustain using Poisonous Concoction of Bouncing, you could also click the Life Mastery Skills cost life instead of 30% of mana cost.
Passive Tree
For the passive tree, you can path to the Eldritch Battery, which allows us to spend Energy Shield before mana and also enables us to use a Divine Blasting setup. In addition, you can also pick up the Large Cluster Jewel and put chaos damage with 8 passives and a Large Cluster Jewel with 3 notables, namely Wicked Pall, Unholy Grace, and Unwaveringly Evil.
As for the Medium Cluster Jewel, you can use the Damage over Time because it's easier to roll than Chaos Damage over Time. For the 2 notables, I recommend using the Brewed for Potency because it's quite easy to roll and also gives us a bit of flask charge gain and increased flask charge gain. Circling Oblivion provides the most damage as, besides the 25% increased damage, it also gives us duration poison duration.
Then, we will pick the Chaos Mastery of multi-attack abilities like the Poison. We also get every second inflict with on nearby enemies for 15 seconds. Then we have 3 nodes, which are Replenishing Remedies, Flask Charges Gained and Life Flask Charge Gain.
Next, we have the Evasion Master node, but for this, we need my helmet, chest, gloves, and boots to have evasion. We can pick a Brutal Restraint Timeless Jewel, which will give us Onslaught on kill and Frenzy Charge on Kill or you would have to use the Enduring Cry.
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A Detailed Guide On How To Craft The Kinetic Blast Of Clustering Deadeye In Path Of Exile 3.24
Greeting, Exiles! Welcome to a new Path of Exile 3.24 build guide! This time, I’ll introduce you to the low-investment Kinetic Blast of Clustering Deadeye with the Ranger class. By following this guide, you can maximize the effectiveness of the Kinetic Blast of Clustering Deadeye build and excel in combat scenarios.
About Kinetic Blast Of Clustering
The Kinetic Blast of Clustering has 2 distinguishing features compared to the regular version. It can fire only one projectile, and sources of projectiles get converted to additional explosions instead. It cannot split, but you can make them Fork, Pierce, or Return, causing even more explosions.
The second important feature of this skill is the additional physical damage based on your maximum mana. Physical damage is very universal, as you can convert it to any other type you prefer. Specialize in Impale or focus on ailments such as Bleed or Poison.
In this case, we convert it to chaos damage via the Unholy Might buff. This simple buff granted by 1 cluster Jewels notable converts 100% of your physical damage and grants a chance to apply Withered on Hit, which makes enemies take 90% increased damage.
You can also greatly benefit from modifiers that grant a portion of your physical damage as extra chaos damage. As opposed to the popular Archmage builds, you can reserve all your mana with powerful auras to bolster your defenses.
Unique Items
Your unique items are used mostly to bolster your defenses. The Memory Vault grants you a lot of manas and insane amounts of increased armor rating. You can easily double your total armor with just this helmet. The key aspect is its ability to set your maximum resistances to a fixed value, impervious to reduction from other sources.
Eternal Damnation provides nearly 40% elemental damage mitigation, determined by your chaos resistance level. Its downside is negated by your body armor. It also grants a bit of mana.
The Ming’s Heart grants you absurd amounts of damage and chaos resistances, but it also lowers your maximum life. You can get a powerful modifier for the Precision and the Determination auras on your Watcher's Eye. The Precision can also grant you flask charges. You have the option to include the Vitality Aura to take advantage of the Life on Hit modifier.
The Brutal Restraint offers options to enhance your life, gain Onslaught on kill, or significantly boost your flask sustain. Alternatively, you can utilize the Lethal Pride to gain a chance for double damage and enhance physical damage reduction.
With this Healthy Mind jewel, you can considerably improve your maximum mana, but you will lose a bit of life in return. You can socket it near the infused notable to convert the Blood Drinker cluster.
Rare Items
To optimize your Kinetic Blast of Clustering Deadeye build, it's crucial to focus on various aspects of gear and attributes. Here's a breakdown of what you should prioritize and seek out for each equipment slot:
Wand: Look for a wand with high attack speed, critical strike chance, and significant mana bonuses. Consider crafting chaos penetration using the Crafting Bench to enhance your damage output. Utilize Wand Mastery to ensure that spell damage modifiers also impact your attacks.
Shield: Prioritize maximum life, maximum mana, and attack speed on your shield. Seek resistance bonuses, spell suppression, and potential spell damage bonuses.
Boots: Aim for high maximum life, mana, and movement speed on your boots. Acquire resistances, attributes, or spell suppression as additional bonuses. Optionally, use Shaper-influenced boots to incorporate the Ballista Totem Support for a secondary setup.
Gloves: Improve accuracy rating or attack speed on your gloves while ensuring maximum life and mana. Consider Eldritch Implicit modifier for Intimidate debuff and spell suppression. Focus on obtaining strength and flask charge modifiers on your rare belt.
Belt: Prioritize life, mana, and resistances on your belt, considering a Stygian Vise for an extra jewel slot. Utilize Abyss Jewels to enhance life and mana and address any deficiencies in resistances or attributes.
Rings: Seek rare rings with life, mana, and chaos resistances, while also considering elemental resistances and attributes. Extra critical strike multiplier can be beneficial but may be cost with large number of POE Currency.
Jewels: Use rare jewels to enhance maximum life, mana, and critical strike multiplier, and cover any deficiencies in resistances or attributes. Employ 2 distinctive Large Cluster Jewel setups, focusing on chaos Jewel featuring Overwhelming Malice for Unholy Might and other notable effects like Dark Ideation and Grim Oath. Consider the Wand cluster jewel for powerful notables such as Explosive Force, offering additional damage and explosion chance upon enemy kills.
Flasks
The Bottled Faith is an insanely powerful offensive flask. For your remaining magic flask setup, we recommend using Life Flask with bleeding removal, Quicksilver Flask with critical strike chance bonus, Granite Flask with Armour Rating bonus, and a Jade Flask with the Evasion Rating bonus.
Bandits & Pantheon
During its duration, killing all bandits for 2 additional passive points is the best option. You can also help Alira to get useful benefits for the early game, but it should be refunded later on.
For the major pantheon power, the Soul of the Brine King is the best option. It grants you easy access to freeze immunity and prevents continuous stuns. The minor pantheon is very flexible. For general mapping, we recommend the Soul of Ralakesh, which makes most bleeding effects irrelevant.
Passive Tree
For a smooth leveling process, I recommend using the Elemental bows, as they offer a wider array of low-level unique items. You can also do some simple alterations to the passive tree to suit that play style. You can also use Wands from Level 1 with the Kinetic Bolt skill, but without some powerful unique items, it might be a struggle.
The final passive tree focuses mainly on improving your maximum life and mana, providing spell suppression, critical strikes, and increasing your damage with wands. Thanks to the Leech Mastery, you will gain Instant Leech. Wand Masteries are also important. They provide extra explosion as additional projectiles and apply spell damage modifiers to your attack damage.
You will need at least 1 cluster jewel with the Overwhelming Malice notable to convert your physical damage to chaos. The remaining cluster Jewel notables are focused on simply increasing your damage, which you can also acquire on your regular passive tree, but at a slightly less efficient rate.
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How About This Deadly Poison SRS Guardian Build In Path Of Exile 3.24?
Here, let’s review another exciting and powerful build in POE 3.24. This guide will give you all the information you need to quickly learn if this build is right for you. Without further ado, let’s get started!
Today’s build is the deadly Poison Summon Raging Spirits Guardian with Templar class. If you start Necropolis League with regular Raging Spirits, I guarantee you this is the upgrade build you are looking for.
The core mechanic of this build is to use the summoned Raging Spirits to stack a large amount of poison on our enemies to cause a large amount of damage. Initially, I tried to build it as a Necromancer, but in comparison, Guardian was a better choice. We only lost a little of damage but nearly tripled the survivability.
Pros And Cons
First, let’s talk about the pros of this build, I’ll start with its boss damage. Once the build is complete, you’ll kill even the largest bosses in seconds. What’s more, its survivability is also amazing, as we can have all the layers of defense from Guardian on top of an already very safe minion build.
Now to list the cons, I have to remind you that this build is not suitable for some low budget players as you will need a lot of POE Currency to put it together. Another issue worth noting is that the duration of Raging Spirits is very short, and you have to stop and re-summon them frequently.
Budget
As for budget, you’ll need at least 10 Divine Orbs to put this together and get maximum effect. Like I said, this is an expensive build.
Additionally, this build requires four mandatory unique items. The first is United in Dream Unique Sword, which gives us Envy aura, dealing massive amounts of chaos damage to our minions. What’s more, it also gives them a 60% chance of being poisoned on hit.
Then, a Darkness Enthroned Belt with two Abyssal jewel sockets is also essential. In this way, the minion can achieve a 100% chance of being poisoned.
Next we need a Covenant. This is an extremely powerful Unique Body Armor suitable for many poison builds. Added Chaos Damage Support at level 29 usually counts as 1.5 or even 2 support gems, which means we’ll have more Chaos Damage. Poison Summon Raging Spirits build is often the best choice to get the most out of this unique item.
Finally, we need Ancient Skull. The main keyword for Ancient Skull is minions. If your main skillset revolves around minions, then it’s one of the best helmet options. It increases minion damage by up to 20% and minion movement speed by 25%. However, it reduces the minion’s maximum health by 40%.
Build Score
First of all, talking about its clear speed, I would give this 9 points out of 10. Although we have a lot of fast minions that can destroy everything in seconds, they are short-lived and need to be re-summoned all the time. That’s why I deducted this point.
However, its boss damage is a 10 out of 10 without a doubt. Because you can easily get over 30 million DPS, which is enough to kill every boss in the game.
This is certainly worth a 10 out of 10 for the survivability of this build. Since you’re a minion build, you’re already out of danger, but on top of that, you get a lot of layers of defense from Guardian Ascendancy. This gives this build a staggering 250,000 effective HP.
That’s all for today. What do you think of this Poison Summon Raging Spirits Guardian? If you have any better suggestions, don’t forget to share them. Have a great day!
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How To Solve The Nerfs & Changes Brought By Blade Trap Trickster In POE 3.24?
Greetings Exiles! The build we’re bringing today is my Immortal Blade Trap Trickster. While this build was hit hard by nerfs/changes, I fixed all the issues with this build! Our damage levels and tanking levels are almost the same as the last league. Without further ado, let’s take a look!
Nerfs & Changes
First, let’s talk about how I addressed the nerfs that come with this build. As you probably know, Elemental Flasks got nerfed in this Necropolis league. They even removed mana cost reduction craft from flask, and flask quality can now only go up to 20% without corruption.
Therefore, each flask will corrupt 50 times before you reach high quality, and every time it fails, you will need to remake your flask and try again. This is unsustainable and 100% annoying.
Flask Quality
After we learn more about the league, we find that tattoos are back, which will help with this build. Because flask quality changes slash nerf are offset by Flask Effect Duration Tattoo.
This build only uses 3, which is a 12% increase in flask effect duration, because that’s what flask quality has given us in the past. This way the first nerf is solved.
Cap The Suppression
The next problem is that Charms in Affliction League also bring us suppression. We can only use different bases that can roll suppression, as this results in lower energy shield, and lower energy shield results in lower damage.
Fortunately, the answer is simple. Because we already know there are Suppression Tattoos. So we can use them to limit our suppression.
But a big problem still arises. We need so many tattoos that we can’t even allocate that many dexterity nodes. We need to use 10 Suppression Tattoos, but because of Flask Effect Duration Tattoo, we only have 7 dexterity nodes to use.
So how can we limit our suppression? The answer is a fairly cheap jewel, which is Unnatural Instinct. The current price of this jewel is 80 Chaos Orbs.
We use jewel socket on the tree and convert the dexterity nodes here to suppression and thanks to jewel we get the suppression nodes without allocating them.
Mana Cost Reduction On Flasks
The next nerf is mana cost reduction on flasks. We need this because when your Arcanist Brand starts triggering 3 curses, you will run out of mana very quickly. You’ll also be throwing traps at the same time, so sometimes you’ll be sitting there waiting for your Arcanist Brand to disappear.
The fix for this problem is very simple. The mana cost of the ring is -7 craft, and the mana cost of my Watcher’s Eye is -10 so that our mana can be maintained. Additionally, we need to use level 20 Clarity for mana regen, otherwise we will run out of mana.
Energy Shield Regen
The next question is related to regen. Last league we just used Energy Shield Regen Charm and Maximum Mana as an additional Energy Shield. But now they have been removed. So we lost about 1k energy shield regen, which is pretty dramatic.
To fix this, I tried to force Tides of Time Belt to get extra Flask Charges gain so we could add a Sulfur Flask, which would give us more regen.
Damage Gain
There is also the issue of injuries. Because we lost over 1.5k energy shield and elemental damage with attack skill modifiers. Of course, without this damage gain, we’d be fine. But after a few fights with Uber bosses, I needed to find a solution because the damage was pretty ridiculous.
First, you can start dropping defense nodes and get more damage, but the thing is you need to keep a balance between offense and defense. So I removed Tides of Time Belt and put in my crafted rare belt, which alone increased the damage by almost 20%.
But now we also need to fix our flasks because we were using 4 flasks before and now we can’t. I need to get back to my roots, use the good old 3 flask setup, and become a real tank.
We move slowly, but nothing can kill us. So after fixing the flask uptime with the tattoos and the jewel tech I told you about before, the build started to feel good.
Regeneration
But regen is still a problem. We have about 2.4k regen, which is not bad, but not enough if you want to be static on a lot of things. So from now on, builds will use Wicked Ward keystone if we can’t reach 3k+ regen.
After doing all this, I fixed all the issues that arose because of the nerfs. I hope the next league tattoos stay in the game because without it the build just doesn’t work. But of course, we’ll see what’s in our future.
Final Thoughts
I know this build isn’t a speed clear demon that can’t remove Ubers in seconds, but the way it works together is really interesting and a build that’s truly close to immortal.
While its damage isn’t amazing, you’ll definitely be impressed by how tanky it is. We can tank two Uber Sirus Meteors in a row.
Overall, I still like this build if it doesn’t get nerfed in the next league. I’ll remake this again because I love the gameplay of Blade Trap Trickster, where it’s just standing in the middle of Ubers fight without getting killed.
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This Low Investment Map Running Strategy In POE 3.24 Can Help You Earn Hundreds Of Divine Orbs!
Do you often want to play games without interrupting the gameplay loop and earn tons of currency at the same time? Since most of the time, our build will not be a clear beast, finding a suitable farming strategy is very important.
That’s where this guide comes into play. Here, we’ll share a strategy that doesn’t require any form of scarabs, a special map rolling material, or a specific Atlas. Not only can we finish quickly enough and get POE Currency, but at the same time I can enjoy the build I’m currently playing.
Strategy Brief
In the past few days, I have devoted myself to playing T17 Boss. We just need to find the boss room and complete the encounter and then leave the map. This is how you earn tons of currency with tank builds.
What Map To Choose?
However, before that, the choice of map is very important. The first thing we chose was Ziggurat Map, where the boss was Catarina. You need to know which fragments are more likely to drop on this map.
Among them, the most expensive fragment is Reality Fragment, followed by Devouring Fragment. The first one comes from Maven, and the second one is from Eater of Worlds.
Reality Fragments can be easily sold in large quantities, worth 2 Divine Orbs each. Devouring Fragment 1.4 Divines per piece. If you have a lot of them, players will buy this because they want Progenesis from Maven or Nimis from Eater of Worlds.
Understand The Layout Of Ziggurat Map
With Ziggurat Map, the layout can be a little confusing if you’re not familiar with it. But I’ve come up with a very simple solution to help you find the map boss quickly, which is to stick to the wall. No matter which path you take, just stick to the wall until you find the boss room.
If we talk about time, my average run time is about 3 minutes. There was even one run where I completed the entire process in less than 2 minutes.
So when we talk about profit per hour, I’m going to use 3 minutes as the average. I even added some extra time to the average, because maybe you’re new to the boss fights or just got lost the first few runs.
Also, you need to understand that you don’t need to kill anything that isn’t a map boss during this run. But if you stop killing anything, you’ll get worse results.
Build Options
Next, I want to talk about my build, how much damage we did, and how tanky this build is so you can compare it to your build when you try this strategy. This build is Poison Detonate Dead Of Chain Reaction.
First of all, this is not a Mirror Tier Build, not even close enough. I made this build from scratch and crafted everything with care. So I’d say this build is worth 20-30 Divines at most. But still keep in mind that I make the gear and upgrade the gems myself.
The damage this build can currently deal is around 25 million. But I guess that's not accurate since we can have more than 3 Detonate Dead.
Additionally, we have 132% movement speed, so it’s pretty fast. And thanks to the Withering Step, it’s crazy enough to defeat all Uber Bosses. So it’s a pretty good build.
Atlas
At the beginning, I said it doesn’t matter what Atlas you use because you won’t be doing anything else but killing the map boss and leaving. But with a good Atlas, we can make things faster and easier. For this I used this Atlas. I will highlight what I took and why.
Currently, Niko has been added to the map. The first one we went with was Packed with Energy, where if you click on Veins you’ll gain movement speed and damage. But you don’t need to actively look for Veins. If you spot it while running toward the boss room, you can click on it, but if it’s out of your running range, just ignore it.
When you click on Veins, we also take Mining Byproducts node and you have a 10% chance of getting the equivalent Azurite. You can buy a Chaotic Resonator from Niko and sell it for extra profit.
Next, you can take all Shrine nodes except All That Glitters, since the map will become more difficult if you click on this one. And Shrines sometimes give you action speed or damage, which will help you clear bosses faster. It has the same rules as Niko. If you don’t find it when you rush to the boss room, you won’t need to specifically collect it.
We also chose Scarab nodes. Since you never know what a map boss will drop, it’s good to give ourselves a little chance to get the rarer Scarabs.
It’s also worth mentioning that I removed Ritual from the map because most of the time it spawns in the boss room, making the fight more annoying.
Rolling The Maps
Start rolling the map now! This might be a little tricky for your build as mine is reflect immune and can do additional damage mod maps and even max resistance mods and reduced aura effects. So most of the time I can run on any map. So, please pay attention to the map mods you run, otherwise your map will fail.
Cost And Profit
Now let’s look at the costs of running this strategy and the profits that can be made.
I bought 80 Ziggurat Maps, each worth 0.7 Divine Orbs, for a total of 56 Divines. On average, each map runs 3 minutes, including the loading screen, killing the boss, porting out and dropping into the next map. So we can say we can run 20 maps per hour. But you can get better results.
Let’s break down how many fragments I’m getting. There are 43 Reality Fragments in total, each worth 2 Divines, which is 86 Divines. That alone has easily recouped our investment.
In addition, we have 53 Devouring Fragments, each priced at 1.4 Divines. So that’s 68.8 Divines total. Now our net worth has almost tripled.
In addition, we have 17 Decaying Fragments, 21 Blazing Fragments, 6 Cosmic Fragments, 5 Sirus Fragments, and 36 Synthesising Fragments.
All in all, if we sold everything, we would earn about 183 Divines. But keep in mind that I’m not counting unique drops or expensive Scarabs into profit, so this could be more.
Overall, I think this strategy is very profitable if you only sell fragments and nothing else. This doesn’t require you to have a super expensive build with Mageblood or Progenesis or any expensive stuff. So I think this should be one of the currency making guides you can’t miss in the future. So, hurry up and give it a try!