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I have the on-hit Viper Strike Pathfinder in the Path of Exile 3.23. The build is built around the new version of Viper Strike, which is called Viper Strike of the Mamba. This will give us a huge damage multiplier to poisons. The base alone will give us 200% more, and also we get 2% per quality. The drawback is that we can only inflict poison on enemies if they don’t have any poisons on them. This means that we can only deal with one poison thought.
As of this, we can take full advantage of the cluster node Low Tolerance, which will make poisons we inflict on non-poison enemies deal with 300% increased damage. The build uses 6 of these and also the node from the Poison Mastery, making us gain over 2,000 increased damage to poisons. It’s a really fun way of scaling poisons.
For single target, this is where the build really shines. We build up some really nice damage numbers, even higher by using both Despair for less chaos resist on enemies, but also Alchemist’s Mark. For the mark, we get a Caustic Ground that will deal 75% of chaos damage per second of our strongest poison. And as we only can deal one poison with our manba, it’s almost giving us double the damage of this build.
Let’s go over quickly some stats to focus on: try to go for life, resists, mostly the chaos one, spell suppress, flat damage from all sources, damage over time multiplier, ailments deal damage faster, increased flask effect and duration, and strength and intelligence is also good to get as they are quite hard to come by on this build.
For the Ascendancy, we’re going with the Pathfinder, and the first node is going to be Master Toxicist. This basically spreads poison when you kill an enemy and also gives a 20% chance to deal 100% more damage with poison if we have a flask active.
Nature’s Reprisal gives us a chance to inflict Wither for 2 seconds on hit and also boosts effect by 50% of Wither. Nature’s Adrenaline gives us 3 Flask charges every 3 seconds, and Master Surgeon makes it so flask effects are not removed when unreserved life is full. This means that we can have our life flask up for full duration for some extra life recovery, a significant source for defense.
Next, for the Warden, we first got Coated Blades, and this makes it so we can use our Tincture. For the second one, it’s called Nature’s Concoction, and this gives the adjacent flasks to the Tincture 3 charges when we hit the enemy once every second. It also increases the effect of all flasks. The reason we have our Tincture in the fifth slot is because of the Micromanagement Belt, which makes it so we can’t use the flasks in our fifth slot. If you are playing without it, you can change the Tincture location and get some extra benefits from 2 slots instead.
Obliteration is a very strong node as it provides different bonuses to your character depending on if you can spare POE Items by not having any gems in them. This you can play around with however you want. Gloves would be the ideal way to go for the extra life, but also boots work if you want to go faster.
Let’s look at our jewels. Starting with Stormshroud, which makes a chance to avoid being shocked applies to all elemental elements. This is where we get that from, which was taken with increased effect on your marks and the effect of Wither. Obviously, you can get a much better one, and this is basically how many POE Currency you have and how big your budget is.
Lastly, we’re also using a Watcher’s Eye, and you get some physical damage taken as lightning while affected by Purity of Lightning. We also get some added flat cold damage while affected by Hatred, which is really strong, as all damage can poison.
We’re also using the Adorned, and this will increase the effect of a corrupted magic Jewel up to 150%. I would recommend getting one with at least 100 for it to even be worth using. Also good to know is that the implicit also gets a buff as well. So if you manage to get some with curse, bleed, or poison reduction, you can get yourself immune from the source as well.
For the clusters, we’re using 2 Voices and try to get them with as few small passives as you can, as they don’t provide any bonuses, but we get 3 socket passives instead. For the medium clusters, go with the increased chaos damage over time and focusing on getting the Low Tolerance node cluster here, which will give us the huge damage increase for our one-hit poisons. And the second one that you want to look for would be the Brood for Potency, which gives increased damage over time and flask charges again.
For the main links, let’s start with the Viper Strike of the Mamba. Then we’re going with Unbound Ailments, Swift Affliction, Deadly Ailments, Melee Physical Damage, and also Cruelty. For mobility, we are using Whirling Blades, which is just a faster attack and Life Tap setup. We’re using Despair, Alchemist’s Mark, Withering Step, connecting these with Enhance for some extra quality. We have Malevolence, Purity of Lightning, and Petrified Blood linked with Enlightenment.
And for the Hatred setup, here we are using a Guardian’s Blessing, also with a Raise Spectre. What this does basically is that the Spectre will activate the Hatred Aura here for us, but it will start to degen from the Guardian’s Blessing until it dies. By using a Dark Marionette as our Spectre, it will reform after it dies, so you don’t have to worry about losing it.
For the flasks, we’re using a Divine Life Flask with increased amount recovery, as it will do its full duration. As we are spec into the Surgeon passive in our ascendancy, we also want this with Corrupted Blood, as we don’t really have it yet. On one of our normal flasks, Taste of Hate will make it so a percent of physical damage from hits taken as cold damage instead.
With this current setup, we get 24% from the flask alone, so do focus on getting one with a max roll here. We also gain a percentage of physical damage as extra cold damage as well, so really great there. The Basalt Flask from sapphire flask also provides some less cold damage taken and some extra resist as well. We also use a Topaz Flask for the resist and less damage taken, as well as a Quartz Flask for some extra moving speed.
The gains charges when you are hit by an enemy with the enchant used when charges reach full on them. Combine this with the Flask Mastery which recovers 4% of life when we use a flask for some extra automated life recovery. You want one of these flasks to have a chance to avoid being shocked during effect, and this is combining with the Stormshroud. You will as we mentioned earlier for elemental ailment immunity. You also want one with reduced effect of curses for the cursed immunity.
For Pantheon, we’re using the Soul of the Brine King, so we cannot get stun-locked and also provide some extra recovery here as well. For the minor one, we’re using Abberath, and this is basically so we are unaffected by burning ground.
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View MoreThe new mercenary mechanism is introduced in Path Of Exile 3.26 Mercenaries of Trarthus league, allowing players to challenge and recruit mercenaries as their allies to start a new challenge journey together.
These mercenaries will join you when you play the game and help you kill enemies and collect loot. Therefore, in your exploration process, please do not underestimate the power of these mercenaries. Proper equipment can greatly speed up your game progress.
Here, we are going to introduce a completely support build, but please note that the power of this build itself is not the point at all, because our purpose is to use it to enhance the mercenaries in POE 3.26! This is Defiance Banner Champion.
The highlight of this build is that we do not output damage ourselves, but fully support the mercenaries and make them the main output. In this way, we can see a large number of enemies turn into ashes in front of our eyes while ensuring our own survivability, and enjoy the fun of POE currency falling like raindrops.
For this build setting, let’s take a look at its core skills first.
Let’s start with Destructive Link. This is a skill gem that allows the player to link with a mercenary ally, giving the ally the critical strike chance of our main-hand attacks. But using this gem also has certain risks, if the linked mercenary dies, we personally will die. And this skill is usually used in support characters to enable a build based on critical strikes.
So, Destructive Link skill will connect us to the mercenary, transferring our critical strike chance to them. For example, when we use Trypanon Two Hand Mace, it can provide 100% critical strike chance, and the mercenary will inherit this critical strike chance.
In addition, we can also combine it with Marylene’s Fallacy Lapis Amulet, which can greatly increase the critical strike multiplier, but reduce the critical strike chance.
Since our mercenary gains our critical strike chance instead of their own critical strike chance, this not only allows them to avoid disadvantages, but also gain all the benefits!
The next skill is Defiance Banner. This is a defensive aura skill that increases movement speed and spell suppression, and reduces all incoming damage. We also gain elemental resistance through Rallying Icon passive skill.
What’s special about this skill is that it consumes all accumulated Valour stacks to enhance the effect, and its effectiveness scales with Valour consumed. So, even if the stats of Defiance Banner skill look mediocre, the more Valour you consume, the stronger its effect becomes.
So, how do you get Valour Normally, Valour is obtained through melee attacks, but since we don’t attack actively, we can make up for it by using Banner Mastery, which provides 5 Valour every time Warcries are used.
Secondly, I also automatically use General’s Cry, a Warcry skill that summons Mirage Warriors from nearby corpses to attack enemies. These Mirages will imitate the player’s attacks, making it a powerful skill for map exploration and boss battles. Because it has a short cooldown, it allows us to obtain a stable Valour.
We also use Bannerman passive, which keeps the banner effect for 3 seconds after leaving the banner area. Combined with Champion’s Inspirational passive, we can recover some Valour when leaving the banner area.
Finally, with Perfidy body armor, we get 50% more Valour, and it only takes 3 seconds to fully recover, so it lasts.
The last major skill is Pyroclast Mines. This mine grants an aura when it lands, causing enemies to take additional fire damage. So, if you are willing to invest more in the gem level and aura effect of Pyroclast Mines, it can even deal an additional 4,000-5,000 fire damage.
For our weapon equipment selection, in the early game, we will use Trypanon Mace because it has a 100% critical strike rate. After that, you can switch to a high crit wand, and with Ungil’s Harmony Amulet, you can maintain 100% crit rate.
March of the Legion unique boots are also a good choice, focusing on mods that increase the aura gem level by +5, which can enhance the effects of Defiance Banner and Pyroclast Mines.
Finally, the chest armor, as we said before, Perfidy can provide continuous Valour generation when mapping, so it is definitely our best choice. And the rest of the equipment just needs to use some rare items.
Now let’s talk about the mercenary settings. My mercenaries use Ice-based bows because they not only have a long range and clear the field quickly, but also don’t cast strange spells to disrupt your plans.
But since mercenaries don’t have a passive skill tree, they seriously lack the ability to increase damage and penetration, so we can only solve this problem through equipment.
And the best source of damage is The Taming Prismatic Ring, which can increase the enemy’s elemental damage for each ailment effect, which is a huge multiplier.
For armor, we use Shroud of the Lightless, which provides elemental penetration for each Abyss Jewel.
It is worth noting that since this armor only has 2 jewel sockets, for gloves and boots, we need to look for items with multiple Abyss jewel sockets. When we stack more Abyss Jewels, they will increase more damage and penetration. More importantly, Abyss Jewel can also increase some life and mana for the mercenary.
In short, this Defiance Banner Champion may not have much highlights on its own, which is why it has been forgotten in the previous challenge league, but in POE 3.26, with the support of the mercenary allies, this will become your best support build choice!
As players progress through the current leagues in Path of Exile 3.26 Secrets of the Atlas expansion, the extremely rare crafting materials available to them will become increasingly rare, increasing the cost of acquiring these items through player-to-player trading and trading websites.
Fracturing Orbs are a good example of this, which can be used on rare items with more than 4 modifiers to destroy a random explicit modifier and lock it in place so that it cannot be affected by other POE currencies.
Once you have a rare item with a high-quality modifier, you can use this orb to fix it so that you can always enjoy the high-quality benefits or powerful effects it brings, thus achieving a better game experience.
In the current game content, the only place and method to farm large amounts of Fracturing Orbs is Harbinger. In view of this, this guide will introduce you to how to effectively farm Harbinger in POE 3.26, including Scarabs, Atlas passive skill nodes and map settings that can be used in your build.
First of all, since it is farming Harbinger, the strategy theme provided here is to maximize the number of Harbinger you have on the map you explore.
However, it should be noted that Harbinger, as the monster you need to fight, is not affected by the affixes on Waystones you use when activating the map that increases the quality or quantity of the monster.
In addition, Harbinger itself will provide you with other currency fragments in addition to Fracturing Orbs, such as Annulment Shard and Ancient Shard, which can provide you with higher profits. However, it is not recommended that you collect Chaos Shard, Transmutation Shard and Alteration Shard because they are a waste of time.
For Harbinger farming, Scarabs you choose should be related to this type of monster, such as Harbinger Scarab of Warhoards, which will help you drop double the currency Shards, including Fracturing Orbs.
In addition, Harbinger Scarab of Regency is also a very good choice, which will make Harbinger in this area have a 50% chance of being replaced by a more powerful Harbinger Boss, thereby increasing the number of Fracturing Orbs dropped and the quality of other loot.
The last and most important option is Harbinger Scarab, which can bring you the buff of adding three additional Harbingers, which is very useful. However, it should be noted that more monsters to challenge means that your build requirements will increase, so please spend enough POE currency before farming to enhance your character’s offensive and defensive capabilities.
Or Harbinger Scarab of Obelisks, which can also provide you with additional currency Shards after your battle with Harbinger is over. Some players will focus on other loot in other battles, so Scarab of Monstrous Lineage, which increases the size of magic packs, is also an excellent choice.
While the spawn rate and rarity of Harbingers are not changed by the affixes on Waystones, you can still choose to farm maps with higher monster packs, such as Mesa Map, which can keep the pack size above 30.
However, please note that although Tier 17 maps have higher monster pack sizes and additional rewards, it is not recommended to farm Harbingers in them if your build is not enough to allow you to successfully complete the challenges and battles in these top maps.
Because many Tier 15/16 maps contain Harbingers that are already very profitable due to the influence of the build options you have equipped, you should do your best.
Similarly, in the huge POE passive skill tree, you also need to pay attention to those related to Harbinger. First and foremost are the ones that reduce Harbinger’s cooldown and spawn rate, such as Additional Harbinger Chance and Ominous Arrival.
Of course, your ultimate goal is to farm more Fracturing Orbs, so passive skill nodes that can increase your currency fragments are also very necessary, such as Additional Harbinger Shards, Unspeakable Offensive, etc.
Or Map Modifier Effect node is also worth activating. Although Harbinger cannot be affected by the display modifiers on the map, this node can greatly increase the quantity and quality of other loot you can obtain during exploration, such as items, crafting materials, and PoE currency.
In fact, the cost of entire builds option and the map you set are not that less, because Harbinger Scarab of Regency is worth 8 POE Chaos Orbs in the game, but it should be reminded that it can be used from the early stage of your game to the endgame stage, so it is relatively affordable overall.
If you don’t want to invest too much in the early game, you can remove Harbinger Scarab of Obelisks from your build and instead add Harbinger Scarab, which can increase the number of Harbinger spawns. This strategy will make your challenge more difficult, but more profitable.
These are the specific strategies for farming Harbinger to get more Fracturing Orbs that can be used to reduce crafting costs, based on the latest patch in the current Path of Exile 3.26 Secrets of the Atlas expansion and some player feedback. Hopefully, you can complete farming this type of enemy and currency faster with the help of this build setup, and get more high-quality affixes for rare items to use. Have fun playing!
Exiles, in Path of Exile 3.26, the developers fixed a bug that only counted Ore Deposit Encounters completed in Delirium Maps, but now even encounters created by Delirium Mirrors are counted.
This means we can now fill up Delirium reward bar faster and win a ton of loot. So now is definitely the best time to farm Delirium!
To help you maximize your gains, we’re going to introduce you to an affordable and easy-to-pickup Delirium farming strategy. My strategy is mainly for players who may only have an hour or two of game time at a time, because it’s easy to pick up and still profitable, and these strategies have a low investment cost in case the server keeps rolling back. After all, you don’t want to finish farming only to lose 3-4 POE Divine Orbs because of a direct loot price rollback.
We’ve actually tried a similar strategy in previous leagues, but the reason we’re sharing it with POE 3.26 expansion is entirely because the price of Delirium Orbs on Currency Exchanges has started to rise, and almost every mapping player needs them for the matches they want to play. So, farming Delirium is now completely profitable!
On top of that, Cluster Jewels also remain in high demand, and many common Clusters can still be sold for 10-20 Chaos Orbs.
So, this Delirium strategy is definitely worth a try, not only because it’s fast and simple, but also because the dropped loot is sold very quickly and conveniently on Exchange, which is again suitable for those who have limited game time or don’t want to interact with external websites.
Now, you need a suitable character build to complete Delirium farming effectively. But in the early stages of the league, if you want to farm more and you already have four Voidstones, it’s important to find a speed build that allows you to quickly get in and out of the map, because our main profit comes from the loot at the end of the map. So, the more maps you run, the more POE Currency profit you make.
In fact, we averaged about 2-3 minutes per map, so in about an hour and fifteen minutes, we completed 30 maps, including rolling the map and storing the loot. Then, it took us about 10 minutes to sell all the loot. This means that in just an hour and a half, we can harvest more than ten Divines with this strategy!
We need to make a disclaimer, however, because of different prices on different servers and the fact that you are still subject to RNG during the farming process, the final profit may vary. But this strategy is definitely simple and profitable.
Now, let’s discuss how to effectively complete this strategy and why they can make good and sustained profits in Secrets of the Atlas expansion.
First, we’re going to run Strand map, because it’s both linear and long, which means you’ll get more Splinters and Delirium Orbs as you get to the end.
We’re only going to use one Scarab in this strategy, which is a Delirium Scarab of Mania, which costs about one Chaos Orb each, and they basically double the speed at which your Delirium reward meter fills up in the area.
But it does also make it harder to farm the map later on, so if you find it too tricky, just abandon Scarab, but you’ll probably lose a few Divine Orbs worth of loot per hour. But even if you abandon it completely, it’s still a profitable strategy.
So in this strategy, we’re going to pick the easiest Atlas tree to give us decent rewards and not slow down our mapping.
Then we’re basically going to do two things. The first is to stop the fog from disappearing any faster. This fog marks the beginning of the Delirium fight, and the player will fight waves of increasingly difficult monsters in the fog. So, running through the fog is essential to maximizing your rewards, because the monsters in the fog will drop Delirium-specific loot, including Simulacrum Splinters.
So, if the fog dissipates slowly, you will never have a problem running out of Delirium. I need to warn you though, if you do this as well, you may get extra rewards at the end, but it will get harder and harder as you get to the later stages of the map.
The second thing is to not interact with any of the main mechanics when you are doing this strategy, except for your mercenaries. Because for every Strongbox you open or every Breach or Legion you open, it will pause the timer and give you more chances to escape the fog. But we want to stay on these maps as much as possible to maximize our gains.
Of course, you can run any map you want, but Strand map is really suitable for running this strategy, not only is it simple but the loot you can get is also more.
At the beginning of the map, there will be a Delirium Mirror, you need to go through it to start your Strand mapping, and kill everything in your way.
Delirium Mists fight offers seven tiers of rewards that are tied to the number of Delirium Mists on the map and the number of monsters killed in the map. Each tier of rewards increases in difficulty and potentially leads to a bigger reward.
Once you have cleared the mist, you can get seven tiers of rewards. You can then choose to end Delirium at any time, collect your loot, leave and repeat the setup.
However, once you get seven tiers of rewards, it will be difficult to get more without investing in additional content. So if you have killed a lot of things on the map and still have no more loot, it is recommended that you run straight to the boss and kill him. Most of the remaining loot will come from the last Delirium explosion, except for some rewards you may get from the altar.
Finally, if you find that this strategy is too difficult, drop Delirium Scarab of Mania and see how things go. Doing this will make things much easier, especially as you get closer to the boss.
In conclusion, a simple and easy Delirium strategy that requires no thought, you just blast away for an hour and then sell your loot in 10 minutes for 10-20 POE Divine Orbs! It feels really good.
This strategy works really fast and requires very little input on the map, so even if it’s not the most exciting farming strategy in the game right now, it will give you satisfying gains in the shortest amount of time in the early stages of a league.
In the current Path of Exile 3.26 Secrets of the Atlas expansion, there are a ton of bosses waiting to be challenged, but perhaps the most exciting is the endgame boss with Uber variant hidden in Atlas, as the rewards it offers are extremely valuable and generous.
On top of that, some of the endgame bosses are very important in the background of this expansion, and will be inextricably linked to the Zana you need to find, so fighting them and interacting with their corpses will also give you a deeper understanding of the mysterious story contained in the dark fantasy world of Wraeclast.
However, you need to be aware that the challenge difficulty of these endgame bosses and their Uber variant is much higher than that of the bosses in the main campaign, so it is very necessary to understand their specific locations and challenge precautions in the current POE 3.26 from this guide, which will allow you to prepare strategies in advance to easily and smoothly deal with these encounters.
Please note that since each player has a different fighting style and build focus in the game, specific methods for defeating these endgame bosses are not covered here. However, once the optimal solution for completing these encounters is found here, it will be compiled and provided to you in a timely manner. Please stay tuned!
Shaper is one of the first pinnacle bosses you’ll encounter in the endgame, and to unlock this encounter you’ll need to collect pieces of four different maps that make up Key to the Crucible.
These four are scattered across your fights with the four Guardians of the Void: Phoenix, Hydra, Minotaur, and Chimera, who appear on Tier 16 maps.
It is important to note that each of these Guardians focuses on different elemental attacks, so if you want to take them all down at once and craft Key to the Crucible as quickly as possible, invest more POE Currency in your build to increase your resistance to each elemental damage.
After crafting a specific key and successfully defeating Shaper, you will pick up a Fragment of Shape or a Fragment of Knowledge from this arena, both of which are required to unlock the encounter with Uber Elder. Additionally, you can use Cosmic Fragments to enter a fight with Uber Shaper, which is more difficult but more rewarding.
Elder is a boss of the same level as Shaper, but requires a Key to Decay and must be assembled using the map fragments dropped by defeating four Elder Guardians: an Eradicator, a Constrictor, a Purifier, and an Enslaver.
However, the difference is that these Elder Guardians do not have a dedicated map, and can only appear on a map with a specific modifier. Therefore, when choosing to activate Waystones for your maps, you should look out for those with affixes that increase the chances of these Guardians appearing, as well as those that increase the rarity of the monsters.
After successfully defeating Elder, you will be rewarded with a Fragment of Terror or a Fragment of Emptiness. They are combined with the fragments dropped by Shaper to allow you to open a portal to fight Uber Elder.
You’ll have a chance to encounter Maven once you enter a Tier 6 map or higher, but there are certain requirements to start this encounter: you need to craft a Maven’s Writ using Crescent Splinters, which can be obtained from challenge invitations in Maven’s crucibles that you accept.
According to the developers, you only need 10 Crescent Splinters to start the fight with Maven, but to fight its super-morph form, you’ll need to prepare 5 Reality Fragments, which will appear in boss encounters in Tier 17 maps, with Abomination Map and Ziggurat Map having the highest probability of having them.
Unlike the previous bosses, you need to complete Eater of Worlds quest to defeat Infinite Hunger before you can start the pinnacle encounter with Eater. This is a very important prerequisite.
In this quest, Maven will ask you to defeat all the bosses on the map you are currently in, and then you will have a certain probability of receiving a Writhing Invitation. After combining it with Screaming Invitation dropped by defeating Infinite Hunger, you can start the battle with Eater.
After you successfully defeat Eater, you will get a Screaming Invitation after completing the boss encounter in each Tier 14 and above map affected by it.
Uber Eater requires you to use 5 Devouring Fragments to unlock them. They also appear in boss fights on Tier 17 maps, but are more likely to appear on Sanctuary and Ziggurat maps.
In fact, the encounter mechanism of Searing Exarch and Eater of Worlds is very similar. Both require completing the quest and defeating the boss contained in the quest before they can be unlocked. In this boss, the quest you need to complete is Searing Exarch quest, and the boss you need to defeat is Black Star.
Before fighting Black Star, you need to have a Polaric Invitation, which will appear in the fourteenth Tier 14 and above maps affected by Searing Exarch. After defeating Black Star, it will reward you with an Incandescent Invitation, which is your key to fighting Searing Exarch.
Please note that the invitations required here, and the invitations required for Eater of Worlds are likely to appear in the map, so you may need to farm it multiple times, so please prepare enough POE currency to enhance your defense capabilities to facilitate smooth farming.
Likewise, Uber Exarch requires you to deliver 5 Blazing Fragments, which also appear in boss encounters in Tier 17 Maps, and are more likely to appear in Abomination Maps and Sanctuary Maps.
As the name suggests, Atziri is the queen of Vaal civilization and the boss of the endgame zone Apex of Sacrifice. In this zone, you need to defeat the boss encounters in the first two rooms and collect enough Sacrifice map fragments to start the encounter with Atziri in Room 3.
These fragments can be dropped by Vessel of the Vaal in Room 1 and A’alai, Q’ura, and Y’ara’az encounters in Room 2. However, to begin your battle against Uber Atziri, you’ll need to collect Mortal Grief, Mortal Ignorance, Mortal Rage, and Mortal Hope map fragments in Alluring Abyss.
These are the specific introductions and operating mechanisms of several endgame bosses with Uber variants in the current Path of Exile 3.26 Secrets of the Atlas expansion. I hope you can complete the main campaign as soon as possible in the current new league and enter the endgame to challenge them, and finally get the best rewards and game experience. I wish you a happy game!