Path Of Exile Guide: How To Get Cheap 4 Green Sockets Triad Grip Easily?
Feb 22, 2021 Source: POECURRENCY
Many POE fans will use Triad Grip to convert minion damage into the cold. But Triad Grip is a glove that requires str and int. It is difficult to get 4 green sockets using only chromatic orbs. Here is a simple method that allows you to quickly obtain 4 green sockets with jeweler's orbs, and it is very cheap and simple.
How to get it?
Step one
A 2 socket Triad Grip is needed, you can use two sockets, you need to use "at least Two Green Socket" craft to get two green sockets.
Step Two
Then use "three sockets" to get the third socket. If the third socket is not green, you need to use the two sockets again to return to 2 sockets. This action will not change the color of the original 2 sockets, so you can keep repeating this step until you get 3 green sockets.
Step Three
Use four sockets to get the fourth socket. If the fourth socket is not green, use the three sockets again to return to 3 sockets, the color of the 3 sockets will not change, repeating this step until you get the 4 green sockets.
Normally, it takes about 350 feis to get 4 green holes, and you also need to have a little luck.
As for other better equipment, it is necessary to have enough POE Currency. POE Currency is the main currency in the game, its function cannot be underestimated. So, if you need them, it is a good choice to buy them on PoeCurrency.com. Whether you need Exalted Orb or Chaos Orb, they can be obtained at a low price on PoeCurrency.com. And if you buy POE Currency now, you will be able to receive the currency you purchased within 5 minutes to 2 hours of your order.
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Explosive Trap Trickster - Ideal Starting Choice For Path Of Exile 3.24 Necropolis League
Hi, builders! This guide introduces the Explosive Trap Trickster, a bossing league starter for Path of Exile 3.24 that is both tanky and consistent. Known for its tanking abilities and boss-killing abilities, Trickster has won over novices and experienced players alike.
It’s a perfect choice for those seeking an easy to play build that offers both durability and effectiveness, setting a firm foundation for economic progression early in the game. Utilize Assassin’s Mark and Bear Trap for added single-target damage, the build ensures smooth boss encounters with no constant recasting.
Leveling Progress
At the beginning, we utilize Stormblast Mine and Orb of Storms. To maximize effectiveness, stand within the Orb of Storms and detonate the Stormblast Mine, amplifying the Orb of Storms's damage output significantly. Then, at around Level 12, transitioning to Lightning Trap while retaining Orb of Storms remains a viable strategy. The progression of gem usage is straightforward across various stages of development.
Upon reaching Level 38, we incorporate Lightning Trap and Lightning Spire Trap into our arsenal. As we progress to higher-tier maps, we transition to using Explosive Trap. Notably, this build does not require any transfigured gem.
Early Game Gear Setup
When it comes to early game items, simplicity is key, and this approach aligns perfectly for league starters. We prioritize straightforward gear selection, focusing on essentials like life and resistances.
Not relying on unique items allows players with a small amount of POE Currency to build. This simple approach makes it a great choice for solo play and ensures players of any experience level can complete the mission with ease.
In the mid-game phase, acquiring a Lightning Coil becomes a priority. Fortunately, this item is readily obtainable through farming. Lightning Coil divination cards can be found in various maps, particularly in cemeteries and lead lines. Essentially, any map with open areas suitable for Lightning Strikes should yield results.
Players can also opt for Alternating Sceptre. While these are rare drops from Heist encounters, investing time in Heist content and running blueprints can greatly enhance your chances of obtaining one. Aim for a sceptre with at least a +1 to physical skill gem, and later, with persistence, achieving a +2 modifier becomes increasingly deterministic.
- Weapons: Void Sceptre & Supreme Spiked Shield
- Helmet: Deicide Mask
- Body Armor: Sadist Garb
- Gloves: Dragonscale Gauntlets
- Boots: Dragonscale Boots
- Amulet: Citrine Amulet
- Rings: 2 Two-Stone Rings
- Belt: Heavy Belt
Leadership's Price
Another beneficial option for this build is Leadership's Price. This is particularly advantageous because of the scarcity of alternative Alternating Sceptres, which can be challenging to obtain. However, Leadership's Price can be acquired from the unique Contract The Twins. With luck, this item has the potential to offer significant bonuses, including +3 max fire, cold and lightning resistance.
It's essential to prioritize favorable rolls when considering this option. Avoid using items with undesirable rolls, as they are not worth utilizing. Leadership's Price essentially provides similar benefits to an Alternating Sceptre, allowing for the possibility of equipping another reliable sceptre like a Void Sceptre with favorable stats.
Endgame Gear Setup
As we transition from the mid-game to the endgame in the current patch, a pivotal upgrade involves acquiring Spellbreaker. This skill significantly enhances suppression capabilities, making it a potent addition to our arsenal. We'll aim to achieve action speed on our boots, reaching about 105. However, we'll implement this switch only after attaining freeze immunity from the Brine King Pantheon.
- Weapons: Alternating Sceptre & Supreme Spiked Shield
- Helmet: Hubris Circlet
- Body Armor: Desert Brigandine
- Gloves: Murder Mitts
- Boots: Murder Boots
- Amulet: Citrine Amulet
- Rings: 2 Amethyst Rings
- Belt: Crystal Belt
Mana Sustain
Early in this build, mana sustain is crucial, so obtaining Primal Manifestation is recommended. As we progress, we can aim for the gear with reduced mana costs on rings and amulets. To facilitate this, focusing on Betrayal encounters is advantageous. One effective strategy involves resetting the Foothills area while below Level 72.
You can look for specific quest text on the right side of the screen. This process is repeated until a Betrayal encounter spawns, indicated by specific quest text. Once triggered, engage in the encounter to potentially acquire valuable gear early on, though it may require patience because of its occasional time-consuming nature.
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An Underappreciated Non-Meta Build In POE 3.24 Necropolis League - Lightning Conduit Elementalist
The Lightning Conduit Elementalist stands as an underappreciated non-meta build within the POE 3.24 Necropolis League. It offers an ideal option for both casual players and seasoned veterans as a league starter.
Pros & Cons
This build focuses on shock stacking, enabling efficient clearing of Tier 16 maps and tackling bosses with a solid set of defenses tailored for endgame content.
The likelihood of encountering setbacks with this build is minimal. Its resurgence occurred during the onset of the POE 3.23 league, where it underwent significant enhancement in quality. Opting for this build promises progress that consistently outpaces typical zone levels.
However, there is a caveat to consider. Entities possessing immunity to shock or resistance against elemental ailments pose significant challenges for this build. Fortunately, encountering such adversaries is largely confined to specific map and monster modifications. Consequently, one can opt to avoid engaging with these obstacles. This stands as the primary drawback of the Lightning Conduit Elementalist.
What Is Intended Use For This Build?
The scope of its application is extensive, as it excels in most content barring essences beyond tier 12 and situations demanding significant movement speed.
It efficiently dispatches packs of monsters while also swiftly eliminating resilient bosses.
Also Read: 5 New Tier 17 Maps In Path Of Exile 3.24 Necropolis League - Unique Boss Encounters & Exclusive Loot
Mechanics Of Skills
Additionally, there are a couple of crucial points to note.
In order for Lightning Conduit to operate effectively, we need to induce shock using a secondary skill or buff effect. Even for inexperienced players, adapting to this playstyle is feasible. When utilizing a lightning skill on Orb of Storms, it triggers a series of electrical arcs that strike the target, applying shock to enemies assuming you've acquired the Shaper of Storms ascendancy point.
Moreover, the target must be in close proximity to the circle. This aspect can prove troublesome with certain bosses like Hydra and others that frequently teleport. It's advisable to manually activate Steelskin based on your current situation. However, if managing multiple buttons becomes overwhelming, you can streamline the process by linking automation with the guard skill.
The Effectiveness Of Shock Nova
If there's a method to automate or activate Shock Nova without compromising its effectiveness, it could be revolutionary!
This skill has the potential to augment the maximum shock effect by up to 20%. With every 5% increase in shock effect, we gain an additional 20% damage, resulting in a total of up to 100% more damage!
Gear & Setup
Regarding gear setup, Singularity scepters are readily available and affordable in trade leagues, providing a significant damage boost to the build.
While Voice of the Storm isn't essential, it's a rare item, particularly on the first day of the league. However, it's not widely used by other builds. If unavailable, aim for any rare amulet with life, +1 lightning, and cast speed, as the difference is minimal.
Valako's Sign offers several beneficial uses in the endgame. Alternatively, Berek's Grip can be used if Valako's Sign isn't obtainable.
Inpulsa's Broken Heart greatly enhances clear speed for this build, albeit without adding extra damage. Its shock effect aids in smooth mapping.
The Unnerve debuff, obtained from the Eater of Worlds Implicit on gloves, is another valuable damage source. The decision to forego the shock spread modifier is due to its redundancy with our mastery.
If lightning exposure from gloves is obtained, Wave of Conviction can be removed from the gem setup.
Thunderfist unique gloves can accommodate the Lightning Conduit setup, which proves more potent than the 6-link setup.
Other crucial Eldritch Implicits include lightning exposure on gloves, cast speed, physical damage taken as elemental damage on the helmet, and action speed on boots.
The remaining POE Items and modifications are straightforward. If spell suppression is capped through gear, this entire section becomes unnecessary, saving seven passive points.
A life flask with immunity to Bleed and Corrupted Blood is essential. Utility Mana flasks (Examiner's Silver Flask of the Ibex, Transgressor's Granite Flask of Abalone, Abecedarian's Quicksilver Flask of the Lynx) are optional, as flask sustainability depends on monster kills. For pinnacle bosses, using 4 life flasks is viable.
Explanation Of Configuration Values
Are you regenerating Energy Shield through leeching?
Indeed! We’re utilizing the Energy Leech support, which remains consistently active since we’re expending Energy Shield for our skills rather than mana. As for the 65% shock effect, it’s attributed to Lightning Mastery and our scaling of shock effect from various sources, which also enhances damage output.
However, when facing Guardian and pinnacle bosses, the efficacy of this regeneration can fluctuate between each hit due to their elevated elemental resistances.
About Leveling
When leveling this build, begin with Lightning Tendrils, an often underestimated skill due to its unique playstyle. This skill experiences substantial damage amplification with each increment of flat elemental damage added to it. This is primarily due to the scaling of Critical Strike multiplier and the effectiveness of added damage within the gem itself.
Ensure to adhere to the leveling gem setup outlined in the notes section. It is imperative not to commence with Lightning Conduit without acquiring Shaper of Storms! Once Lab 1 is completed and you’ve obtained this, transition to Lightning Conduit, also acquiring the Elemental Overload keystone.
For the secondary skill to apply shocks, I highly recommend employing Storm Brand with the same setup, as it necessitates a greater area of effect for Orb of Storms to reliably function.
You can obtain Lightning Penetration Support from the Siosa quest in Act 3 or from Lilly in Act 5. Subsequently, focus on scaling shock effect as much as possible from the passive tree. Adjust your attributes using these nodes or through amulets. Additionally, ensure to acquire either Grace or Determination after Act 3, as the difficulty spike in Act 4 can be considerable without these. Prioritize the auras that are most essential until you’ve effectively allocated all mana reservation within your passive tree.
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A Solid Build For Minion Enthusiasts In Path Of Exile 3.24 Necropolis League - Lightning Summon Skeletons
If you have an affinity for minion-based builds and seek a reliable option in Path of Exile 3.24 Necropolis, consider opting for the Lightning Summon Skeletons build.
This particular build is viable on both the Necromancer class in Softcore or the Champion class in Hardcore. It promises to offer a sturdy minion-centric approach, particularly suited for players comfortable with a more engaged playstyle.
If you're interested in pursuing and refining this build, ensure you have an ample supply of POE Currency at your disposal.
Mechanics & Playstyle
The Lightning Summon Skeletons build boasts formidable damage output, enhanced movement speed, impactful Vaal skills for burst damage, and the potential for solid resilience.
At the heart of the Lightning Summon Skeletons build lies the unique one-handed sword known as The Iron Mass, obtainable from Grand Heists. Equipping The Iron Mass in your main hand grants all Warrior skeletons wielding it the ability to deal triple damage for 4 seconds after you've recently struck with your weapon.
During mapping, maintaining the triple damage buff is typically achieved through the use of Whirling Blades or Leap Slam. While Leap Slam offers superior overall mobility, its triple damage uptime tends to be lower compared to Whirling Blades. The choice between them largely boils down to personal preference.
For single-target encounters and boss fights, Smite becomes the primary skill. It not only triggers the triple damage buff for 4 seconds but also bestows a substantial lightning damage aura upon minions. Moreover, when paired with Avatar of Fire, Smite triggers Elemental Equilibrium's 25% lightning exposure. Admittedly, the playstyle of consistently maintaining the triple damage buff may not suit every player, but it proves rewarding with proficient execution.
As is customary, most of the flat lightning damage originates from Wrath, Smite, and Generosity gems socketed within March of the Legion, all of which are then tripled by The Iron Mass. Ghastly Jewels serve as another excellent source of flat lightning damage.
In Softcore, playing as a Necromancer allows for a crit-based approach. However, in Hardcore, especially when playing as a Champion, investing in crit can be challenging due to limited passive points, thus generally leading towards a non-crit setup.
Skeleton Minions
Skeletons present an intriguing mechanic: despite their aggressive nature, they exhibit a tendency to dash towards foes, aiding significantly in map traversal due to their moderate speed compared to other minions.
Regrettably, the sole practical means of enhancing their aggression in this setup is through the Feeding Frenzy Support, which proves beneficial for mapping endeavors if damage isn't a concern. A Summon Skeleton gem at 20/20 grants a maximum of 8 minions and summons 3 with each cast, increasing to 4 at level 21.
When utilizing Vaal Summon Skeletons, opting for level 5 Awakened Minion Damage typically serves as the most straightforward route to achieving gem level 21. Additionally, there are two sources of extra skeletons available on the passive tree, offering a considerable boost to damage output.
Unlike the majority of minions, skeleton damage isn't affected by increases in gem level, as they directly utilize and inherit the stats of The Iron Mass sword. Nonetheless, higher gem levels do provide a slight improvement in accuracy.
Offensive Vaal Skills
The build boasts several impressive offensive Vaal skills.
Vaal Summon Skeletons stands out by conjuring a vast array of diverse skeleton types, proving surprisingly effective for single-target burst damage.
Vaal Haste grants substantial boosts to attack speed, cast speed, and movement speed for both you and your minions.
Meanwhile, Vaal Smite bestows a notable portion of flat lightning damage upon your minions.
There's considerable flexibility in selecting these skills. Typically, opting for any two out of these three Vaal skills is advisable, as relying on all three can strain Vaal Souls reserves. It's recommended to utilize them together when facing resilient rare enemies, Essences, or formidable map bosses.
Tactical Approaches For Mapping
When mapping, summon skeletons amidst a cluster of monsters, then either leap slam into the group or whirl through them with blades before continuing onward.
Dealing with rare enemies involves casting skeletons twice and following up with a strike from Smite. It's essential to uphold the Wrath Aura granted by Divine Blessing consistently.
When facing map bosses or Essences, initiate by applying curses and your offering, then utilize Smite before activating all offensive Vaal skills to swiftly dispatch them.
Boss Battle Strategies
During boss encounters, frequently apply Smite to the boss while ensuring the maximum number of skeletons are engaged. If employing a crit-based strategy, maintain the Fresh Meat buff by summoning skeletons at least twice every 4 seconds.
Continuously manage Divine Blessing, Wrath, and Arcanist Brand alongside any curses and offerings. Save your powerful skills for opportune moments to maximize damage output.
Methods For Successful Leveling
Regarding the leveling process, utilizing skeletons might not be optimal until you acquire the necessary unique items, but it remains achievable.
For Necromancers, popular options for leveling include Detonate Dead or the Blink Arrow technique with Bombarding, commonly referred to as Bama, provided you obtain the gem.
As for Champions, transitioning from Slayer Bone Shatter to a Champion respec later is likely the most effective option. Additionally, Explosive Arrow or Toxic Rain Champion builds can serve as viable alternatives for leveling.
Essential Items & Gems
Essential items include The Iron Mass, March of the Legion, and Blessed Rebirth. Blessed Rebirth ensures a guaranteed 4 seconds of uptime per cast, allowing for the neglect of minion defenses if support minions aren't utilized.
In Softcore Necromancer crit runs, consider employing the Ancient Skull Helmet for a significant damage boost. For Champions, The Devouring Diadem proves invaluable for addressing mana issues and enabling Divine Blessing.
Due to the reliance on several unique items, managing suppression can be challenging in certain setups unless utilizing a rare chest. Ensure to invest in the Lucky Suppression Mastery if not already capped. Ailment immunity can typically be resolved by utilizing Stormshroud in conjunction with a high-roll shock avoidance abyss jewel housed within Darkness Enthroned.
During mapping, utilize Melee Splash, swapping it out for Multistrike when facing bosses. Experiment with Feeding Frenzy Support for mapping to gauge the effectiveness of skeleton dash. For crit builds, always incorporate Fresh Meat Support and ensure a minimum of 40 seconds of Summon Skeleton duration.
Ascendancy Flexibility: Necromancer VS Champion
When it comes to ascendancy choices, this build is viable for both Necromancer and Champion.
Necromancer presents an easier option for league starters with fewer gear requirements. Additionally, Necromancer allows for the inclusion of specters or animate Guardian, though socket availability may be limited.
On the other hand, Champion offers increased durability and is better suited for hardcore play, although it poses greater challenges for league starters. It's advisable to refrain from using support minions with the Champion ascendancy. An alternative endgame setup, such as The Adorned, may be considered, albeit it often comes with a substantial cost.
Initially, I designed this build around chaos damage, utilizing Severed in Sleep in the offhand for enhanced reliability with wither and crit. However, upon transitioning to a lightning setup, I found it to be significantly more effective and never looked back.
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The New Mechanical Belt Base Introduced In Path Of Exile 3.24 Necropolis Is Insane!
Recently, the update to Path of Exile 3.24 Necropolis patch notes brought a series of new changes, the biggest of which is the replacement of Heist-exclusive base type Mechalarm Belt with a new Mechanical Belt base with a gem socket.
Here we’ll talk about the major changes in this new patch and talk about our thoughts on this new Mechanical Belt. So let’s take a quick look at these.
Boss Drop Changes
First, the developers made changes to Stacked Deck, Diviner’s Strongboxes, and Divination Cards we got. These serve as rewards for various content, but now they no longer drop Divination Cards for boss-exclusive items. They’ve actually modified this to make sure it works with all items, not just Uniques.
Scarab Rework
Then they removed Harvest crafting, which allowed you to swap a stack of Scarabs into different types. But it was removed as part of Scarab rework in this patch.
Skill Gem Changes
Also, they have made changes to Convocation skill gem. This skill gem resummons your minions at your location. But now the skill gem has been changed to a gem with a maximum level of 1. This means it doesn’t gain experience and doesn’t scale in any way.
But surprisingly, it now provides a fixed 2% life regen for minions. This is slightly better than the old level 20 version, and the gem’s level requirement is fixed to level 31.
New Mechanical Belt
Then we have a pretty big change in the item changes, which is Mechalarm Belt. This is an underutilized belt that casts spells in AOE and rips apart nearby enemies, but it doesn’t have great health. Therefore, we often need to invest a certain amount of POE Currency to improve its life regen.
After the update, Mechalarm Belt is no longer available in Heist and has been replaced by the new Mechanical Belt. This belt features “Has 1 Socket” Implicit mod. This is also the first gem socket belt we see in Path of Exile.
Mechanical Belt is the successor of Mechalarm Belt in Path of Exile. Their major difference is that Mechanical Belt has a socket that allows you to incorporate additional skills or utility gems, adding flexibility to your character.
Overall, Mechanical Belt offers more customization options for your character build than Mechalarm Belt.
I think adding this new Mechanical Belt is the developer’s response to what many in the community have said about gem socket pressure. In particular, the new league adds new Automation and Call to Arms Skill Gems, which will only increase the pressure on the socket.
So this belt provides an extra gem socket in there so that you can put one of the standalone gems into it, like Convocation, or put something like Blood Rage in a melee build.
I think this is a great addition to the game. But I’m not sure how much use it will get since the belt slot is really competitive, so we’ll have to see how many builds end up actually using it.
Other Item Changes
Another item change here is the addition of a new suffix modifier that rolls on Minion ones and Minion Shields, granting the level one Convocation skill.
In addition, they also changed the way different characters get Convocation. It is no longer available to Witch who has completed Lost in Love Quest, and is now no longer available for purchase from Clarissa NPC in Templar or Scion. It is still available for purchase from Siosa Foaga.
Outro
These are some of the major changes brought about by this update. Let me know what you think of this new Mechanical Belt. Do you think it will be widely used? Is it possible to replace something like Stygian Vise with this belt? See you next time!
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This POE 3.24 League Starter Build Will Destroy Pinnacle Bosses With Ease! - Fire Trap Ignite Elementalist
Greetings Exiles! Welcome to my Path of Exile 3.24 league starter build guide, where I’m bringing my Fire Trap Ignite Elementalist.
This build features multiple layers of defense and damage scaling to help you level up and farm Essences with ease, or even challenge difficult content like Pinnacle Bosses. You can cruise around the map with Shield Charge while throwing traps. If you’re looking for a powerful starter build, don’t miss this guide.
Build Advantage
Before we get into that, let’s first talk about the advantages of choosing this build.
In POE 3.24 update, Frostblink received a huge buff, while Flame Dash was not so lucky. That’s why I added an offensive setup in PoB specifically for this.
Once you reach the map, try to get the level 20 version of Fire Trap. This is a skill whose massive damage scales with gem level and damage over time multiplier mods.
But why not choose Explosive Trap? Because there are three sources of damage for a single Fire Trap skill: one is the flat fire damage caused by the hit, the second is the ignite caused by the hit, and the third is Burning Ground caused by the hit. These scale to fire damage from all modifiers.
Leveling Tips
Leveling is so smooth for this build.
You start with Rolling Magma while dual-wielding Goat’s Horns. Projectiles passing through Flame Wall add additional fire damage.
Consecrated Ground from Holy Flame Totem is a great way to restore life during boss fights. Don’t forget to use a Dexterity Amulet to switch to Fire Trap before dealing with Merveil. Once you grab Shaper of Flames and upgrade your Fire Trap, your damage will start to increase exponentially.
If you have a Mastermind of Discord but not Eldritch Implicit from Gloves for Fire Exposure, you can tie Wave of Conviction with Arcanist Brand along with Flammability and Elemental Weakness.
When leveling up, you’ll need some extra Strength and Dexterity. You can temporarily gain these Strength and Dexterity from these passive points or Amulet. Since you get Eldritch Battery early on, mana maintenance won’t be an issue as long as you look for Hybrid Energy Shield gear.
Gear
The first thing I want to mention about gear is Stormshroud, which is tier 1 unique but completely optional. If you get it somehow, it will help you fix Freeze, Shock, and Ignite without having to rely on Pantheon. You can easily avoid shock from Abyss Jewel and Boots if you use it.
I don’t like builds that rely on tier 2+ Uniques at the start of a league. So this build is also completely affordable for players with low POE Currency budget.
Alternatively, you can fix Freeze from Soul of the Brine King while getting Ignite and Burning Ground from Abberath.
Also, you will need a Life Flask that is immune to Bleed and Corrupted Blood. These Utility Flasks are optional, as your flask’s maintenance depends entirely on killing monsters. You can even use 4 Life Flasks when you fight Pinnacle Bosses.
Pyre and Eye of Malice are powerful and cheap unique items for this build. But Polaric Devastation is a huge damage buff. There is a vast difference between having this ring or not. However, this is an exclusive drop from Black Star and will only get cheaper a few days into the league.
As for the weapon, I am most interested in this league-specific unique, Dawnbreaker. This is the most powerful defensive unique shield currently in the game. It converts up to 20% of physical damage from hits into fire damage and has a huge chance to block attacks.
However, this is not cheap in the early stages of the league. Therefore, you can choose any other defensive shield until you can afford this one.
If your build isn’t too squishy and you can afford it, I recommend using Cloak of Flame, otherwise go with the rare Hybrid Evasion Energy Shield base. These items should have Evasion ability to gain a 15% chance of Suppressed Spell Damage Mastery.
The glove should have Implicit for Fire Exposure from Eldritch Ichor to stimulate Mastermind of Discord. Ignite spread is better than Fire DoT Multi with Searing Ember, as it helps with clearing speed.
Until you can afford the 6-link items, you can use Essence of Delirium to put this mod into your gauntlet, where you can master Fire Trap skill. This is much better than 5-link as it does 30% more damage without any drawbacks.
How To Reserve Mana Efficiency?
The next part is mana reservation and how we get 4 Auras through Divine Blessing. Suffice it to say, we’ve expanded the passive tree to cover the 3 powerful parts of this modifier. To do this, our gear doesn’t need another source to retain mana. If you run into problems ahead of time, you can use Mana Mastery or Rare Jewels to reserve efficiency.
Golems vs Bastion Of Elements
But why did we choose Golems instead of Bastion of Elements? The main reason is that there are very few benefits to be gained from Bastion of Elements.
With these 3 Golems, besides distracting enemies, you get 9% additional physical damage reduction, 294% life regen, and 38% overall damage increase. Plus, even if your Golems die, they will automatically respawn quickly.
So make sure to grab your last lab point, Liege of the Primordial, and then the passive point, Golem Commander.
Gameplay
The boss play style of this build can be explained from the fight against Minotaur.
The first thing is to apply Scorched Ground from the boots to the boss position, if possible. Then you throw a bunch of traps in the area where you expect your target to be. Once it consumes the damage over time effect, you can use Arcanist Brand linked to Flammability and Elemental Weakness.
The boss will most likely hunt your Golems instead of you. So throw the trap first, then Shield Charge while moving, and throw again. Then rinse and repeat using Flame Dash or Frostblink.
Originally, this build used Righteous Fire, but the downside was the need to deal with life regen when upgrading. But with the nerfs in POE 3.23 patch, this isn’t even worth the extra damage unless you can get max fire resistance and 1000+ life regen.
Anyway, that’s it for this Fire Trap Ignite Elementalist build guide. Hopefully, this build will help you get off to a better start when POE 3.24 league begins. Looking forward to seeing you in the game.
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Toxic Rain Pathfinder Is Definitely A Good Helper For You To Run Lab & Heist In POE 3.24 Necropolis League!
The Toxic Rain Pathfinder build proved to be exceptionally swift and effective as my initial choice for the POE 3.23 Affliction League.
How Does This Build Work Well?
With a significant boost of 350% movement speed achieved through thorough upgrades, I found myself making rapid progress through the game’s challenges despite my modest gaming abilities. This build enabled me to swiftly evade any threats and engage enemies from a safe distance.
However, as this was my inaugural build for POE 3.23, I neglected to incorporate any charms into its design. Despite these oversights, the Toxic Rain Pathfinder build proved to be one of the most efficient and enjoyable builds I’ve experienced. As for its farming capabilities, they were notably effective. As POE 3.24 Necropolis League draws near, I believe Toxic Rain Pathfinder build serves as a commendable choice for starting the league.
The Details Of The Flask (Mageblood Effect)
As highlighted in my previous guide, I smoothly traversed through Labs and Heist, maintaining nearly full uptime of my utility flasks. It was akin to having Mageblood the moment I acquired the Instilling Orb for use when charges reach full.
But how do we sustain this uptime? Every minor notable from the passive tree and ascendancy points contributes to this endeavor.
In terms of gear, all that’s necessary is a 20% flask effect duration alongside the cluster jewel featuring Spiked Concoction. Acquiring these is as simple as repeatedly using alterations on any of these jewels or utilizing harvest rerolls of attack modifiers.
By the time you attain the ascendancy point - Master Alchemist, you should be capable of sustaining your utility flasks most of the time without needing to corrupt them for more than 20% quality.
Regarding flask selection, the primary focus for the build is speed. However, if prioritizing defense, opt for Ruby, Sapphire, and Topaz flasks.
As for modifiers, securing elemental resistances is crucial, especially considering the build’s vulnerability with unique gear. Aim for the 25% increased effect once you’ve ensured ample flask sustain.
For life flasks, all my league starters are equipped with immunity to bleeding and corrupted blood. The faster the recovery, the better! And with infinite flask sustain at our disposal, there’s no reason to hold back!
An Explanation Of Gearing And POB Configuration
The preferred weapon choice for this build is the short bow series.
Flat damage does not significantly enhance the effectiveness of this build. Instead, prioritize attributes like attack speed, gem levels, increased chaos damage, and damage over time multiplier mods when selecting your weapon. The same principles apply to the Quiver, although gem levels are not applicable in that slot.
While unique items are entirely optional, they are easily obtainable at a low cost. Personally, I favor Carcass Jack due to its ability to enhance Toxic Rain’s damage through the stacking of overlapping pods. A 35% increased area of effect is sufficient to achieve this stacking effect. Thus, I’ve set a minimum requirement of 4 overlapping pods in the configuration settings, as this serves as a significant damage multiplier for Toxic Rain. If someone suggests a different value without accounting for adequate area of effect, skill effect duration, and attack speed, it’s crucial to reassess their reasoning.
Managing the mana cost of skills is another important consideration. Access to non-channeling mods is limited until you acquire several veiled rings from the Syndicate or the Ritual. Therefore, ensure you have sufficient mana reservation efficiency from the passive tree to accommodate a level 10 Clarity alongside Grace and Determination. Since leeching isn’t viable with this build initially, consider using an Enduring Mana Flask or sacrificing Determination for a higher level Clarity gem until you’ve obtained enough mana through leveling. Additionally, reservation efficiency and reduced mana cost of skills can be obtained from rare crimson jewels.
As you progress your character to endgame, these issues can be resolved entirely. Now, let’s address the question of how to obtain 15 stacks of withered debuff.
With this build, acquiring 15 stacks of withered debuff is relatively straightforward, thanks to multiple available sources. Withering Step provides a quick method to accumulate 15 stacks, although its effect dissipates rapidly. However, the primary sources are from our ascendancy point, supplemented by 5 Ballista Totems with Withering Touch support. If you’re utilizing Toxic Rain or Withering Totems, additional sources are unnecessary.
Temporary buffs like Elusive from Withering Step, Onslaught from our silver flask, and Alchemist’s Genius from Spiked Concoction in our medium cluster jewel further enhance our capabilities.
About Leveling
Leveling this build is remarkably straightforward and effortless.
Caustic Arrow proves to be incredibly potent during the early acts. Once obtained, be sure to integrate Toxic Rain with Ballista Totem Support into your skill repertoire. During these initial stages, you can compensate for any lack of a bow with gem levels or damage over time mods by incorporating some additional flat damage.
As your single-target damage begins to diminish, consider transitioning Caustic Arrow to Toxic Rain as your primary skill while retaining Toxic Rain with Ballista Totem Support. If you manage to acquire Toxic Rain of Withering, it synergies exceptionally well with Ballista Totem Support.
For those not playing in hardcore mode, prioritize acquiring damage nodes initially. While Toxic Rain benefits significantly from skill effect duration, excessive investment in this attribute can hinder the build’s performance.
It’s crucial to strike a balance, ensuring there’s enough skill effect duration to overlap multiple pods simultaneously without excessively delaying your attacks.