Which Build Will Help You Get A Head Start In POE 3.24 League? - RF Bodyswap Chieftain Build Guide
With Path of Exile 3.24 League coming up, I wanted to try out Righteous Fire Bodyswap Chieftain for my League starter test. This setup scales damage from max life, making us very comfortable in early progression.
This guide details RF Bodyswap Chieftain build overview and synergies, and discusses ascendancy options and campaign progress based on early testing.

When Will POE 3.24 Be Released?
Before we start building tests, let’s turn our attention to POE 3.24. We don’t have a specific release date yet. However, we discovered that the developer provided information about Path of Exile 3.24 expansion schedule in a news article. It states that they plan to launch in late March and livestream around mid-March.
My impression is that POE 3.24 was released on March 29th, and the live broadcast was released 8 days before that, on March 21st. But it’s also possible that it will be released on March 22nd and live streamed on March 14th.
We’re almost certain that this is the case, as the revelation of the expansion’s name always happens two weeks before the reveal livestream, which is today. So if no names are revealed today, we would definitely expect POE 3.24 to be released on March 29th, maybe even later.
Ability Changes
Anyway, whenever POE 3.24 is released, I’ve already started testing the launch build for the new league. Before jumping in, what I need to tell you is that preparing some POE Currency is essential if you want to complete this build.
Going back to the release of Affliction League, I actually originally wanted to try out RF Bodyswap Chieftain. But both abilities have undergone major changes in POE 3.23.
Righteous Fire has the biggest change, with the flat base damage disappearing entirely in favor of an increase in scaling based purely on maximum life and energy shield.

While the changes to Bodyswap are smaller, but still significant, the quality stat now provides more damage from the pre-existing max life stat on the gem. It takes 4% of your max life as base fire damage, with a mass of 20%, and now adds a 4% on top of that, for 8% of max life as base fire damage.
Of course, this can be extended further with things like Ashes of the Stars or Enhance Support. So the idea with this synergy is that you’re able to scale damage purely based on max life, rather than the more typical gem level scaling.
My impression is that this combo will be very good at the start of the league, as the new RF just wants to hit a lot of life nodes. This will put your secondary damage capabilities behind Fire Trap or Scorching Ray. But for Bodyswap, this is not the case. Since you can scale a lot of damage to both abilities just by scaling life, that’s why Chieftain has the advantage.
Chieftain Ascendancy
This build makes the most of Chieftain. We’re going to use Bodyswap to ignite, and RF has done a bunch of fire damage over time. Since your character is considered stationary when using Bodyswap, nearby enemies will have very good uptime with a fixed negative 20% fire resistance.
In this setup, since we’re using Righteous Fire, we’ll have a prime chance of universal ignition, plus Fire Mastery, for increased damage against ignited targets. These explosions are just too fun to miss.

Damage Scaling
This setup has been great for a league starter so far. While I haven’t had a ton of time to test it out yet, the characters have just arrived on the map and leveling up throughout the campaign is an absolute breeze.
In the early stages of the campaign, RF’s damage is just insane. Level 1 Righteous Fire deals with 39 base fire damage per second, and an additional 35% of maximum life and energy shield as base damage.
Therefore, for a character with a maximum life of 400, it will deal 179 base fire damage per second. The new scaling is now purely based on 70% of maximum health and energy shield, which will cause 280 base fire damage per second on a character with 400 life.
This increases the damage by around 56%, and you can imagine how much easier this makes campaign leveling. Because you can basically focus on clicking Life Regenerated node on the passive tree and grab the fire resistance on the gear.
Labyrinth Ascendancy
I took Tasalio, Cleansing Water, from the first Labyrinth. Since this is so good early on, you basically don’t have to worry about resistance from this point on. Just grab the fire resistance and everything else will fall into place. So it’s really nice to get good gear there.
In the second Labyrinth, I took Ramako, Sun’s Light and switched my curse from Flammability to Punishment.
For the third Labyrinth, if you gave up Rise of the Phoenix, it makes the most sense to take Valako, Storm’s Embrace. But I chose to take Hinekora, Death’s Fury because once you start mapping with Hinekora, you know you made the right choice.

Bodyswap Corpse Damage
One thing I want to mention about Bodyswap that I haven’t discussed before is the corpse part of the capability. Besides dealing damage based on your maximum life, it will also prioritize and explode corpses.
This damage is scaled based on the corpse’s life, which is 7.9% on a level 20 gem, the same scaling as Detonate Dead. This part of the ability is actually pretty important, and the components of this ability can really work to your advantage in arenas and areas with multiple high-level monsters.
In short, this RF Bodyswap Chieftain is definitely one of the best starting builds for POE 3.24 league, and its powerful damage can help you go more smoothly in the early stages of the new league!
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As the saying goes, everyone has their specialty, and this applies to Path of Exile as well: different classes specialize in different powers and weapons, and the main functions of available builds also differ.
Unlike the classes, whose basic attributes are fixed, the builds themselves, as craftable creations, are entirely up to you. Whether dealing with bosses, developing new dungeons, or farming PoE currency, each build's fate is sealed when it's crafted.
Of course, with the updates to various mechanics in 3.27 league, your strategy for crafting builds should also be adjusted. To save you time, this guide will directly introduce how to craft Death's Oath Occultist Build, suitable for farming resources.
Death's Oath Occultist Build Overview
In fact, this isn't a completely new build originating from Keepers league; it appeared in earlier leagues, but 3.27 gave it another chance to showcase its power.
As the name suggests, this build revolves around Witch Ascendancy class Occultist and the unique Astral Plate of Death's Oath.
The Occultist specializes in cold, chaos damage, and curses. And Death's Oath, when equipped, grants Death Aura effect. This effect deals continuous chaos damage to enemies within a certain range and inflicts chaos damage on yourself when you kill an enemy.
As a key element of the build, Death's Oath's advantage lies in its easy availability at the start of the season, allowing you to farm currency or XP early on through its effective health, damage reduction, and wide-area explosion.
However, as the league progresses, this build becomes less effective due to its relatively low single-target damage, requiring you to adjust your build strategy.
How To Craft This Build?
Before you can unlock Occultist class for crafting this build, we recommend using Chaosslinger build as a transition, which also focuses on chaos damage output, to complete early battles, accumulate resources, and level up.
This transitional build is centered around Spellslinger, combined with other chaos damage-dealing skills to quickly farm XP. Of course, if you have a more suitable Occultist leveling build, you can play at your own pace.
Next, use your earned currency to exchange for some basic gear, such as shields or rings that increase damage, but more importantly, obtain at least two Voidstones.
Socketing these items into Atlas of Worlds will enhance the base map's tier, up to Tier 16. This will give you a chance to obtain more and rarer loot when clearing the map later. The available Voidstone types and their corresponding enemies are:
- Ceremonial Voidstone - Drops from The Maven
- Decayed Voidstone - Drops from Uber Elder
- Grasping Voidstone - Drops from The Eater of Worlds
- Omniscient Voidstone - Drops from The Searing Exarch
Next, use these buffs to wreak havoc within your capabilities! Continue until you've earned enough Divine Orbs. Then, try to acquire Cluster jewels to expand your talent tree and activate more passive nodes.
Based on this, combined with your existing Death's Oath and Occultist, the basic build and the resources to further optimize it are complete.
Recommended Gear
When crafting this build, aside from Death's Oath as chest armor, most gear choices are not fixed. Just ensure the rarity is at least rare and meets your attribute requirements. However, for the helmet and amulet, we recommend the following:
Helmet - Heretic's Veil:
- Adds +2 to the level of socketed cursed gems.
- Socketed gems gain a level 22 Blasphemy bonus.
- Socketed cursed gem retention efficiency increased by 30%, dodge and energy shield increased by 90-110%, and maximum energy shield value increased by 40-50.
Amulet - Impresence (Chaos):
- All attributes are increased.
- Damage over time increased by 30-40%.
- Adds extra chaos damage.
- Maximum health increased by 50-70.
- Chaos resistance increased by 17-23%.
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How To Obtain Enough Divine Orbs?
There are many ways to obtain this currency, but we recommend Heist and Delirium. Heist's advantage lies in its optimization in 3.27 league; rogues' skills will upgrade along with their chosen jobs, accelerating your reward farming.
Since the enemies in Heist are not dangerous, you can easily complete it even in the early stages of the season when your character's damage output is insufficient. If you want to improve efficiency, you can equip items that increase movement speed.
To maximize your Delirium currency earnings in League 3.27, you need to add Delirium orbs to the relevant maps to increase the level of Delirium enemies encountered and the final reward. Currently available orbs include:
- Abyssal Delirium Orb
- Armoursmith's Delirium Orb
- Blacksmith's Delirium Orb
- Blighted Delirium Orb
- Cartographer's Delirium Orb
- Diviner's Delirium Orb
- Fine Delirium Orb
- Foreboding Delirium Orb
- Fossilised Delirium Orb
- Fragmented Delirium Orb
- Jeweller's Delirium Orb
- Singular Delirium Orb
- Skittering Delirium Orb
- Thaumaturge's Delirium Orb
- Timeless Delirium Orb
- Whispering Delirium Orb
How Effective Is This Build In Combat?
If you're familiar with PoE player community, you'll know that Death's Oath Occultist Build is often considered a chaotic version of Righteous Fire build, which inevitably results in a very slow combat pace.
But don't worry, with the right gear selection, you can ultimately gain increased chaos damage and damage over time, and further enhance your build's defense by stacking chaos resistance.
More importantly, besides direct damage output, Occultist class allows you to curse enemies, slowing their movement speed and reducing their damage output, thus ensuring you survive longer to the end.
That concludes this introduction. Hopefully, it will help you delve deeper into 3.27 league!
Dear Exiles, it's been over half a month since the release of Path of Exile 3.27. Have you found your best build yet? Here, we'd like to share a very interesting new build from Keepers of the Flame League, centered around The Grey Wind, added in 3.27.
Frankly, when we first saw this unique axe, its insane damage multiplier made us feel it was definitely going to be the focus of all builds in this league.
About The Grey Wind
This axe has an affix: When attacking with this weapon, deals an additional 8%-12% of the player's maximum health as fire damage. In other words, it's essentially a life-based version of Ephemeral Edge. The affix descriptions are very similar; the former provides maximum lightning damage based on an energy shield, while this axe provides fire damage based on the player's health.
It's worth noting that the difference between The Grey Wind and Ephemeral Edge is that The Grey Wind provides fixed damage with no area of effect. That is, the damage value remains constant. However, Ephemeral Edge provides maximum lightning damage, so its scalable damage range is very large.
Considering its damage type, this axe is well-suited for Ignite build because it also has another affix: an additional 2% fire damage over time bonus for each Rage stack.
However, here we're not opting for continuous Rage stacking, but rather a hit-based totem setup.
How Does It Work?
But before we discuss the totems, let's talk about the basic principles of this Grey Wind build. There's nothing particularly new here; it mainly revolves around Rathpith Globe and Crown of Eyes. So, we get a large amount of fixed damage from Grey Wind, and then use Rathpith Globe to boost that damage, which provides a 5% spell damage bonus for every 100 points of the player's maximum health.
However, this only applies to spell damage; to convert it into attack damage, this shield is needed. This means the spell damage increase/decrease effect applies to attacks at 150%, resulting in a 7.5% attack damage bonus for every 100 health in this build.
In other words, Rathpith Globe shield provides such a high damage bonus that we essentially don't need to invest in any other damage bonuses anywhere else in the build.
Totems Regarding totem setups, since Ehemeral Edge synergizes well with totems (for example, its affix grants you Lightning Damage based on your Energy Shield still works when used with totems), it's reasonable to assume that Grey Wind will also work well with totems. Excitingly, the effect is indeed quite good.
In the previous Path of Exile league, Trickster build players preferred using totems for damage, but that was before the totem rework. Now, in patch 3.27, the only way to obtain melee totems is through Dawnstrider unique boots.
These boots provide a level 25 Earthbreaker Support effect to socketed gems. This is a support skill that converts your attack skills into a totem, which then performs a slam on your behalf.
Therefore, totems spawn here, and when nearby monsters are present, they will slam at those monsters to quickly stack damage.
Sand Stance & Blood Stance
Here, we need to focus on the changes to Perforate totem under different Stance systems.
In Sand Stance, Perforate slams like Starfish, but you can only hit once, regardless of where the monster is standing. However, when you switch to Blood Stance, the damage multiplier is reduced by 70%. Furthermore, the attack pattern completely changes after switching stances.
In Blood Stance, the attack range is much smaller, and many spikes will emerge from the ground. Their positions are not fixed, and they will fly in different directions, covering different areas. But the key to Blood Stance is that once you enter this stance, your attacks can hit the same target multiple times. So even with the reduced damage multiplier, it actually generates additional spikes to deal more damage.
In this version, we're using Perforate of Duality, meaning you gain 5 spikes in your base stance, and then an additional 10 spikes for 4 seconds after switching stances. So when we switch to Blood Stance, we have 15 spikes.
Theoretically, all 15 spikes could hit the same target, dealing massive damage, but in reality, this is unlikely unless your target is large and stationary. However, if you position yourself correctly, its damage is still significantly higher than Blood Stance.
Equipment
Next, let's quickly look at the equipment needed for The Grey Wind Totems build.
- Weapon: The Grey Wind
- Helmet: Crown of Eyes
- Chestplate: Kaom's Heart
- Shield: Rathpith Globe
- Gloves: Oblivion Grasp
- Boots: Dawnstrider
- Belt: Cataclysm Locket
- Rings: Havoc Grip & Brimstone Coil
Our gear selection criteria are simple: a thin layer of defense to protect our lives, allowing us to absorb damage before we lose health. If hit by a critical strike, we essentially need to buy time to break free of the pre-emptive state.
Ascendancy
For the Ascendancy class, we actually have many interesting options.
For example, Ascendants, because they also grant +1 totem, and you can choose other Ascendancy passives on top of that. You can also choose Juggernaut, which provides additional accuracy.
There's also Gladiator, with its high base block chance. Since our shields only provide about 50% base block chance, this is very beneficial for improving blocking ability. You don't need to invest too many resources in blocking.
Another notable feature is Hierophant, whose totem placement speed is exceptionally fast. Hierophant provides a 100% totem placement speed bonus, which, combined with the 20% from other nodes, results in a total 140% increase in totem placement speed - making it almost indispensable for totem builds.
Furthermore, you also gain a totem duration bonus, which is extremely useful in certain situations. When placing five totems, this provides an additional 25% damage.
In short, The Grey Wind Totems build, with its incredibly high fire damage output and hit rate, is definitely the best choice for quickly clearing areas in Path of Exile 3.27. Give it a try!
Path of Exile 2 is currently in patch 0.3.0, Rise of the Abyssal League, which is now in its third month. The current league will end in a few weeks. After it ends, player characters and items will be migrated to the Standard or Hardcore early access league without any data erasure.
If PoE 2 follows a four-month release schedule, patch 0.4.0 is expected to arrive in early December. An official livestream and the exact release date for this patch will be announced soon. According to leaked information, patch 0.4.0 will include a new class.
Predicted Release Date For Patch 0.4.0
Based on the four-month release cycle of PoE 1 and the fact that Rise of the Abyssal League launched at the end of August, it is speculated that PoE 2 patch 0.4.0 will be released soon. Considering the development team’s Christmas break, they typically don’t release new patches right before the holidays, so patch 0.4.0 should arrive in the first half of December.
The next league’s launch event is usually held the week before the current league ends, and the likely date is December 6th, which also marks the one-year anniversary of PoE 2. The official release of patch 0.4 is expected around December 13th. It’s anticipated that full patch notes for 0.4.0 will be revealed in the last week of November.
Of course, the development team might also announce a delay due to unfinished content, releasing it after Christmas holidays in January 2026.
Possible New Content
ToTA Mechanics
ToTA (Trial of the Ancestors) mechanic was originally planned for patch 0.3.0 but wasn’t completed, so patch 0.4.0 is almost certain to introduce it. It will be a full gameplay mechanic, not a small seasonal feature, and may be tied to Ascendancy Class system.
Delve
Delve is one of Game Director Jonathan’s favorite mechanics. The related content was already present in the patch 0.3.0, which is Isle of Kin.
Since tablets in PoE 2 now function similarly to scarabs in PoE 1, introducing a mechanic like Delve - which consumes PoE 2 currency to enter - is a logical next step. Delve is also a nearly infinite long-term mode that can sustain player engagement, making it an ideal feature for a Christmas season release.
Breach Rework
Breach received a major rework in PoE 3.27, and the outcome was well-received. PoE 1 currently acts somewhat like a beta realm for PoE 2, so the developers may rework systems in PoE 1 to refine them before porting them into PoE 2. Therefore, Breach is very likely to receive a rework in patch 0.4.0.
New Classes
Patch 0.4.0 will likely introduce new classes, as patch 0.3.0 made very few updates to classes and ascendancies. To deliver a strong seasonal update impact during Christmas, the official team is expected to release at least one new class. While nothing is confirmed yet, several possibilities exist.
Druid
Druids were mentioned alongside Huntresses in patch 0.2.0, suggesting that development on the class may already be complete. Therefore, seeing a Druid class in patch 0.4.0 seems logical. However, Druids are inherently complex, with form-shifting mechanics that may conflict with certain design systems, so delays are possible.
Templar
If Delve is added, PoE 2 will need more tank-oriented classes capable of enduring sustained damage. Warrior and its ascendancies alone may not be enough. Therefore, introducing Templar class alongside Delve is a strong possibility.
With the introduction of new classes comes a wave of new skill gems, support gems, and possibly new weapon types.
These new skills will not be restricted to the new classes; all classes can use them, which will inevitably impact existing builds and the broader meta. Some balance changes are expected, potentially affecting overperforming builds such as Lightning Arrow Deadeye.
Predicted Content
Atlas Endgame Overhaul
Patch 0.3.0 added more unique maps, further refined Atlas Tree, and removed the requirement to use Towers, completely changing how players cultivate the map.
These changes lower the reward ceiling for top-tier players on maps, but simultaneously raise the reward floor for average players, making farming smoother for less hardcore players.
Patch 0.4.0 is likely to include a major overhaul of the endgame. Since patch 0.3.0 already adjusted towers and tablets, this may be a prelude to even larger changes.
If currency-intensive mechanics like Delve are added, the existing Atlas passive skill tree may require adjustments. Additionally, there are signs that the team favors certain PoE 1 endgame philosophies. They may keep the large otherworldly maps of PoE 2 but rework how they operate, improving tower interactivity to make gameplay more engaging and reduce the current tendency toward mindless grinding.
New Acts
If patch 0.4.0 already includes large systems like Delve and ToTA, the team may not have enough development bandwidth to finish Acts 5 and 6. These may instead be introduced next year in patch 0.5 or 0.6.
Players can remain optimistic about PoE 2 Patch 0.4.0, as Patch 0.3.0, by adjusting the pace between PoE 1 and early PoE 2 versions, has brought significant improvements in player numbers, playtime, and player satisfaction. Therefore, future updates to Path of Exile 2 will continue to move towards hyper blast fun.
Path of Exile 3.27 has been running for over two weeks, and many players have moved beyond the early campaign phase and are focusing on mapping.
At this point, players typically need builds that offer high survivability and fast map-clearing speed to improve farming efficiency. Below are 10 of the strongest builds currently available.
1. Kinetic Blast Wander Build
Kinetic Blast Wander build theoretically boasts over 20 million DPS, making it an extremely powerful build, though it's highly likely to be nerfed in the next patch. This build primarily utilizes Bloodline node, Farewell to Flesh, and the new skill gem Kinetic Blast.
Kinetic Blast is a ranged projectile skill that explodes into multiple additional explosions upon hit, all of which hit a single enemy.
Farewell to Flesh node amplifies the damage of each Herald skill as long as mana is preserved. Combined with Herald of Thunder and Herald of Ice, it achieves nearly 90% mana preservation. This build also boasts a permanent 24% shell, elemental immunity, and energy shield over-life drain, making it exceptionally survivable.
Early on, place Herald gem in Honourhome helmet, focusing on stacking power and elemental focus. Use Essence Worm Unset Ring for double scaling. Later, stack Herald effects with Tattoos, Cluster jewels, and Corruptions to ensure the buffs are self-circulating.
2. Earthshatter Berserker Build
Earthshatter Berserker is a classic power-based build, excelling in Hardcore SSF and the trade league. It's fast, brutal, and surprisingly tanky.
During the campaign, you can focus on crafting physical weapons, using PoE currency appropriately to ensure your magical or rare weapons have suitable affixes. During the farming phase, you can acquire an axe through gambling, then stack life, resistances, and movement speed on rare items.
While farming, you need to constantly use Blood Rage to maintain exerted attacks and destroy everything in its path. This build is very easy to gear up, allowing for high damage even on the first day of your league journey.
3. Archmage Hierophant Build
This build requires a transfigured version of Frostbolt, making Frostbolt have no cooldown and heavily reliant on cast speed scaling, and its gameplay is similar to a spell-based Flicker Strike.
By unleashing Frostbolts to fill the screen, you can instantly destroy hordes of monsters, while simultaneously adding overlapping explosions with Vortex of Projection. You no longer need to manually cast Vortex, and it's automatically triggered by the projectiles, allowing you to maintain movement and safety. After acquiring Echoing Shrine, it transforms into a spell-based Gatling gun.
4. Venom Gyre Deadeye Build
Venom Gyre Deadeye build scales damage and defense directly from Dexterity. Each point of Dexterity translates into Speed, Poison Power, and Evasion.
Early on, you can use Cobra Lash for a smooth upgrade path, switching to Venom Gyre later in the game. This build blends melee and projectile gameplay, excelling in content like Legion, Breach, Blight, and Strongboxes thanks to its high-resolution map speed and mobility.
5. Energy Blade Inquisitor Build
Energy Blade is a hybrid build that converts the energy shield into pure lightning damage, and it can enhance almost any spell. Initially, you only need a small number of Divine Orbs. Later, their powerful AOE capabilities provide substantial rewards, and you can use them as a base to develop various playstyles.
6. Penance Brand Of Dissipation Build
This build primarily involves placing brands to attach to enemies, accumulating energy, and then exploding them into pulse waves.
Mind Over Matter and Eldritch Battery can absorb damage using mana. The energy shield is used as mana, making this build incredibly tanky when fully charged.
In boss fights, timing and control are crucial. The explosion deals the most damage when the brand reaches maximum energy.
7. Cyclone Hollow Palm Gladiator Build
This build utilizes the signature Cyclone skill, but forgoes weapons. Every drop of its damage and defense comes from Dexterity, which simultaneously increases damage, attack speed, and evasion.
You can pair it with Devoto's Devotion helmet for increased attack speed, and Purity of Elements for elemental resistance, making your character almost impossible to hit. Gladiator Ascendancy also provides block and damage reduction, which, combined with potion effects and Ralakesh's Impatience boots, allows for even faster attack speed, making it one of the fastest map-clearing builds in the game.
8. Animate Weapon Of Ranged Arms Necromance Build
This classic summoner build is reborn with the new support ability Bladefall of Trarthus. The new ability eliminates the need to manually cast it every few seconds to generate weapons; it now continuously generates blades, perfectly maintaining the duration of Animate Weapon.
This build is more powerful, more resilient, and more flexible. It's viable in hardcore mode, capable of pinnacle bosses, and requires only simple gem switching between farming and boss fights. The primary damage comes from Animate Weapon itself, supplemented by Spectres, Animate Guardian, and Despair.
9. Poisonous Concoction Of Bouncing Build
This is the most beginner-friendly build and performs exceptionally well in the current version. It's fast, deadly, and has extremely low gear requirements, making it virtually immune to bad luck. Because its damage relies entirely on the character's health, potions, and skill gem levels, players don't even need a weapon. Simply stack health, resistances, and dodge on your gear to achieve this. Pathfinder provides permanent flask effects, a huge amount of movement speed, and powerful poison sustain.
10. Flicker Strike Frost Blades Champion Build
Flicker Strike is undoubtedly one of the most iconic and chaotic skills in Path of Exile, and in version 3.27, it returns faster, stronger, and more insane.
The fun of this build lies in its extreme speed and chaos. You can teleport infinitely between enemies, sometimes even your screen can't keep up with your movements. The rework of Champion Ascendancy further enhances this.
That concludes these PoE build recommendations. Hopefully, this will help you find a more fun and easier build.





