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Hello Exiles, we are back with a new build! In Path of Exile 3.25, we focus on Volcanic Fissure of Snaking skill because it works well with area effects and single targets, and can automatically snake to the target and even run off-screen.
If you are also a melee totem lover, then don’t miss this build, because this Melee Strength Stacker can not only bring you the most crazy game experience but also the best choice to complete 4 Voidstones and Tier 17 maps, that is Volcanic Fissure of Snaking Ascendant.
First, we link Volcanic Fissure of Snaking skill to Dawnstrider, making the totem slam for you, scaling the damage and some layers of defense by stacking very high Strength, and finally using some items that benefit from Strength to make the build work perfectly.
But when the game forces the use of Dawnstrider Unique Boots, we lose the opportunity to equip Alberon’s Warpath, which can increase our Strength by percentage. This makes us have to use other methods to find Strength increase.
On the other hand, we have an extra 6-Link that can be used instead. Here, you can choose Pyroclast Mine of Sabotage to increase fire damage to nearby enemies, especially when you encounter powerful monsters.
For Ascendancy class, we chose Ascendant, which can provide us +1 to the maximum number of totems available. For other classes, you can choose as needed.
You can also choose Champion to get Taunted and Aura effect. If you plan to play Tectonic Slam of Cataclysm, you can choose Chieftain for increased Strength, or choose Warcry or even Juggernaut. Of course, choosing Warden for Spell Suppression and Tincture is also good.
When we tried the normal map, this build got about 10 million Pinnacle DPS. When you encounter the boss while using Pyroclast Mine, you can get about 20 million Pinnacle DPS, 80% Attack Block, 100% Suppress Spell, 75% Elemental and Chaos Resistance, and 100% chance to avoid Elemental Ailments.
If you sacrifice Suppress Spell and the chance to avoid Elemental Ailments and use Versatile Combatant instead, your DPS can easily exceed 30 million. If you play Tectonic Slam of Cataclysm, your DPS numbers will soar to more than 100 million. This is crazy!
Although our main DPS comes from using Volcanic Fissure of Snaking Totems, we still have the option to scale DPS through Strength Stacking.
Among them, Brutus’ Lead Sprinkler is a very useful and low-cost Strength Stacking weapon, which can provide us with 4 to 7 Fire damage for every 10 Strength points. Even players with a low POE Currency budget can afford it.
In addition, Iron Fortress can provide Strength-based Attack Block, and a large amount of Flat Strength. Since Strength has a greater impact on melee physical damage, this mod will also be applicable to Iron Will Keystone, which will cause the melee physical attack damage bonus increased by Strength to also apply to spells.
The last piece is a Crown of Eyes, which is a unique Hubris Circlet that can cause spell damage, and also applies to attacks, with a damage value of 150% of the attack value. This makes this combination popular in Strength Stacking.
Since this is a build that uses Totems, your character doesn’t need to stay in high-risk attack areas because you have Totems working for you. This means that in the early stages of Red Map, you may not think too much about Blocking and Spell Suppression.
In terms of defense, we still need to make full use of Strength. Iron Fortress Armor can help us better resist attacks, but its negative effect will make Spell Defense unlucky, which makes it seem not worthwhile to add Spell Defense while defending against attacks.
Therefore, you need to focus more on Spell Suppression. Since we can get a lot of Dexterity from Astramentis, using Split Personality Jewel can give us enough Dexterity for Magebane to play a role. Coupled with some Skill Trees and Dex-Base Equipment that provides Spell Suppression, combined, our Spell Suppression can even reach 100%.
When the chance of Spell Suppression is equal to 100%, you can consider equipping Ancestral Vision, which will increase your chance of avoiding Elemental Ailments to 50%.
Of course, you can also add more from your Skill Tree and Shields to bring the total to 100%. But all of these may not be necessary. Because the goal of playing Totems is to let Totems handle dangerous situations for us, and use the free time of your character to study the movements of enemies around you and move to avoid danger from those monsters.
In Cluster Jewel, there is a skill called Snaring Spirits. The skill is triggered when you place a Totem in an area with a group of monsters. This will cause that group of monsters to be affected by Hinder debuff. This debuff can reduce the enemy’s movement speed by 30% for 4 seconds.
In short, your choice of defense layer depends on what you farm.
For Skill Tree, since Dawnstrider Unique Boots are only available at level 62, we can’t play Slam Totem from the beginning. So it is recommended that you go left first to pick up a Strength Stacking node for Brutus’ Lead Sprinkler.
Before the end of Act 10, you can easily do Abyss farming with Spell Suppression Version. You can also try other skills that use Endurance Charges, such as Tectonic Slam. But because part of Skill Tree is based on Lethal Pride Timeless Jewel, choose the passive skill accordingly, and you can change it at will.
In short, there are many different setups in the entire build process. Each type has its pros and cons, depending on the play style. Therefore, you can definitely create the best build around Volcanic Fissure of Snaking based on your play style! After all, the right one is the best!
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View MoreIn Path of Exile 2, Evasion is a defensive stat that grants a chance to completely avoid physical attacks, making it crucial for characters who rely on this mechanic for survival. This is especially true for builds like Hollow Palm Monk and Lightning Arrow Deadeye, which typically maximize their defensive capabilities by stacking Evasion and Energy Shield.
Therefore, players using high-evasion builds can maximize their chances of dodging incoming attacks by crafting Pure Evasion Body Armor. Especially for new players, using Evasion Body Armor wisely can provide a more direct defense against one-shot attacks than stacking Energy Shield and Life.
So, how do you craft the best Evasion Body Armor in Path of Exile 2 Patch 0.3.0 to effectively boost your build's overall defense? This guide will provide the answers!
What do we need to start crafting this armor?
First, we need Slipstrike Vest Base Body Armor. Note that it must be Slipstrike Vest, as this is the base with the highest evasion rating; it should be at least level 79, preferably 80, as this is the most common level available.
Next, we need a chest with the prefix Tier 1 Flat Evasion Rating or Tier 1 % Increased Evasion Rating. Please note that the prefix cannot be hybrid.
For the suffix, we need at least 30% resistance or a deflection rating of around 20%.
Once you have these bases, you need a Greater Essence of Ruin. This essence grants chaos resistance to our body armor, which upgrades it to a rare item.
But what if you already have armor with both evasion and chaos resistance? In this case, you can choose one of Fire, Cold, and Lightning Resistance Essences. It really doesn't matter which one you choose - it's entirely up to you.
Next, we'll crush Chaos Essences. This is because by the end, you can roll anything from Tier 5 to Tier 1. These are the only mandatory requirements, and this makes the crafting cost of this Evasion Body Armor lower overall compared to other materials.
So, we've infused four Chaos Essences into each piece of armor.
So, what's next? We'll add Desecrated Suffixes. To do this, we need Omen of Dextral Necromancy and Preserved Rib. You can select Omen of Dextral Necromancy and then hit each piece of armor with Preserved Rib to ensure it gets the suffix.
However, you don't have to reveal this mod right away. In fact, we even recommend not doing so, as you'll most likely want to use Omen of Abyssal Echoes later to achieve this. However, not every piece of armor is worth it.
Now that our body armor has a complete set of suffixes, we need to add our prefixes. So, what do we do with our prefixes?
If you already have flat evasion, we'll look for the highest% increased Evasion Rating and a hybrid evasion.
You can slam both hybrids, as you have a chance to hit all three mods. However, if you lose, you'll have to repeat the previous steps. However, the crafting cost is really low, so it's worth a try.
Next, we take Omen of Homogenising Exaltation, which grants us the evasion modifier. We can combine it with Greater Exalted Orb to add the desired higher-level modifiers, which share tags with the existing modifiers on your item.
A quick explanation for why we used Greater Exalted Orb instead of Perfect Exalted Orb is that the difference between the two Exalted Orbs is only one tier, which isn't worth it. Don't waste your PoE 2 currency; it's better to start over.
Now, let's bash through all of them. If you don't hit anything good, I recommend recombining them or throwing them away, then getting new bases and repeating the process again.
So far, we've managed to achieve a 2400 evasion rating, which is pretty good. But we still need to further optimize this body armor with Desecrated Modifiers in Well of Souls.
Desecrated Modifier system allows you to improve items without risking them being ruined, giving you a lot of autonomy in your crafting. We can take this armor to Well of Souls in Mastodon Badlands to reveal three modifier options.
Note that the three modifier options you receive are random, but are designed to provide useful upgrades for your character. Finally, choose the modifier that best suits your build and select Confirm to add it to your armor.
Finally, for budget, this Pure Evasion Body Armor costs approximately 5 PoE 2 Divine Orbs, as we only used Omen of Homogenizing Exaltation + Greater Exalted Orb, and Omen of Abyssal Echoes. Aside from the base, the rest is completely affordable, requiring only around 20-30 Exalted Orbs, depending on when you acquire them.
These are the complete steps and cost breakdown for crafting this Evasion Body Armor. Overall, Evasion Body Armor is crucial in PoE 2 because it grants a chance to completely dodge incoming attacks, which is very effective for defending against multiple smaller attacks and reducing critical hit chance. If you're struggling with incoming physical damage, prioritizing crafting this unique armor is an excellent strategy.
If your budget is limited or you don't have the time to craft this armor, there's actually a great solution: visit Cheap PoE 2 Currency Items for sale page on POECURRENCY.com, where you can buy everything you need with lightning-fast delivery!
While Path of Exile 2 patch 0.3.0 only adds Act 4 campaign content, the developers, mindful of player complaints about the repetitive nature of the campaign experience from previous acts, have also introduced new mini-Acts, also known as Interludes, to balance the situation.
Currently, POE 2 has Interludes as a temporary transition between the campaign and the endgame, replacing the need to complete the campaign on Cruel difficulty. These Interludes include new areas, unique bosses, and storylines, providing new sources of POE 2 currency farming and adding depth to open-world exploration.
Here, we'll take a look at Recruit the Ezomytes Interlude quest, which opens after Act 4 in Path of Exile 2, and share how to tackle the final two-boss encounter in this questline Isolde of White Shroud and Heldra of the Black Pyre.
Interlude quest is played in no particular order; if this is your first time experiencing it, it'll take you back to Refuge in Ogham.
The first level you encounter here is Scorched Farmlands. Head along the map until you reach a checkpoint, where you must defeat two witches before you can advance.
Before you begin the battle, you'll notice a slight altercation between them, but they'll interrupt it and fight you first. This battle isn't easy, so we'll do our best to explain the attacks and what you need to do to win.
The first thing you need to make sure is that one witch deals fire damage and the other deals cold damage.
The first thing you need to do is defeat White Witch who deals cold damage, also known as Isolde of the White Shroud. This is because Isolde applies Cold debuff, which slows your movement speed and makes you vulnerable to attacks from both bosses.
Now, let's look at Isolde's cold attacks.
Her basic attack occurs when she says, "Ice rends the earth!" Note that there are two versions of this attack if you're close to her, she throws cone-shaped ice shards; if you're far away, she uses her wolf's skull to hurl high-speed ice projectiles.
To dodge both attacks, you need to time your move perfectly. If these attacks hit you, you'll be slowed down. Even if these attacks aren't fatal, they can make you vulnerable to the other witch's more powerful attacks.
Next, let's look at her more powerful attacks. The first is when she says, "Frozen solid!" Several blue circles with runic symbols appear, and large ice spikes emerge from them. Be aware that she can combo twice, so be careful and dodge whenever you see circles appear.
Isolde's next powerful attack occurs when she summons Ice Tornado. A tornado explodes around her, creating several waves of icy spikes on the ground. You'll need to move away from her and avoid the icy spikes.
Her final attack occurs when she says, "Awaken!" Isolde will summon about six or seven wolves with her wolf's skull. At this point, it's important to use Frost Wall to contain them and prevent them from surrounding you.
Next, let's look at Fire Witch Heldra of the Black Pyre's attacks.
To attack Heldra, when you see several red circles appear on the ground, stop everything you're doing and move away from them, as they will explode and deal heavy area damage.
However, be aware that Heldra will often attack twice in a row, so you'll need to stay on the move until the attack is truly over.
Her second attack is quite bad. When she says "To Ashes," two walls of stone fangs appear, leaving you with only one exit. Heldra then summons fire from the other side of the wall, and if you're inside it, you're likely dead.
Her other attacks, like Incinerate or The Fire Feasts, aren't as scary as long as you dodge and keep moving.
Okay, now that we know all the attacks of both witches, let's look at how to survive the fight.
As we mentioned earlier, we can completely ignore Fire Witch here. Our strategy for attacking Ice Witch is to dance in a circle, attacking her at close range, then immediately backing away from her, then getting in close again, repeating this process. This way, we can dodge her attacks, continue attacking, and accumulate damage.
Another important reason for doing this is that if you notice, Isolde of the White Shroud rarely moves around; she stays in the same place, unlike Heldra, who jumps around all the time. This allows you to quickly defeat her, as long as you're constantly stacking damage.
Also, if you need some advice, try not to use your Mana Flask against White Witch, as you'll need it more when facing Fire Witch alone.
After defeating White Witch, you'll finally face Heldra one-on-one. The key to dealing with her attacks lies in dodging and surviving. Honestly, don't worry about stacking damage, as she's constantly moving and constantly casting spells that force you to dodge.
If you have damage-over-time attacks like bleeding, burning, or summoning minions, this fight might be easier, as the damage will stack over time. However, when she creates walls of stone fangs and red circles, her combos will make it difficult to sustain continuous attacks.
Aside from that, don't be afraid to use your flasks, especially life flasks. Be patient and pause when you need a breather. Victory is within reach.
In short, as long as you follow the tips to become adept at anticipating Isolde and Heldra's attacks and consistently deal boss damage, defeating them isn't difficult. But I still recommend that you buy cheap and safe POE 2 Currency at POECurrency.com before starting the boss battle to invest in your character's fire and cold resistance to help you easily deal with the boss's attacks during the battle!
Exiles, great news! The first-ever Fan Art competition for Path of Exile 2 players has arrived! If you're a longtime player of POE series, you know this is a great opportunity for community artists to unleash their talent and creativity, allowing all passionate players to truly enjoy this RPG!
This event invites all community artists to create original static art based on the new content in Path of Exile 2 Early Access, including the recently released Patch 0.3.0, The Third Edict. If your work receives significant attention and places high in the competition, you'll have a chance to win a series of exclusive rewards, including PoE 2 merchandise, Displate metal posters, and in-game micro-transactions.
Are you interested in participating? Here, we'll detail the specific schedule, requirements, and rewards for POE 2 Fan Art Competition.
This Fan Art competition begins on Wednesday, September 24th, and ends on Tuesday, October 21st, at 9 PM PDT. You can submit your artwork at any time until the deadline. Please note that any submissions made after the deadline will not be considered, so hurry! The developers will then announce the winners in the coming days, so stay tuned!
Before you begin your creation, it's important to understand that this Fan Art competition provides a platform for POE 2 fans to showcase their creative talents. Originality is highly valued, and the rules prohibit the use of AI-generated artwork. If your work is deemed AI-generated, the developers may disqualify you.
As mentioned previously, submissions must be static art based on POE 2 Early Access, including paintings, drawings, or modeling, but not videos. You can submit multiple pieces on the forum at any time during the competition. Here are the steps:
Path of Exile 2 Fan Art competition rewards artists of varying levels, with the top three winners receiving the most generous prizes. But even if you are not a top-ranked creator, the tiered reward mechanism of this event will allow you to reap rewards!
That's all you need to know about Path of Exile 2's first-ever Fan Art Competition. Enter now before the event closes!
By the way, the rewards for this art competition are primarily cosmetic and won't actually increase your character's abilities. If you want to level up faster and reach the endgame, POE 2 currency for sale on POECurrency.com is what you need.
Exiles, while we await Path of Exile 2 Patch 0.4.0, the developers have announced a major endgame update for the game next week: patch 0.3.1.
The developers have announced some significant changes in Path of Exile 2 patch 0.4.0, but before that, they'll need to iterate on some of the mechanics changes in the current patch before moving on to 0.4.0. Patch 0.3.1 serves as a crucial transitional step.
The 0.3.1 update focuses almost entirely on endgame changes, with the sole exception of a change to Alchemy Orbs. Because of the new tiered core currency system introduced in Path of Exile 2's 0.3.0 patch, Alchemy Orbs are significantly less valuable than they once were. To maintain their usefulness, the developers now allow you to use Alchemy Orbs to upgrade Magic items to Rare items, but that's it.
The coolest thing about this is that each map now contains a boss, each with varying difficulty levels. To complete an Atlas, you only need to defeat Map Boss, not any Rare monsters, and then you can explore the rest of Atlas as you please.
Also, to maintain the challenge of bosses, the icon that previously indicated the presence of a Map Boss now indicates the level and difficulty of Map Boss in that area. Of course, the rewards dropped by the boss will scale with its difficulty.
They're also working on improving the basic mapping experience through other means, ensuring that each map contains at least one to three additional content, such as Breach, Ritual, Expedition, and so on. You can now add content directly to your map using Tablets.
This introduces another major change coming to PoE 2 in patch 0.3.1: Towers will no longer exist after the update.
That's right, next week Towers mechanic will be gone, replaced by Tablets. You simply plug them into your map device along with your Waystones, and use them to apply your desired content to your map.
This is essentially the return of Scarab system from Path of Exile 1 to PoE 2 in the form of Tablets, something many players have been looking for in the endgame, giving us greater control over the types of content we choose to play.
Thank you to the developers for finally implementing this feature in 0.3.1, rather than waiting until the 0.4.0 patch in December.
However, I still want to point out that Towers aren't completely gone, only their Tablets. Towers still exist in principle, and you can pick up Precursor Tablets from them to enhance your map, and use them to expand your vision so you can continue scouting Atlas.
They've also added a number of new modifiers to Tablets, making them more interesting. Since they're now our primary way to enhance maps, we can modify them on a map-by-map basis, rather than targeting multiple maps within a certain area.
Some of these modifiers are quite interesting, especially those for summoners, like Summoning Circle, which is key to summoning the map boss.
Furthermore, Exiled modifier is incredibly powerful, allowing you to mix and match an additional Rogue Exile with Abyss, hopefully earning even more Heart of the Well Diamonds. These unique jewels sell well on the market, helping you earn a ton of PoE 2 currency in a short amount of time!
Another major change: Mapping times were deemed too long, so they've reduced the size of Path of Exile 2's 15 largest maps. Here's a list of them:
At the same time, they've also adjusted the monster density within the maps. Since monster swarms in Tier 1 maps are now over 40% larger than in the previous Interludes, if your build isn't designed to handle large swarms, you might wind up getting overwhelmed by them.
Being overwhelmed by monsters was a common complaint among players during the endgame. To address this, the developers have decided to reduce the number of monsters at the start of the endgame by 30%, with the number scaling based on the map's level.
As you level up, the number of monsters increases, reaching the same level as before at Tier 15. This increases the difficulty variance between map tiers, but also allows you to find the best location for your PoE 2 currency farming needs at each stage.
It's important to note that this update increases the spawn rate of Citadels by 66%. This is because many players in Rise of the Abyssal League have been complaining about their inability to encounter Citadels. Some players have even reached level 94 before encountering a group of Citadels. This issue with the random number generator (RNG) has caused widespread community outcry.
While this update makes Citadel encounters more predictable, honestly, it might not be enough.
Finally, it's important to note that these aren't all the changes coming in next week's patch 0.3.1; more changes are coming soon. Overall, exiles, I'm very excited to see this patch arrive, and I think many of the changes within it will push Path of Exile 2 in a positive direction.
In any case, ideally, the successful release of patch 0.3.1 will also bring 0.4.0 one step closer! If you're looking to boost your in-game prowess after this update, head over to POECurrency.com to buy POE currency at a fraction of the price and dominate Wraeclast today!