Unveiling The Core Content Of Path Of Exile 3.25 Settlers Of Kalguur League!
Path of Exile 3.25 is set to launch next week on July 26th, and here we’re unveiling some of the key content for Settlers of Kalguur League to help you get ready before you jump into the game!
In this guide, we’ll take you deep into the new Settlers of Kalguur Challenge League. We’ll cover the mechanics of League, the old and new crafting systems for League, the new trade market system for currency, overall balance improvements including two Ascendancy Class changes, endgame improvements, and some quality of life feature changes.

Settlers Of Kalguur Challenge League
In Settlers of Kalguur, you’ll meet some familiar faces from Expedition League. Dannig, Rog, Tujen, and Gwennen are Kalguuran people who are trying to establish trade between Wraeclast and their homeland.
They have recruited many outstanding people from Wraeclast, but they are also seeking the help of powerful Exiles like you.
You will first meet King’s Hand, Johan, at Lioneye’s Watch, where he is recruiting workers, traders, and Exiles. Johan has been sent here by order of King of Kalguur to build a new city called Kingsmarch, which is intended to be a trading center between Wraeclast and Kalguur.
He will take you to the planned location of Kingsmarch, and you will find that it will initially be just a tavern in a field. But with your help, it won’t stay that way!
It takes a lot to build a town. Kalguurans will ask you to find resources that can be used to start construction. During your adventure, you may find minerals such as Crimson Iron, as well as other valuable resources. But dangerous enemies will spawn as you get close, and once you defeat these monsters, the mineral deposits will automatically be marked as mineable.
We need to find people to do the hard labor. However, this is a trade expedition, and nothing comes for free. Miners, as well as other workers hired in Kalguur, must be paid in cold hard gold.
Eventually, you can build a Harbor and set up trade routes between multiple different Kalguuran and Karui ports. You can stack your resources on these ships and send them to any port, where your traders will haggle for the best deal.
Each port returns specific rewards based on what you send. They accept all types of resources, but will have a preferred type that they are currently willing to pay more for.
Currency Trade-Market
The next update is absolutely huge: Currency Trade-Market. Kalguurans have recruited an NPC from Heist league, Faustus. He allows you to trade currency and most other stackable items asynchronously with other players without being harassed by price manipulators and people who never respond.
All you have to do is select POE Currency you want, say what currency you have, and your ideal rate. Faustus will complete the trade for you, as long as there’s someone selling at the same or lower price on the other end.
Since Faustus is an expert at Black Market trade and shady deals, he also offers another service: offering Items for Gold. These items will spawn randomly, and on average, they will have better modifiers than normal. This can be an excellent way to get some targeted items during the campaign.

New Endgame Bosses
There are three endgame bosses in Settlers of Kalguur that will approach your operation and want a piece of the action. These bosses may capture and ransom your workers or even your ship. So you have to think about whether to deal with them head-on or pay them?
One of these bosses is Sasan, Bandit Lord. You won’t encounter this boss by chance. Instead, this unsavory character may enter your town at night and take your Atlas Runners hostage for ransom. What happens next is up to you. I want to remind you, though, that defeating these bosses can drop new unique items.
Massive Balance Overhaul
Next, let’s talk about the balance improvements in POE 3.25.
Gladiator Rework
The developers have finally rebalanced Gladiator. Like before, there are some passive skills you can invest in, such as Bleeding and Block. In addition, GGG has added new skills to it to replace some old skills. For example: War of Attrition, which is very useful for long-lasting boss battles.
Finally, there is a new highlight of the reworked Gladiator, that is, you can invest in the newly added Retaliation skills, but you need to meet specific conditions before you can use them.

New Ascendancy Class: Warden
Gladiator is not the only Ascendancy class that has changed. The developers directly removed Raider in POE 3.25, and added a new class in its place: Warden. This class is largely inspired by its predecessor from Affliction League, but there are some changes.
Warden now focuses on Elemental Attacks, changing the behavior of Shock, enhancing Freeze, and replacing Ignite with Scorch. The class also has Barkskin, a skill that can be used to mitigate the physical damage of hits. After a certain number of hits, it increases your Evasion, making it a good defensive option.
Finally, the last thing a Warden can specialize in is Tinctures. These are the replacement for flasks in Affliction League. Players can only have one Tincture active at a time, and they require a melee weapon to use. Once activated, they provide powerful buffs. They can drop as magic items, or they can be modified with currency to provide additional bonuses.

Core Mechanic Improvements
In addition to Ascendancy class, the developers have revisited many of the core mechanics. After this update, players can easily access them through passive trees, skill gems, and simple items, avoiding all the powerful mechanics being hidden behind layers of complexity.
Endgame Content
The arrival of each league introduces a lot of exciting endgame content, and POE 3.25 is no exception! Let’s take a look at the countless changes coming to Settlers of Kalguur.
First and foremost, the developers are changing many of Scarabs. In addition, they have also added an additional Map Device Slot that will be unlocked after completing your first 10-Way Maven Encounter. This simply allows for more Scarab combinations to be used on the map, resulting in more difficulty and more rewards.
If you’ve seen the trailer, you should know that new special encounters will be added to Endgame. One of these encounters is Nameless Seer, who lurks in Tier 16 and 17 maps. This NPC will offer you a selection of unique items, and you can pick one up for free.
In addition, the developers have made some updates to several league mechanics, such as Blight and Ritual. Some Atlas Passive Skills have changed, and double-anointed Amulets can now drop in Blight-Ravaged Maps. They’ve also introduced a new type of oil that can only drop from Blighted and Blight-Ravaged Maps.
Quality Of Life Changes
Finally, we come to some of the quality of life changes that the developers have added to the new leagues.
You no longer have to interact with Waypoints to unlock a vault. You can just walk over and they’ll automatically activate. And you’ll be able to pick up items from farther away when using a keyboard and mouse.
They’re also looking into adding Static Life bars to some bosses. Not all bosses will have them at the moment, but more will be added over time.
You can now view Divination Cards dropped on each map by hovering over them in Atlas.
When you die, you can now revive without having to reactivate all reservation effects, such as Auras and Heralds. You can start Harvest encounters with just one action.
The amount of Quality provided by currency items like Whetstones is now based on item level, not item rarity. These currencies now apply 20% of the quality to very low-level items, and that amount decreases as the item level increases.
In short, Settlers of Kalguur is a very experimental league, and its new mechanics will completely change the way you play the core game. The above we have shared are just some of the core content in POE 3.25, and there are many more contents that have not been touched. If you want to experience all the gameplay, then please get ready and enter the game together on July 26!
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Path of Exile Patch 3.29 Curse of the Allflame will be streamed on July 16th and officially released on July 24th, bringing the highly anticipated skill Ice Crash of Cadence back into the spotlight.
This skill is essentially still an extension of ice-based melee skills, but compared to the traditional Ice Crash, its attack rhythm and feel lean towards a continuous, cyclical output rather than a single burst strike.
Looking back at the current timeline, before Path of Exile's official release on July 24th, this type of skill is closer to a verifiable but undefined state, requiring further confirmation of its stability and adaptation in the actual patch environment.
Understanding the Skill Mechanics
While Ice Crash of Cadence shares the same mechanical foundation as the original Ice Crash, its defining difference lies in how you time your strikes.
Simply put, it can be divided into three points:
First, it still primarily uses melee-range Ice Crash as its output method, relying on area coverage and hit timing rather than single-point bursts.
Secondly, compared to the traditional Ice Crash, this branch emphasizes a more rhythmic, continuous attack pattern, resulting in a smoother skill rotation and deviating from the typical one-hit-kill playstyle.
Finally, its actual performance is significantly affected by weapon attack speed and skill rhythm; different weapons directly alter the overall feel.
Therefore, this skill is more like a rhythm-based melee ice skill than a traditional burst-type ultimate.
League Start
In PoE Patch 3.29 environment, Ice Crash of Cadence is not suitable as the primary skill for early game progression.
A more reasonable approach is:
Use basic melee skills or standard ice skills to advance the story during League Start phase, such as the common Frost Blades or Cyclone transition skills, for stable enemy clearing and chapter progression.
Only consider switching to Ice Crash of Cadence after your gear and skill support are fully developed in the mid-game.
Typically, you won't find the opportunity to swap to this skill during the early story chapters; instead, it tends to open up once you reach normal maps or the lower tiers of red maps.
The core criterion isn't level, but whether attack speed and range support a complete rotation.
Building Core Ideas
There's no single, fixed template for PoE builds in Ice Crash of Cadence, but it can be broken down into three core modules:
- First is the skill itself, providing a basic damage rotation and area-of-effect clearing capability.
- Second is Cold Damage Scaling, including frost penetration, frost damage amplification, and area-of-effect expansion, used to improve stability and clearing efficiency.
- Third is the weapon system, which determines the skill rhythm and overall feel, and is the part that has the biggest impact on the experience.
These three modules don't have an absolute priority; they work together to form a complete rotation.
Class Selection
Currently, the most common choice in PoE community is Slayer.
The reason isn't skill binding, but that Slayer possesses good sustained melee damage, survivability, and map-clearing stability, perfectly matching the rhythmic output mode of Ice Crash of Cadence.
Other classes can theoretically be used, but they usually tend to be playable but not as smooth.
Therefore, if you're trying this skill with Patch 3.29, it's recommended to start with Slayer.
Weapon Selection
Weapon selection is the most crucial and unpredictable variable for this skill.
Common PoE builds currently include:
Two-handed weapons with high physical base stats, used to increase the intensity and area damage of a single Ice Crash;
And certain special weapon systems (such as weapon combinations focused on rhythm or trigger mechanics), used to optimize attack smoothness.
The differences between different weapons are not just numerical, but also variations in attack rhythm, which directly affect the skill rotation experience.
Therefore, when choosing a weapon, it's not recommended to simply look at the stats, but to prioritize attack speed and skill feel compatibility.
Gear Progression
In Curse of the Allflame, upgrading your gear depends heavily on the spending Path of Exile 1 Currency, particularly when moving through the mid-game phase. Ice Crash of Cadence has a relatively typical progression curve, exhibiting a phased improvement structure.
- In League Start, it mainly relies on basic weapon and skill level support, with limited but stable map clearing ability.
- The mid-game phase begins with system building, gradually improving map-clearing efficiency through ice-based damage buffs and area-of-effect expansion.
- Endgame, on the other hand, relies on complete equipment synergy, including the overall coordination of weapons, jewelry, and the defense system, to demonstrate its full strength.
It's not a skill that linearly increases in power with better equipment; rather, it exhibits a clear progression through stages.
Its Role in Patch 3.29
In Curse of the Allflame environment, Ice Crash of Cadence remains usable but undefined.
It hasn't entered the mainstream meta, nor has it been excluded from effective builds; it's more like a skill branch that can be tried but requires personal testing to determine its feel and strength.
If subsequent patch don't make structural adjustments to melee or ice-based mechanics, this skill will probably maintain its current role: playable, but not a standard answer.
The core value of Ice Crash of Cadence in Patch 3.29 lies not in its power ceiling, but in providing a rhythmic melee experience different from traditional Ice Crash.
It's suitable for players who enjoy ice-based melee combat and are willing to adjust their own feel and rhythm, but it's not the optimal solution for a stable and mindless early game.
Regardless of which farming strategy you choose in Path of Exile Patch 0.5.0, Waystones are almost always essential. They open up maps and also influence the rarity of monsters within those maps.
You can add more value to your Waystones, whether you plan to use them yourself or trade them to other players, which will bring you greater returns. Below, let us take a closer look at the specific methods for crafting them.
Waystone Value
Before you start adding modifiers to your map stones, you first need to understand what a Waystone can do. In brief, a Waystone opens a corresponding Atlas map, allowing you to enter an independent high-level monster farming zone. Each Waystone can only be used once, so you can think of it as a map in the traditional sense.
Revives
When you place a Waystone into the map device, it shows the number of revives available to you - that is, the number of retries allowed after a failure. This count is directly determined by the number of modifiers on the map stone:
- Normal Waystone: no modifiers, grants 5 revive attempts.
- Magic Waystone: has 2 modifiers, grants 4 revive attempts.
- Rare 4-modifier Waystone: grants 2 revive attempts.
- Rare 6-modifier Waystone: grants 0 revive attempts.
This means that once you die in a high-difficulty map stone, Waystone and everything inside it will be lost completely. Therefore, before chasing high returns, you must evaluate whether your character build is strong enough.
How to Add Modifiers to a Waystone?
Depending on your current stage of progression, you can gradually add modifiers according to your character's strength. At the beginning, you may aim for cost-effectiveness, and later on, you can pursue higher modifier rarity.
Alchemy and Go
This is the most basic and most cost-effective starting strategy, well suited for the resource-scarce early phase. You simply use an Orb of Alchemy on a normal or magic Waystone. It upgrades the map to rare and gives it 4 random modifiers.
With just one currency item, you complete the basic enhancement of your map stone, allowing you to quickly get into the mapping rhythm and start accumulating early gear and currency.
Corrupting Waystones
Once you have a certain amount of PoE2 currency, you can try to push the number of modifiers on your map stone to the limit.
First, use an Orb of Alchemy to ensure the map stone becomes a rare map with 4 modifiers.
Next, use 2 Exalted Orbs to bring the total number of modifiers to 6, reaching the cap for a rare map stone.
Finally, use a Vaal Orb to corrupt the map stone. The outcome of corruption is highly uncertain and may include:
- Modifiers remain unchanged, and the map tier stays the same.
- The map tier is upgraded to Tier 16.
- The map tier stays the same, but the number of modifiers becomes 8.
- Modifiers are rerolled, or even the map tier is lowered.
Monster Rarity
The modifiers resulting from the two operations above are all random. If you want to make your maps much juicier, you will need to invest some currency into targeted crafting of modifiers. You will need the following currency items:
- Chaos Orb
- Omen of Chaotic Rarity
- Omen of Chaotic Quantity
- Omen of Chaotic Effectiveness
You need to prepare a rare Tier 15 map stone with 5 modifiers, and then activate all three aforementioned Omens simultaneously in your inventory. Their effect is that when you use a Chaos Orb, it forcibly rerolls all modifiers on Waystone, but the newly generated modifiers will not include the three categories of item rarity, monster pack size, and monster effectiveness.
Since Waystone has 5 modifier slots and the system excludes those three major categories, the remaining high-value modifiers - such as monster rarity - will appear with a higher probability. Through this method, you can consistently craft high-quality Waystones that feature monster rarity and Waystone drop modifiers.
Atlas Passive Tree and Tablets
Enhancing only Waystone itself is not enough. To make your maps truly juicy, you must combine passive tree allocations with the use of Tablets. On your passive tree, there are several core nodes worth prioritising:
- Industrial Improvements: City maps can accommodate one additional Tablet.
- Partial Translation: Tablets can be upgraded to rare quality and gain +1 maximum modifier count.
Tablets can be used to add bonuses to an entire region. Different Tablets correspond to different endgame mechanics, such as Ritual, Delirium, Breach, Expedition, and so on.
The map device typically has multiple slots. To unlock more slots, you need to insert a higher-quality Waystone:
- Magic map stone: unlocks 1 Tablet slot.
- Rare map stone: unlocks 2 Tablet slots.
- 6-modifier map stone: unlocks all 3 Tablet slots.
Combined with Industrial Improvements node, you can fill your city maps with high-value Tablets to obtain exceptionally high returns.
Endgame Strategies
Finally, you can choose a specialisation based on your preferences. From my experience, the following two strategies stand out in terms of profitability.
Abyss
If you see the modifier indicating that the map is occupied by Abyss on your Waystone, be sure to select nodes that increase Abyss monster effectiveness. Abyss mechanic yields a large number of high-value items such as Omen of Abyssal Echoes, which are very lucrative.
Delirium
Prioritise nodes that allow Simulacrum Splinters to drop from maps above level 75. Every 300 Splinters can be combined into a Simulacrum, which holds considerable value in the current trading market. This means that each map you run passively accumulates wealth for you.
Waystones are merely the foundation of every farming strategy, yet precisely for that reason, many players overlook them. You may choose to use Waystones you craft yourself, or you may consider selling the crafted Waystones to others - either way, they can bring you quite decent returns.
The grinding process in Path of Exile 2 Patch 0.5.0 can be incredibly tedious, and many players wish their characters could farm on their own. While full automation is nearly impossible, you can lower your expectations and put together a build that works while you are away from the keyboard.
The Immortal AFK Ritualist boasts formidable defensive layers and, thanks to the infinite rebounding of projectiles, clears entire maps without any input from you. It is especially well suited for remaining idle in Simulacrum.
Immortal Simulacrum AFK Ritualist Core Mechanics
Infinite Projectiles
The engine of this build is Mirror of Refraction skill, which comes from Atziri's Rule staff. Every few seconds, it summons a mirror beside you. If a spell projectile strikes that mirror, the mirror shatters and duplicates the projectile. When you hit it with a Frostbolt, the mirror spawns nine copies of that Frostbolt. With the projectile return effect from Drillneck Penetrating Quiver, those duplicated Frostbolts fly back toward you and, on their way, strike newly summoned mirrors next to you, setting off an endless loop.
The crucial factor in this loop is that, as long as you summon mirrors fast enough, the returning projectiles will constantly trigger fresh mirrors, which in turn generate ever more Frostbolts.
All you need to do is start the cycle once inside a map or in Simulacrum; then you can turn off your active skills. As you move around, new mirrors keep appearing beside you, carrying the storm of Frostbolts along with you.
Scaling Damage
Base Damage
You amplify Frostbolt's damage mainly through Drillneck, whose modifiers increase damage and critical strike chance for each enemy your projectile pierces. In high-density maps, or when you cast Frost Wall actively, your Frostbolts will pierce an enormous number of times, pushing the damage up exponentially.
Projectile Speed
You can find projectile speed on the corrupted implicit of Drillneck and on the passive tree. Higher speed means Frostbolts return quicker, the loop sets up faster, and your DPS naturally rises.
Cooldown Recovery
More cooldown recovery shortens the interval between mirror spawns, so mirrors are shattered more frequently and produce more Frostbolts, creating a positive feedback loop that accelerates further.
Snapshotting
You can exploit snapshotting to boost your damage even more. Cast Frostbolt while wielding Widowhail – it will snapshot all the bonuses from both Widowhail and Drillneck. Then swap quickly to your other weapon set. With Atziri's Rule, the built-in Mirror of Refraction automatically casts and generates mirrors. Except for the initial Frostbolt cast using Widowhail and Drillneck, you should stay on Atziri's Rule at all other times so that mirrors keep spawning indefinitely and you achieve an auto-bomber effect.
How Do You Improve Survivability?
For an AFK build, survival is paramount. This setup relies mainly on weakening enemies and enhancing recovery to keep you alive.
Curses
Whispers of Doom notable on the passive tree allows you to apply two curses simultaneously. Then you socket Blasphemy with these two curses:
- Enfeeble: reduces the damage dealt by enemies.
- Temporal Chains: slows enemies and extends the duration of debuffs on them.
Recovery
You want to stack the percentage of physical damage and global damage that is recouped as high as possible. This means that even if you take a large hit, the lost life will be restored shortly afterward.
Mana Recoup, combined with Damage Taken from Mana before Life, greatly increases your effective health pool because damage is split onto your mana. Sacrosanctum body armour also grants you energy shield recoup. With additional mechanics like Damage Bypass ES, you can roughly distribute incoming damage across your life, mana, and energy shield pools, and then leverage the high recoup rates of each pool to push your survivability much higher.
Other Defensive Components
Sacrifice of Flesh Keystone can reduce the damage taken on being hit; the reduced portion is then deducted slowly as a DoT effect.
Adverse Growth and its surrounding nodes provide effects such as damage recouped as mana and mana taking damage first. You can use a From Nothing jewel to skip the connections and allocate these nodes directly.
For gear, prioritise capping your resistances – ideally overcapping them to counter Elemental Weakness curses. After that, look for maximum life, energy shield, and mana. On boots, seek modifiers that increase the effect of socketed support gems and recoup speed instead of movement speed, since this is an idle build. Apart from a few core pieces, the required PoE2 currency for the rest of the gear is actually very modest.
Ascendancy Class
Ritualist is an excellent choice for idling in Simulacrum. If you find cooldown management troublesome, you can also opt for Chronomancer ascendancy. The more notable Ritualist nodes include:
- Wildwood Persistence: boosts life recovery rate based on your unreserved life.
- Corrupted Lifeforce: on killing a high-life enemy, stacks Corrupted Blood that deals damage based on the target's maximum life percentage.
Intricate Sigils and Unfurled Finger also let you equip extra rings and amulets, offering a lot of room for further development.
Immortal Simulacrum AFK Ritualis Skills
Although you swap weapons, the skill gems themselves remain the same.
| Skills | Support Gems |
|---|---|
| Blood Boil (Level 20) | Physical Mastery |
| Acrimony | |
| Swift Affliction III | |
| Prolonged Duration II | |
| Brutality III | |
| Mirror of Refraction (Level 19) | Cooldown Recovery II |
| Overabundance II | |
| Prolonged Duration II | |
| Blasphemy (Level 19) | Enfeeble |
| Temporal Chains | |
| Magnified Area II | |
| Slow Potency | |
| Ritualistic Curse | |
| Frost Wall (Level 20) | Ahn's Citadel |
| Kaom's Madness | |
| Glacier | |
| Spell Cascade | |
| Cold Mastery | |
| Frostbolt (Level 20) | Breachlord's Amalgam |
| Deliberation | |
| Zenith II | |
| Considered Casting | |
| Rakiata's Flow |
Immortal Simulacrum AFK Ritualist Gear
| Slots | Gears |
|---|---|
| Helmet | Atziri's Disdain |
| Main Hand | Widowhail |
| Off Hand | Drillneck |
| Left Ring | Breach Ring |
| Extra Ring | Breach Ring |
| Right Ring | Prismatic Ring |
| Amulet | Bloodstone Amulet |
| Body | Sacrosanctum |
| Gloves | Sirenscale Gloves |
| Belt | Long Belt |
| Boots | Luxurious Slippers |
Widowhail needs at least 300% increased effect of bonuses from your quiver. The runes socketed in the bow can be enchanted with extra damage to trigger ailments like Shock – the damage type does not matter.
For your second weapon set, simply replace the main-hand weapon with Atziri's Rule. Aim for a level-20 skill gem to obtain a shorter mirror-spawn interval. On boots, you can look for modifiers that raise the level of Frostbolt, further increasing your damage.
This build is an ideal choice for the late stage of the Runes of Aldur League when you just want to idle. Whenever you are unsure what to farm, you can enter Simulacrum, start the loop, and then go do something else. Although its movement speed is not high and it is not suited for fast map clearing, its dominance inside Simulacrum is beyond question.
Dear players, do you find Smith of Kitava in Path of Exile 2 Patch 0.5.0 too difficult to play and lacks any real power? Indeed, some players often get crushed when playing this Ascendancy build, especially when using Supercharged Slam Smith of Kitava. But does this mean this build is hopeless?
The following Supercharged Slam Smith of Kitava might just change your perception of slam builds, proving far superior to your expectations.
Core Skill
Supercharged Slam, the core damage skill of this build, has a unique operation unlike other mace channeling slam skills - it requires the character to charge, stacking up to four layers.
Each charge level not only increases skill damage but also generates an additional Aftershocks effect. This means that at full charge, a single cast can trigger five initial hits and four Aftershocks. The range of these Aftershocks expands with each consecutive trigger, covering a considerable combat area with only a small investment in area control.
The most special aspect of Supercharged Slam skill is that its charge speed cannot be increased by regular attack speed bonuses; it's fixed at a base speed and can only be affected by special effects such as Temporal Chains or specific shrines.
This limitation dictates that Supercharged Slam Smith of Kitava must maximize the value of each charged attack, rather than relying on high-frequency casts to compensate for insufficient damage.
Weapon Selection
In PoE 2 Patch 0.5.0, traditional crafted hammers have fallen into difficulty because of the weakening of level-based affixes, making it difficult to craft ideal endgame weapons even with an enormous investment of PoE 2 currency.
However, Twisted Empyrean Aberrant Sledge, a unique two-handed mace, perfectly solves this problem.
This boss-dropped weapon boasts excellent base physical, fire, and cold damage, and provides an additional average of about 110 damage based on the character's mana.
More importantly, while Twisted Empyrean Aberrant Sledge lacks skill level bonuses, in the current Path of Exile 2, even top-tier crafting only achieves +5 skill level, so the lack of skill level bonuses isn't as fatal, especially since it can be compensated for with Prism of Belief Diamonds or gloves.
Since Supercharged Slam Smith of Kitava requires prolonged stationary DPS, having this weapon runemastered to continuously freeze enemies creates a very satisfying window of opportunity for damage output during boss fights.
Damage Mechanics
To further maximize the damage cap of Supercharged Slam Smith of Kitava, we first cast Frost Wall with Effigy of Cruelty. This reliably stacks 20 layers of Critical Weakness on Frost Wall, effectively adding an extra 10% to the weapon's existing 10% base Critical Hit Chance.
Second, we use Infernal Cry with Vruun's Aftermath Lineage Gem. This gem allows Infernal Cry to directly detonate Ice Crystals generated by Frost Wall, increasing the number of usable enhanced attacks with minimal operational cost.
Therefore, when facing high-health bosses, simply casting Frost Wall and Infernal Cry grants a whopping 60% bonus to fire damage and 10% Critical Hit Chance.
Vruun's Aftermath Lineage Gem has become one of the most valuable gems in PoE 2 Patch 0.5.0, and players should consider investing in it.
Defensive System
As mentioned before, Supercharged Slam Smith of Kitava requires prolonged stationary DPS, and standing still to charge for more than two seconds places extremely high demands on defensive capabilities.
Fortunately, Smith's Masterwork provides several powerful bonuses to normal quality armor, including increased Spirit, immunity to critical strike damage, and immunity to Damaging Ailments. Furthermore, the character can use Ward on top of armor.
In terms of equipment selection, Supercharged Slam Smith of Kitava doesn't need to use the powerful Mageblood belt; instead, Darkness Enthroned would be more suitable for this build.
Regarding stun, Supercharged Slam Smith of Kitava is paired with the high stun threshold of Chernobog's Pillar Blacksteel Tower Shield, utilizing Runic Ward, which provides +8 stun for every 10 points of Runic Ward.
Combined with the double protection of Ignore Pain and Temporal Chains on Blasphemy (which slows enemies), Supercharged Slam Smith of Kitava is virtually immune to interruption during its charge-up phase.
This entire defensive mechanism makes Supercharged Slam Smith of Kitava extremely tanky, making it very suitable for Ritual, Expedition, and boss battles.
Support Gem Flexibility
Regarding the damage-oriented Rakiata's Flow Lineage Gem, switching from Fire Penetration II to this gem only provides about a 50% damage increase, but the damage difference is almost imperceptible when killing The Arbiter of Ash.
This means that new players can definitely start this Supercharged Slam Smith of Kitava build without this expensive gem, although map clearing efficiency will be slightly reduced, but this is still acceptable for players with limited budgets.
Furthermore, players have reported in the community that Supercharged Slam can trigger the full charge animation and autocomplete the attack sequence by simply tapping the skill button instead of holding it down.
It works well at least at four charge levels, reducing operator fatigue. However, it's unclear whether this discovery is a bug in PoE 2. Players can try this Supercharged Slam trick to see if it still works.
Overall, Supercharged Slam Smith of Kitava doesn't rely on expensive gear, has a relatively low creation cost, and offers excellent damage and survivability. Ignoring this build in PoE 2 Patch 0.5.0 would likely be a loss for players!





