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We all know that Kingsmarch has entered the core game in Path Of Exile 3.26, and we can assist in the maintenance of Kingsmarch by providing workers with gold and resources for trade, even though town building is long gone.
But it doesn't matter, because the biggest role of Kingsmarch is its passive farming, and if you know how to set it up correctly, you have the opportunity to earn a lot of POE Divine Orbs, Scarabs, Tattoos and other currencies, so it is definitely a good way to increase your wealth.
However, after entering POE 3.26, some aspects of Kingsmarch have changed, so we want to share with you some of the best settings I know so far and help you optimize your farming and earn more Divines more easily!
Now, let’s quickly discuss what has changed in Kingsmarch from POE 3.25 to 3.26.
In terms of efficiency, I think most mechanics are less efficient now because the inherent levels of the mechanics have changed. Farming lost its adjacent bonus, and workers can only go up to level 5 instead of level 10, which means we need to spend more time working and spend more gold to complete tasks.
Overall, in terms of balance, I don’t think all mechanics are worth trying, because some mechanics will consume a lot of resources for no reason.
Next, we will focus on Recruitment mechanic in PoE 3.26. You can talk to Raulf in the town, who is responsible for hiring and managing workers who perform various tasks in the town.
If you plan to invest in the long term, you should always choose the 20,000 gold option because you have a higher chance of getting a level 5 worker. Even if you are just starting out, I strongly recommend the 20,000 gold option. Unless you just started the map and don’t have more gold, this option can help you recruit the best workers possible.
When you are just starting out and don’t have much gold, you should prioritize recruiting level 5 farmers as soon as possible. Peasants provide crops, which can be considered passive currency, since you will be shipping them out later. So, try to get all your peasants to the highest level possible.
Obviously, you will also need to recruit a lot of other level 5 workers at the same time as you recruit peasants. But in terms of priority, I think it is also very important to recruit level 5 shipping workers for some large-scale transports later, as they will reduce the risk of shipping goods.
Although you don’t need more level 5 workers at the beginning, it is best to reserve some in advance because you may lose them when you transport later.
Other workers are equally important, such as Smelter, Miner and Disenchanter, which are indispensable helpers in your process of collecting resources and completing transactions. Unless you have some plans to test the income you can earn, I strongly recommend that you only keep peasants working all the time and let miners and all other workers rest.
Don’t worry, you can recruit them at any time and have them ready to work, but if they are not working, you don’t need to pay them any wages. So, if you need to, feel free to recruit all workers below level 5.
For our current farming setup, we prefer a 2-2-1-1 layout, which is two corn plots, two wheat plots, one flex plot, and one Blue Zanthimum plot.
We want to prioritize corn and wheat because they are the easiest crops to grow and are the high-quality crops needed to complete 17 million hauls. When you haul 17 million crops, the best haul rewards level off, and rare drops like Mirror Shards and Divine Orbs are easier to get.
Then, you need to put all the high-quality workers in the first four plots. It doesn’t really matter for the first four plots because we no longer have adjacent rewards. The use of flex plots depends on your demand for corn and wheat, and you can use them to balance production and inventory.
For example, if you are running out of corn, you can plant corn in the flex plot so that you have enough corn to catch up with wheat production. But you can also swap in other crops, like Blue Zanthimum for crafting recipes and trading Divine Orbs, or Pumpkin and Orgourd to fill quotas.
However, it is not recommended to spend more time filling quotas, because I don’t think it is worth it. So, in my opinion, you only need to focus on your three main crops: corn, wheat, and Blue Zanthimum.
In terms of value, these will be the most profitable mechanisms for you to farm to earn currency in Kingsmarch. So make sure to prioritize farming them.
For shipping options, there are actually many options, but we try to reach the 17 million shipping volume cap to maximize profits.
We can send the ship to Riben Fell, which is one of the key locations where players can ship supplies in exchange for precious rewards. However, it doesn’t really matter which port the ship is sent to, because we are shipping crops first. The most important thing here is that you make sure that there is no risk in sending the ship out, which means you need to use a level 5 shipping worker.
The return of the ship takes about 46 minutes, and the expected return from this cargo trade is 7-10 Divine Orbs, plus 1-3 Mirror Shards. (This is almost the same level of return as the 50 million shipment, but with much less Divines.)
The next shipment is 10k Blue Zanthimum to Kalguur Port, which can bring you a lot of Divines. To reduce the risk of shipping, you need to prepare at least one level 4 shipping worker and two level 5 workers. The expected result is 60-70 Divines per trip.
All in all, this is a very interesting league mechanic, and if you are actively playing POE 3.26 and preparing for the endgame, then definitely don’t ignore Kingsmarch, which is probably one of the best ways for casual players to get Mirror Shards and Divines. Good luck with the delivery!
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View MoreAt the start of every league update, besides the new core mechanics and class builds, one of the hottest topics in the community is currency farming, and Path of Exile 2: The Third Edict is no exception.
Here, we'd like to discuss one of my favorite money-making strategies: farming Expedition Logbooks. I truly believe that Logbooks are a hidden gem in the current PoE economy.
In PoE 2, Expedition Logbooks are part of Expedition endgame mechanic and are used to access Olroth, Origin of the Fall Pinnacle boss.
Of course, like key materials required to access other Pinnacle bosses, these Logbooks are extremely rare, and therefore naturally command high prices on trading sites.
Logbooks at level 80 and above alone cost 10-15 PoE 2 Exalted Orbs each. And you can earn double that, or even more, by exploring each Expedition Logbook.
So, if you spend 4-5 minutes on each mission, you might get 6-10 Divine Orbs. This assumes no bonus drops while farming, but you'll actually get plenty of extra loot along the way.
So, I'd say this strategy can earn you 6-12 Divine Orbs per hour, depending on RNG. That's the beauty of Logbook farming, and you can also control the difficulty; it's entirely up to you. So, let's get started.
First, let's talk about some of the changes to Expedition endgame made in the recent Path of Exile 2 Patch 0.3.0.
The Third Edict update brings significant balance changes to Expedition system in Atlas. Detailed Records Notable Passive Skill in Atlas Skill Tree now provides +1 to the level of Expedition Logbooks and always grants 4 implicit modifiers (instead of 3). However, Runic Monsters on the map no longer grant a 30% bonus to the number of Logbooks.
This is part of a larger update that includes new endgame content and a completely reworked Atlas Skill Tree. Breach, Ritual, Delirium, and Expedition nodes now grant their first two passive points more quickly, replacing the previous requirement of defeating Pinnacle Boss. As a result, farming Logbooks is now significantly easier.
In addition, a number of nice modifiers have been added to Expedition Logbook, including an increased number of explosives, explosive radius, explosive placement range, and more. Remember, any modifier related to explosives is good, meaning you'll have a better chance of getting more extra loot while farming Logbooks.
PoE 2 Logbook Modifiers are key to altering the difficulty and loot quality of Expedition encounters. Therefore, prioritizing beneficial modifiers and avoiding build-breaking ones is crucial to maximize rewards and keep encounters manageable.
Logbooks are rare drops exclusively from Runic Monsters in PoE 2 Expedition. While Runic Monsters spawn from red flagpoles, Excavated Chests spawn from black flags. These chests are filled with valuable loot, including artifacts and logbooks. You can use modifiers to detonate Remnants, increasing the quantity and rarity of loot in chests.
Note that there are a limited number of detonators, so you can't blow everything up at once; you need to make your choices. If you're looking to acquire artifacts, prioritize black flags. However, if you're focused on farming Expedition Logbooks to earn PoE 2 currency, don't hesitate to detonate red flag poles!
Please note that the level of these dropped Expedition Logbooks depends on the region level of the map they are located in. So, if you use a Tier 10 Waystone in an Expedition, it will only drop a Level 74 Logbook, but if you use a Tier 15 Waystone, you'll get a Level 79 Logbook.
If an Expedition map has Corrupted or Irradiated modifier, its region level will automatically increase by +1 or +2. In this case, you can use a Tier 13 or 14 Waystone to achieve the same effect.
Besides being highly profitable on their own, these Logbooks can also be opened with NPC Dannig to unlock unique Expedition Challenges and loot opportunities.
Dannig displays a list of potential Expedition locations and asks you to select one to begin an Expedition encounter on the current map. Farming in the following regions can yield significant additional rewards: Barren Atoll, Frigid Bluffs, and Lush Isle.
First, Barren Atoll is unique in that it grants you a ton of Strongboxes and a ton of gold. So, if you're low on gold, find this area in Expedition Logbook and you'll earn 500,000 gold in just 20 minutes!
The unique thing about Frigid Bluffs area is that the bosses there don't scale as the map difficulty increases. So, while you might easily kill a Frigid Bluffs map boss in one blow, the amount and rarity of the loot they drop will still increase significantly. Personally, after just a few runs, I easily got tons of Divine Orbs, level 20 Skill Gems, Perfect Jeweler's Orbs, and more from them.
But the area you really want to target is Lush Isle. This is a special type of Expedition Logbook. When you run it, it opens a portal to a large Expedition area on Lush Isle map. This area is known for its high monster count and rich loot. Most importantly, you'll also find Strongboxes, which contain a large amount of PoE 2 currency, both in high rarity and high quantity.
In short, your Expedition Logbook has a lot of potentially valuable hidden bonuses.
Finally, in addition to these dropped Expedition Logbooks, we also earned 4 Divines by selling items obtained from farming Expedition locations in Logbook. So, if you're willing to take the time to evaluate the items, you might even get more out of this than from selling Logbook itself!
Exiles, how are you progressing in Path of Exile 2: The Third Edict? Have you completed Act 4 campaign? As you progress through Act 4, you've undoubtedly encountered quite a few tough boss encounters. Did you defeat them easily? If not, that's where this guide comes in!
The main boss we'll be covering here is Torvian, Hand of the Savior, one of the enemies you'll definitely encounter in Act 4. You must defeat him at the entrance to The Excavation to progress through the main storyline.
Torvian boss is located on the island of Arastas, just before The Excavation. Simply explore the island to find the boss arena.
It's also worth noting that while exploring the map, keep an eye out for bells around the map; there's a chance you'll find some free Path of Exile 2 Exalted Orbs there.
To defeat Torvian, Hand of the Savior, you must block the three Priests surrounding her. They continuously cast spells that aid Torvian in battle. If you don't deal with these Priests first, Torvian will continuously gain powerful buffs, making him nearly impossible to kill during the fight.
Aside from this key mechanic, the rest of the fight is fairly straightforward, so let's cover the basics of the Torvian boss and all the mechanics you might need to know before taking on him.
Upon entering the arena, you'll notice three Priests surrounding the arena to the east, west, and north. Each Priest represents a specific spell:
You can check if any buffs are active by looking for a gold icon below the boss's health bar.
If all three buffs are active, Torvian becomes invincible. Therefore, your priority is to avoid allowing the boss to receive any buffs at all costs.
The strategy is simple: you need to block, or more precisely, interrupt, Torvian's spell-casting by having him throw rocks at the caster. This means you need to target Priest with one of Torvian's attacks.
To do this, wait for Torvian to slam his dual axes into the ground. When you see this happen, immediately stand below the tower where the spell or Priest is located, as Torvian will pick up a large rock and throw it at you. If you dodge in time, the rock will hit the tower and knock the Priest off balance, forcing him to stop casting his spell.
Also, note that you don't need to wait for a spell to be cast to interrupt Priest; you can simply stand next to the tower and let Torvian throw the rock to prevent him from casting his spell.
Also Read: Path Of Exile 2 Shark Fin: How To Effectively Use?
This battle has two phases. In the first phase, Torvian, Hand of the Savior will attack you with his basic attacks, followed shortly by the Priest's first spell.
Following the strategy we mentioned above, when there are no spells active, attack him and try not to prevent the damage from stacking, otherwise you will have to deal with a long battle that will be a great test of your survivability.
When Torvian is buffed, his attacks deal physical and fire damage. Therefore, before starting the fight, it's recommended to prioritize investing PoE 2 currency in increasing your armor and physical or fire damage resistance to avoid being fatally hit by the boss.
Also, be aware of the boss's special attack, which causes a golden circle to appear on the ground and explode. Standing in this area almost certainly means death. Even if you happen to survive, you'll be vulnerable to slowing or freezing effects, making you an easy target for his other attacks. So, avoid the golden circle.
Don't worry if your life and mana flasks run out during this process. Just be patient, dodge incoming attacks, and stack the damage, and you still have a chance to defeat Torvian!
From here, we simply need to continue dealing damage to him. When Torvian's health reaches approximately 25%, the final phase begins, and you'll hear the main priest say, "Do not falter!"
What happens here is that the other two priests join forces, or more specifically, the priest on the western side of the fortified arena. With this newfound power, he'll unleash a massive tornado of light. While slow-moving, it's incredibly powerful, so be careful to avoid it.
At the same time, the other two priests' spells will begin to appear randomly, and this time you can't block them. This means it's time to deal as much damage as possible and completely defeat Torvian.
The only spell you need to watch out for is still the golden circle that appears on the ground, but this time it covers a larger area. Otherwise, dodge the tornado of light and attack the boss until he's dead.
When you land a critical hit on Torvian, the three priests will also die. In short, they die together, and the entrance to The Excavation opens.
In short, Torvian, Hand of the Savior is a very challenging dynamic boss encounter added in POE 2 Patch 0.3.0 Act 4. While defeating him won't drop any extra gear or items, this novel boss system definitely won't disappoint!
Path of Exile 2 Patch 0.3.0 introduces new Act 4 content, expanding the existing storyline and adding several new bosses, adding even more challenges to your exploration of Wraeclast.
Diamora, Song of Death is the final enemy you'll encounter in Act 4, Whakapanu Island, in The Third Edict update. This challenging boss, lurking in Singing Caverns, possesses a multitude of frustrating mechanics that require near-constant movement, making it easy to feel overwhelmed if you're not prepared.
Here, we'll show you how to defeat Diamora, Song of Death and unlock Shoreline Hideout. Let's take a look!
To find Diamora, you must first advance the campaign to Act 4, travel to Whakapanu Island, and find the entrance to Singing Caverns.
However, before unlocking it, I recommend completing Hostile Takeover quest. You'll need to speak with Ange, NPC near Kingsmarch's Wharf, until Hostile Takeover quest unlocks. This quest will require you to find a suitable location to establish a hideout.
Next, you'll need to speak with Makoru to obtain a boat to officially begin your journey in Act 4. Once you've completed this, you can travel to Whakapanu Island.
Be aware that Whakapanu Island is huge! You'll find the entrance to Singing Caverns on the other side of the checkpoint. You'll need to defeat enemies along the way to reach it, but PoE 2 currency and equipment these monsters drop may be useful for your subsequent exploration.
Along the way, if you're interested in the legend of Diamora, Song of Death, you can also interact with the two Karui Carvings on Whakapanu Island, which will tell you more about the missing people who arrived on the island.
Once you reach Singing Caverns, activate the waypoints and cross to the other side until you reach Chamber of Echoes.
Once you enter Chamber of Echoes, you'll find Diamora. She initially appears as a beautiful mermaid, but don't let your guard down, as once she transforms into a monster, the battle begins.
The first thing you need to know is that this fight will be very long and difficult. This is because Diamora will temporarily disappear from the arena, jumping between pools of water.
During her absence, your damage is interrupted, meaning you'll need to restart your damage stacks, and she'll also regenerate her shields. This unavoidable and frequent occurrence means you only have a few seconds to deal damage to her. You'll need to repeat this cycle over and over again, so patience is crucial.
Now that we know Diamora's location and the key to defeating her, let's take a look at her specific attacks during each phase.
During the first phase of this fight, Diamora will launch six attacks at you.
The first attack occurs when she says, "Suffer... together" or "Admire me." Three jets of water will erupt from the ground. If they come into contact with you, you'll be frozen. To avoid this attack, you'll need to walk or dodge three times.
The second attack occurs when she says, "Join my eternal admirers!" or "If I can't have you... the sea will." At this point, two waves will collide. To avoid this attack, simply move away from them.
Her third attack involves her jumping between two bodies of water. Each time she does this, your damage will be interrupted. As she jumps, four fountains of water will appear below her. Coming into contact with them will also freeze you.
Her fourth attack occurs when you're far away from her. She'll randomly spray a stream of water at you. Be vigilant and dodge in time.
Her fifth attack, also from a distance, involves her screaming at you. Simply move away to avoid both attacks.
Her sixth attack involves her saying, "Drown... drown!", followed by a rapid-fire orb of water. If you remain inside it, you'll drown within seconds and die instantly. So, run away when you see it.
Next, the second phase of the fight begins once Diamora's health is down to around 50%.
At this point, Diamora will move to the center of the arena and cast Petrifying Gaze. Looking at her will obviously petrify you, so avoid looking at her or, ideally, stay out of the area.
When she casts Petrifying Gaze, her minions will appear, providing an excellent opportunity to replenish your health and mana by killing them, so be sure to take advantage of this opportunity.
However, beware: as the gaze continues, more minions will spawn. You'll need to kill them quickly, or you'll be easily overwhelmed.
Once you've killed all the minions, Phase 3 officially begins. Don't worry, though, as you'll only face the same boss attacks as Phase 1.
Phase 4 triggers when Diamora's health is reduced to 25%, marking her final use of Petrifying Gaze.
During this period, new minions will spawn, as well as slow-moving water spheres that can drown you. So, while surviving and killing minions, keep an eye out for the spheres and avoid them.
After this, the final phase will trigger. During this phase, the boss will use all of the aforementioned attacks at will, but at a faster rate.
In addition, when she jumps between pools of water, five fountains will appear instead of four, essentially forming a wall. More importantly, the spheres are now continuous, so keep moving and don't get desperate.
If needed, you can pause, slow down, and catch your breath. Remember, this battle will still test your patience. Once you kill her, Diamora will turn to stone.
Once you kill Diamora, The Hooded One and Doryani will appear, but most importantly, you'll be prompted to return to Ange.
Completing the conversation will update Search quest, and you'll be transported back to Kingsmarch to find Ange. After speaking with Ange, you can proceed to Shoreline Hideout.
Once you arrive at Hideout, Ange will ask you to eliminate the invaders. After eliminating all enemies, return to Ange and continue the conversation until you receive a prompt to switch to the Shoreline Hideout, meaning you've successfully navigated it!
Shoreline Hideout is a safe location available in PoE 2 Act 4, where you can rest, manage your items, and interact with other characters. So, does this mean it's worth taking on the tough boss Diamora, Song of Death? Give it a try!
Exiles, I'm sure everyone loves the shiny new currency in the game, and you'd love to always have your stash filled with rare orbs and loot, right? If your goal is to maximize your wealth, then the methods here should be helpful.
Here, we'll share a profitable currency farming strategy: running Trial of Chaos. This strategy is actually quite old, but thanks to the changes and adjustments in Path of Exile 2 Patch 0.3.0, this farming method isn't outdated, but rather more efficient.
We know you might be interested in the new Rise of the Abyssal league mechanics, but is it truly a better farming option?
On the surface, you'll earn a few different PoE 2 currencies while exploring Abyssal fissures, and beyond that, more item drops like Precursor Tablet, which can sometimes fetch a decent price, but it all depends on your server and the returns are extremely volatile.
However, you'll be battling more bosses in Trial of Chaos. Trial bosses drop more currency and weapons than Abyssal monsters. More importantly, your chances of obtaining PoE 2 Divine Orbs in Chaos Trial are significantly higher, especially if you utilize some of the secret strategies we've shared.
Now, let's teleport directly to Temple of Chaos and start farming.
Overall, the best thing about this farming method is that it has virtually no prerequisites. You just need to make sure your character is strong enough to defeat the boss.
While Trial of Chaos bosses can sometimes be quite difficult, they're actually more or less tailored to each character's needs. Because this is an Ascendancy Trials, the developers want you to actually defeat these bosses so you can earn the passive skill points.
Before entering a room, remember that your primary goal is always to farm POE 2 orbs, not the gear drops, as you can actually obtain them from the market, and they're now typically sold for 1 Exalted Orb.
The entire gameplay loop is pretty straightforward. You'll enter a room with some sort of quest, usually just killing all the monsters or surviving for a short period of time. Then you'll approach the next room, which only has debuffs, and you'll need to choose one. As you progress through the trial, the debuffs stack.
If you feel like the random number generator (RNG) penalties are working against you, you can probably quit the trial.
But here are a few tips to help you survive and get through all of these rooms more easily.
When you see a bunch of enemies on the mini-map, it means you need to thoroughly clear the room and defeat all of them. There's a large monument in the center of the room. Simply touch it, and you have 1 minute and 30 seconds to survive.
The rooms you encounter are largely randomized, so none of us knows what's coming next. Each room presents unique challenges, such as fighting monsters or avoiding traps, that test your skills and reward you.
We'll focus on one here: the room with Stone Altars. If you choose the wrong bonuses, it can be quite tricky.
In this room, you essentially need to find Vaal Soul Cores, quickly return to Stone Altar, and then place it inside the altar, which takes a lot of time.
If you're unlucky, this will probably disrupt the animation, forcing you to press the stone again. After a few seconds, you'll start losing energy shield and health, even just by running or standing still. So, you need to be quick.
If you're playing with a more basic build like me, you can simply run around the three corners and find your way around. But sometimes you'll need to solve minor puzzles, and running around in these rooms can often take up the majority of your time.
Every three rooms, you'll find a place to replenish your flasks, and you'll receive the only core reward for that type of room. This means you'll need to defeat the boss three times.
However, the bosses are always the same for each player; the order in which they appear may vary. One of them is Bahlak, the bird guarding the entrance to Trial of Chaos. It's a powerful boss with a particularly annoying moveset that can actually deal a lot of damage.
After defeating the final boss, we'll receive Victorious Fate, one of the most important rewards for us, and it's guaranteed.
There are actually three different Fates: Cowardly, Deadly, and Victorious. This doesn't really matter, however, as they changed in patch 0.3.0. Previously, they were random, but now we know exactly which Fate we'll receive, so they all cost about the same on the market.
Finally, after interacting with the final monument, we'll receive all the rewards.
But let's see what we get after a single run. First, we get a POE 2 Divine Orb, but that was more or less a matter of luck. Besides that, there's a lot of new currency dropping here, which I'll be exchanging for Exalted and Chaos Orbs.
At the same time, we'll be getting a lot of gear, but unfortunately, all of it will be damaged and underperforming. Therefore, dismantling it to get a bunch of Artificer's Orbs and Armorer's Scrap is the best option. These are important materials for upgrading gear, and they currently sell for quite a few Exalted Orbs.
In short, the advantage of farming Trial of Chaos is that you require very little preparation beyond bringing along a powerful boss-killer build. The trial is infinitely replayable, and each run offers a different combination of modifiers and reward paths, making it a replayable and rewarding way to farm currency! Take the time to give it a try!