POE In-Game Major Events In December: Blight End, POE 3.9 Release Along With Metamorph League
Dec 04, 2019 Source: POECURRENCY
December is very busy throughout POE, and there will be several in-game major events to start, the following is the list about it.
It was announced that POE Blight Challenge League on PC will end on December 9 at 1 PM PST, that is, there are only a few days to complete the challenges until the end of the current league. Once it's over, will you miss the days when you fought alongside NPC Sister Cassia to fight the spread of fungal growth. Until then, you can take the drop loot, oil and other POE Items to the next "battlefield", POE 3.9 expansion.
That's right, POE 3.9 the Conquerors of the Atlas has been announced by Grinding Gear Games at ExileCon, and set to release on December 13, bringing a lot of new content, challenges, and bow rework.
With the trailer, it introduces a new Atlas Mechanics, five endgame bosses, new powerful class and gems after the Atlas War. Even though the gameplay of POE 3.9 has not been made public, it has broken the rules of the previous expansions. For example, the exiles need to unlock more maps constantly through defeating the Conquerors and earn Watchstones the Socket into the Atlas, then complete a series of challenges to obtain rewards. The entire content will not be made public until it is released, and we can do much except waiting.
Another event related POE is the release of Metamorph league, which will launch on December 13 along with the release of the Conquerors of the Atlas. There, you will encounter Tane Octavius, who will task the player with gathering parts from various monsters to create a Metamorph. Now the supporter packs of Metamorph are also available with exclusive cosmetic micro-transactions including Armour sets, Weapons effects, Wings, you can check it out on the POE official site.
When it comes to rewards or income, this always attracts the attention of players. In every version of POE, almost all tradable Scrolls and Orbs are called POE Currency, and the fastest way to obtain them is to buy.
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Five Defensive Components And Four Items Can Enhance Your Power In Path Of Exile 3.24
Hello, everyone. Today we’ll be going over some defensive layers that are very strong in Path of Exile. The first thing I want to mention is that these are only core components of a defensive layer strategy should be used in conjunction with other defensive layers to achieve a Powerhouse of mitigation.
Recharging POE 3.24 Currency in the game can make defensive components more powerful.
Now let’s go over the basic defensive components.
First, that are the strongest,in my opinion. And after we’ll look at some items and some defensive setups.
Spell Suppression
Spell Suppression is a core defensive layer because if we achieve 100% Suppression. We effectively are taking 50% less Spell damage. This is a common defensive layer, primarily effective when bossing. Because most of the damage dealt by bosses is Spells. 50% Spell prevention is a baseline which is achieved by having 100% Spell Suppression.
But this can be raised by some of the following.
There’s Ascendant Trickster notable. There’s Spellbreaker from the Trickster Ascendency, Inveterate and Spell Suppression Mastery. There are other ways but these were the ones that I found were the most impactful and accessible.
Armor
The number two is Armor. Armor is more effective when mitigating multiple small hits rather than one big hit. Ideally, though, you want 90% physical damage reduction from Armor which is the maximum. However, this mod doesn’t include things like Endurance charges giving you additional physical damage reduction and also the mod on a chest piece.
An Armor becomes more effective when physical damage is converted to an element. Because essentially you’re taking less physical damage. As a side note, if you’re a new player, Armor is extremely important in the campaign. Since there are many enemies that do physical damage, including big bad Kitava.
Physical Damage Taken As
Either an element or chaos damage is one of the best physical damage mitigation components in the entire game. Aside from additional physical damage reduction, both of these, though, can be used together as well to get a lot of mitigation. And it’s very strong because as stated previously. This makes your Armor way stronger.
There are many items that can achieve this feat: Helmet, Chest piece, a Vaal on a shield, Passive Tree, a Taste of Hate, Dawnbreaker Lightning Coil, Cloak of Flame and Lethal Pride.
There are others, but these are just the most common. Now keep in mind that the more physical damage you have taken around 75% plus as an element, the less you’re going to rely on Armor and more on maximum Elemental resistances to mitigate the incoming converted damage. An Ascendency that really shines with converting all physical damage to an element is Chieftain since we get 90% all maximum resistances.
Another Ascendency that’s a good example of physical damage taken as, is a Trickster or an Occultist. So typically you go to Chaos Inoculation with these Ascendancies. And what you want to do is get physical damage taken as chaos damage on either a Corruption for your shield or your Helmet. And basically what happens is you void that damage, you don’t have to take it at all because with chaos inoculation we are immune to chaos damage.
Maximum Elemental Resistances
Maximum Elemental Resistances are capped at 75% traditionally in Path of Exile. However, there are many sources in the game now. To raise those base values, any build can strive for 80% resistances comfortably and with the new flask changes in 3.24. It’s much more accessible. All Elemental flasks now have 5% to their respective maximum resistance and this can be scaled by a percentage increased flask effect.
Using all these flasks is not a good way but you can use them respectively for encounters with each Element. Like Searing Exarch for Ruby, Shaper for Sapphire and Eater of Worlds for Topaz.
Flasks
Having the correct flasks for your build with the right modifiers is one of the most core defensive layers in Path of Exile. This is evident in the use of the Mageblood, unique that almost all top end builds will use.
For example, if you play a creep-based build, you may want to opt for the mod percent chance to gain a flask charge when you deal a Critical Strike. And if you get hit frequently, you can opt for the gain number of charges when you’re hit by an enemy mod. These are just some ways to help sustain those flasks and make sure you don’t run out of charges.
Fourth Vow + Glorious Vanity
So now that we’ve covered some defensive components. Let’s look at items that synergize well with each other. The first defensive setup is Fourth Vow and Glorious Vanity Jewel. Glorious Vanity needs to be under the influence of Xibaqua to change any Keystone on the passive Tree in its proximity to Divine flesh. The Fourth Vow is a fairly new unique in Path of Exile as of Sanctum League.
It has a modifier which applies 100% of your Armor to chaos damage taken as from hits. Now notice how I said 100%. I’m using this in reference to the unbreakable modifier from Juggernaut Ascendency. That states only 8% of Armor is used against Elemental hits. This is insane because we can apply 100% of Armor instead of 8%. Juggernaut is already noticeably tanky with the unbreakable node.
So Fourth Vow is basically unbreakable, but better. We then use Divine Flesh to convert half of our Elemental damage to chaos damage and give us 80% total chaos resistance as a baseline. We can increase this further with items like Saffell’s frame or the small Cluster Jewel for chaos resistance with the born of chaos notable. Multiple of these can be used to try to achieve 90% chaos resistance.
If you want, normally though, Fourth Vaal is used against 80% chaos resistance for a considerable tanky boost. Another thing that Fourth Vaal really excels in is Elemental penetration. Shifting Elemental damage works very well against this.
An example would be Shaper boss. The idea here is that 50% of Elemental damage is shifted to chaos and that damage cannot be penetrated. Effectively reducing the amount of penetration damage we take by 50%.
Incandescent Heart + Glorious Vanity
It’s the Incandescent heart and Divine Flesh combination. The interaction we’re looking for is the extra 25% Elemental damage converted to chaos damage from chest piece. This is additive with Divine Flesh, providing us a total of 75% Elemental damage converted to chaos damage. Incandescent Heart can be used with Armor and energy Shield Mastery to provide 10% of Armor applies to chaos damage taken as from hits.
To further help with mitigation, this setup is more reliant on maximum chaos resistance being higher than Fourth Vaal setup. And this setup works better for Elemental penetration.
Eternal Damnation + Loreweave
The last combination I want to talk about is Eternal Damnation Amulet with Loreweave body Armor. Personally, I think just using Eternal Damnation by itself is an impressive defensive layer since getting back to 75% maximum resistance is not that hard. Loreweave states that your Elemental resistances are 76 to 78% overriding the negative downside to Eternal Damnation.
This means that we have heightened resistances instead of the 70% new baseline that would be provided by using Eternal Damnation. This combination was very popular during Sanctum League when Eternal Damnation was introduced.
Transcendence Keystone
Lastly, another component that can be added into the setup is Transcendence Keystone. That’s provided by a Militant Faith Jewel under the influence of Max Auras. Transcendence has minus 15 to all maximum resistances which can be overridden by Loreweaves effect. Another key component of transcendence is that physical damage is no longer mitigated by Armor.
It is instead mitigated towards Elemental damage. In order to use Transcendence you will need many sources of physical damage taken as. It’s very common for this setup to use a Lightning Coil or a Dawnbreaker. Another interaction with Transcendence is you can use Endurance charges to make up the loss of physical damage reduction. This is an example where I mentioned before that using physical damage taken as an additional physical damage reduction work really well together.
Aegis Aurora
There’s one honorable mention that I would like to talk about. And that is Aegis Aurora Shield. The interaction we’re interested in is recover energy Shield equal to 2% of your Armor when you block. The plus 5 to maximum Cold Resistance is also a really good mod.
The cap on the block is 75% but with investment can reach 90%. This can also be used in conjunction with Transcendence and enough physical damage taken as to provide a massive amount of mitigation and recovery.
You can also combine this with 20 life gained on block through the Block Mastery for even more recovery. Even without pushing for 90% block chance, this is still a considerable amount of mitigation and recovery if you have 75% block chance for both attack and Spells.
I hope you learned something. That’s all my suggestions.
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What Changes Are Needed To Craft This Blood Mage Tornado Inquisitor In POE 3.24 Necropolis?
Welcome, Exiles! The build I will introduce to you today is an updated version of the life stacking Inquisitor build in the Path of Exile 3.24, which is called the Blood Mage Tornado Inquisitor. I'd like to go over some upgrades that I've made to the build because some of these changes to the gear are quite significant.
Body Armour - Cloak Of Flame
The first change in this build revolves around body armour. In the previous Inquisitor build in the Path of Exile 3.24, I relied on the Lightning Coil for its Elemental damage mitigation, since the build lacked significant physical mitigation without it.
With no Determination or armour scaling, having a substantial life pool and converting 50% of physical hits to Elemental damage, then mitigating that damage for resistances, provided exceptional physical mitigation. This dramatically increased the maximum physical hit threshold, making the Lightning Coil a good choice.
However, a drawback of the Lightning Coil is that it aims to attain the 10% more maximum life bonus granted by allocating at least 6 Life Masteries. One of these masteries offers a 15% increased maximum life if there are no Life Modifiers on the body armour.
While gaining the 10% more maximum life is undoubtedly worthwhile, it's advantageous to also benefit from the additional 15% increased maximum life if there are no Life Modifiers on the body armour - something that the Lightning Coil lacks because of its Life Modifier.
But the Cloak of Flame doesn't have a Life Modifier. And the reason why I didn't use this body armour in previous builds is because the 10% difference in the physical damage taken as Elemental is actually huge for physical maximum hit.
The Cloak of Flame, which is a body armour without a Life Modifier. Despite not utilizing it previously, the 10% difference in physical damage taken as Elemental offered by the Cloak of Flame holds significant weight, particularly concerning the maximum physical hit threshold.
The only reason you could make this change is because that you can gain a corrupted implicit from the Rathpith Globe for physical damage taken as lightning damage. So if you are using the Cloak of Flame, it means that instead of having - 60 Lightning Resistance and no extra resistances gained from that body armour, you can now have +69 Fire Resistance.
Gloves - Sharkskin Gloves
Moreover, I've made adjustments to gloves in this Blood Mage Tornado Inquisitor build. Previously, the Sharkskin Gloves were aimed at capping all the resistances. However, because of the changes in body armour, resistance has increased significantly.
We could afford to drop several resistance mods and focus solely on Life and Chaos Resistance for these gloves. Additionally, the impulse and implicit of unnerving enemies on the Sharkskin Gloves provide a notable increase in damage output.
Ring - Vermillion Ring
Let's discuss the ring next. Previously, I utilized the Ruby Ring in the slot, where I emphasized the importance of achieving exactly 56 dexterity, hence the inclusion of a 2% Attribute Modifiers. I also mentioned the option of using the Screaming Essences to craft dexterity onto a ring, as they can roll up to 58.
In this build, I turned to use the Vermillion Ring. You can acquire the base with 2 fractures already in place, primarily for Chaos Resistance and the added Regeneration benefit. With only one other suffix needed for dexterity, rolling these Essences until reaching tier 1 life. The inclusion of Life Modifiers on this Vermillion Ring significantly boosts the life pool by an amazing 400.
Pantheon - Soul Of Tukohama
One of the big differences between the Cloak of Flame and Lightning Coil is that this modifier actually works for damage over time, whereas the Lightning Coil's modifier is only for hits. And that meant we could switch out the Pantheon.
Before, I was using the Soul of Ralakesh because even with a lot of life and Regeneration, bleeding is still often a problem, but it's less of a problem compared to other builds. And because I'm now using the Cloak of Flame, 40% of that bleeding damage will be mitigated by the Fire Resistance.
That meant that we could switch the pantheon into the Soul of Tukohama because in this build, whenever focusing down an enemy, we usually need to utilize the Frost Shield and dropping the tornadoes. You can gain physical damage reduction while standing stationary. With this Pantheon active, you can actually have the Regeneration.
With these changes, this Blood Mage Tornado Inquisitor build in the Path of Exile 3.24 Necropolis League will become unexpectedly robust, boasting 177,000 life and 4,500 energy shield.
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How Does This Non-Glass Cannon Build Perform In POE 3.24? - Crit Elemental Hit Of The Spectrum Pathfinder
Most people generally feel that bow builds and tanks are incompatible, but Elemental Hit of the Spectrum Pathfinder will meet almost all of your requirements. It can use Headhunter and tank all enemies as much as possible. You can explode the map like Deadeye, but you don’t really need Progenesis or any super expensive items.
There is no doubt that the effect it brings is absolutely amazing. In this guide, we’ll talk about everything you need to know about this build.
Build Inspiration
Before I get into that, I want to talk about why I created this build. This is because a friend of mine is playing with a Glass Cannon mapper with super expensive items. It’s Molten Shell with a 30k effective hit pool. If you don’t add it, you only get 9k.
This is a Glass Cannon, though I know the effective hit pool doesn’t reflect how tanky the build is in most cases. Therefore, we desperately need to make this build tanky without losing 70% or more of damage.
So I started brainstorming what build I could make that wasn’t made of paper, had good damage, and more importantly didn’t cost hundreds of Divine Orbs.
The reason we want to use Headhunter is that this belt is very cheap in Necropolis League, so it is better not to waste this opportunity, and there are new skill gems that we can use. Anyway, that’s how this build came about.
What Are The Advantages?
The hardest thing about crafting a perfect bow build is how you balance good damage and tanky, not just ticking Guard Skill and plugging in Progenesis, but also enabling Berserk to expand the effective hit pool.
For this build, if we just stand still without any Guard Skill or Berserk ticked, we can also tank every boss in the game, and we can even throw in some Ubers here.
If you really want to hear the numbers, our effective hit pool is actually 53k, and the physical max hit has gone up to 42k. Again, this is a case of no boxes being checked.
But if we talk about specific boss skills like Sirus Meteor, our effective healing is just insane. Because we are mapping, we cannot be hit by Sirus Meteor, and you can also tank high hit skills.
After a few seconds, when we get all the good buffs from rare monsters, we can’t die from anything. We’ll even delete anything that moves within a second.
How To Scale Damage?
Now we talk about damage. The single target damage done by this build is around 5 million since we have two Manaforged setups. And another Elemental Hit of the Spectrum 6-link setup can also generate Frenzy and Power Charges. So we’re getting all the good damage increasing buffs as well.
Maybe you’ll find this number low, but I think this damage is enough to give a critical hit to every rare monster on the map, and 3 shots to the map boss.
This build also runs fast by default. Even without any buffs from Headhunter, we have 128% movement speed. So we can clear the map quickly.
This build is almost too fast for me. I mean, we could totally complete the map in 2 minutes or less.
Pathfinder vs Deadeye
You may be wondering why we’re playing Pathfinder and not Deadeye. The reason for going with Deadeye is simply because this is a Glass Cannon build and your effective hit pool simply doesn’t exist. You can’t make Deadeye go crazy without Mageblood and Progenesis, or just inflate the damage numbers with Guard Skill or Berserk.
But Pathfinder does not need to use this item, its own skills are very tanky and can cause good damage. And we can also use Elemental Flask, so we don’t have to worry about our resistance at all. We can also use suffixes for things like Chaos Resistance and Damage Increase.
Additionally, Flask can roll pretty good modifiers, such as increased critical hit chance, and our flask has 100% uptime. We also get Taste of Hate, so we take less physical damage.
Headhunter
For Headhunter, I have to say, this is the first proper Headhunter build I’ve played, so it’s all new to me.
This item is simply incredible. When you kill some rare monsters with good damage modifiers, your damage is not doubled, but 10 times higher than what you see in Path of Building.
Additionally, this item will make you super tanky as it will give you life and energy shield. Temporal Bubble is no longer annoying now because when you kill a rare monster that has this mod, you also get this mod. Therefore, nothing outside Bubble can harm you.
Currently, I only have one big problem with my gameplay. That means I have no control over where the character goes when I want to leave the map. But overall, it was still a very good and new experience for me.
Invest
Now, let’s talk about the investment this build requires. But please keep in mind that since I make most of my gear, it is difficult to estimate the market price of many items.
My bow was purchased for 30 Divines. It is a 1.4k Elemental DPS Bow with crit and multi-crit.
Quiver was handcrafted by me, based on 5 Divines, and I spent less than 5 Divines on the craft. So that’s less than 10 Divines. From now on, all items are made by me, so I’ll just tell you how much I paid for these bases.
The total cost of this build is 82.2 Divines, but still keep in mind that 70% of the gear is made by me. This is by far the most expensive build I’ve done in this league. Although I have to admit that other builds have much higher single target damage than this one, but its clear speed is just insane.
Final Thoughts
Overall, this build is amazing. It’s better than most all-Glass Cannon Deadeye or other builds. So when you try this build out, I want you to give me feedback on how you feel about the build.
This build was a fresh experience for me because I could get a taste of what it would be like to play a Headhunter build. Sometimes it was so fast that I didn’t even know what was happening on the screen because everything our attacks touched disappeared. If you are interested in this build, give it a try!
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How To Significantly Enhance Your Defenses In Path Of Exile 3.24 Necropolis?
Welcome, fellow Exiles! This time, we'll be discussing some of the best Defensive Layers in the Path of Exile 3.24 Necropolis League. Before diving in, it's essential to note that these are core components of a defensive strategy and should be combined with other layers for optimal mitigation.
Flasks
Having the correct flasks for your build with the right modifiers is one of the most core Defensive Layers in the Path of Exile 3.24. This is evident in using the Mageblood, unique that almost all top-end builds will use. You can get them by investing in some POE Currency.
For example, if you play a crit-based build, you may want to opt for the mod percent chance to gain a flask charge when you deal with the critical strike. And if you get hit frequently, you can opt for the 'gain a number of charges when you're hit by an enemy' mod. These are just some ways to help sustain the flasks and make sure you don't run out of charges.
Armour
Armour is more effective when mitigating multiple small hits rather than one big hit. Though, you want 90% physical damage reduction from armour, which is the maximum. However, this mod doesn't include things like the Endurance Charges, giving you additional physical damage reduction, and also the mod on a chest piece.
An armour becomes more effective when physical damage is converted to an element because essentially you're taking less physical damage. If you're a new player, armour is extremely important in the campaign since there are many enemies that do physical damage, including the boss called Kitava, so use the Determination.
Spell Suppression
Spell suppression is a core Defensive Layer because, if we achieve 100% spell suppression, we effectively are taking 50% less spell damage. This is a common Defensive Layer, primarily effective when facing bosses, since most of the damage dealt by bosses is spells.
The 50% spell suppression is a baseline, which is achieved by having 100% spell suppression, but this can be raised through some of the following sources: there's the Spellbreaker from the Trickster ascendancy, Inveterate, and the Spell Suppression Mastery.
Maximum Resistance
Maximum Elemental resistances are capped at 75% traditionally in the Path of Exile 3.24. However, there are many sources now to raise those base values. Any build can strive for 80% resistances comfortably, and with the new flask changes in the Necropolis League, it's much more accessible.
All Elemental flasks now have 5% to their respective maximum resistance, and this can be scaled by percentage increased flask effect. Using all these flasks is not ideal, but you can use them respectively for encounters with each element, like the Searing Exarch for Ruby Flask, Shaper for Sapphire Flask, and Eater of Worlds for Topaz Flask.
Damage Taken As
Damage taken as either an Elemental or Chaos damage stands as one of the most potent forms of physical damage mitigation in the entire game, alongside additional physical damage reduction. Combining these 2 aspects can yield formidable mitigation, significantly bolstering armor effectiveness.
Several items facilitate this approach, including helmets, chest pieces, Vaal implicits on shields, passive tree nodes including Taste of Hate, Dawnbreaker, Lightning Coil, Cloak of Flame, and the Lethal Pride, among others.
However, it's crucial to note that as the percentage of physical damage converted to Elemental approaches or exceeds 75%, reliance on armor diminishes, shifting focus towards maximizing Elemental resistances to mitigate converted damage effectively.
Ascendancies play a pivotal role in enhancing damage conversion strategies. For instance, the Chieftain ascendancy shines with its ability to convert all physical damage to an element, complemented by a 90% boost to all maximum resistances. Meanwhile, classes like the Trickster or Occultist offer compelling examples of leveraging Physical Damage taken as Chaos damage.
Typically, players opting for these ascendancies adopt a Chaos Inoculation strategy, aiming to acquire gear with Physical Damage taken as Chaos damage through corruptions on shields or helmets. This approach renders them immune to Chaos damage, providing robust Defenses against various threats.
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An Efficient Strategy On Farming The Corrupted 8-Mod Maps In Path Of Exile 3.24 SSF
This time, I have prepared a farming strategy for you that'll help you gather a multitude of corrupted 8-mod maps in the Path of Exile 3.24 Necropolis League SSF without having to re-roll them. Besides, we'll be utilizing some new Scarabs in this setup. So, without wasting time, let's get started!
Strategy Overview
The 8-mod corrupted maps are maps that are corrupted and have 8 modifiers. These maps are considered valuable because of the amount of items they offer, their rarity, and the number of monsters they offer. Although running these maps poses increased difficulty because of the multitude of modifiers, the benefits usually outweigh the challenges.
When it comes to the pros, firstly, it significantly simplifies the map collection process by avoiding the tedious process of manually scrolling maps. Secondly, another notable advantage of this strategy lies in its utilization of common Scarabs that the strategy can be executed frequently.
Transitioning to Tier 17 maps presents a significant challenge, demanding a robust build for success. However, this build doesn't lean towards Tier 17 maps. Despite their potential benefits, such as dropping an amulet ideal for the build. Instead, this can perform well on Tier 16 maps.
In this strategy, first, you need to run a map, ideally an 8-mod corrupted map, with any scarab that increases map drops, pack size, or any of those things to increase drops. We may back into nodes on the Atlas, and then we top it all off with the Cartography Scarab of Corruption, which turns all non-unique maps into corrupted maps with 8 mods.
Scarabs
When it comes to Scarabs, there are several options available. I have conducted a test using the following Scarabs in conjunction with corrupted Tier 16 maps. After running 20 maps, I obtained 85 8-mod corrupted maps with Layers of Delirium.
- Cartography Scarab
- Cartography Scarab Of Corruption
- Cartography Scarab Of Ascension
- Delirium Scarab Of Delusions
Atlas Tree Setup
Let's talk about the Atlas passive tree and the choices that I made. I recommend taking the Packed with Energy. It remains a staple node on most of the Atlas trees for taking strongbox nodes, increasing pack size when triggering them, and making them re-open.
We're specifically taking Concealed Logistics, duplicating maps, and increasing the chance of the Cartographer's Strongboxes. You can take plenty of shrine nodes, and it will add more monsters around those shrines.
Then we back into the Searing Exarch, including old pack size nodes. That is also to make sure that you spawn most altars possible in your maps, giving those altars the best odds for duplicating maps.
You can also take a bunch of Heist nodes, in particular, Casing the Joint as it sometimes drops entirely revealed blueprints. Heist nodes are completely optional, but the farming maps and the Heist for blueprints do synergize quite well.
One keystone that is optional, but I really recommend is the Singular Focus. This targets all your favorite maps and turns all other non-favorite maps into the POE Currency. This way can make sure you run the maps you enjoy running. If you don't take this node, you will drop a bunch of maps which you likely will never run.
And finally, you can take nodes like Chiselled Perfection, Invasive Adversaries, and Mounting Modifiers. This does make the map a lot harder, but the increase in loot is worth it. If you don't want to take all these nodes, you can unspec those and spend points on Scarab nodes.
In this case, we have to drop the Scarab nodes, as this strategy isn't about farming Scarabs, but about farming maps. Scarabs still drop all the time, as we are running fair maps, so you don't really need Scarab nodes.
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Follow These Optimization Tips To Make Your Tornado Of Elemental Turbulence Inquisitor Unstoppable In POE 3.24!
In this guide, I want to discuss the much-needed upgrades and changes to the life stacking Tornado of Elemental Turbulence Inquisitor in Path of Exile 3.24 Necropolis League. It’s going pretty well and I’ve got it up to level 95 so far.
Even though I don’t play much now, I did make some major gear upgrades during that time, and changed my Passive Skill Tree as well. As of now, at level 95, I have about 16,200 life and about 4, 400 energy shield, which is way more than I expected to reach.
So this build is powerful at this point. At least for public characters, this is the character with the highest health in Hardcore Trade league.
Tattoo Of The Tukohama Shaman
I also use some tattoos for life regen. I hadn’t considered Tattoo of the Tukohama Shaman before because it only regenerates 15 life per second, but in Necropolis League this has really worked wonders for us, now providing 0.3% life regen per second.
I have 6-7 similar tattoos equipped and they provide about 4,400 life regen, which means I also have 4,400 energy shield regen.
But note that regen does get cut down quite a bit by Righteous Fire, as I’m not really scaling max fire resistance in this build, or at least I’m not going out of my way to do so. Still, it’s comfortable to use Righteous Fire build with active regen.
Respect Passive Tree
In fact, I respect Prismatic Skin section of the passive skill tree and select Cruel Preparation Life Wheel at the top of the tree. I’m all about having more life, which is why I use this life regen tattoos to help offset the maximum fire resistance loss from Righteous Fire burn damage.
Gear Change
Next, let’s go over some of the gear upgrades I made.
Amulet
We now have Untouched Soul Gold Amulet with 20% quality, and that quality alone actually gives us almost 700 life, so that’s an enormous improvement.
Boots
Additionally, we upgraded the boot I’m using, Spirit Dash. While they’re still not perfect, the life stack it brings is all useful for this build.
It’s worth noting that the life regeneration rate from Suffix and Eldritch Implicits is also huge for this build. Because this is the multiplier of our life regen. And Eldritch Implicits’ maximum fire resistance reduces some of Righteous Fire’s burn damage.
Ring
Besides this, I also replaced two of my rings again: Armageddon Circle and Blood Grip. These are far from optimal for this build, but the important thing to mention here is that I now have a cap on Chaos resistance, so Chaos damage is almost non-existent for this build.
You can imagine that in a normal build with average life, if your total life pool is three to four times the average build, Chaos Resistance is usually good enough that Chaos damage becomes less of a threat. And you have capped chaos resistance on top, which is pretty trivial. At this point, but these rings help get the work done.
You also need dexterity from Ruby Ring, which is actually the tier 1 dexterity modifier for max rolling. But I plan to address this elsewhere.
Maybe we can give it dexterity by Harvest Crafting on Body Armor quality, or maybe by crafting another ring with Deafening Essence of Sorrow. Because those can actually roll to 58 dexterity and then we can get a lot more life on the ring.
Belt
But these types of upgrades are endgame upgrades that are often very expensive for little benefit. So we have to look at this now. We replace Replica Soul Tether with a Glorious Vanity for Corrupted Soul keystone and replace that unique belt with a life crafted belt.
While this belt isn’t perfect, it does complete the change from Replica Soul Tether to this belt, losing about 800 energy shields and gaining 1,300 life. So that’s a big difference, especially considering life is the scaling factor for pretty much everything in this build from damage to regeneration. So this is a huge upgrade.
Jewel
Besides this belt, I now use Glorious Vanity Jewel to get Corrupted Soul keystone from the passive tree, and Timeless Jewel Calculator to try and find a good gem for the build.
With this jewel, three nodes were transformed, two-thirds of which were transformed to increase their maximum life, and their maximum roll rates were all 4%. So this is a very nice jewel for this build and another very important upgrade for this build.
Double Corrupt Crest Of Desire
Speaking of major upgrades, I managed to double corrupt Crest of Desire and hit Socketed Gems and some leech for +2 levels. This is useful to an extent, as the gem level provides about 133% extra damage to the build. So this is a great double corruption.
Next, we need to look for more +8 Crests that we can corrupt, since we can theoretically hit +4 on the helmet. But the problem is, they are becoming quite scarce in the league now. Spending Divine Orbs to buy Crest to give them +8 is obviously annoying and can get quite expensive.
But corruption itself is a very big improvement, which means our Tornado reaches level 33.
Weapon
Finally, I will say that the biggest upgrade I made to this build wasn’t the helmet change, it was actually the weapons.
I’m currently using a Dark Seer Unique Sceptre and I only have this because I managed to get one at a really good price. This Sceptre is just a small upgrade in terms of damage output, but for the defense it provides, it’s absolutely insane.
Dark Seer provides +2 maximum health and +2 maximum energy shield per character level. I got 1,900 life and 800 energy shield, obviously some of that life came from empty sockets, but still pretty crazy.
In addition to the life gained from this item, Malediction debuff it allows us to inflict also reduces the damage done by enemies by 10%. So that’s an excellent defense mechanism as well. This Sceptre is just crazy for this build.
That’s it, I do enjoy the smooth gameplay that comes with this Tornado of Elemental Turbulence Inquisitor build. What do you think of this build? What suggestions would you make to optimize this build? See you next time!