Wanna cheap and safe POE 1/2 currency or other game gold ? We provide 7x24 service. Contact us

Choose your country and currency

Country / Region:

United States

Currency:

USD

USD

EUR

GBP

CAD

AUD

Shopping Cart
Total items

Subtotal:

Discount: -

Continue shopping

Your cart is empty !

Continue shopping
Surplus Stock:

Categories

POE 2 Currency POE Currency Diablo 4 Items WOW Classic Last Epoch Diablo 2 Resurrected Dark and Darker Help Center Sell To Us Affiliate Member Discount About Us News Guide AUP Policy Terms & Conditions Privacy Policy Refund Policy AML Policy

Send60s

I want to get information about activities, sales and personal offers

loading

The Easiest Way Of Making Plus Two Amulets In POE The Forbidden Sanctum

Jan 09, 2023 Author: POECurrency.com

Today, we're going to be covering how to create plus two Amulets. today we're going to go to craftofxl.com and then create new item. Obviously, you can do this on any base. It needs to be at least item level 75, that's when you can start getting the gem levels and I don't have any influence on these.

The first thing you should do is a alteration craft until you get plus one Skill Gems and this is usually like 1 600 Alts on average. Obviously, you can get lucky. But I've had sometimes where it takes three or four thousand Volts to get it. So, that's a pain.

Next, you want a Regal and the outcome isn't super important. This is a big chance of breaking the Prefixes, but this is an okay outcome. So, I'll show you what happens on on each outcome. Since we have plus one Skill Gems and Maximum Mana, now we can do Multi-mod and then Prefixes Cannot Be Changed and you Cannot roll Attack Modifiers.

Now, the important thing here is we have one open Prefix. This is important because what we're going to do is add it first and then remove. So, if you had two Prefixes here this would not work. I'll give a quick example. So, if now we wanted to make this plus two Fire, it would give us that error and that's changed fairly recently. So, let's say I wanted to make this a plus to Fire Boom. It's now guaranteed plus two Fire. The problem with this is obvious. It will keep the Mana there. No matter what and this works with everything plus one Chao Orbs plus one Cold and one Lightning, etc. So, this is a really really good way of getting a plus two Amulets.

What if you don't want the Mana there, well you can take a higher risk when you do have the two Prefixes instead of Prefixes Cannot Be Changed. You can just craft a random Suffix. So, what changes now is that you have a 66 chance of getting plus two. You have a 33 chance that it'll remove the plus one Skill Germ and just make it plus one. But you do have so 66 chance with this that you will end up getting the plus two completely. And you have a 33 chance whether it's going to be with the Mana or without the Mana. So, it's the best case scenario with this one, if you do want to use this instead of Annulling.Then, 33 chance that it removes the Mana and then you have plus one's Skill Germ plus one Fire and the other Suffixes.

Next, here's a couple of different things you can do for Suffixes. You can now craft Life and you have a couple of options here. You can craft Life and you could exalt it three times and hope for yourself fixes. This would be insanely good because they had Tier one dot multi. But that's not super realistic, it's also not what I did for my Envelope. So, I had breaks Prefixes. It was slightly easier but if you want to have a good chance of still having an open Prefix, what you can do is you do Maximum Mana.

poe Amulet

Then, first craft whatever doesn't really matter. You don't have to craft Life at this stage. Minecraft Life and then Prefixes Cannot Be Changed. So, there's a couple of things you can do now. Reforged Chao Orbs is really nice because this ends up guaranteeing Chao Orbs.

I think you are supposed to be able to do a veiled Chaos Orb. But craft device that throws an error. I've reported that because I'm pretty sure you should be able to avail Chaos Orbs at this point. That is a little risky, so is the referred Chaos Orb. Because it could fill up the Suffixes. But there's not really a huge deal because it's not like you're not gonna fill them up anyway. If you do this, what you can do after hitting Chaos Orbs is you can do Multi-mod Life and then whatever else you want. This is pretty nice. You could also just craft Life and exalt two Suffixes, so those are the choices you have there.

And you could also play a player along with the Prefixes Cannot Be Changed to unveiled Caterina craft now if you're wondering why don't we at this stage just do Prefixes Cannot Be Changed and and refresh Chaos Orbs like why do we do the Multi-mod. Well, the problem is that it says Prefixes Cannot Be Changed that means the ones that are already there. It doesn't mean it can't add something that isn't there before, so it can actually end up breaking your Prefix now.

Let's go all the way back and look at some of the other things. What if you've augmented it first? What if it looks like this honestly like Annulling it down, until it's just plus one Skill Germ? This is actually pretty good because then we can do what we had before except we have no risky Prefix. So if you do get a plus one else Skill Germs and you can have three or Multi-mod Prefixes Cannot Be Changed and Cannot roll Attack Modifiers. Now, you can literally guarantee it plus one of whatever you want. You can play around with that and that's very very nice. You can like finish the Amulet. What about this is actually very easy.

So, now we can do Prefix Cannot Be Changed in Scour. However, then it's blue again. This is an issue as well. Hitting two cell fixes is not great obviously. You can hold them off. At this point, we don't really have much we can do we could scour. We could a null, but with two it's kind of annoying. So, ideally laying it down is probably your most efficient bet. But, at least that's some ways to make Amulets and I hope that helps.

It is obviously it does end up costing a lot of Divine Orbs but Divine Orbs are pretty easy to get from the Sanctum this week.

Read More: Path Of Exile 2 Will Be Playable In July 2023 At Exilecon

Recommended Article

View More
How To Defeat Tavakai The Chieftain Final Boss In Path Of Exile 2 Act 4 With Three Phases!
How To Defeat Tavakai The Chieftain Final Boss In Path Of Exile 2 Act 4 With Three Phases!

Today, our guide to the final boss fight in Path of Exile 2 Act 4 is finally here! This mysterious boss is Tavakai, the Chieftain, and he's the most dangerous enemy in the campaign so far.

This three-phase boss fight is quite lengthy, and Tavakai's powerful attacks will definitely put your build and gear to the test. Therefore, I sincerely recommend that you upgrade your character to at least level 56 or higher before attempting Tavakai, unless you're willing to invest a large amount of POE 2 currency in crafting a complete set of crafted gear.

Preparation is also essential before every brutal boss fight, and you'll have to ensure you have auto-recharged life and mana flasks; otherwise, you'll have a hard time surviving. If you're ready, follow along as we tackle the final battle in Path of Exile 2 Act 4!

How To Find Tavakai?

To find Tavakai, you'll first need to travel to Whakapanu Island. Next, you'll need to fight your way through two of Path of Exile 2's largest and most challenging maps: Ngakanu and Heart of the Tribe.

So, take your time and explore every corner. You'll find him in Heart of the Tribe area.

Phase 1 - Tavakai, the Chieftain

Once you've found Tavakai, the Chieftain, Phase 1 begins.

Honestly, this is the easiest phase, so your goal is to use as few flasks as possible to advance to the next phase, as you'll need them later.

Tavakai's attacks in this phase are very simple, primarily using his axe for physical attacks. Fortunately, these attacks are easily dodged, as he moves slowly, allowing you to counterattack with Momentum.

His powerful attack creates Jade Crystals, which then explode. Stay away from them to avoid the explosions, which provides another opportunity for a counterattack.

The key to completing this phase quickly is to dodge attacks and counterattack, allowing you to continue stacking damage on the boss.

Note that when Tavakai's health reaches 50%, he stops attacking and transforms into Tavakai, the Fallen. When this transformation occurs, a shockwave will hit you, knocking you to the ground. This officially begins Phase 2.

Phase 2 - Tavakai, the Fallen

Follow Tavakai, the Fallen to another arena, where you'll find Makoru in Altars. This is where the final battle begins.

In Phase 2, Tavakai becomes even more powerful, regenerating his health. Additionally, he gains new attacks that deal significant damage. Let's take a look at them.

  • His first move is to swing his axe skyward, followed by a rain of jade spikes. This attack covers the entire arena, so try to watch where it lands to avoid being hit.
  • Tavakai can also summon three to five jade statues that explode when they get close to you, dealing area damage.
  • Another powerful attack occurs when he says, "Lend me your hunger, Father of Chaos!" A pool of blood will appear on the ground, and he'll stomp on it, dealing area damage.
  • Then, when he says, "Weakness becomes you!", several bloody tentacles will sprout from his hands. If these tentacles hit you, they'll inflict Shock, Ignite, and Fire Resistance debuffs.
  • Another powerful attack during this phase occurs when he says, "Unleash yourself, Valako!" He'll slam his bag into the ground, creating several waves of jade spikes that fly upward. The best way to avoid this attack is to stay close to Tavakai, as it covers the entire arena.

You May Like: Path Of Exile 2 Patch 0.3.0 Changes To Witch Hunter Ascendancy Class' Passive Skills

However, the problem with phase 2 is that Tavakai's boss attacks continuously, making it impossible to predict the exact timing of your counterattack. However, during our testing, he would first unleash waves of jade spikes, then summon jade statues, followed by blood tentacles, and finally a rain of jade spikes. It felt like everything was happening simultaneously. It was complete chaos.

However, my advice is: you must deal damage first, then pause and run away to survive, then return to attack. Of course, the problem with this is that you'll never be able to stack a significant amount of damage, and the battle will be stretched out again, but it's the only way to survive.

This is also where your auto-recharged flasks come in handy; they're invaluable, otherwise a few combos from the boss will easily kill you.

Anyway, keep fighting, and soon Tavakai will unleash his most powerful attack of this phase: Daughter of the Moon. This is when a massive beam or icicle strikes the ground for several seconds. If you're hit, your chance of death is very high.

Phase 3 - Tavakai, the Consumed

Continue to deal damage, and as Tavakai's health drops to 25%, the final phase begins. At this point, the boss transforms into his final form, Tavakai, the Consumed. He's fully healed again, which is terrible.

Unsurprisingly, the final phase is the hardest, as his attacks are once again buffed.

  • Tavakai's first attack is a weapon combo attack, culminating in a series of Leap Slams. You'll want to dodge these attacks and avoid counterattacks.
  • He also has an attack that opens rifts, from which Shadow Dragons spawn. They're clearly from another dimension, as you can see stars within the rifts. These dragons will inflict debuffs on you, so stay away from them.
  • Next, Tavakai will cover the entire arena with greenery. Standing in it triggers Tawhoa's Forest debuff, which essentially reduces all damage taken while you're there. The only safe zone is in the center of the map, but Tavakai is likely there.
  • The boss also has a new attack during this phase: he summons a series of exploding blood crystals from the ground. Try to avoid standing on or near them.
  • If you're tempted to head to the center of the arena, think twice, because Tavakai summons a small sun that rises and explodes there. The explosion leaves behind an even smaller sun and burning ground. Once the sun hits the ground, it deals massive area damage.
  • If all these attacks aren't enough, he can also summon an erupting volcano that spews flames onto the ground. And the more health you deplete, the more attacks the boss will have, making the fight more difficult. So, you can see why this fight is so frantic.

However, the real problem is that you can't attack continuously, which is why defeating Tavakai is so difficult.

Basically, you need to constantly survive, wait for things to cool down before striking back. Then interrupt your attacks again, and repeat this process, making sure your life and mana flasks don't run out.

Towards the end of the fight, Tavakai will also cast lightning bolts that chase the player. These attacks will shock you and slow you down, making you more vulnerable to all his other attacks.

All in all, it's a tough fight, and I think a bit of luck is ultimately required. Because your life and mana flasks are crucial to your survival!

When you finally defeat Tavakai, the Chieftain, The Hooded One will appear, and Tavakai will return his weapon to him. The Hooded One will rescue Makoru and restore Tavakai to his mortal form.

Yes, that concludes our guide to the toughest bosses in Act 4 campaign! Enjoy your victory!

How To Build Acolyte Of Chayula Hollow Palm Monk League Starter In Path Of Exile 2 Patch 0.3.0? - For Leveling, Campaign & Endgame
How To Build Acolyte Of Chayula Hollow Palm Monk League Starter In Path Of Exile 2 Patch 0.3.0? - For Leveling, Campaign & Endgame

Today, we'd like to share our league starter build for Path of Exile 2 Patch 0.3.0: Acolyte of Chayula Hollow Palm Monk.

The core of this build is the new Hollow Palm Technique Keystone, added in The Third Edict update. This grants physical damage based on your skill level and attributes, creating a powerful unarmed build.

Players earn Keystones by progressing through the passive skill tree and can build around it, utilizing skills like Ice Strike or Storm Wave to deal massive damage through stacked attack speed and critical hits even without a weapon equipped.

This flexible build allows players to focus on stacking evasion and energy shield to unlock massive damage, creating powerful unarmed melee or spellcaster builds.

Especially for a class like Monk, Hollow Palm Technique can be used to become a powerful unarmed fighter, stacking evasion and energy shield to gain massive attack speed and critical chance.

I expect this Acolyte of Chayula Hollow Palm Monk build to be fairly easy to level up throughout the campaign and scale well into the late endgame. Let's take a look at how to maximize this build's potential during the different stages of The Third Edict!

Ascendancy Class

I imagine your first question is why play this Hollow Palm Monk with Acolyte of Chayula Ascendancy? Is it the best Ascendancy class in PoE 2? Personally, I think it's definitely not; it's just slightly above average.

If it were in Patch 0.2.0, I would definitely say the best Ascendancy for Hollow Palm Technique would be Deadeye without a doubt.

However, in PoE 2 The Third Edict, the developers gave Acolyte of Chayula a major overhaul, adding mechanics like Volatility, which deals a significant amount of chaos damage when detonating stacks, and the ability to leech chaos damage via the renamed Sap of Nightmares node. So, I'm really curious to see how it performs.

So, I'm going to talk about some of the advantages that Acolyte of Chayula has in Hollow Palm.

First, in PoE 2 patch 0.3.0, Acolyte of Chayula now grants chaos damage via Volatility mechanic, granting 1% increased chaos damage per stack of Volatility detonated. So, essentially, I think Acolyte of Chayula is a good starting class for leagues, as it does deal a lot of free damage, right?

On top of that, we'll also get the leech effect of Sap of Nightmares node. Honestly, I think in this league, if you're playing a melee, offensive character, Energy Shield is pretty hard to come by outside of a few specific classes. So, as a melee Monk character, a class that can leech Energy Shield, this is quite viable.

But the main reason I chose Monk Acolyte of Chayula as my starting Ascendancy class is because it has the closest skill to Hollow Palm Technique on the skill tree. So if you want to master it as quickly as possible, then Acolyte of Chayula is the one for you.

However, if you want a smooth leveling experience, this might not be the best approach. Quarterstaffs generally don't truly master Storm Wave until level 22, and before then, you might struggle to stack more critical damage into your build.

Leveling

If you're looking for fast leveling with this build, I'd recommend starting with Spear instead of Quarterstaff, as I find it easier to level up than Quarterstaff. Especially since Frozen Locus skill gem, a key item for Quarterstaff build damage stacking, was significantly nerfed in 0.3.0, reducing its damage range at all gem levels. This makes Quarterstaff no longer always a must-have for Monk builds.

In the early game, to obtain and maximize Spear, it's recommended to first head to Clearfell Encampment and spend a small amount of PoE 2 currency from the vendor there to obtain a Hardwood Spear, which will allow you to use Whirling Slash and obtain Uncut Skill Gem from Renly.

After that, when you reach the next map, you can travel to Abandoned Stash, pick up Twister, and start using Whirling Slash Twister.

Next, head to Mud Burrow and find Frozen Locus dropped by Devourer boss to obtain the next Uncut Skill Gem.

From there, you can start leveling up. This is until you reach level 13, when you begin to unlock Hollow Palm Keystone.

Campaign

However, if your goal is to complete the campaign, you can actually start using more Quarterstaff-based skills, such as Ice Strike, Tempest Bell, and Glacial Cascade.

This is because the developers reworked the mechanics of Wind Blast and Vaulting Impact in patch 0.3.0. Furthermore, Vaulting Impact triggers a skill called Broken Stance, which allows you to deal more damage with smaller attacks.

Therefore, we'll be using Ice Strike and Wind Blast for a lot of minor attacks to help us gain an advantage in single-target attacks going forward.

This will now be how we level throughout the campaign, starting at level 13, and we'll continue using these skills until the endgame begins.

Endgame

Right now, I've chosen to use Ice Strike as my primary skill for leveling, and we'll eventually switch to Storm Wave. However, during the endgame, we'll still use Ice Strike for single-target attacks.

This build has a lot of single-target options, since Hollow Palm isn't really a skill-based build, but more of a playstyle, right? So you can use a lot of skills with it, but for the foreseeable future, I'd choose Ice Strike as my primary single-target skill.

However, you don't have to use Ice Strike and Tempest Bell exclusively for single-target attacks. In fact, I do think skills like Falling Thunder, which deals damage based on Power Charges, can be very useful when paired with fast-paced skills like Flicker Strike, which consumes Power Charges to quickly teleport to the enemy and deal damage. Therefore, these two skills might be more suitable for late-game boss fights.

For endgame mapping, we'll rely on Shattering Palm, which has undergone a bit of a redesign and no longer has its own damage, but the nice thing about it is that it scales with our weapon's damage. Since weapon damage in this build is provided by Hollow Palm Technique, I suspect Shattering Palm will be even more powerful than before. This way, we can truly rely entirely on Shattering Palm to clear the map.

That's it for this Acolyte of Chayula Hollow Palm Monk build guide. This build is a great choice for everything from early leveling to campaign and endgame challenges. We'll see how it performs!

How To Defeat New Boss The Prisoner In Path Of Exile 2 Patch 0.3.0 Act 4?
How To Defeat New Boss The Prisoner In Path Of Exile 2 Patch 0.3.0 Act 4?

Although Path of Exile 2 still shows no signs of leaving early access and officially launching, it has released two major updates since April, continuously enriching and optimizing the game's content and quality.

Patch 0.3.0, The Third Edict, released recently on August 29th, not only added more items and endgame features, but also further expanded the main storyline by incorporating Act 4.

However, to unlock all the storylines in the act, you must complete the corresponding quests, most of which require you to defeat difficult bosses. Fortunately, in addition to the necessary items, boss battles also reward you with POE 2 currency.

With this in mind, this time we'll provide a guide for The Prisoner. His daunting task is his multiple combat phases and damage types, requiring careful handling.

Where Can You Find This Boss?

Once you begin the new main questline, you'll need to explore various islands within the newly added archipelago zone. The Prisoner is located on one of these islands, called Abandoned Prison.

This island is divided into a main area and a sub-area. While the main area offers rugged terrain, it's not dangerous. The real challenge lies in the sub-area, Solitary Confinement.

Once you reach this sub-area, you'll need to navigate to its end, where The Prisoner lies.

However, be careful when traversing Solitary Confinement. Try to climb as high as possible to avoid being swept by the water, as this will slow you down. Also, be careful not to provoke too many enemies in the water.

Key Features Of The Prisoner

Before understanding the boss's abilities and combat style, it's important to understand that this enemy primarily deals physical and cold damage, and is particularly effective against players who are close to it.

So, before engaging in battle, ensure you have cold-resistant gear. If not, exchange it by currency immediately. Also, remember to maintain as much distance as possible from the boss during the fight.

Phase 1

Initially, The Prisoner will only use his standard attacks, making them easy to dodge. Simply run around the arena while dealing damage and keep your distance.

The boss's abilities during this phase include:

  • Claw Swipe: The boss will swing his arms at you, aiming for you to avoid them by rolling.
  • Crushing Fist: This skill has two forms: one causing the boss to dash forward and punch the ground; the other causing the boss to slam both fists into the ground, dealing area-of-effect damage.
  • Ice Strike: The boss will thrust his hands into his chest and launch ice towards you. You'll need to predict the direction of the attack and dodge it.
  • Spike Chamber: When the boss's health reaches around 75%, he will create a mass of ice and then slam the ground, shattering it to damage you. You can dodge by sprinting to the other side of the arena or finding a gap between the spikes.

Phase 2

When the boss's health reaches 50%, he ceases to move, and Phase 2 begins. A prompt will pop up onscreen, prompting you to activate one of the three ballistas in the arena. This must be done quickly, or the boss's health will regenerate.

In addition, during this phase, The Prisoner will unearth a ballista bolt from his chest, further expanding his attack range and upgrading the skills utilized in Phase 1:

  • Claw Swipes are replaced by Spear Swipes.
  • Crushing Fist is replaced by Spear Slams.
  • Ice Strike is replaced by a shockwave attack (faster attack speed).
  • Spike Chamber's spikes are larger, have a larger blast radius, and provide protection against magical attacks.

Phase 2 also adds a new skill, Creeping Frost. This skill allows the boss to draw freezing energy from his chest and implant it into the ground, creating a circle of cold air that slowly spreads across the arena.

This skill's effects are unavoidable, and even if you're out of range, you'll still be affected by the slowdown. Your only recourse is to try to move to the edge of the arena to get more movement time for yourself.

Phase 3

Entering this phase marks the climax of the boss fight. The Prisoner gains new skills through blood power, and all of his attacks deal heavy damage.

  • Bloody Slash: The boss swings his spear, spraying a large amount of blood across the arena. Roll behind the boss to avoid it.
  • Blood Spatter: The boss raises his hand and sprays a large amount of blood. This blood will follow you and damage you. Keep moving and away from it.
  • Blood Blast: The boss unleashes a large explosive slam, dealing area-of-effect damage. This skill is indicated by a red ring on the ground; roll away if you see it.

In addition, Creeping Frost skill introduced in Phase 2 remains active, now with a damaging blood effect.

After mastering the above tips and ultimately defeating The Prisoner, you'll summon The Hooded One to obtain the weapon piece crucial to completing the mission. All you have to do now is travel to other locations and defeat more bosses to obtain all the pieces.

Although The Prisoner is incredibly dangerous, as long as you memorize his abilities and phase changes, and maintain agility and vigilance, you can easily defeat this boss fight! Best of luck!

Is Farming Expedition Logbooks Profitable In Path Of Exile 2 Patch 0.3.0?
Is Farming Expedition Logbooks Profitable In Path Of Exile 2 Patch 0.3.0?

At the start of every league update, besides the new core mechanics and class builds, one of the hottest topics in the community is currency farming, and Path of Exile 2: The Third Edict is no exception.

Here, we'd like to discuss one of my favorite money-making strategies: farming Expedition Logbooks. I truly believe that Logbooks are a hidden gem in the current PoE economy.

Farming Expedition Logbooks

In PoE 2, Expedition Logbooks are part of Expedition endgame mechanic and are used to access Olroth, Origin of the Fall Pinnacle boss.

Of course, like key materials required to access other Pinnacle bosses, these Logbooks are extremely rare, and therefore naturally command high prices on trading sites.

Logbooks at level 80 and above alone cost 10-15 PoE 2 Exalted Orbs each. And you can earn double that, or even more, by exploring each Expedition Logbook.

So, if you spend 4-5 minutes on each mission, you might get 6-10 Divine Orbs. This assumes no bonus drops while farming, but you'll actually get plenty of extra loot along the way.

So, I'd say this strategy can earn you 6-12 Divine Orbs per hour, depending on RNG. That's the beauty of Logbook farming, and you can also control the difficulty; it's entirely up to you. So, let's get started.

Expedition Changes In Patch 0.3.0

First, let's talk about some of the changes to Expedition endgame made in the recent Path of Exile 2 Patch 0.3.0.

The Third Edict update brings significant balance changes to Expedition system in Atlas. Detailed Records Notable Passive Skill in Atlas Skill Tree now provides +1 to the level of Expedition Logbooks and always grants 4 implicit modifiers (instead of 3). However, Runic Monsters on the map no longer grant a 30% bonus to the number of Logbooks.

This is part of a larger update that includes new endgame content and a completely reworked Atlas Skill Tree. Breach, Ritual, Delirium, and Expedition nodes now grant their first two passive points more quickly, replacing the previous requirement of defeating Pinnacle Boss. As a result, farming Logbooks is now significantly easier.

Logbook Modifiers

In addition, a number of nice modifiers have been added to Expedition Logbook, including an increased number of explosives, explosive radius, explosive placement range, and more. Remember, any modifier related to explosives is good, meaning you'll have a better chance of getting more extra loot while farming Logbooks.

PoE 2 Logbook Modifiers are key to altering the difficulty and loot quality of Expedition encounters. Therefore, prioritizing beneficial modifiers and avoiding build-breaking ones is crucial to maximize rewards and keep encounters manageable.

How To Obtain Expedition Logbooks?

Logbooks are rare drops exclusively from Runic Monsters in PoE 2 Expedition. While Runic Monsters spawn from red flagpoles, Excavated Chests spawn from black flags. These chests are filled with valuable loot, including artifacts and logbooks. You can use modifiers to detonate Remnants, increasing the quantity and rarity of loot in chests.

Note that there are a limited number of detonators, so you can't blow everything up at once; you need to make your choices. If you're looking to acquire artifacts, prioritize black flags. However, if you're focused on farming Expedition Logbooks to earn PoE 2 currency, don't hesitate to detonate red flag poles!

Please note that the level of these dropped Expedition Logbooks depends on the region level of the map they are located in. So, if you use a Tier 10 Waystone in an Expedition, it will only drop a Level 74 Logbook, but if you use a Tier 15 Waystone, you'll get a Level 79 Logbook.

If an Expedition map has Corrupted or Irradiated modifier, its region level will automatically increase by +1 or +2. In this case, you can use a Tier 13 or 14 Waystone to achieve the same effect.

Most Profitable Expedition Locations

Besides being highly profitable on their own, these Logbooks can also be opened with NPC Dannig to unlock unique Expedition Challenges and loot opportunities.

Dannig displays a list of potential Expedition locations and asks you to select one to begin an Expedition encounter on the current map. Farming in the following regions can yield significant additional rewards: Barren Atoll, Frigid Bluffs, and Lush Isle.

First, Barren Atoll is unique in that it grants you a ton of Strongboxes and a ton of gold. So, if you're low on gold, find this area in Expedition Logbook and you'll earn 500,000 gold in just 20 minutes!

The unique thing about Frigid Bluffs area is that the bosses there don't scale as the map difficulty increases. So, while you might easily kill a Frigid Bluffs map boss in one blow, the amount and rarity of the loot they drop will still increase significantly. Personally, after just a few runs, I easily got tons of Divine Orbs, level 20 Skill Gems, Perfect Jeweler's Orbs, and more from them.

But the area you really want to target is Lush Isle. This is a special type of Expedition Logbook. When you run it, it opens a portal to a large Expedition area on Lush Isle map. This area is known for its high monster count and rich loot. Most importantly, you'll also find Strongboxes, which contain a large amount of PoE 2 currency, both in high rarity and high quantity.

In short, your Expedition Logbook has a lot of potentially valuable hidden bonuses.

Finally, in addition to these dropped Expedition Logbooks, we also earned 4 Divines by selling items obtained from farming Expedition locations in Logbook. So, if you're willing to take the time to evaluate the items, you might even get more out of this than from selling Logbook itself!

backup
live chat loadings