Wanna cheap and safe POE 1/2 currency or other game gold ? We provide 7x24 service. Contact us
Country / Region:
Language:
Currency:
Send60s
I accept Terms and conditions and Privacy Policy
I want to get information about activities, sales and personal offers
Many pointed out that the Wisps colors in POE 3.23 didn’t match their effects accurately. It’s worth noting that the official reveal video and the official reveal page that GGG posted had two different answers. So, here are the correct colors.

Just hover over the Wisp while you’re in the woods, and it’ll display the respective effects.
Now, let’s talk about the Wildwood ascendancies.
I enjoyed the mechanic enough to spend a considerable amount of time interacting with it during the campaign, encountering as Azmeri Wanderers as early as Act 2.
There’s no guaranteed trick to finding them every time. You just have to follow the associated color wisps and hope you stumble upon them. When you find your first one, consider ascending with them. If you later find one that you want, you can change by selecting change specialization.
Also worth noting, if you switch back and forth, your unlocked ascendency points remain. But if you’re midest, your progress on the quest is reset.
It’s good to see they don’t let you change specialization if you have backpack POE Items or charms, ensuring that you won’t lose them.
Progress on Wildwood ascendancies is per character and not per account. You can work on only 1 wanderer’s mission at a time, and it’s the one you’re ascended under. The first 2 points you’re awarded just for finding them and then they give you a mob kill mission.

These missions take time but found a trick. For example, with the Primal list, I wanted to unlock a slot for my charms. I reset Crystal Veins and followed the blue wisps corresponding to her.
You can do this with any zone within your campaign level. These first quests seem to be a pain in the ass, but only because Path of Exile is not known for giving you time to check the nameplate on monsters.
But if you follow that corresponding wisp trail, the right monsters seem to spawn along. Just reset the zone, go in the hole, do a small circle to check for a wisp trail and you’re off. If you’re already on maps, you can still do this reset trick on reliquary.
The next mission they give you is a mini boss fight and, much like everything else with these guys, it seems completely random. Just follow the wisps. I don’t know how much you can do in the campaign zones as I’m currently searching for The King In The Mists for the final mission.
The data mine from PoEDB shows a level 68 version, so I assume it’ll probably be white maps at the earliest, but maybe you can get them in the campaign.
During the resets, if you keep encountering The Wanderers, even if they aren’t the one that you’re ascended under, check out their inventory. It is possible to run into more than one of The Wanderers in 1 run.
Since you’re setting, you don’t really care about the monsters being dusted in the zone, so use the wisps you gain to buy the items in their shop.
Charms can be vendored 5:1 to get a new one. But remember that the new one will be the lowest high level out of the ones you’ve vender. Therefore, restricting the mods they can have.
With the majority of the league being Deadeyes and Pathfinders, look for Withered effect, Onslaught effect, etc. +1 projectile will be a prefix on a Charm and looks like it has a minimum zone level of 81. If you find it, you’re in for some Divine Orbs.
This strategy isn’t restricted to Charms, but the Tinctures. These might be a little more questionable, but you do want synergistic mods, Culling Strike being a nice one to have.
If all of us fail, buy whatever ones and just throw them in a 2 to 5 sale tab.
The corpses might not fetch as much as the projectile charm, but snag any perfect corpses as these when spectered grant auras.
My early favorite discovery was the Nameless Seer.
The guy’s just sitting there in the darkness. And when you click him, he opens a window filled with uniques. I ended up with a tabby super early.
In addition to your standard shrines, there are special Wildwood ones that gain things like 200% increased XP for 5 minutes.
These are very different from the altars, as you don’t know what you’re getting into until you’ve accepted it and as such doesn’t seem to have downsides other than a time limit.
Speaking of Wildwood altars, these will have downsides, much like the Eldritch ones, to offset the upsides. Keep in mind the effects of these altars and shrines will persist into your map.
If you were fighting a mob and frantically clicking and don’t know what you agreed to, you can see at the top where your buff bar is.
I’m sure it’s common sense to make sure the area is completely clear of monsters before you start clicking things, but too many times I would be at the Warlock dude’s shop only to have a cultist spellcaster throwing toads over the wall.
Lastly, I want to talk about Trials of the Ancestor’s items staying while the mechanic itself was gone. It looks like Omen, Hinekora’s Locks and the TotA unique items themselves drop in the woods or at the least from dusted monsters.
Those of you lucky enough to drop a Hinekora’s Lock should treat this like Divine Orbs and try to hang on to it for at least a week when the meta crafters need them. That’s when you’ll get the best return.
While I get the mechanic is fun, and the FOMO of dusting the monsters is real.
You have to keep in mind that Mark, AKA Neon, the mastermind behind the endgame bosses that farm so many of us, was crucial in designing this league.
So even with the nerfs to the mob, the fact that the dusting effect will stack with other content will definitely result in some tough maps.
If you’re having issues killing monsters in the woods, I wouldn’t suggest continuing with the mechanic. This will hinder your completion and frustrate you. Just farm up the POE Currency, gear up, and come back to it, as we all know that with leagues like this, the rewards are better in red maps.
Recommended Article
View More
As development on the second game stabilizes, Path of Exile 1 league updates have returned to their normal frequency. Previously announced to begin on October 31st, 3.27 league recently released a trailer and detailed a range of new features.
Named Keepers of the Flame, this league will feature both gameplay changes and new content, focusing on gameplay and other details that impact your gaming experience. We'll explain these changes below.
As you know, Path of Exile 1 will continue to improve and enhance the well-received mechanics and gameplay of the previous leagues as it updates, ensuring they continue to serve you well. This is one of the main reasons the game's scale continues to grow.
The heist mechanic, introduced in 3.12 league, has undoubtedly become a core component of the game, featuring complex entry and completion mechanisms, and, of course, rich rewards.
Unfortunately, with the introduction of new mechanics, more and more players believe that the rewards are far less valuable than the effort required to complete the early Heist missions, ultimately leading to a decline in both participation and appreciation for the mechanic.
To address this, starting with 3.27 league, rogues available in heist missions will automatically start at the highest level, allowing you to farm loot directly in heist locations, eliminating the need to slowly level up rogues by completing contracts from scratch.
Of course, streamlining the system will lower the barrier to entry and difficulty of obtaining rare heist rewards. This may result in a reduction in the amount of PoE currency dropped and a lower drop rate for rare gear or gems to achieve balance.
But honestly, the impact of this balancing act is negligible compared to the redundant upfront work, as you can simply complete Heist missions more frequently to earn loot when you have the time.
At the same time, the improved efficiency of the heist system will also increase the circulation of currency in the game's trading market, making some rare items more accessible and making the trading system more meaningful.
It's worth noting that while the mercenary mechanic from 3.26 leaguewas very popular, it will not be carried over to the base game for now due to a slight imbalance in power and potential incompatibility with Path of Exile after the launch of 3.27 league.
However, the developers have stated that they are generally satisfied with the design of the mercenary mechanic in 3.26 league, so do not rule out the possibility of its return in a future League after a redesign.
As the primary way to enhance your character and builds in the game, Atlas Passive Tree has been undergoing continuous updates and adjustments.
You can earn a total of 132 passive points to invest in your Atlas Passive Tree, but it's inevitable that you'll need to reset part of your Atlas tree layout.
In League 3.26, which has yet to conclude, resetting your Atlas tree is only possible by consuming Orbs of Unmaking. While earning this currency isn't difficult, the flexibility you have in resetting it is very limited.
Keepers of the Flame League will implement changes to address this issue. In 3.27, you'll be able to directly refund all passive points you've invested using gold, and this mechanic will be applied to the rest of Path of Exile's regular passive tree.
This change will give you more choice and freedom when customizing your character's passive skill clusters, eliminating the need to worry about cumbersome resets that distract from building your passive skill system.
Maintaining a balanced experience across classes is a constant challenge in any ARPG with multiple classes. It's inherently impossible to make all classes play and power levels identical, requiring constant adjustments based on league content.
Thankfully, unlike PoE 2, PoE 1's class system has stabilized, making adjustments relatively easy and drastic. However, the likelihood of new classes being added is practically zero - at least not in 3.27 league.
On the other hand, combat experience is closely tied to systems like skill gems and support gems, and PoE frequently adds and updates these to fine-tune the overall combat experience.
We expect to reveal more about this update after 3.27 league livestream on October 23rd, as it will likely be related to the new gameplay features of the new league.
While storytelling isn't a hallmark of Path of Exile series, the game did generate significant buzz within the community around the release of 3.26 league, building on Secrets of the Atlas plot.
Based on the content released so far, Keepers of the Flame League doesn't appear to be planning to replicate this approach, but the possibility of updating the main story in a new expansion cannot be ruled out.
However, even if 3.27 releases a new story chapter, its primary purpose will likely be to set the stage for more significant plot twists later on, rather than bringing any major news, otherwise the development team would have already revealed it.
As one of the ways you acquire items and gear in PoE, the usability of the trading system significantly impacts the gameplay experience. A high-quality marketplace allows players to efficiently circulate currency and unused items, driving game development.
To this end, 3.27 league will feature adjustments to the trading system, including changes to the tabs and the loot drop rate adjustments we mentioned when introducing the heist mechanic.
The above is our overall prediction based on 3.27 league trailer and other information revealed by the development team. We expect a full reveal of the league's content after the livestream. So be sure to tune in! You'll have a chance to win Twitch Drops!
Patch 0.3.1 has been live for a few weeks now. As a beta update for patch 0.4.0, the main selling point of 0.3.1 was to test potential game changes before the next major update and, based on player feedback, to try to fix some bugs before the start of the new league.
Honestly, I think patch 0.3.1 was quite successful, but there are still many areas in the endgame that need to be fixed before the release of 0.4.0, which is what we will discuss here.
The release date for Path of Exile 2 patch 0.4.0 has not yet been officially announced, but based on the developers' previously stated four-month league cycle, we can expect it to be released in late December 2025, with the possibility of it being pushed back to January 2026.
Since Patch 0.3.0, The Third Edict, was released on August 29, 2025, and given the developers' usual Friday release schedule, 0.4.0 will probably go live on January 2, 2026.
In any case, based on the updates in Patch 0.3.1 and player feedback, we'll discuss the much-needed changes to the endgame in the next League.
For this first section, we'll of course be discussing the changes to the endgame mechanics, especially the current Delirium, which absolutely destroys your FPS and turns the game into a complete mess.
For us, at least, the biggest positive change in Patch 0.3.1 was the removal of Delirium's incessant humming music. Honestly, I wish it had carried over to PoE 3.27.
Unfortunately, the visuals in Path of Exile 2's Delirium are just as terrible. The constant fog caused by Delirium Mirror turns the world into a gray haze and cuts our FPS in half or a third. However, the goal is to kill enemies in the fog, and there's a reward counter that determines the number of Distilled Emotions you'll receive after the fog clears.
These Emotions are currency for character enhancement and can also be used for crafting and upgrades. By killing monsters, especially those unique to Delirium encounters, you can increase the amount of Distilled Emotions dropped at the end of the encounter, and potentially even higher-level Simulacrum Splinters.
What's more, in PoE 2, Distilled Emotions, in addition to providing Delirium, also provide a significant bonus to the spawn rate of rare monsters in the map. This is effectively double dipping, meaning that if you don't use Distilled Emotions on every map, you're missing out on a very powerful loot multiplier. So, there's almost no reason not to use Emotions.
The problem is Delirium Mirror has always been criticized for its high difficulty, as it makes monsters more powerful while adding new, powerful monsters, and the challenge increases the further away from Mirror you are. Because of the extremely high difficulty and the fog's tendency to cause enemies to deal more damage and take less, players find these encounters frustrating and overly painful.
This would all be fine if Delirium Mirror itself provided some valuable PoE 2 currency, but since it only provides Distilled Emotions, why not just farm Simulacrum instead? It's not only easier to obtain, but also more cost-effective.
Simply put, in PoE 2, Delirium Mirror only provides Emotions and Simulacrum Splinters, but there have always been better ways to obtain both, making Delirium Mirror's existence essentially pointless.
Delirium Mirror is the only mechanic still wearing these special handcuffs. So, in Patch 0.4.0, either the Delirium Mirror reward needs to be buffed, or Emotions reward needs to be nerfed, or both.
On the other hand, Path of Exile 2's map rolling mechanics can be quite frustrating. The high-risk modifiers, the wide variance in map outcomes, and the poor layout of many maps make play throughs too long or too difficult, making them unpleasant.
Currently, map rolls in the game are polarized. Some map rolls with high-risk modifiers, such as a large number of monsters dealing increased damage, shock effects on hit, or a very high freeze chance, can make a map impossible to play, depending on the player's build.
Some map rolls may contain beneficial modifiers that are friendly to new players, but these offer little to no tangible benefit. Some of these junk items and minimal currency drops make the risk and effort seem meaningless.
Because of the wide variation in modifiers and the varying number of beneficial and harmful modifier effects, the differences between maps can be significant, often leading players to waste significant amounts of money and time trying to find a manageable map.
Furthermore, poor map layouts are a significant contributing factor to players' perceived endgame experience being so poor. Many maps not only feature narrow, winding paths and numerous obstacles, making navigation cumbersome but also increasing the chances of being cornered by monsters.
The combination of larger maps and slower movement speed modifiers means that even completing a single map can take a long time, which many players find tedious and uninspiring.
More importantly, the high-risk, low-reward nature of many maps, coupled with harsh death penalties, makes the game feel punishing rather than rewarding success. Some players feel that the current endgame map system is less rewarding and engaging than Path of Exile 1.
The next issue is the skill tree, which is currently quite confusing. This is because the new map system in patch 0.3.0 adds one to three additional items to each map. Unfortunately, these additional items can be anything: Essence, Breach, or other strongboxes.
This new randomized item system overrides the effects of many passive nodes, which in turn increases the chances of spawning the same item type. Furthermore, because of exploits and overwrite mechanics, numerous Atlas passive nodes, such as Essence, Strongboxes, and Rogue Exiles, appear to be bugged and not functioning as intended, rendering many nodes useless.
Furthermore, the cost of certain bosses required for Atlas progression and the single-portal nature of Atlas progression make Atlas Points prohibitively expensive for average players, leading to frustration.
To unlock new Atlas Points, players must defeat bosses like King in the Mists, which costs approximately six PoE 2 Divine Orbs per attempt.
Since these bosses only have a single portal, if the player dies, they lose the portal fee, Atlas progression, and the opportunity to unlock that specific point. This makes the process particularly challenging for average players who may not have the gear or skills to guarantee victory on their first try.
Thus, the 0.4.0 patch's changes to the passive tree are urgently needed. These are fundamental changes that will directly impact players' ability to earn loot, currency, and waystones, making the endgame more interesting and meaningful.
Regardless, as of update 0.3.1, Path of Exile 2's endgame setup in patch 0.4.0 still needs a major overhaul, but this also proves we're getting closer to the full game's release.
If you want to gain an advantage in patch 0.4.0, you need to prepare now. Not only will you need to learn new build strategies and explore Atlas settings, but having enough currency is essential for everything. However, there's a shortcut: you can buy cheap PoE 2 Currency on POECurrency.com platform for a better gaming experience! Good luck!
Although updates to Path of Exile 1 were delayed for nearly a year late last year due to the development of Path of Exile 2, 3.26 League launched in June of this year, returning the original game's league update schedule to normal.
With this in mind, Path of Exile development team recently announced that League 3.27 will launch on October 31st, culminating in the conclusion of Mercenaries of Trarthus League and the release of 3.27 livestream.
Building on 3.26's foundation, the new league is expected to further enhance Path of Exile 1's trading system, rebalance the meta, and bring additional improvements and changes to Atlas Tree and endgame content.
Below, we'll cover the known schedule and potential new changes for Path of Exile 3.27, focusing on these key areas.
In addition to the confirmed release date for League 3.27, the development team is expected to hold a livestream on October 23rd PDT to announce more details about the new league. The official name of 3.27 will probably be announced even sooner.
It's important to note that the currently ongoing 3.26 expansion will not end immediately before 3.27, but will instead conclude on October 27th PDT. If you need to finish up work for that league, you'll need to plan ahead.
If you're a die-hard Path of Exile 1 fan, you know that nearly every league has its own unique mechanic, some of which are so popular that they're carried over to the new leagues. In League 3.26, that mechanic is undoubtedly the mercenaries system.
Unfortunately, while mercenaries are fun to play against and use as allies, their overall strength makes their integration into the core game unlikely.
Although the role of the mercenary system was previously reduced in 3.26.0c, it's likely to be nerfed or redesigned if it continues to be used in new leagues.
But honestly, even if you're a fan of the mercenary mechanic, there's no need to be disheartened, as 3.27 expansion will undoubtedly introduce new league gameplay, allowing you to earn more PoE currency in the new leagues.
Of course, the mechanics from older leagues that have been retained should still be available in 3.27, but adjustments are possible.
Before getting into the new content, it's important to note that Merchant Tabs and offline buyouts have been implemented in PoE 2. However, if you convert a Premium Tab to a Merchant Tab, you won't be able to access them in PoE 1.
This makes it imperative that the same tab system be implemented in Path of Exile 1, as otherwise it would create further issues with the trading system.
However, it's impossible to say for sure whether this update will be implemented in League 3.27. To avoid trading difficulties in the new leagues, it's best to refrain from switching tabs in PoE 2 for now.
In expansion 3.26, the game improved the efficiency and experience of PoE currency farming by introducing QoL changes such as map level adjustments and quick-apply currency buttons. Similar changes are expected to continue in 3.27.
Building on these improvements, the game may release further trading optimizations to help you earn more income through efficient trading, such as:
Additionally, the map device Rucksack, the quick currency use feature for interactable items, and the improved controller targeting introduced in expansion 3.26 are expected to remain available in 3.27.
Since the new gameplay and league system for League 3.27 have yet to be announced, the best you can do now is develop and familiarize yourself with a strategy that works with your regular farming plan to quickly acquire sufficient resources once the new league begins.
With this in mind, we offer the following specific recommendations:
Over the next two weeks or so, the development team will continue to announce more details about the new content and changes coming to Path of Exile 3.27 through various channels, so stay tuned!
When entering a new league, you may experience increased damage in combat due to the difficulty adjusting to the new mechanics. Therefore, it's best to buy PoE 2 currency on POECURRENCY.com in advance.
This will allow you to immediately add more defensive affixes to your new league gear roll, giving you greater survivability and allowing you to steadily progress in 3.27.
Exiles, today we're taking a look at the build that won Build of the Week on PoE 2 Forums this week: Grape Soda Power Washer by Toastji!
Actually, Grape Soda here is the purple chaos damage converted by Blackflame Covenant Passive after Acolyte of Chayula Monk uses Incinerate skill! This intriguing concept is perhaps one of the key reasons why this build was named Best of the Week. Here, we'll take a closer look at how this Powerwasher Acolyte of Chayula endgame build works.
First and foremost, Power Washer Acolyte of Chayula build relies heavily on collecting fuel to incinerate enemies, clearing everything in your path. Meanwhile, the purple flame beams stacked with Volatility boost your damage to the max.
Incinerate is quite simply a flamethrower. To use it, you first need to accumulate fuel, which is collected by spending mana.
We can spend mana on Living Bomb, which not only causes enemies to explode upon taking enough damage or dying, but more importantly, it also drops Fire Remnants, which empower Incinerate with Burning Ground buff, effectively killing two birds with one stone.
Furthermore, to maximize mana consumption and generate more Remnants, we can actually use two Living Bombs, one of which is automatically triggered by Casting on Elemental Ailment. Since Ignite is also a Damaging Elemental Ailment, using Incinerate allows us to continuously cast Living Bombs and generate Remnants.
And, as mentioned earlier, Blackflame Covenant Keystone converts 100% of the fire damage dealt by fire spells into chaos damage, turning its visual effect purple and causing it to scale based on the chaos damage modifier instead of the fire damage.
While the visual effect isn't essential, it's certainly a nice touch. More importantly, this conversion also means that any Ignite dealt by these spells will now deal Chaos damage and benefit from the increased Chaos damage modifier and spread.
This Grape Soda Acolyte of Chayula Monk build centers around the reworked Incinerate skill, paired with the new keystone passive, Blackflame Covenant, to convert fire spells into Chaos damage and apply Chaos damage over time.
This unique interaction allows for simultaneous adjustment of Ignite power and Chaos mechanics, creating a powerful and flexible build that, when combined with spells like Fireball, can create a trendsetting purple Monk build.
Additionally, this skill works in conjunction with the new Elemental Infusions mechanic, allowing Incinerate to ignite the ground and deal increased Ignition damage to enemies passing through it.
To enhance the effectiveness of our AoE attacks, we can also use Cast on Elemental Ailment Gem to apply Living Bomb to the target during mapping.
Additionally, Volatility mechanic of Acolyte of Chayula Ascendancy in PoE 2 grants you additional Volatility stacks, detonating every 4 seconds, damaging the player and dealing 1% Chaos damage over time, significantly increasing mapping efficiency.
To maintain mana consumption for long-lasting Incinerate spells, target enemies affected by Elemental Ailments, as killing them has a chance to spawn a Mana Remnant, instantly replenishing mana, even exceeding your current mana cap.
However, keep in mind that during Incinerate, movement is limited, which is where Ghost Dance comes in handy. This skill allows you to instantly consume energy upon being attacked, restoring energy shield based on your evasion value.
Finally, Despair and Ball Lightning synergize perfectly. While Ball Lightning's own damage output is low and not a powerful primary damage skill, it can be used to trigger Effigy of Cruelty, which curses enemies upon impact. Despair reduces Chaos Resistance of all targets in the area, allowing us to easily clear all enemies.
For Jewels, you should focus on investing in Ailment Magnitude, Ignite Magnitude, Chaos Damage, and Critical Hit, as these directly impact the damage output of most of your skills. Notably, Ignite damage from Incinerate scales with critical hits, which is why it's so effective.
Alternatively, if you have enough PoE 2 currency, you can also equip a Heart of the Well Diamond with Ailment Magnitude stat.
In PoE 2 patch 0.3.0, weapon switching has no delay or time penalty, meaning we have even more gear options. To take advantage of weapon switching, this build uses two gear sets to stack powerful debuffs.
Whichever weapon set you choose, remember to focus on stats that increase damage, particularly spell damage, spell skill level, and chaos damage.
For armor, you'll want to equip items with higher Evasion, Energy Shield, and Deflection stats. Since this build doesn't require unique armor pieces, you can easily craft or swap in items with your preferred stats.
For your runes, be sure to equip Fenumus' Rune of Agony on your wand and Greater Body Rune on your shield to help you gain more chaos damage and life leech, thereby improving your survivability.
Also, equip Greater Iron Rune on your helmet and armor to increase your weapon's physical damage by 20% and armor, evasion, and energy shield by 20%.
You can also place Farrul's Rune of Grace into an empty rune slot on your weapon or armor, reducing the movement speed penalty for using Incinerate by 6%.
If budget is of no concern, Headhunter Heavy Belt is definitely our best bet. This allows you to gain temporary strength after killing rare monsters, lasting 60 seconds, allowing your character to become temporarily stronger while clearing the map.
For Charms, prioritize defensive options to maintain Incinerate casting. Ideally, choose a charm with a defense chance modifier when activated to further enhance survivability while channeling skills.
In short, Grape Soda Power Washer build in Path of Exile 2 combines the power of Chaos-themed Acolyte of Chayula Ascendancy with the fire spell Incinerate, providing high-speed casting and potentially massive Chaos damage. This build, with its combination of damage and visuals, truly deserves its spot as the best build of the week!
If you're considering this build, I must warn you that while Incinerate Acolyte of Chayula has impressive damage output, it also comes at a considerable cost. However, you can also visit the cheap PoE 2 currency for sale page on POECURRENCY.com, which will allow you to complete the build at a much lower cost!