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Path Of Exile 3.23 Mid-League All Ascendancy’s Top Meta Builds

Jan 22, 2024 Author: POECurrency.com

Currently, Affliction League has been launched for a month, and some new skills have been introduced in the game. So I bet you’re wondering which skills have been molded into powerful builds so far. So here’s a guide to each of Ascendancy meta-builds that currently rank high in DPS in Softcore Trade League.

To be fair, I’m going to filter these based on Mageblood and Original Sin builds to provide real data for a wider audience. But some of these versions may not even make it to the next league because they’re so inconsistent with the developer’s standards.

Path Of Exile 3.23 Mid-League All Ascendancy’s Top Meta Builds

Top Deadeye Builds

Deadeye is the most used Ascendancy in POE 3.23. This is true in every league, as Deadeye comes in multiple types, from Bows to Wands and Caster builds.

This time, we have Sanctum Farming Icicle Miner Build followed by Omni Tornado Shot Build. Icicle Miner has been dominant in Sanctum since its introduction in POE 3.20.

By the way, these builds can handle hitless Sanctum runs to farm high-level items such as Original Sin, which currently sells for 1.3 Mirror of Kalandra.

Without Progenesis, both Icicle Miner and Omni Tornado Shot Build can be completed in Affliction League for less than 100 Divine Orbs.

Top Pathfinder Builds

Second on the list is Pathfinder, with most of its builds being Chaos or Poison. But what’s interesting is the diversity within the list.

The most important is Hexblast Miner, mainly used by Uber and Sanctum Farmers, followed by Viper Strike of the Mamba.

This is also a fairly affordable build for most players in POE 3.23, requiring only an extremely low POE Currency budget. This caught my attention when it first launched.

Interestingly, there is a guy playing a Crit Ice Spear Build with Pathfinder. Looking at his kit, I can say that this looks to be a pretty realistic defense considering he has good physical mitigation and spell suppression abilities. But this is another Pathfinder build that doesn’t use Master Distiller.

Pathfinder remains the best choice for Blade Vortex Poison Builds. Most players here seem to like Vaal version, and there are some guides for budget ones.

You may notice that Scourge Arrow of Menace and Caustic Arrow of Posion do not appear in DPS numbers. This is mainly because they are primarily used for Magic Find Builds that require less gear to run.

Magic Find Builds are significantly weaker than your average budget builds. Also, both skills have low theoretical POB counts, although they perform quite well in practice.

There are several other skills as a Pathfinder, such as Seismic Trap of Swells, Reave, Exsanguinate, Ethereal Knives, Ethereal Knives of Linging and Massacre, Spark of the Nova, and more. This is also the class used for Posion version of Herald of Thunder Autobomber.

Top Ascendant Builds

Ranked third is Ascendant. Now you’re probably looking forward to Aura Stackers and Ward Loop Builds. But this time, we have some Life Stacking Righteous Fire Builds led by some really cool budget Reap builds. It uses Entropic Devastation Gloves, which looks very simple.

We don’t see a lot of Impale Spells builds, but this one looks pretty stunning for a mid-budget project.

Top Inquisitor Builds

Inquisitor is the fourth most played build in the game. The top Inquisitor’s critical strike has several casts, using Cyclone of Tumult and Ice Spear of Splitting.

Most of the top Inquisitor builds are Energy Blade Ivory Tower builds. This brings me to Storm Brand of Indecision and Penance Brand of Dissipation. You can improvise to suit your play style.

Top Guardian Builds

With Guardian, we have several minion builds, such as Absolution and Summon Raging Spirits. Interestingly, we have a Righteous Fire on the top floor using Ivory Tower.

Top Champion Builds

Most Champions use Lightning Strike in POE 3.23, which is interesting. We also have some Spectral Shield Throw and Splitting Steel builds based on pure physical Impale, with good defense and damage.

Another great Champion Build is Corrupting Fever/Reap build, which is a purely physical DOT build.

Top Necromancer Builds

For Necromancer, we created Detonate Dead builds that couldn’t show their actual DPS numbers because most of them were based on Specter or Corpse’s life.

I should also mention that a new meta minion build is being built right now. And that’s exactly what Blink Arrow of Bombarding Clones is. You can check out some of their displays because their builds are pretty amazing.

Top Chieftain Builds

Besides the regular Righteous Fire Trap Builds, there are now several Chieftain Builds. One of my favorites is Volcanic Fissure of Snaking. I did try one version of it and it’s great for casual T16 mapping and bossing.

Top Occultist Builds

As usual, we have Ice trap Uber bossing builds for Occultist. This also competes well with Hexblast Miner and Cold BV Builds.

Top Elementalist Builds

At the top of Elementalist list, we have a Discharge build, which is your typical Power Charge stacker.

We’re excited to see a critical strike-based Lightning Conduit build. It’s one of the most powerful skills in the game, with the only drawback being that you have to use a secondary skill to apply shocks.

Then we have Ethereal Knives of the Massacre, which is basically a new upgrade of the old Ethereal Knives Ignite. DPS numbers look better, but not sure about their defense unless you use Progenesis setup.

Top Trickster Builds

For Trickster, we have Kinetic Bolt of Fragmentation builds. They won’t appear on the upper floors as it uses a type of Shenanigans with Nimis. This is pretty backward, but the ability to be nerfed in future leagues is pretty strong.

Top Hierophant Builds

Hierophant Builds are popular in Uber bossing using Ice Spear Totems. But you know what this league has really enhanced? That’s the old Siege Ballista Hierophant.

Because of the effect of quality on attack speed in this patch, they fire much faster than before. This was something I planned to try before the league started. Then we mixed in a few other builds. Storm Brand of Indecision is a good thing for Hierophant. It has good synergy with Ascendancy.

Top Slayer Builds

Most Slayer Builds are still the best choice for Voidforge Flicker Strike. This is a build you should try at least once during league time!

Top Juggernaut Builds

The top build on Juggernaut list is the quintessential Strength Stacking Reave. This is one of the purest melee builds out there. The only downside to these builds is that most spell hits are one hit because of the lack of spell suppression or spell blocking. However, they are quite resistant to most attacks.

Top Assassin Builds

Assassin Builds are usually DPS builds. This is the only Fire Trap of Blasting build. This is also a meme made as something overly restrictive, even if it actually works. I can confidently say that this is the best option for one-hit Searing Exarch and Eater of Worlds.

Top Saboteur Builds

Most Saboteur are Hexblast Mines. This probably means this build is best suited as a Saboteur.

Top Berserker Builds

For Berserker, there are so many builds you can play with. Besides Flicker Strike, Ice Crash, Strength Stacking Reave, Boneshatter, Blade Flurry and Venom Gyre are all the most popular ways to play.

You may be wondering about Cyclone build with 900 million DPS. It’s basically a Frenzy stacker using Adorned Jewel. What I can say for sure is that this is another build designed for farming Uber Searing Exarch and Eater of Worlds.

Top Raider Builds

Raider is also very flexible in terms of variety in builds. The most popularly used to be Flicker Strike, but now we have Lightning Arrow, Rain of Arrows, Spectral Shield Throw, Cyclone of Tumult, Frost Blades, Kinetic Blast, Bleed Bow, and even Penance Brand of Dissipation!

Top Gladiator Builds

Finally, let’s look at the best Ascendancy in the game. I’m just kidding! Here, you’d expect a Bleed Bow like the builds in my previous leagues.

But among 13 super-powerful builds, we have a new winner! Lacerate of Haemorrhage is the top melee blood build in POE 3.23. This is a build right that has yet to be replicated and popularized by famous streamers. So the build here looks pretty good and tanky for a melee build.

Summary

So my overall summary is that Affliction League has opened up a wide variety of builds. Whether you Magic Find, run Sanctum, Harvest, Heists or sell Essence, you can earn currency easily!

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Path Of Exile 2 Patch 0.4.0 Druid Reveal | Shapeshift Forms, Talismans, Data-Mined Skills & Endgame Changes
Path Of Exile 2 Patch 0.4.0 Druid Reveal | Shapeshift Forms, Talismans, Data-Mined Skills & Endgame Changes

The livestream for Path of Exile 2 Patch 0.4.0 will begin on December 4th, with the official release date being December 12th. This update is titled The Last of the Druids, confirming the addition of the new Druid class.

Players have been eagerly anticipating Druid class, partly because it was absent from Path of Exile 1, and partly because a Druid demo video was released back in 2023. Given the complex skill and equipment system of PoE series, integrating a completely new class into the game is challenging.

The History Of Druids

Druids originated from the proto-Celtic people, serving as religious leaders who presided over rituals and sacrifices, built natural monuments, and were symbols of wisdom. Knowledge about them primarily comes from Romans, such as the accounts of Julius Caesar.

As Christianity spread across Europe, Druidism gradually disappeared, but some of its beliefs and customs were absorbed and assimilated by Christianity.

Scholars once believed that Druids' connection to nature was fictitious, until research in the 1960s and 70s confirmed they were a real group, although they did not possess magic.

Druids first appeared in Diablo II, but they were not part of the original class roster; they were added with Lord of Destruction expansion. Although many ARPGs now feature Druids, Druids in Diablo II are considered by many to be the best in all ARPGs.

PoE 2 Druid

Druids made their debut at ExileCon in 2019, when the official trailer confirmed their inclusion in Path of Exile 2 with a running Werewolf shot. The demo was operated by game director Jonathan Rogers, with founder Chris Wilson providing commentary.

At the time, Druid's form was considered an aura, permanently maintained after transformation, only dispelled by using incompatible skills (such as archery). Only logically compatible skills could be used in different forms, such as leaping and slashing in werewolf form. However, it lacked unique skills and appeared somewhat rudimentary.

When it was showcased again in 2023, Druid's mechanics had undergone a fundamental change. It shifted from a permanent form to skill-driven shapeshifting. Using specific skills would temporarily transform Druid into the corresponding form.

In addition to demonstrating Druid's shapeshifting, elemental spells such as Lightning Storm, Volcano, and summoning wolves and tornadoes were also shown.

Druid was initially planned for release with version 0.1 of Path of Exile 2, but was delayed with patches 0.2 Dawn of the Hunt and 0.3. The delays were reportedly due to design issues and animation problems. On the other hand, Path of Exile development team has a habit of conducting large-scale redesigns in the last days.

Data Mining

New Weapon Types

With the introduction of the new Druid class, new weapon types will be added to the game. The description of Martial Weapons reveals this.

These weapons are classified as Martial Weapons in PoE: axes, bows, claws, crossbows, daggers, flails, maces, quarterstaves, spears, swords, and talismans.

Talismans mentioned in the description are based on weapons specifically designed for Druids. They are two-handed melee weapons that require both Strength and Intelligence to equip. Shapeshifting transforms Druid into a non-human form. However, you can still use the skills of all forms.

Shapeshifting will transform Druid's character into a non-human form, but unless otherwise specified, shapeshifting abilities will still function normally in the character's base form. If Druid uses an ability incompatible with their current shapeshifter, they will automatically revert to human form.

Druid Forms

Interviews with players and media have confirmed that Druid will have three core forms: Wolf, Bear, and another unannounced form, which may potentially be a bird-like form Data mining suggests this mysterious form might be Wyvern form.

Players discovered extensive metadata referencing Wyvern in the game's data files, involving animations such as running, turning, walking slowly, hitstun, and death. The data also revealed related abilities, such as Dodge Roll, Wyvern Swipe, Empowered Swipe, Wing Blast, Flame Breath, and Electric Spit.

Therefore, Druids may start with a Talisman or Voltaic Staff as their initial weapon to complement shapeshifting or lightning and fire elemental builds. Their starting skill might be Volcano or a shapeshifting skill.

Druids are expected to initially receive two Ascendancies, one focusing on shapeshifting and the other on spellcasting, covering physical, fire, lightning, and even poison builds.

Patch 0.4 Predictions

Due to the addition of new classes, the passive talent tree is expected to undergo significant changes and new content in the northwestern Strength–Intelligence section of the tree, where shapeshifting nodes should be added.

Since Patch 0.4 focuses on Druids and the Endgame, Atlas Skill Tree may see major adjustments or even a complete overhaul, with the addition of new PoE 2 currency. New endgame bosses are also likely, possibly including Uber Bosses.

The league mechanics in patch 0.4.0 are likely not entirely new, but rather an adjusted version of the existing Path of Exile 1 league mechanics. This may involve a Breach rework or delve-related content. Like Druid, Trial of the Ancestors 2.0 was delayed in patch 0.3, so it's likely to debut in patch 0.4 as the third Ascendancy.

As a completely new class for Path of Exile series, Druid is undoubtedly very appealing, and many players will likely try it out as their first class in leagues. Unfortunately, the official announcement states that no new class will appear in PoE 1, so you'll only be able to play it in PoE 2.

Path Of Exile 3.27 Death's Oath Occultist Build | Best Setup For Mapping And Farming
Path Of Exile 3.27 Death's Oath Occultist Build | Best Setup For Mapping And Farming

As the saying goes, everyone has their specialty, and this applies to Path of Exile as well: different classes specialize in different powers and weapons, and the main functions of available builds also differ.

Unlike the classes, whose basic attributes are fixed, the builds themselves, as craftable creations, are entirely up to you. Whether dealing with bosses, developing new dungeons, or farming PoE currency, each build's fate is sealed when it's crafted.

Of course, with the updates to various mechanics in 3.27 league, your strategy for crafting builds should also be adjusted. To save you time, this guide will directly introduce how to craft Death's Oath Occultist Build, suitable for farming resources.

Death's Oath Occultist Build Overview

In fact, this isn't a completely new build originating from Keepers league; it appeared in earlier leagues, but 3.27 gave it another chance to showcase its power.

As the name suggests, this build revolves around Witch Ascendancy class Occultist and the unique Astral Plate of Death's Oath.

The Occultist specializes in cold, chaos damage, and curses. And Death's Oath, when equipped, grants Death Aura effect. This effect deals continuous chaos damage to enemies within a certain range and inflicts chaos damage on yourself when you kill an enemy.

As a key element of the build, Death's Oath's advantage lies in its easy availability at the start of the season, allowing you to farm currency or XP early on through its effective health, damage reduction, and wide-area explosion.

However, as the league progresses, this build becomes less effective due to its relatively low single-target damage, requiring you to adjust your build strategy.

How To Craft This Build?

Before you can unlock Occultist class for crafting this build, we recommend using Chaosslinger build as a transition, which also focuses on chaos damage output, to complete early battles, accumulate resources, and level up.

This transitional build is centered around Spellslinger, combined with other chaos damage-dealing skills to quickly farm XP. Of course, if you have a more suitable Occultist leveling build, you can play at your own pace.

Next, use your earned currency to exchange for some basic gear, such as shields or rings that increase damage, but more importantly, obtain at least two Voidstones.

Socketing these items into Atlas of Worlds will enhance the base map's tier, up to Tier 16. This will give you a chance to obtain more and rarer loot when clearing the map later. The available Voidstone types and their corresponding enemies are:

  • Ceremonial Voidstone - Drops from The Maven
  • Decayed Voidstone - Drops from Uber Elder
  • Grasping Voidstone - Drops from The Eater of Worlds
  • Omniscient Voidstone - Drops from The Searing Exarch

Next, use these buffs to wreak havoc within your capabilities! Continue until you've earned enough Divine Orbs. Then, try to acquire Cluster jewels to expand your talent tree and activate more passive nodes.

Based on this, combined with your existing Death's Oath and Occultist, the basic build and the resources to further optimize it are complete.

Recommended Gear

When crafting this build, aside from Death's Oath as chest armor, most gear choices are not fixed. Just ensure the rarity is at least rare and meets your attribute requirements. However, for the helmet and amulet, we recommend the following:

Helmet - Heretic's Veil:

  • Adds +2 to the level of socketed cursed gems.
  • Socketed gems gain a level 22 Blasphemy bonus.
  • Socketed cursed gem retention efficiency increased by 30%, dodge and energy shield increased by 90-110%, and maximum energy shield value increased by 40-50.

Amulet - Impresence (Chaos):

  • All attributes are increased.
  • Damage over time increased by 30-40%.
  • Adds extra chaos damage.
  • Maximum health increased by 50-70.
  • Chaos resistance increased by 17-23%.

You May Like: How To Quickly Master Grafts In Path Of Exile 3.27? | Types, Skills & Running Tips

How To Obtain Enough Divine Orbs?

There are many ways to obtain this currency, but we recommend Heist and Delirium. Heist's advantage lies in its optimization in 3.27 league; rogues' skills will upgrade along with their chosen jobs, accelerating your reward farming.

Since the enemies in Heist are not dangerous, you can easily complete it even in the early stages of the season when your character's damage output is insufficient. If you want to improve efficiency, you can equip items that increase movement speed.

To maximize your Delirium currency earnings in League 3.27, you need to add Delirium orbs to the relevant maps to increase the level of Delirium enemies encountered and the final reward. Currently available orbs include:

  • Abyssal Delirium Orb
  • Armoursmith's Delirium Orb
  • Blacksmith's Delirium Orb
  • Blighted Delirium Orb
  • Cartographer's Delirium Orb
  • Diviner's Delirium Orb
  • Fine Delirium Orb
  • Foreboding Delirium Orb
  • Fossilised Delirium Orb
  • Fragmented Delirium Orb
  • Jeweller's Delirium Orb
  • Singular Delirium Orb
  • Skittering Delirium Orb
  • Thaumaturge's Delirium Orb
  • Timeless Delirium Orb
  • Whispering Delirium Orb

How Effective Is This Build In Combat?

If you're familiar with PoE player community, you'll know that Death's Oath Occultist Build is often considered a chaotic version of Righteous Fire build, which inevitably results in a very slow combat pace.

But don't worry, with the right gear selection, you can ultimately gain increased chaos damage and damage over time, and further enhance your build's defense by stacking chaos resistance.

More importantly, besides direct damage output, Occultist class allows you to curse enemies, slowing their movement speed and reducing their damage output, thus ensuring you survive longer to the end.

That concludes this introduction. Hopefully, it will help you delve deeper into 3.27 league!

Path Of Exile 3.27 Grey Wind Totem Build Guide: Best High-Damage Setup For Keepers Of The Flame League
Path Of Exile 3.27 Grey Wind Totem Build Guide: Best High-Damage Setup For Keepers Of The Flame League

Dear Exiles, it's been over half a month since the release of Path of Exile 3.27. Have you found your best build yet? Here, we'd like to share a very interesting new build from Keepers of the Flame League, centered around The Grey Wind, added in 3.27.

Frankly, when we first saw this unique axe, its insane damage multiplier made us feel it was definitely going to be the focus of all builds in this league.

About The Grey Wind

This axe has an affix: When attacking with this weapon, deals an additional 8%-12% of the player's maximum health as fire damage. In other words, it's essentially a life-based version of Ephemeral Edge. The affix descriptions are very similar; the former provides maximum lightning damage based on an energy shield, while this axe provides fire damage based on the player's health.

It's worth noting that the difference between The Grey Wind and Ephemeral Edge is that The Grey Wind provides fixed damage with no area of ​​effect. That is, the damage value remains constant. However, Ephemeral Edge provides maximum lightning damage, so its scalable damage range is very large.

Considering its damage type, this axe is well-suited for Ignite build because it also has another affix: an additional 2% fire damage over time bonus for each Rage stack.

However, here we're not opting for continuous Rage stacking, but rather a hit-based totem setup.

How Does It Work?

But before we discuss the totems, let's talk about the basic principles of this Grey Wind build. There's nothing particularly new here; it mainly revolves around Rathpith Globe and Crown of Eyes. So, we get a large amount of fixed damage from Grey Wind, and then use Rathpith Globe to boost that damage, which provides a 5% spell damage bonus for every 100 points of the player's maximum health.

However, this only applies to spell damage; to convert it into attack damage, this shield is needed. This means the spell damage increase/decrease effect applies to attacks at 150%, resulting in a 7.5% attack damage bonus for every 100 health in this build.

In other words, Rathpith Globe shield provides such a high damage bonus that we essentially don't need to invest in any other damage bonuses anywhere else in the build.

Totems Regarding totem setups, since Ehemeral Edge synergizes well with totems (for example, its affix grants you Lightning Damage based on your Energy Shield still works when used with totems), it's reasonable to assume that Grey Wind will also work well with totems. Excitingly, the effect is indeed quite good.

In the previous Path of Exile league, Trickster build players preferred using totems for damage, but that was before the totem rework. Now, in patch 3.27, the only way to obtain melee totems is through Dawnstrider unique boots.

These boots provide a level 25 Earthbreaker Support effect to socketed gems. This is a support skill that converts your attack skills into a totem, which then performs a slam on your behalf.

Therefore, totems spawn here, and when nearby monsters are present, they will slam at those monsters to quickly stack damage.

Sand Stance & Blood Stance

Here, we need to focus on the changes to Perforate totem under different Stance systems.

In Sand Stance, Perforate slams like Starfish, but you can only hit once, regardless of where the monster is standing. However, when you switch to Blood Stance, the damage multiplier is reduced by 70%. Furthermore, the attack pattern completely changes after switching stances.

In Blood Stance, the attack range is much smaller, and many spikes will emerge from the ground. Their positions are not fixed, and they will fly in different directions, covering different areas. But the key to Blood Stance is that once you enter this stance, your attacks can hit the same target multiple times. So even with the reduced damage multiplier, it actually generates additional spikes to deal more damage.

In this version, we're using Perforate of Duality, meaning you gain 5 spikes in your base stance, and then an additional 10 spikes for 4 seconds after switching stances. So when we switch to Blood Stance, we have 15 spikes.

Theoretically, all 15 spikes could hit the same target, dealing massive damage, but in reality, this is unlikely unless your target is large and stationary. However, if you position yourself correctly, its damage is still significantly higher than Blood Stance.

Equipment

Next, let's quickly look at the equipment needed for The Grey Wind Totems build.

  • Weapon: The Grey Wind
  • Helmet: Crown of Eyes
  • Chestplate: Kaom's Heart
  • Shield: Rathpith Globe
  • Gloves: Oblivion Grasp
  • Boots: Dawnstrider
  • Belt: Cataclysm Locket
  • Rings: Havoc Grip & Brimstone Coil

Our gear selection criteria are simple: a thin layer of defense to protect our lives, allowing us to absorb damage before we lose health. If hit by a critical strike, we essentially need to buy time to break free of the pre-emptive state.

Ascendancy

For the Ascendancy class, we actually have many interesting options.

For example, Ascendants, because they also grant +1 totem, and you can choose other Ascendancy passives on top of that. You can also choose Juggernaut, which provides additional accuracy.

There's also Gladiator, with its high base block chance. Since our shields only provide about 50% base block chance, this is very beneficial for improving blocking ability. You don't need to invest too many resources in blocking.

Another notable feature is Hierophant, whose totem placement speed is exceptionally fast. Hierophant provides a 100% totem placement speed bonus, which, combined with the 20% from other nodes, results in a total 140% increase in totem placement speed - making it almost indispensable for totem builds.

Furthermore, you also gain a totem duration bonus, which is extremely useful in certain situations. When placing five totems, this provides an additional 25% damage.

In short, The Grey Wind Totems build, with its incredibly high fire damage output and hit rate, is definitely the best choice for quickly clearing areas in Path of Exile 3.27. Give it a try!

Path Of Exile 2 Patch 0.4.0 Update Predictions | ToTA, Delve, Breach Rework & New Classes
Path Of Exile 2 Patch 0.4.0 Update Predictions | ToTA, Delve, Breach Rework & New Classes

Path of Exile 2 is currently in patch 0.3.0, Rise of the Abyssal League, which is now in its third month. The current league will end in a few weeks. After it ends, player characters and items will be migrated to the Standard or Hardcore early access league without any data erasure.

If PoE 2 follows a four-month release schedule, patch 0.4.0 is expected to arrive in early December. An official livestream and the exact release date for this patch will be announced soon. According to leaked information, patch 0.4.0 will include a new class.

Predicted Release Date For Patch 0.4.0

Based on the four-month release cycle of PoE 1 and the fact that Rise of the Abyssal League launched at the end of August, it is speculated that PoE 2 patch 0.4.0 will be released soon. Considering the development team’s Christmas break, they typically don’t release new patches right before the holidays, so patch 0.4.0 should arrive in the first half of December.

The next league’s launch event is usually held the week before the current league ends, and the likely date is December 6th, which also marks the one-year anniversary of PoE 2. The official release of patch 0.4 is expected around December 13th. It’s anticipated that full patch notes for 0.4.0 will be revealed in the last week of November.

Of course, the development team might also announce a delay due to unfinished content, releasing it after Christmas holidays in January 2026.

Possible New Content

ToTA Mechanics

ToTA (Trial of the Ancestors) mechanic was originally planned for patch 0.3.0 but wasn’t completed, so patch 0.4.0 is almost certain to introduce it. It will be a full gameplay mechanic, not a small seasonal feature, and may be tied to Ascendancy Class system.

Delve

Delve is one of Game Director Jonathan’s favorite mechanics. The related content was already present in the patch 0.3.0, which is Isle of Kin.

Since tablets in PoE 2 now function similarly to scarabs in PoE 1, introducing a mechanic like Delve - which consumes PoE 2 currency to enter - is a logical next step. Delve is also a nearly infinite long-term mode that can sustain player engagement, making it an ideal feature for a Christmas season release.

Breach Rework

Breach received a major rework in PoE 3.27, and the outcome was well-received. PoE 1 currently acts somewhat like a beta realm for PoE 2, so the developers may rework systems in PoE 1 to refine them before porting them into PoE 2. Therefore, Breach is very likely to receive a rework in patch 0.4.0.

New Classes

Patch 0.4.0 will likely introduce new classes, as patch 0.3.0 made very few updates to classes and ascendancies. To deliver a strong seasonal update impact during Christmas, the official team is expected to release at least one new class. While nothing is confirmed yet, several possibilities exist.

Druid

Druids were mentioned alongside Huntresses in patch 0.2.0, suggesting that development on the class may already be complete. Therefore, seeing a Druid class in patch 0.4.0 seems logical. However, Druids are inherently complex, with form-shifting mechanics that may conflict with certain design systems, so delays are possible.

Templar

If Delve is added, PoE 2 will need more tank-oriented classes capable of enduring sustained damage. Warrior and its ascendancies alone may not be enough. Therefore, introducing Templar class alongside Delve is a strong possibility.

With the introduction of new classes comes a wave of new skill gems, support gems, and possibly new weapon types.

These new skills will not be restricted to the new classes; all classes can use them, which will inevitably impact existing builds and the broader meta. Some balance changes are expected, potentially affecting overperforming builds such as Lightning Arrow Deadeye.

Predicted Content

Atlas Endgame Overhaul

Patch 0.3.0 added more unique maps, further refined Atlas Tree, and removed the requirement to use Towers, completely changing how players cultivate the map.

These changes lower the reward ceiling for top-tier players on maps, but simultaneously raise the reward floor for average players, making farming smoother for less hardcore players.

Patch 0.4.0 is likely to include a major overhaul of the endgame. Since patch 0.3.0 already adjusted towers and tablets, this may be a prelude to even larger changes.

If currency-intensive mechanics like Delve are added, the existing Atlas passive skill tree may require adjustments. Additionally, there are signs that the team favors certain PoE 1 endgame philosophies. They may keep the large otherworldly maps of PoE 2 but rework how they operate, improving tower interactivity to make gameplay more engaging and reduce the current tendency toward mindless grinding.

New Acts

If patch 0.4.0 already includes large systems like Delve and ToTA, the team may not have enough development bandwidth to finish Acts 5 and 6. These may instead be introduced next year in patch 0.5 or 0.6.

Players can remain optimistic about PoE 2 Patch 0.4.0, as Patch 0.3.0, by adjusting the pace between PoE 1 and early PoE 2 versions, has brought significant improvements in player numbers, playtime, and player satisfaction. Therefore, future updates to Path of Exile 2 will continue to move towards hyper blast fun.

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